quake/WinQuake/console.c

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1999-12-21 00:00:00 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// console.c
#ifdef NeXT
#include <libc.h>
#endif
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <fcntl.h>
#include "quakedef.h"
int con_linewidth;
float con_cursorspeed = 4;
#define CON_TEXTSIZE 16384
qboolean con_forcedup; // because no entities to refresh
int con_totallines; // total lines in console scrollback
int con_backscroll; // lines up from bottom to display
int con_current; // where next message will be printed
int con_x; // offset in current line for next print
char *con_text=0;
cvar_t con_notifytime = {"con_notifytime","3"}; //seconds
#define NUM_CON_TIMES 4
float con_times[NUM_CON_TIMES]; // realtime time the line was generated
// for transparent notify lines
int con_vislines;
qboolean con_debuglog;
#define MAXCMDLINE 256
extern char key_lines[32][MAXCMDLINE];
extern int edit_line;
extern int key_linepos;
qboolean con_initialized;
int con_notifylines; // scan lines to clear for notify lines
extern void M_Menu_Main_f (void);
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void)
{
if (key_dest == key_console)
{
if (cls.state == ca_connected)
{
key_dest = key_game;
key_lines[edit_line][1] = 0; // clear any typing
key_linepos = 1;
}
else
{
M_Menu_Main_f ();
}
}
else
key_dest = key_console;
SCR_EndLoadingPlaque ();
memset (con_times, 0, sizeof(con_times));
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void)
{
if (con_text)
Q_memset (con_text, ' ', CON_TEXTSIZE);
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify (void)
{
int i;
for (i=0 ; i<NUM_CON_TIMES ; i++)
con_times[i] = 0;
}
/*
================
Con_MessageMode_f
================
*/
extern qboolean team_message;
void Con_MessageMode_f (void)
{
key_dest = key_message;
team_message = false;
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f (void)
{
key_dest = key_message;
team_message = true;
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
char tbuf[CON_TEXTSIZE];
width = (vid.width >> 3) - 2;
if (width == con_linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
width = 38;
con_linewidth = width;
con_totallines = CON_TEXTSIZE / con_linewidth;
Q_memset (con_text, ' ', CON_TEXTSIZE);
}
else
{
oldwidth = con_linewidth;
con_linewidth = width;
oldtotallines = con_totallines;
con_totallines = CON_TEXTSIZE / con_linewidth;
numlines = oldtotallines;
if (con_totallines < numlines)
numlines = con_totallines;
numchars = oldwidth;
if (con_linewidth < numchars)
numchars = con_linewidth;
Q_memcpy (tbuf, con_text, CON_TEXTSIZE);
Q_memset (con_text, ' ', CON_TEXTSIZE);
for (i=0 ; i<numlines ; i++)
{
for (j=0 ; j<numchars ; j++)
{
con_text[(con_totallines - 1 - i) * con_linewidth + j] =
tbuf[((con_current - i + oldtotallines) %
oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con_backscroll = 0;
con_current = con_totallines - 1;
}
/*
================
Con_Init
================
*/
void Con_Init (void)
{
#define MAXGAMEDIRLEN 1000
char temp[MAXGAMEDIRLEN+1];
char *t2 = "/qconsole.log";
con_debuglog = COM_CheckParm("-condebug");
if (con_debuglog)
{
if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
{
sprintf (temp, "%s%s", com_gamedir, t2);
unlink (temp);
}
}
con_text = Hunk_AllocName (CON_TEXTSIZE, "context");
Q_memset (con_text, ' ', CON_TEXTSIZE);
con_linewidth = -1;
Con_CheckResize ();
Con_Printf ("Console initialized.\n");
//
// register our commands
//
Cvar_RegisterVariable (&con_notifytime);
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
Cmd_AddCommand ("clear", Con_Clear_f);
con_initialized = true;
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed (void)
{
con_x = 0;
con_current++;
Q_memset (&con_text[(con_current%con_totallines)*con_linewidth]
, ' ', con_linewidth);
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the notify window will pop up.
================
*/
void Con_Print (char *txt)
{
int y;
int c, l;
static int cr;
int mask;
con_backscroll = 0;
if (txt[0] == 1)
{
mask = 128; // go to colored text
S_LocalSound ("misc/talk.wav");
// play talk wav
txt++;
}
else if (txt[0] == 2)
{
mask = 128; // go to colored text
txt++;
}
else
mask = 0;
while ( (c = *txt) )
{
// count word length
for (l=0 ; l< con_linewidth ; l++)
if ( txt[l] <= ' ')
break;
// word wrap
if (l != con_linewidth && (con_x + l > con_linewidth) )
con_x = 0;
txt++;
if (cr)
{
con_current--;
cr = false;
}
if (!con_x)
{
Con_Linefeed ();
// mark time for transparent overlay
if (con_current >= 0)
con_times[con_current % NUM_CON_TIMES] = realtime;
}
switch (c)
{
case '\n':
con_x = 0;
break;
case '\r':
con_x = 0;
cr = 1;
break;
default: // display character and advance
y = con_current % con_totallines;
con_text[y*con_linewidth+con_x] = c | mask;
con_x++;
if (con_x >= con_linewidth)
con_x = 0;
break;
}
}
}
/*
================
Con_DebugLog
================
*/
void Con_DebugLog(char *file, char *fmt, ...)
{
va_list argptr;
static char data[1024];
int fd;
va_start(argptr, fmt);
vsprintf(data, fmt, argptr);
va_end(argptr);
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
write(fd, data, strlen(data));
close(fd);
}
/*
================
Con_Printf
Handles cursor positioning, line wrapping, etc
================
*/
#define MAXPRINTMSG 4096
// FIXME: make a buffer size safe vsprintf?
void Con_Printf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
static qboolean inupdate;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
// also echo to debugging console
Sys_Printf ("%s", msg); // also echo to debugging console
// log all messages to file
if (con_debuglog)
Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
if (!con_initialized)
return;
if (cls.state == ca_dedicated)
return; // no graphics mode
// write it to the scrollable buffer
Con_Print (msg);
// update the screen if the console is displayed
if (cls.signon != SIGNONS && !scr_disabled_for_loading )
{
// protect against infinite loop if something in SCR_UpdateScreen calls
// Con_Printd
if (!inupdate)
{
inupdate = true;
SCR_UpdateScreen ();
inupdate = false;
}
}
}
/*
================
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
*/
void Con_DPrintf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
if (!developer.value)
return; // don't confuse non-developers with techie stuff...
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
Con_Printf ("%s", msg);
}
/*
==================
Con_SafePrintf
Okay to call even when the screen can't be updated
==================
*/
void Con_SafePrintf (char *fmt, ...)
{
va_list argptr;
char msg[1024];
int temp;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
Con_Printf ("%s", msg);
scr_disabled_for_loading = temp;
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput (void)
{
int y;
int i;
char *text;
if (key_dest != key_console && !con_forcedup)
return; // don't draw anything
text = key_lines[edit_line];
// add the cursor frame
text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
// fill out remainder with spaces
for (i=key_linepos+1 ; i< con_linewidth ; i++)
text[i] = ' ';
// prestep if horizontally scrolling
if (key_linepos >= con_linewidth)
text += 1 + key_linepos - con_linewidth;
// draw it
y = con_vislines-16;
for (i=0 ; i<con_linewidth ; i++)
Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
// remove cursor
key_lines[edit_line][key_linepos] = 0;
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
char *text;
int i;
float time;
extern char chat_buffer[];
v = 0;
for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
{
if (i < 0)
continue;
time = con_times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = realtime - time;
if (time > con_notifytime.value)
continue;
text = con_text + (i % con_totallines)*con_linewidth;
clearnotify = 0;
scr_copytop = 1;
for (x = 0 ; x < con_linewidth ; x++)
Draw_Character ( (x+1)<<3, v, text[x]);
v += 8;
}
if (key_dest == key_message)
{
clearnotify = 0;
scr_copytop = 1;
x = 0;
Draw_String (8, v, "say:");
while(chat_buffer[x])
{
Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
x++;
}
Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
v += 8;
}
if (v > con_notifylines)
con_notifylines = v;
}
/*
================
Con_DrawConsole
Draws the console with the solid background
The typing input line at the bottom should only be drawn if typing is allowed
================
*/
void Con_DrawConsole (int lines, qboolean drawinput)
{
int i, x, y;
int rows;
char *text;
int j;
if (lines <= 0)
return;
// draw the background
Draw_ConsoleBackground (lines);
// draw the text
con_vislines = lines;
rows = (lines-16)>>3; // rows of text to draw
y = lines - 16 - (rows<<3); // may start slightly negative
for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )
{
j = i - con_backscroll;
if (j<0)
j = 0;
text = con_text + (j % con_totallines)*con_linewidth;
for (x=0 ; x<con_linewidth ; x++)
Draw_Character ( (x+1)<<3, y, text[x]);
}
// draw the input prompt, user text, and cursor if desired
if (drawinput)
Con_DrawInput ();
}
/*
==================
Con_NotifyBox
==================
*/
void Con_NotifyBox (char *text)
{
double t1, t2;
// during startup for sound / cd warnings
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
Con_Printf (text);
Con_Printf ("Press a key.\n");
Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
key_count = -2; // wait for a key down and up
key_dest = key_console;
do
{
t1 = Sys_FloatTime ();
SCR_UpdateScreen ();
Sys_SendKeyEvents ();
t2 = Sys_FloatTime ();
realtime += t2-t1; // make the cursor blink
} while (key_count < 0);
Con_Printf ("\n");
key_dest = key_game;
realtime = 0; // put the cursor back to invisible
}