650 lines
12 KiB
C
650 lines
12 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// console.c
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#ifdef NeXT
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#include <libc.h>
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#endif
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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#include "quakedef.h"
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int con_linewidth;
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float con_cursorspeed = 4;
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#define CON_TEXTSIZE 16384
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qboolean con_forcedup; // because no entities to refresh
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int con_totallines; // total lines in console scrollback
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int con_backscroll; // lines up from bottom to display
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int con_current; // where next message will be printed
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int con_x; // offset in current line for next print
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char *con_text=0;
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cvar_t con_notifytime = {"con_notifytime","3"}; //seconds
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#define NUM_CON_TIMES 4
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float con_times[NUM_CON_TIMES]; // realtime time the line was generated
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// for transparent notify lines
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int con_vislines;
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qboolean con_debuglog;
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#define MAXCMDLINE 256
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extern char key_lines[32][MAXCMDLINE];
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extern int edit_line;
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extern int key_linepos;
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qboolean con_initialized;
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int con_notifylines; // scan lines to clear for notify lines
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extern void M_Menu_Main_f (void);
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/*
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================
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Con_ToggleConsole_f
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================
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*/
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void Con_ToggleConsole_f (void)
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{
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if (key_dest == key_console)
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{
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if (cls.state == ca_connected)
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{
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key_dest = key_game;
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key_lines[edit_line][1] = 0; // clear any typing
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key_linepos = 1;
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}
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else
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{
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M_Menu_Main_f ();
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}
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}
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else
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key_dest = key_console;
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SCR_EndLoadingPlaque ();
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memset (con_times, 0, sizeof(con_times));
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}
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/*
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================
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Con_Clear_f
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================
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*/
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void Con_Clear_f (void)
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{
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if (con_text)
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Q_memset (con_text, ' ', CON_TEXTSIZE);
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}
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/*
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================
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Con_ClearNotify
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================
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*/
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void Con_ClearNotify (void)
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{
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int i;
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for (i=0 ; i<NUM_CON_TIMES ; i++)
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con_times[i] = 0;
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}
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/*
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================
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Con_MessageMode_f
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================
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*/
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extern qboolean team_message;
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void Con_MessageMode_f (void)
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{
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key_dest = key_message;
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team_message = false;
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}
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/*
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================
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Con_MessageMode2_f
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================
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*/
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void Con_MessageMode2_f (void)
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{
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key_dest = key_message;
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team_message = true;
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}
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/*
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================
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Con_CheckResize
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If the line width has changed, reformat the buffer.
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================
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*/
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void Con_CheckResize (void)
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{
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int i, j, width, oldwidth, oldtotallines, numlines, numchars;
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char tbuf[CON_TEXTSIZE];
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width = (vid.width >> 3) - 2;
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if (width == con_linewidth)
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return;
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if (width < 1) // video hasn't been initialized yet
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{
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width = 38;
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con_linewidth = width;
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con_totallines = CON_TEXTSIZE / con_linewidth;
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Q_memset (con_text, ' ', CON_TEXTSIZE);
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}
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else
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{
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oldwidth = con_linewidth;
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con_linewidth = width;
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oldtotallines = con_totallines;
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con_totallines = CON_TEXTSIZE / con_linewidth;
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numlines = oldtotallines;
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if (con_totallines < numlines)
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numlines = con_totallines;
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numchars = oldwidth;
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if (con_linewidth < numchars)
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numchars = con_linewidth;
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Q_memcpy (tbuf, con_text, CON_TEXTSIZE);
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Q_memset (con_text, ' ', CON_TEXTSIZE);
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for (i=0 ; i<numlines ; i++)
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{
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for (j=0 ; j<numchars ; j++)
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{
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con_text[(con_totallines - 1 - i) * con_linewidth + j] =
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tbuf[((con_current - i + oldtotallines) %
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oldtotallines) * oldwidth + j];
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}
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}
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Con_ClearNotify ();
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}
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con_backscroll = 0;
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con_current = con_totallines - 1;
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}
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/*
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================
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Con_Init
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================
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*/
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void Con_Init (void)
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{
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#define MAXGAMEDIRLEN 1000
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char temp[MAXGAMEDIRLEN+1];
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char *t2 = "/qconsole.log";
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con_debuglog = COM_CheckParm("-condebug");
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if (con_debuglog)
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{
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if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
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{
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sprintf (temp, "%s%s", com_gamedir, t2);
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unlink (temp);
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}
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}
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con_text = Hunk_AllocName (CON_TEXTSIZE, "context");
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Q_memset (con_text, ' ', CON_TEXTSIZE);
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con_linewidth = -1;
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Con_CheckResize ();
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Con_Printf ("Console initialized.\n");
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//
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// register our commands
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//
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Cvar_RegisterVariable (&con_notifytime);
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Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
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Cmd_AddCommand ("messagemode", Con_MessageMode_f);
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Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
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Cmd_AddCommand ("clear", Con_Clear_f);
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con_initialized = true;
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}
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/*
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===============
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Con_Linefeed
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===============
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*/
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void Con_Linefeed (void)
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{
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con_x = 0;
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con_current++;
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Q_memset (&con_text[(con_current%con_totallines)*con_linewidth]
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, ' ', con_linewidth);
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}
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/*
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================
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Con_Print
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Handles cursor positioning, line wrapping, etc
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All console printing must go through this in order to be logged to disk
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If no console is visible, the notify window will pop up.
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================
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*/
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void Con_Print (char *txt)
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{
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int y;
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int c, l;
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static int cr;
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int mask;
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con_backscroll = 0;
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if (txt[0] == 1)
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{
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mask = 128; // go to colored text
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S_LocalSound ("misc/talk.wav");
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// play talk wav
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txt++;
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}
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else if (txt[0] == 2)
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{
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mask = 128; // go to colored text
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txt++;
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}
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else
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mask = 0;
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while ( (c = *txt) )
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{
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// count word length
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for (l=0 ; l< con_linewidth ; l++)
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if ( txt[l] <= ' ')
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break;
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// word wrap
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if (l != con_linewidth && (con_x + l > con_linewidth) )
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con_x = 0;
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txt++;
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if (cr)
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{
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con_current--;
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cr = false;
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}
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if (!con_x)
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{
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Con_Linefeed ();
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// mark time for transparent overlay
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if (con_current >= 0)
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con_times[con_current % NUM_CON_TIMES] = realtime;
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}
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switch (c)
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{
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case '\n':
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con_x = 0;
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break;
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case '\r':
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con_x = 0;
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cr = 1;
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break;
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default: // display character and advance
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y = con_current % con_totallines;
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con_text[y*con_linewidth+con_x] = c | mask;
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con_x++;
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if (con_x >= con_linewidth)
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con_x = 0;
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break;
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}
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}
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}
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/*
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================
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Con_DebugLog
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================
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*/
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void Con_DebugLog(char *file, char *fmt, ...)
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{
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va_list argptr;
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static char data[1024];
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int fd;
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va_start(argptr, fmt);
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vsprintf(data, fmt, argptr);
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va_end(argptr);
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fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
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write(fd, data, strlen(data));
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close(fd);
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}
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/*
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================
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Con_Printf
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Handles cursor positioning, line wrapping, etc
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================
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*/
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#define MAXPRINTMSG 4096
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// FIXME: make a buffer size safe vsprintf?
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void Con_Printf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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static qboolean inupdate;
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va_start (argptr,fmt);
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vsprintf (msg,fmt,argptr);
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va_end (argptr);
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// also echo to debugging console
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Sys_Printf ("%s", msg); // also echo to debugging console
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// log all messages to file
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if (con_debuglog)
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Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
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if (!con_initialized)
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return;
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if (cls.state == ca_dedicated)
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return; // no graphics mode
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// write it to the scrollable buffer
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Con_Print (msg);
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// update the screen if the console is displayed
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if (cls.signon != SIGNONS && !scr_disabled_for_loading )
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{
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// protect against infinite loop if something in SCR_UpdateScreen calls
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// Con_Printd
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if (!inupdate)
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{
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inupdate = true;
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SCR_UpdateScreen ();
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inupdate = false;
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}
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}
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}
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/*
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================
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Con_DPrintf
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A Con_Printf that only shows up if the "developer" cvar is set
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================
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*/
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void Con_DPrintf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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if (!developer.value)
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return; // don't confuse non-developers with techie stuff...
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va_start (argptr,fmt);
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vsprintf (msg,fmt,argptr);
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va_end (argptr);
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Con_Printf ("%s", msg);
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}
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/*
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==================
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Con_SafePrintf
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Okay to call even when the screen can't be updated
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==================
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*/
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void Con_SafePrintf (char *fmt, ...)
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{
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va_list argptr;
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char msg[1024];
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int temp;
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va_start (argptr,fmt);
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vsprintf (msg,fmt,argptr);
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va_end (argptr);
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temp = scr_disabled_for_loading;
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scr_disabled_for_loading = true;
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Con_Printf ("%s", msg);
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scr_disabled_for_loading = temp;
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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/*
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================
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Con_DrawInput
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The input line scrolls horizontally if typing goes beyond the right edge
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================
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*/
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void Con_DrawInput (void)
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{
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int y;
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int i;
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char *text;
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if (key_dest != key_console && !con_forcedup)
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return; // don't draw anything
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text = key_lines[edit_line];
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// add the cursor frame
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text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
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// fill out remainder with spaces
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for (i=key_linepos+1 ; i< con_linewidth ; i++)
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text[i] = ' ';
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// prestep if horizontally scrolling
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if (key_linepos >= con_linewidth)
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text += 1 + key_linepos - con_linewidth;
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// draw it
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y = con_vislines-16;
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for (i=0 ; i<con_linewidth ; i++)
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Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
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// remove cursor
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key_lines[edit_line][key_linepos] = 0;
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}
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/*
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================
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Con_DrawNotify
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Draws the last few lines of output transparently over the game top
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================
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*/
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void Con_DrawNotify (void)
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{
|
||
|
int x, v;
|
||
|
char *text;
|
||
|
int i;
|
||
|
float time;
|
||
|
extern char chat_buffer[];
|
||
|
|
||
|
v = 0;
|
||
|
for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
|
||
|
{
|
||
|
if (i < 0)
|
||
|
continue;
|
||
|
time = con_times[i % NUM_CON_TIMES];
|
||
|
if (time == 0)
|
||
|
continue;
|
||
|
time = realtime - time;
|
||
|
if (time > con_notifytime.value)
|
||
|
continue;
|
||
|
text = con_text + (i % con_totallines)*con_linewidth;
|
||
|
|
||
|
clearnotify = 0;
|
||
|
scr_copytop = 1;
|
||
|
|
||
|
for (x = 0 ; x < con_linewidth ; x++)
|
||
|
Draw_Character ( (x+1)<<3, v, text[x]);
|
||
|
|
||
|
v += 8;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (key_dest == key_message)
|
||
|
{
|
||
|
clearnotify = 0;
|
||
|
scr_copytop = 1;
|
||
|
|
||
|
x = 0;
|
||
|
|
||
|
Draw_String (8, v, "say:");
|
||
|
while(chat_buffer[x])
|
||
|
{
|
||
|
Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
|
||
|
x++;
|
||
|
}
|
||
|
Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
|
||
|
v += 8;
|
||
|
}
|
||
|
|
||
|
if (v > con_notifylines)
|
||
|
con_notifylines = v;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Con_DrawConsole
|
||
|
|
||
|
Draws the console with the solid background
|
||
|
The typing input line at the bottom should only be drawn if typing is allowed
|
||
|
================
|
||
|
*/
|
||
|
void Con_DrawConsole (int lines, qboolean drawinput)
|
||
|
{
|
||
|
int i, x, y;
|
||
|
int rows;
|
||
|
char *text;
|
||
|
int j;
|
||
|
|
||
|
if (lines <= 0)
|
||
|
return;
|
||
|
|
||
|
// draw the background
|
||
|
Draw_ConsoleBackground (lines);
|
||
|
|
||
|
// draw the text
|
||
|
con_vislines = lines;
|
||
|
|
||
|
rows = (lines-16)>>3; // rows of text to draw
|
||
|
y = lines - 16 - (rows<<3); // may start slightly negative
|
||
|
|
||
|
for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )
|
||
|
{
|
||
|
j = i - con_backscroll;
|
||
|
if (j<0)
|
||
|
j = 0;
|
||
|
text = con_text + (j % con_totallines)*con_linewidth;
|
||
|
|
||
|
for (x=0 ; x<con_linewidth ; x++)
|
||
|
Draw_Character ( (x+1)<<3, y, text[x]);
|
||
|
}
|
||
|
|
||
|
// draw the input prompt, user text, and cursor if desired
|
||
|
if (drawinput)
|
||
|
Con_DrawInput ();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Con_NotifyBox
|
||
|
==================
|
||
|
*/
|
||
|
void Con_NotifyBox (char *text)
|
||
|
{
|
||
|
double t1, t2;
|
||
|
|
||
|
// during startup for sound / cd warnings
|
||
|
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
|
||
|
|
||
|
Con_Printf (text);
|
||
|
|
||
|
Con_Printf ("Press a key.\n");
|
||
|
Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
|
||
|
|
||
|
key_count = -2; // wait for a key down and up
|
||
|
key_dest = key_console;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
t1 = Sys_FloatTime ();
|
||
|
SCR_UpdateScreen ();
|
||
|
Sys_SendKeyEvents ();
|
||
|
t2 = Sys_FloatTime ();
|
||
|
realtime += t2-t1; // make the cursor blink
|
||
|
} while (key_count < 0);
|
||
|
|
||
|
Con_Printf ("\n");
|
||
|
key_dest = key_game;
|
||
|
realtime = 0; // put the cursor back to invisible
|
||
|
}
|
||
|
|