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https://github.com/id-Software/quake-rerelease-qc.git
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502 lines
17 KiB
C++
502 lines
17 KiB
C++
/* Copyright (C) 1996-2022 id Software LLC
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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/*
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==============================================================================
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LavaMan (Smaller version of Boss E1M7)
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==============================================================================
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*/
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$frame rise1 rise2 rise3 rise4 rise5 rise6 rise7 rise8 rise9 rise10
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$frame rise11 rise12 rise13 rise14 rise15 rise16 rise17
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$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8
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$frame walk9 walk10 walk11 walk12 walk13 walk14 walk15
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$frame walk16 walk17 walk18 walk19 walk20 walk21 walk22
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$frame walk23 walk24 walk25 walk26 walk27 walk28 walk29 walk30 walk31
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$frame death1 death2 death3 death4 death5 death6 death7 death8 death9
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$frame attack1 attack2 attack3 attack4 attack5 attack6 attack7 attack8
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$frame attack9 attack10 attack11 attack12 attack13 attack14 attack15
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$frame attack16 attack17 attack18 attack19 attack20 attack21 attack22
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$frame attack23
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$frame shocka1 shocka2 shocka3 shocka4 shocka5 shocka6 shocka7 shocka8
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$frame shocka9 shocka10
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//$frame shockb1 shockb2 shockb3 shockb4 shockb5 shockb6
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//$frame shockc1 shockc2 shockc3 shockc4 shockc5 shockc6 shockc7 shockc8
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//$frame shockc9 shockc10
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void(float AttackNumber) lavaman_missile;
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/*
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===========
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LavaManCheckAttack
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The player is in view, so decide to move or launch an attack
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Returns FALSE if movement should continue
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============
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*/
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float() LavaManCheckAttack =
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{
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local vector spot1, spot2;
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local entity targ;
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ai_face();
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targ = self.enemy;
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// see if any entities are in the way of the shot
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spot1 = self.origin + '0 0 64';
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traceline (spot1, targ.origin, FALSE, self);
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if (trace_inopen && trace_inwater)
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return FALSE; // sight line crossed contents
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if (trace_ent != targ)
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return FALSE; // don't have a clear shot
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// missile attack
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if (time < self.attack_finished)
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return FALSE;
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self.th_missile ();
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SUB_AttackFinished (1 + random());
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return TRUE;
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};
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// ============
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// ============
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void() lavaman_hunt =
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{
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local entity possibleEnemy;
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local vector viewPoint;
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// go for another player if multi player
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if (self.enemy.health <= 0)
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{
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viewPoint = self.origin + '0 0 96';
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possibleEnemy = find(self.enemy, classname, "player");
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traceline ( viewPoint, possibleEnemy.origin, TRUE, world );
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if (trace_fraction == 1)
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self.enemy = possibleEnemy;
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}
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if (self.enemy)
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{
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ai_face();
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self.movetarget = self.enemy;
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self.goalentity = self.enemy;
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}
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};
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/*
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void(float dist) lavaman_walk =
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{
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lavaman_hunt();
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ai_walk(dist);
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};
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*/
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void() lavaman_rise1 =[ $rise1, lavaman_rise2 ]
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{ sound (self, CHAN_WEAPON, "boss1/out1.wav", 1, ATTN_NORM);
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};
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void() lavaman_rise2 =[ $rise2, lavaman_rise3 ]
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{
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sound (self, CHAN_VOICE, "boss1/sight1.wav", 1, ATTN_NORM); };
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void() lavaman_rise3 =[ $rise3, lavaman_rise4 ] {};
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void() lavaman_rise4 =[ $rise4, lavaman_rise5 ] {};
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void() lavaman_rise5 =[ $rise5, lavaman_rise6 ] {};
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void() lavaman_rise6 =[ $rise6, lavaman_rise7 ] {};
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void() lavaman_rise7 =[ $rise7, lavaman_rise8 ] {};
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void() lavaman_rise8 =[ $rise8, lavaman_rise9 ] {};
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void() lavaman_rise9 =[ $rise9, lavaman_rise10 ] {};
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void() lavaman_rise10 =[ $rise10, lavaman_rise11 ] {};
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void() lavaman_rise11 =[ $rise11, lavaman_rise12 ] {};
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void() lavaman_rise12 =[ $rise12, lavaman_rise13 ] {};
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void() lavaman_rise13 =[ $rise13, lavaman_rise14 ] {};
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void() lavaman_rise14 =[ $rise14, lavaman_rise15 ] {};
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void() lavaman_rise15 =[ $rise15, lavaman_rise16 ] {};
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void() lavaman_rise16 =[ $rise16, lavaman_rise17 ] {};
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void() lavaman_rise17 =[ $rise17, lavaman_fire1 ] {};
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// ============
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// ============
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void() lavaman_stand =
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{
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if (self.enemy)
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LavaManCheckAttack();
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else
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lavaman_hunt();
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ai_stand ();
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};
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void() lavaman_idle1 =[ $walk1, lavaman_idle2 ]
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{
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if ( random() < 0.2 )
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sound (self, CHAN_VOICE, "boss1/sight1.wav", 1, ATTN_NORM);
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// look for other players
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};
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void() lavaman_idle2 =[ $walk2, lavaman_idle3 ] {lavaman_stand();};
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void() lavaman_idle3 =[ $walk3, lavaman_idle4 ] {lavaman_stand();};
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void() lavaman_idle4 =[ $walk4, lavaman_idle5 ] {lavaman_stand();};
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void() lavaman_idle5 =[ $walk5, lavaman_idle6 ] {lavaman_stand();};
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void() lavaman_idle6 =[ $walk4, lavaman_idle7 ] {lavaman_stand();};
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void() lavaman_idle7 =[ $walk3, lavaman_idle8 ] {lavaman_stand();};
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void() lavaman_idle8 =[ $walk2, lavaman_idle9 ] {lavaman_stand();};
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void() lavaman_idle9 =[ $walk1, lavaman_idle1 ] {lavaman_stand();};
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// ============
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// ============
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void() lavaman_walk =
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{
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if (self.enemy)
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LavaManCheckAttack();
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else
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lavaman_hunt();
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ai_walk (2);
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};
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void() lavaman_walk1 =[ $walk1, lavaman_walk2 ] {lavaman_walk();};
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void() lavaman_walk2 =[ $walk2, lavaman_walk3 ] {lavaman_walk();};
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void() lavaman_walk3 =[ $walk3, lavaman_walk4 ] {lavaman_walk();};
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void() lavaman_walk4 =[ $walk4, lavaman_walk5 ] {lavaman_walk();};
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void() lavaman_walk5 =[ $walk5, lavaman_walk6 ] {lavaman_walk();};
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void() lavaman_walk6 =[ $walk6, lavaman_walk7 ] {lavaman_walk();};
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void() lavaman_walk7 =[ $walk7, lavaman_walk8 ] {lavaman_walk();};
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void() lavaman_walk8 =[ $walk8, lavaman_walk9 ] {lavaman_walk();};
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void() lavaman_walk9 =[ $walk9, lavaman_walk10 ] {lavaman_walk();};
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void() lavaman_walk10 =[ $walk10, lavaman_walk11 ] {lavaman_walk();};
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void() lavaman_walk11 =[ $walk11, lavaman_walk12 ] {lavaman_walk();};
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void() lavaman_walk12 =[ $walk12, lavaman_walk13 ] {lavaman_walk();};
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void() lavaman_walk13 =[ $walk13, lavaman_walk14 ] {lavaman_walk();};
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void() lavaman_walk14 =[ $walk14, lavaman_walk15 ] {lavaman_walk();};
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void() lavaman_walk15 =[ $walk15, lavaman_walk16 ] {lavaman_walk();};
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void() lavaman_walk16 =[ $walk16, lavaman_walk17 ] {lavaman_walk();};
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void() lavaman_walk17 =[ $walk17, lavaman_walk18 ] {lavaman_walk();};
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void() lavaman_walk18 =[ $walk18, lavaman_walk19 ] {lavaman_walk();};
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void() lavaman_walk19 =[ $walk19, lavaman_walk20 ] {lavaman_walk();};
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void() lavaman_walk20 =[ $walk20, lavaman_walk21 ] {lavaman_walk();};
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void() lavaman_walk21 =[ $walk21, lavaman_walk22 ] {lavaman_walk();};
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void() lavaman_walk22 =[ $walk22, lavaman_walk23 ] {lavaman_walk();};
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void() lavaman_walk23 =[ $walk23, lavaman_walk24 ] {lavaman_walk();};
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void() lavaman_walk24 =[ $walk24, lavaman_walk25 ] {lavaman_walk();};
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void() lavaman_walk25 =[ $walk25, lavaman_walk26 ] {lavaman_walk();};
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void() lavaman_walk26 =[ $walk26, lavaman_walk27 ] {lavaman_walk();};
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void() lavaman_walk27 =[ $walk27, lavaman_walk28 ] {lavaman_walk();};
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void() lavaman_walk28 =[ $walk28, lavaman_walk29 ] {lavaman_walk();};
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void() lavaman_walk29 =[ $walk29, lavaman_walk30 ] {lavaman_walk();};
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void() lavaman_walk30 =[ $walk30, lavaman_walk31 ] {lavaman_walk();};
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void() lavaman_walk31 =[ $walk31, lavaman_walk1 ] {};
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void() lavaman_run =
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{
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if (self.enemy)
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LavaManCheckAttack();
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else
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lavaman_hunt();
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ai_run (2);
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};
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void() lavaman_run1 =[ $walk1, lavaman_run2 ] {lavaman_run();};
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void() lavaman_run2 =[ $walk2, lavaman_run3 ] {lavaman_run();};
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void() lavaman_run3 =[ $walk3, lavaman_run4 ] {lavaman_run();};
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void() lavaman_run4 =[ $walk4, lavaman_run5 ] {lavaman_run();};
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void() lavaman_run5 =[ $walk5, lavaman_run6 ] {lavaman_run();};
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void() lavaman_run6 =[ $walk6, lavaman_run7 ] {lavaman_run();};
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void() lavaman_run7 =[ $walk7, lavaman_run8 ] {lavaman_run();};
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void() lavaman_run8 =[ $walk8, lavaman_run9 ] {lavaman_run();};
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void() lavaman_run9 =[ $walk9, lavaman_run10 ] {lavaman_run();};
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void() lavaman_run10 =[ $walk10, lavaman_run11 ] {lavaman_run ();};
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void() lavaman_run11 =[ $walk11, lavaman_run12 ] {lavaman_run ();};
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void() lavaman_run12 =[ $walk12, lavaman_run13 ] {lavaman_run ();};
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void() lavaman_run13 =[ $walk13, lavaman_run14 ] {lavaman_run ();};
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void() lavaman_run14 =[ $walk14, lavaman_run15 ] {lavaman_run ();};
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void() lavaman_run15 =[ $walk15, lavaman_run16 ] {lavaman_run ();};
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void() lavaman_run16 =[ $walk16, lavaman_run17 ] {lavaman_run ();};
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void() lavaman_run17 =[ $walk17, lavaman_run18 ] {lavaman_run ();};
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void() lavaman_run18 =[ $walk18, lavaman_run19 ] {lavaman_run ();};
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void() lavaman_run19 =[ $walk19, lavaman_run20 ] {lavaman_run ();};
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void() lavaman_run20 =[ $walk20, lavaman_run21 ] {lavaman_run ();};
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void() lavaman_run21 =[ $walk21, lavaman_run22 ] {lavaman_run ();};
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void() lavaman_run22 =[ $walk22, lavaman_run23 ] {lavaman_run ();};
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void() lavaman_run23 =[ $walk23, lavaman_run24 ] {lavaman_run ();};
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void() lavaman_run24 =[ $walk24, lavaman_run25 ] {lavaman_run ();};
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void() lavaman_run25 =[ $walk25, lavaman_run26 ] {lavaman_run ();};
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void() lavaman_run26 =[ $walk26, lavaman_run27 ] {lavaman_run ();};
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void() lavaman_run27 =[ $walk27, lavaman_run28 ] {lavaman_run ();};
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void() lavaman_run28 =[ $walk28, lavaman_run29 ] {lavaman_run ();};
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void() lavaman_run29 =[ $walk29, lavaman_run30 ] {lavaman_run ();};
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void() lavaman_run30 =[ $walk30, lavaman_run31 ] {lavaman_run ();};
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void() lavaman_run31 =[ $walk31, lavaman_run1 ] {};
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void() lavaman_fire1 =[ $attack1, lavaman_fire2 ] { ai_face();};
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void() lavaman_fire2 =[ $attack2, lavaman_fire3 ] {ai_charge(1);};
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void() lavaman_fire3 =[ $attack3, lavaman_fire4 ] { ai_face();};
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void() lavaman_fire4 =[ $attack4, lavaman_fire5 ] {ai_face();};
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void() lavaman_fire5 =[ $attack5, lavaman_fire6 ] {ai_charge(1);};
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void() lavaman_fire6 =[ $attack6, lavaman_fire7 ] {ai_face();};
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void() lavaman_fire7 =[ $attack7, lavaman_fire8 ] {lavaman_missile(1);};
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void() lavaman_fire8 =[ $attack8, lavaman_fire9 ] {ai_face();};
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void() lavaman_fire9 =[ $attack9, lavaman_fire10 ] {ai_face();};
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void() lavaman_fire10 =[ $attack10, lavaman_fire11 ] {ai_charge(1);};
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void() lavaman_fire11 =[ $attack11, lavaman_fire12 ] {ai_face();};
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void() lavaman_fire12 =[ $attack12, lavaman_fire13 ] {ai_charge(1);};
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void() lavaman_fire13 =[ $attack13, lavaman_fire14 ] {ai_face();};
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void() lavaman_fire14 =[ $attack14, lavaman_fire15 ] {ai_face();};
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void() lavaman_fire15 =[ $attack15, lavaman_fire16 ] {ai_charge(1);};
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void() lavaman_fire16 =[ $attack16, lavaman_fire17 ] {ai_charge(1);};
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void() lavaman_fire17 =[ $attack17, lavaman_fire18 ] {ai_face();};
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void() lavaman_fire18 =[ $attack18, lavaman_fire19 ] {lavaman_missile(2);};
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void() lavaman_fire19 =[ $attack19, lavaman_fire20 ] {ai_face();};
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void() lavaman_fire20 =[ $attack20, lavaman_fire21 ] {ai_face();};
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void() lavaman_fire21 =[ $attack21, lavaman_fire22 ] {ai_face();};
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void() lavaman_fire22 =[ $attack22, lavaman_fire23 ] {ai_charge(1);};
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void() lavaman_fire23 =[ $attack23, lavaman_run1 ] {};
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void() lavaman_shocka1 =[ $shocka1, lavaman_shocka2 ] {};
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void() lavaman_shocka2 =[ $shocka2, lavaman_shocka3 ] {};
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void() lavaman_shocka3 =[ $shocka3, lavaman_shocka4 ] {};
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void() lavaman_shocka4 =[ $shocka4, lavaman_shocka5 ] {};
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void() lavaman_shocka5 =[ $shocka5, lavaman_shocka6 ] {};
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void() lavaman_shocka6 =[ $shocka6, lavaman_shocka7 ] {};
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void() lavaman_shocka7 =[ $shocka7, lavaman_shocka8 ] {};
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void() lavaman_shocka8 =[ $shocka8, lavaman_shocka9 ] {};
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void() lavaman_shocka9 =[ $shocka9, lavaman_shocka10 ] {};
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void() lavaman_shocka10 =[ $shocka10, lavaman_run1 ] {};
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void() lavaman_pain =
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{
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if ( self.pain_finished > time )
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return;
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if (random() < 0.05)
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{
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self.pain_finished = time + 2;
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lavaman_shocka1();
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}
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};
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void() lavaman_death1 = [$death1, lavaman_death2]
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{
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sound (self, CHAN_VOICE, "boss1/death.wav", 1, ATTN_NORM);
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};
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void() lavaman_death2 = [$death2, lavaman_death3] {};
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void() lavaman_death3 = [$death3, lavaman_death4] {};
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void() lavaman_death4 = [$death4, lavaman_death5] {};
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void() lavaman_death5 = [$death5, lavaman_death6] {};
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void() lavaman_death6 = [$death6, lavaman_death7] {};
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void() lavaman_death7 = [$death7, lavaman_death8] {};
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void() lavaman_death8 = [$death8, lavaman_death9] {};
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void() lavaman_death9 = [$death9, lavaman_death10]
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{
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sound (self, CHAN_BODY, "boss1/out1.wav", 1, ATTN_NORM);
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_LAVASPLASH);
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WriteCoord (MSG_BROADCAST, self.origin_x);
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WriteCoord (MSG_BROADCAST, self.origin_y);
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WriteCoord (MSG_BROADCAST, self.origin_z);
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};
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void() lavaman_death10 = [$death9, lavaman_death10]
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{
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remove (self);
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};
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void() lavaman_touch =
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{
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local float damg;
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if (other == self.owner)
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return; // don't explode on owner
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if (pointcontents(self.origin) == CONTENT_SKY)
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{
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remove(self);
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return;
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}
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damg = 40;
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if (other.health)
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{
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if (other.classname == "monster_shambler")
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damg = damg * 0.5; // mostly immune
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T_Damage (other, self, self.owner, damg );
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}
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// don't do radius damage to the other, because all the damage
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// was done in the impact
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T_RadiusDamage (self, self.owner, 40, other);
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// sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
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self.origin = self.origin - 8*normalize(self.velocity);
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// Change to an explosion2!!! Ramp in the non-diminishing reds...
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_EXPLOSION);
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WriteCoord (MSG_BROADCAST, self.origin_x);
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WriteCoord (MSG_BROADCAST, self.origin_y);
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WriteCoord (MSG_BROADCAST, self.origin_z);
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BecomeExplosion ();
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};
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void(float AttackNumber) lavaman_missile =
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{
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local entity fireball;
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local vector offang;
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local vector org, vec, d;
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local float t;
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makevectors (self.angles);
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// Right handed throw
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if ( AttackNumber == 1)
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{
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// org = self.origin - v_forward*40 + v_right*90 + v_up*110;
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org = self.origin + v_forward*40 + v_right*65 + v_up*130;
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}
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// Left handed throw
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else if ( AttackNumber == 2)
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{
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// org = self.origin - v_forward*40 - v_right*90 + v_up*110;
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org = self.origin + v_forward*40 - v_right*75 + v_up*125;
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}
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d = self.enemy.origin;
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t = vlen ( d - org );
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t = t / 380;
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if ( t > 1.75 )
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t = 1.75;
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if ( t < 1 )
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t = 1;
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vec = normalize (d - org);
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fireball = spawn ();
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fireball.owner = self;
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// fireball.movetype = MOVETYPE_FLYMISSILE;
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fireball.movetype = MOVETYPE_BOUNCE;
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fireball.solid = SOLID_BBOX;
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fireball.angles = vectoangles(vec);
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fireball.touch = lavaman_touch;
|
|
fireball.classname = "lavaman_ball";
|
|
setmodel (fireball, "progs/lavaball.mdl");
|
|
setsize (fireball, '0 0 0', '0 0 0');
|
|
setorigin (fireball, org);
|
|
|
|
// fireball.velocity = vec * 600 + '0 0 200';
|
|
fireball.velocity = vec * 600 * t;
|
|
fireball.velocity_z = fireball.velocity_z + (200 * t);
|
|
|
|
fireball.avelocity = '200 100 300';
|
|
fireball.think = SUB_Remove;
|
|
fireball.nextthink = time + 6;
|
|
|
|
sound (self, CHAN_WEAPON, "boss1/throw.wav", 1, ATTN_NORM);
|
|
|
|
// check for dead enemy
|
|
if (self.enemy.health <= 0)
|
|
lavaman_idle1 ();
|
|
};
|
|
|
|
void() lavaman_awake =
|
|
{
|
|
self.solid = SOLID_SLIDEBOX;
|
|
self.movetype = MOVETYPE_STEP;
|
|
self.takedamage = DAMAGE_AIM;
|
|
self.flags = self.flags | FL_MONSTER;
|
|
self.ideal_yaw = self.angles * '0 1 0';
|
|
if (!self.yaw_speed)
|
|
self.yaw_speed = 20;
|
|
|
|
setmodel (self, "progs/lavaman.mdl");
|
|
// setsize (self, '-64 -64 -12', '64 64 128');
|
|
// setsize (self, '-32 -32 0', '32 32 120');
|
|
setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
self.view_ofs = '0 0 48';
|
|
|
|
// self.health = 1500;
|
|
|
|
self.health = 1250 + (250 * cvar("skill"));
|
|
|
|
self.th_stand = lavaman_idle1;
|
|
self.th_walk = lavaman_walk1;
|
|
self.th_run = lavaman_walk1;
|
|
self.th_missile = lavaman_fire1;
|
|
self.th_pain = lavaman_pain;
|
|
self.th_die = lavaman_death1;
|
|
self.th_melee = lavaman_fire1;
|
|
|
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
|
WriteByte (MSG_BROADCAST, TE_LAVASPLASH);
|
|
WriteCoord (MSG_BROADCAST, self.origin_x);
|
|
WriteCoord (MSG_BROADCAST, self.origin_y);
|
|
WriteCoord (MSG_BROADCAST, self.origin_z);
|
|
|
|
if (!(activator.items & IT_INVISIBILITY))
|
|
{
|
|
if (!(activator.flags & FL_NOTARGET))
|
|
{
|
|
if (activator.classname == "player")
|
|
self.enemy = activator;
|
|
}
|
|
}
|
|
droptofloor();
|
|
|
|
lavaman_rise1 ();
|
|
};
|
|
|
|
// (-64 -64 -12) (64 64 128)
|
|
/*QUAKED monster_lava_man (1 0 0) (-32 -32 -24) (32 32 64) Ambush Sleeping
|
|
*/
|
|
void() monster_lava_man =
|
|
{
|
|
if (deathmatch)
|
|
{
|
|
remove(self);
|
|
return;
|
|
}
|
|
|
|
precache_model ("progs/lavaman.mdl");
|
|
precache_model ("progs/lavaball.mdl");
|
|
|
|
precache_sound ("weapons/rocket1i.wav");
|
|
precache_sound ("boss1/out1.wav");
|
|
precache_sound ("boss1/sight1.wav");
|
|
precache_sound ("misc/power.wav");
|
|
precache_sound ("boss1/throw.wav");
|
|
precache_sound ("boss1/pain.wav");
|
|
precache_sound ("boss1/death.wav");
|
|
|
|
total_monsters = total_monsters + 1;
|
|
|
|
// cause the lavaman to rise from the lava when triggered.
|
|
if (self.spawnflags & 2)
|
|
{
|
|
self.use = lavaman_awake;
|
|
return;
|
|
}
|
|
|
|
lavaman_awake();
|
|
};
|
|
|