quake2-rerelease-dll/rerelease/m_infantry.h

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2023-08-07 19:47:28 +00:00
// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/monsters/infantry
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_gun02,
FRAME_stand01,
FRAME_stand02,
FRAME_stand03,
FRAME_stand04,
FRAME_stand05,
FRAME_stand06,
FRAME_stand07,
FRAME_stand08,
FRAME_stand09,
FRAME_stand10,
FRAME_stand11,
FRAME_stand12,
FRAME_stand13,
FRAME_stand14,
FRAME_stand15,
FRAME_stand16,
FRAME_stand17,
FRAME_stand18,
FRAME_stand19,
FRAME_stand20,
FRAME_stand21,
FRAME_stand22,
FRAME_stand23,
FRAME_stand24,
FRAME_stand25,
FRAME_stand26,
FRAME_stand27,
FRAME_stand28,
FRAME_stand29,
FRAME_stand30,
FRAME_stand31,
FRAME_stand32,
FRAME_stand33,
FRAME_stand34,
FRAME_stand35,
FRAME_stand36,
FRAME_stand37,
FRAME_stand38,
FRAME_stand39,
FRAME_stand40,
FRAME_stand41,
FRAME_stand42,
FRAME_stand43,
FRAME_stand44,
FRAME_stand45,
FRAME_stand46,
FRAME_stand47,
FRAME_stand48,
FRAME_stand49,
FRAME_stand50,
FRAME_stand51,
FRAME_stand52,
FRAME_stand53,
FRAME_stand54,
FRAME_stand55,
FRAME_stand56,
FRAME_stand57,
FRAME_stand58,
FRAME_stand59,
FRAME_stand60,
FRAME_stand61,
FRAME_stand62,
FRAME_stand63,
FRAME_stand64,
FRAME_stand65,
FRAME_stand66,
FRAME_stand67,
FRAME_stand68,
FRAME_stand69,
FRAME_stand70,
FRAME_stand71,
FRAME_walk01,
FRAME_walk02,
FRAME_walk03,
FRAME_walk04,
FRAME_walk05,
FRAME_walk06,
FRAME_walk07,
FRAME_walk08,
FRAME_walk09,
FRAME_walk10,
FRAME_walk11,
FRAME_walk12,
FRAME_walk13,
FRAME_walk14,
FRAME_walk15,
FRAME_walk16,
FRAME_walk17,
FRAME_walk18,
FRAME_walk19,
FRAME_walk20,
FRAME_run01,
FRAME_run02,
FRAME_run03,
FRAME_run04,
FRAME_run05,
FRAME_run06,
FRAME_run07,
FRAME_run08,
FRAME_pain101,
FRAME_pain102,
FRAME_pain103,
FRAME_pain104,
FRAME_pain105,
FRAME_pain106,
FRAME_pain107,
FRAME_pain108,
FRAME_pain109,
FRAME_pain110,
FRAME_pain201,
FRAME_pain202,
FRAME_pain203,
FRAME_pain204,
FRAME_pain205,
FRAME_pain206,
FRAME_pain207,
FRAME_pain208,
FRAME_pain209,
FRAME_pain210,
FRAME_duck01,
FRAME_duck02,
FRAME_duck03,
FRAME_duck04,
FRAME_duck05,
FRAME_death101,
FRAME_death102,
FRAME_death103,
FRAME_death104,
FRAME_death105,
FRAME_death106,
FRAME_death107,
FRAME_death108,
FRAME_death109,
FRAME_death110,
FRAME_death111,
FRAME_death112,
FRAME_death113,
FRAME_death114,
FRAME_death115,
FRAME_death116,
FRAME_death117,
FRAME_death118,
FRAME_death119,
FRAME_death120,
FRAME_death201,
FRAME_death202,
FRAME_death203,
FRAME_death204,
FRAME_death205,
FRAME_death206,
FRAME_death207,
FRAME_death208,
FRAME_death209,
FRAME_death210,
FRAME_death211,
FRAME_death212,
FRAME_death213,
FRAME_death214,
FRAME_death215,
FRAME_death216,
FRAME_death217,
FRAME_death218,
FRAME_death219,
FRAME_death220,
FRAME_death221,
FRAME_death222,
FRAME_death223,
FRAME_death224,
FRAME_death225,
FRAME_death301,
FRAME_death302,
FRAME_death303,
FRAME_death304,
FRAME_death305,
FRAME_death306,
FRAME_death307,
FRAME_death308,
FRAME_death309,
FRAME_block01,
FRAME_block02,
FRAME_block03,
FRAME_block04,
FRAME_block05,
FRAME_attak101,
FRAME_attak102,
FRAME_attak103,
FRAME_attak104,
FRAME_attak105,
FRAME_attak106,
FRAME_attak107,
FRAME_attak108,
FRAME_attak109,
FRAME_attak110,
FRAME_attak111,
FRAME_attak112,
FRAME_attak113,
FRAME_attak114,
FRAME_attak115,
FRAME_attak201,
FRAME_attak202,
FRAME_attak203,
FRAME_attak204,
FRAME_attak205,
FRAME_attak206,
FRAME_attak207,
FRAME_attak208,
// ROGUE
FRAME_jump01,
FRAME_jump02,
FRAME_jump03,
FRAME_jump04,
FRAME_jump05,
FRAME_jump06,
FRAME_jump07,
FRAME_jump08,
FRAME_jump09,
FRAME_jump10,
// ROGUE
// [Paril-KEX] old attack, for demos
FRAME_attak301,
FRAME_attak302,
FRAME_attak303,
FRAME_attak304,
FRAME_attak305,
FRAME_attak306,
FRAME_attak307,
FRAME_attak308,
FRAME_attak309,
FRAME_attak310,
FRAME_attak311,
FRAME_attak312,
FRAME_attak313,
FRAME_attak314,
FRAME_attak315,
// [Paril-KEX] run attack
FRAME_run201,
FRAME_run202,
FRAME_run203,
FRAME_run204,
FRAME_run205,
FRAME_run206,
FRAME_run207,
FRAME_run208,
// [Paril-KEX]
FRAME_attak401,
FRAME_attak402,
FRAME_attak403,
FRAME_attak404,
FRAME_attak405,
FRAME_attak406,
FRAME_attak407,
FRAME_attak408,
FRAME_attak409,
FRAME_attak410,
FRAME_attak411,
FRAME_attak412,
FRAME_attak413,
FRAME_attak414,
FRAME_attak415,
FRAME_attak416,
FRAME_attak417,
FRAME_attak418,
FRAME_attak419,
FRAME_attak420,
FRAME_attak421,
FRAME_attak422,
FRAME_attak423,
FRAME_attak424
};
constexpr float MODEL_SCALE = 1.000000f;