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9 KiB
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279 lines
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9 KiB
Text
GLQuake Drivers for Voodoo Graphics Based 3D Accelerators
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Preliminary Release 2
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Copyright ( 1997 3Dfx Interactive, Inc. )
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All Rights Reserved
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3Dfx Interactive, Inc.
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www: www.3dfx.com
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news: news.3dfx.com
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NOTE: GLQuake requires DirectX 2.0 or DirectX 3.0
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(Needed for DirectSound support)
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DirectX 2.0 or DirectX 3.0 can be installed from the media provided
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with your Voodoo Based 3D Accelerator.
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Release Notes for GLQuake Preliminary Release 2 (Quake Version 1.07)
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What's in the distribution?
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This distribution contains GLQuake Drivers for Voodoo Graphics Based 3D
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Accelerators. These drivers were tested on the following boards:
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- Diamond Monster 3D
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- Orchid Righteous 3D
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- 3Dfx Interactive reference boards
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NOTE: The enclosed drivers are not meant to replace any Direct3D or
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Glide drivers provided by your Voodoo Graphics card manufacturer.
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Please obtain supported drivers from:
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- Diamond supported drivers can be obtained from www.diamondmm.com
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- Orchid supported drivers can be obtained from www.orchid.com
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Included Files
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--------------
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OPENGL32.DLL - QuakeGL Interface to Voodoo Graphics
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FXMEMMAP.VXD - Voodoo Graphics VXD
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GLQUAKE.EXE - ID Software provided GLQUAKE.EXE
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README.TXT - ID Software provided README.TXT
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READ3DFX.TXT - This File
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All enclosed files MUST reside in your Quake directory and not in the
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Windows\SYSTEM directory.
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OEMSR2 users: Do NOT replace OPENGL32.DLL located in your
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Windows\SYSTEM directory.
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Installation
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Requirements
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------------
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- Voodoo Graphics Based 3D Accelerator
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- Windows 95
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- A PC with a Pentium 90 or higher CPU
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- 16MB of RAM
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- 2D Video card set at 16 bit or higher color
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Installation
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------------
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Adding GLQuake Driver Support
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-----------------------------
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1) Install the FULL Version (Not the Shareware version!) of Quake.
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2) Copy the GLQUAKE.EXE and other associated files from the GLQuake
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ZIP file to your Quake Directory. (Use Windows Explorer)
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3) Copy the enclosed OPENGL32.DLL file to your Quake Directory.
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(Use Windows Explorer) NOTE: DO NOT COPY OPENGL32.DLL to your
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Windows\SYSTEM directory
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4) Create a Desktop Shortcut for GLQuake: Using the right mouse button
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drag the GLQUAKE.EXE file from Windows Explorer to the Desktop.
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When prompted choose "Create Shortcut"
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5) Create an autoexec.cfg file in the ID1\ directory of your quake
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installation if you do not already have one. Add the line
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gl_playermip "2"
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to the file.
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6) Start GLQuake by running the shortcut.
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Troubleshooting and Frequently Asked Questions
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----------------------------------------------
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1. Will GLQuake work with shareware Quake?
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No, the full registered version of Quake is required.
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2. Do I need any other drivers to run GLQuake on Voodoo Graphics?
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Just make sure that the FXMEMMAP.VXD file is in your Windows\SYSTEM
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directory and that DirectX 2.0, DirectX 3.0 or DirectX 3.0a are
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installed as GLQuake uses DirectSound. The latest version of DirectX
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can be obtained from:
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http://www.microsoft.com/mediadev/download/isdk.htm
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3. I installed GLQuake and try to run the GLQUAKE.EXE file but I get a
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"no RGB fullscreen modes available" How do I get GLQuake to run?
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Make sure that your 2D video card is set to 16bit color (65K colors,
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not 16 colors). In addition, do not start GLQuake from a full screen
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MS-DOS prompt.
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4. GLQuake comes up for a little while then drops me back to the
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Windows 95 desktop, what's wrong?
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Your Virtual Memory settings on your system should be increased. Open
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Control Panel, System - click on the Performance tab and then click on
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Virtual Memory. Adjust the settings so that the minimum swap file size
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is 80MB. You may also want to delete all the mesh files - do this by
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deleting the quake\ID1\glquake directory.
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5. Why does GLQuake try to connect to my Internet connection whenever
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it starts?
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GLQuake uses Windows networking. Auto-Dial is likely enabled in your
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Internet Control Panel or in Internet Explorer Options. Single
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Player users: To disable Network use in GLQuake and prevent the
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network connection screen from coming up, add "-nolan" to the
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GLQUAKE.EXE command line, example:
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GLQUAKE.EXE -nolan
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6. I have a three button mouse, but I can't use or set the middle
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button in GLQuake, what's wrong?
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To use a three button mouse with GLQuake, your Windows mouse driver
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must support three buttons. Use the Logitech PS/2, Serial or Bus
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driver instead of the Microsoft or Standard PS/2, Serial or Bus driver.
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Also, make certain that your Mouse control panel sets the middle button
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to "middle" and not "double click".
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7. Mouse input seems jumpy, how do I fix that?
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From the console (hit the ~ tilde key), enter m_filter 1 <enter>
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This option can be added to the AUTOEXEC.CFG file (in the \ID1
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directory). You may also add this option to the GLQUAKE.EXE command
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line, example:
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GLQUAKE.EXE +m_filter 1
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8. While playing GLQuake the sound stutters, how do I fix it?
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If your sound card does not support DirectSound, you may encounter
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stuttering sound during game play. Try adding the following value to
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the CONFIG.CFG file (in the quake\ID1 directory):
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_snd_mixahead ".14"
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9. When I hit ALT-TAB or the Windows start button to switch to another
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application why do I return to a 640x480 display?
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GLQuake by default needs to keep the 2D display at 640x480 while it is
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running. To return the display to your normal setting you must exit
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GLQuake. To prevent this, add the following to the GLQUAKE.EXE command
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line options "+_windowed_mouse 1" and "-window" example:
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GLQUAKE.EXE +_windowed_mouse 1 -window
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10. GLQuake multiplayer can't find other games or won't connect.
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GLQuake uses Windows 95 Networking. Verify that the correct networking
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components are installed and that you can connect to the other machine
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using File and print sharing or TCP/IP ping. If you are using IPX also
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make certain that the frame type is the same on all the systems.
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11. GLQuake multiplayer slows down alot, how do I fix it?
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Add gl_playermip 2 to the AUTOEXEC.CFG file (in the \ID1 directory)
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You may however add "+gl_playermip 2" to the GLQUAKE.EXE command line,
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example:
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GLQUAKE.EXE +gl_playermip 2
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12. Does the Activision(r) Scourge of Armagon add-on (Mission Pack 1)
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work with GLQuake?
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Yes, start GLQUAKE.EXE with a "-hipnotic" switch. Example:
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GLQUAKE.EXE -hipnotic
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13. Do other 3rd party quake levels work with GLQuake?
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Not all 3rd party levels have been tested, some may not work properly
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or optimally.
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14. Will GLQuake use a Voodoo Graphics accelerator under Windows NT?
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The 3Dfx GLQuake drivers currently only work under Windows 95.
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15. After installing GLQuake the OpenGL screen savers in Windows 95
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(OEMSR2) don't work. What's wrong?
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The OpenGL Windows 95 screen savers in OEMSR2 will fail if you copied
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the OPENGL32.DLL file that comes with GLQuake to your Windows\SYSTEM
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directory. The 3Dfx OPENGL32.DLL file only works with Quake. It will
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not run with other OpenGL applications. If you copied the 3Dfx
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OPENGL32.DLL to your Windows\SYSTEM directory and need to restore the
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Microsoft provided OPENGL32.DLL, follow these steps:
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OEMSR2 Users
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1) Insert your Windows 95 CD into your CD-ROM drive
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2) Open a MS-DOS prompt, (Click Start, Programs, MS-DOS Prompt)
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3) Switch to the Windows\SYSTEM directory, ie:
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C: <enter>
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CD\Windows\system <enter>
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4) At the command prompt, enter:
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EXTRACT /A E:\WIN95 opengl32.dll <enter>
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(Substitute E:\ for your CD-ROM drive letter)
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Standard Windows 95 Users
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1) Download and reinstall OpenGL for Windows 95 from the source
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you previously used.
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16. How do I get support for GLQuake
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GLQuake is currently unsupported. You may however find answers to
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questions on various Quake dedicated websites. 3Dfx provides a GLQuake
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newsgroup on news.3dfx.com (Newsgroup name is 3dfx.games.glquake ) to
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discuss GLQuake with other users. 3Dfx also provides a regularly
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updated GLQuake FAQ at: http://www.3dfx.com/game_dev/quake_faq.html
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16. How do I send a bug report?
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If your problem is not resolved in this document or our updated FAQ
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(please see #15) and your bug is related to visual quality, performance
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or stability send an email to quake_bugs@3dfx.com - Describe your
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system configuration (CPU Type, CPU Speed, 2D Video Card type, Amount
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of Memory, Virtual Memory Size..etc.) and how to recreate the bug.
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Voodoo Graphics is a trademark of 3Dfx Interactive, Inc. All other
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trademarks are the property of their respective owners. |