quake-rerelease-qc/quakec_rogue/sphere.qc

178 lines
4.3 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// vengeance sphere
// ==============================
// sphere_impact
// ==============================
void() sphere_impact =
{
if (other.health)
{
T_Damage (other, self, self, 1000 );
}
// don't do radius damage to the other, because all the damage
// was done in the impact
T_RadiusDamage (self, self, 300, other);
// sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
self.origin = self.origin - 8*normalize(self.velocity);
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
BecomeExplosion ();
};
void(entity ownerEntity) sphere_remove =
{
local entity theSphere;
theSphere = find(world, classname, "Vengeance");
while(theSphere != world)
{
if(theSphere.owner == self)
{
bprint("$qc_death_denied_vengance", theSphere.owner.netname);
remove(theSphere);
theSphere = find(world, classname, "Vengeance");
}
else
theSphere = find(theSphere, classname, "Vengeance");
}
};
// ==============================
// sphere_attack
// ==============================
void() sphere_attack =
{
self.solid = SOLID_TRIGGER;
self.touch = sphere_impact;
if (self.enemy.health < 1)
{
sprint ( self.owner, "$qc_you_are_denied_vengeance");
remove(self);
return;
}
ai_track(self.enemy, 650);
self.nextthink = time + 0.1;
self.think = sphere_attack;
};
// ==============================
// sphere_think
// ==============================
void() sphere_think =
{
if (self.shieldSoundTime < time)
{
sound ( self, CHAN_VOICE, "sphere/sphere.wav", 1, ATTN_NORM);
self.shieldSoundTime = time + 4;
}
if (time > self.delay)
{
if (self.owner.items2 & IT2_V_SPHERE)
self.owner.items2 = self.owner.items2 - IT2_V_SPHERE;
sprint ( self.owner, "$qc_vengeance_lost");
remove (self);
return;
}
if (self.owner.health < 1)
{
if (self.owner.items2 & IT2_V_SPHERE)
self.owner.items2 = self.owner.items2 - IT2_V_SPHERE;
if ( self.owner.enemy.classname == "player" )
{
self.enemy = self.owner.enemy;
sphere_attack();
return;
}
if ( self.owner.enemy.owner.classname == "player")
{
self.enemy = self.owner.enemy.owner;
sphere_attack();
return;
}
remove (self);
return;
}
ai_orbit(self.owner, 16, '0 0 48');
self.think = sphere_think;
self.nextthink = time + 0.1;
};
// ==============================
// sphere_spawn
// ==============================
void() sphere_spawn =
{
local entity missile;
missile = spawn();
missile.movetype = MOVETYPE_FLYMISSILE;
// missile.solid = SOLID_BBOX;
missile.solid = SOLID_NOT;
missile.classname = "Vengeance";
missile.owner = other;
missile.weapon = 0;
missile.delay = time + 30;
setmodel (missile, "progs/sphere.mdl");
setsize (missile, '0 0 0', '0 0 0');
setorigin (missile, self.origin );
missile.avelocity = '40 40 40';
missile.think = sphere_think;
missile.nextthink = time + 0.1;
};
/*QUAKED item_sphere (0 0 1) (-8 -8 -8) (8 8 8) ?
The $qc_vengeance_sphere. DEATHMATCH ONLY.
*/
void() item_sphere =
{
if (!deathmatch)
{
remove(self);
return;
}
precache_model ("progs/sphere.mdl");
precache_sound ("sphere/sphere.wav");
self.noise = "sphere/sphere.wav";
self.netname = "$qc_vengeance_sphere";
self.touch = newitems_touch;
setmodel (self, "progs/sphere.mdl");
setsize (self, '-8 -8 -8', '8 8 8');
self.avelocity = '40 40 40';
StartItem ();
};