quake-rerelease-qc/quakec_rogue/lavaman.qc
2022-04-06 14:43:08 -05:00

502 lines
17 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/*
==============================================================================
LavaMan (Smaller version of Boss E1M7)
==============================================================================
*/
$frame rise1 rise2 rise3 rise4 rise5 rise6 rise7 rise8 rise9 rise10
$frame rise11 rise12 rise13 rise14 rise15 rise16 rise17
$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8
$frame walk9 walk10 walk11 walk12 walk13 walk14 walk15
$frame walk16 walk17 walk18 walk19 walk20 walk21 walk22
$frame walk23 walk24 walk25 walk26 walk27 walk28 walk29 walk30 walk31
$frame death1 death2 death3 death4 death5 death6 death7 death8 death9
$frame attack1 attack2 attack3 attack4 attack5 attack6 attack7 attack8
$frame attack9 attack10 attack11 attack12 attack13 attack14 attack15
$frame attack16 attack17 attack18 attack19 attack20 attack21 attack22
$frame attack23
$frame shocka1 shocka2 shocka3 shocka4 shocka5 shocka6 shocka7 shocka8
$frame shocka9 shocka10
//$frame shockb1 shockb2 shockb3 shockb4 shockb5 shockb6
//$frame shockc1 shockc2 shockc3 shockc4 shockc5 shockc6 shockc7 shockc8
//$frame shockc9 shockc10
void(float AttackNumber) lavaman_missile;
/*
===========
LavaManCheckAttack
The player is in view, so decide to move or launch an attack
Returns FALSE if movement should continue
============
*/
float() LavaManCheckAttack =
{
local vector spot1, spot2;
local entity targ;
ai_face();
targ = self.enemy;
// see if any entities are in the way of the shot
spot1 = self.origin + '0 0 64';
traceline (spot1, targ.origin, FALSE, self);
if (trace_inopen && trace_inwater)
return FALSE; // sight line crossed contents
if (trace_ent != targ)
return FALSE; // don't have a clear shot
// missile attack
if (time < self.attack_finished)
return FALSE;
self.th_missile ();
SUB_AttackFinished (1 + random());
return TRUE;
};
// ============
// ============
void() lavaman_hunt =
{
local entity possibleEnemy;
local vector viewPoint;
// go for another player if multi player
if (self.enemy.health <= 0)
{
viewPoint = self.origin + '0 0 96';
possibleEnemy = find(self.enemy, classname, "player");
traceline ( viewPoint, possibleEnemy.origin, TRUE, world );
if (trace_fraction == 1)
self.enemy = possibleEnemy;
}
if (self.enemy)
{
ai_face();
self.movetarget = self.enemy;
self.goalentity = self.enemy;
}
};
/*
void(float dist) lavaman_walk =
{
lavaman_hunt();
ai_walk(dist);
};
*/
void() lavaman_rise1 =[ $rise1, lavaman_rise2 ]
{ sound (self, CHAN_WEAPON, "boss1/out1.wav", 1, ATTN_NORM);
};
void() lavaman_rise2 =[ $rise2, lavaman_rise3 ]
{
sound (self, CHAN_VOICE, "boss1/sight1.wav", 1, ATTN_NORM); };
void() lavaman_rise3 =[ $rise3, lavaman_rise4 ] {};
void() lavaman_rise4 =[ $rise4, lavaman_rise5 ] {};
void() lavaman_rise5 =[ $rise5, lavaman_rise6 ] {};
void() lavaman_rise6 =[ $rise6, lavaman_rise7 ] {};
void() lavaman_rise7 =[ $rise7, lavaman_rise8 ] {};
void() lavaman_rise8 =[ $rise8, lavaman_rise9 ] {};
void() lavaman_rise9 =[ $rise9, lavaman_rise10 ] {};
void() lavaman_rise10 =[ $rise10, lavaman_rise11 ] {};
void() lavaman_rise11 =[ $rise11, lavaman_rise12 ] {};
void() lavaman_rise12 =[ $rise12, lavaman_rise13 ] {};
void() lavaman_rise13 =[ $rise13, lavaman_rise14 ] {};
void() lavaman_rise14 =[ $rise14, lavaman_rise15 ] {};
void() lavaman_rise15 =[ $rise15, lavaman_rise16 ] {};
void() lavaman_rise16 =[ $rise16, lavaman_rise17 ] {};
void() lavaman_rise17 =[ $rise17, lavaman_fire1 ] {};
// ============
// ============
void() lavaman_stand =
{
if (self.enemy)
LavaManCheckAttack();
else
lavaman_hunt();
ai_stand ();
};
void() lavaman_idle1 =[ $walk1, lavaman_idle2 ]
{
if ( random() < 0.2 )
sound (self, CHAN_VOICE, "boss1/sight1.wav", 1, ATTN_NORM);
// look for other players
};
void() lavaman_idle2 =[ $walk2, lavaman_idle3 ] {lavaman_stand();};
void() lavaman_idle3 =[ $walk3, lavaman_idle4 ] {lavaman_stand();};
void() lavaman_idle4 =[ $walk4, lavaman_idle5 ] {lavaman_stand();};
void() lavaman_idle5 =[ $walk5, lavaman_idle6 ] {lavaman_stand();};
void() lavaman_idle6 =[ $walk4, lavaman_idle7 ] {lavaman_stand();};
void() lavaman_idle7 =[ $walk3, lavaman_idle8 ] {lavaman_stand();};
void() lavaman_idle8 =[ $walk2, lavaman_idle9 ] {lavaman_stand();};
void() lavaman_idle9 =[ $walk1, lavaman_idle1 ] {lavaman_stand();};
// ============
// ============
void() lavaman_walk =
{
if (self.enemy)
LavaManCheckAttack();
else
lavaman_hunt();
ai_walk (2);
};
void() lavaman_walk1 =[ $walk1, lavaman_walk2 ] {lavaman_walk();};
void() lavaman_walk2 =[ $walk2, lavaman_walk3 ] {lavaman_walk();};
void() lavaman_walk3 =[ $walk3, lavaman_walk4 ] {lavaman_walk();};
void() lavaman_walk4 =[ $walk4, lavaman_walk5 ] {lavaman_walk();};
void() lavaman_walk5 =[ $walk5, lavaman_walk6 ] {lavaman_walk();};
void() lavaman_walk6 =[ $walk6, lavaman_walk7 ] {lavaman_walk();};
void() lavaman_walk7 =[ $walk7, lavaman_walk8 ] {lavaman_walk();};
void() lavaman_walk8 =[ $walk8, lavaman_walk9 ] {lavaman_walk();};
void() lavaman_walk9 =[ $walk9, lavaman_walk10 ] {lavaman_walk();};
void() lavaman_walk10 =[ $walk10, lavaman_walk11 ] {lavaman_walk();};
void() lavaman_walk11 =[ $walk11, lavaman_walk12 ] {lavaman_walk();};
void() lavaman_walk12 =[ $walk12, lavaman_walk13 ] {lavaman_walk();};
void() lavaman_walk13 =[ $walk13, lavaman_walk14 ] {lavaman_walk();};
void() lavaman_walk14 =[ $walk14, lavaman_walk15 ] {lavaman_walk();};
void() lavaman_walk15 =[ $walk15, lavaman_walk16 ] {lavaman_walk();};
void() lavaman_walk16 =[ $walk16, lavaman_walk17 ] {lavaman_walk();};
void() lavaman_walk17 =[ $walk17, lavaman_walk18 ] {lavaman_walk();};
void() lavaman_walk18 =[ $walk18, lavaman_walk19 ] {lavaman_walk();};
void() lavaman_walk19 =[ $walk19, lavaman_walk20 ] {lavaman_walk();};
void() lavaman_walk20 =[ $walk20, lavaman_walk21 ] {lavaman_walk();};
void() lavaman_walk21 =[ $walk21, lavaman_walk22 ] {lavaman_walk();};
void() lavaman_walk22 =[ $walk22, lavaman_walk23 ] {lavaman_walk();};
void() lavaman_walk23 =[ $walk23, lavaman_walk24 ] {lavaman_walk();};
void() lavaman_walk24 =[ $walk24, lavaman_walk25 ] {lavaman_walk();};
void() lavaman_walk25 =[ $walk25, lavaman_walk26 ] {lavaman_walk();};
void() lavaman_walk26 =[ $walk26, lavaman_walk27 ] {lavaman_walk();};
void() lavaman_walk27 =[ $walk27, lavaman_walk28 ] {lavaman_walk();};
void() lavaman_walk28 =[ $walk28, lavaman_walk29 ] {lavaman_walk();};
void() lavaman_walk29 =[ $walk29, lavaman_walk30 ] {lavaman_walk();};
void() lavaman_walk30 =[ $walk30, lavaman_walk31 ] {lavaman_walk();};
void() lavaman_walk31 =[ $walk31, lavaman_walk1 ] {};
void() lavaman_run =
{
if (self.enemy)
LavaManCheckAttack();
else
lavaman_hunt();
ai_run (2);
};
void() lavaman_run1 =[ $walk1, lavaman_run2 ] {lavaman_run();};
void() lavaman_run2 =[ $walk2, lavaman_run3 ] {lavaman_run();};
void() lavaman_run3 =[ $walk3, lavaman_run4 ] {lavaman_run();};
void() lavaman_run4 =[ $walk4, lavaman_run5 ] {lavaman_run();};
void() lavaman_run5 =[ $walk5, lavaman_run6 ] {lavaman_run();};
void() lavaman_run6 =[ $walk6, lavaman_run7 ] {lavaman_run();};
void() lavaman_run7 =[ $walk7, lavaman_run8 ] {lavaman_run();};
void() lavaman_run8 =[ $walk8, lavaman_run9 ] {lavaman_run();};
void() lavaman_run9 =[ $walk9, lavaman_run10 ] {lavaman_run();};
void() lavaman_run10 =[ $walk10, lavaman_run11 ] {lavaman_run ();};
void() lavaman_run11 =[ $walk11, lavaman_run12 ] {lavaman_run ();};
void() lavaman_run12 =[ $walk12, lavaman_run13 ] {lavaman_run ();};
void() lavaman_run13 =[ $walk13, lavaman_run14 ] {lavaman_run ();};
void() lavaman_run14 =[ $walk14, lavaman_run15 ] {lavaman_run ();};
void() lavaman_run15 =[ $walk15, lavaman_run16 ] {lavaman_run ();};
void() lavaman_run16 =[ $walk16, lavaman_run17 ] {lavaman_run ();};
void() lavaman_run17 =[ $walk17, lavaman_run18 ] {lavaman_run ();};
void() lavaman_run18 =[ $walk18, lavaman_run19 ] {lavaman_run ();};
void() lavaman_run19 =[ $walk19, lavaman_run20 ] {lavaman_run ();};
void() lavaman_run20 =[ $walk20, lavaman_run21 ] {lavaman_run ();};
void() lavaman_run21 =[ $walk21, lavaman_run22 ] {lavaman_run ();};
void() lavaman_run22 =[ $walk22, lavaman_run23 ] {lavaman_run ();};
void() lavaman_run23 =[ $walk23, lavaman_run24 ] {lavaman_run ();};
void() lavaman_run24 =[ $walk24, lavaman_run25 ] {lavaman_run ();};
void() lavaman_run25 =[ $walk25, lavaman_run26 ] {lavaman_run ();};
void() lavaman_run26 =[ $walk26, lavaman_run27 ] {lavaman_run ();};
void() lavaman_run27 =[ $walk27, lavaman_run28 ] {lavaman_run ();};
void() lavaman_run28 =[ $walk28, lavaman_run29 ] {lavaman_run ();};
void() lavaman_run29 =[ $walk29, lavaman_run30 ] {lavaman_run ();};
void() lavaman_run30 =[ $walk30, lavaman_run31 ] {lavaman_run ();};
void() lavaman_run31 =[ $walk31, lavaman_run1 ] {};
void() lavaman_fire1 =[ $attack1, lavaman_fire2 ] { ai_face();};
void() lavaman_fire2 =[ $attack2, lavaman_fire3 ] {ai_charge(1);};
void() lavaman_fire3 =[ $attack3, lavaman_fire4 ] { ai_face();};
void() lavaman_fire4 =[ $attack4, lavaman_fire5 ] {ai_face();};
void() lavaman_fire5 =[ $attack5, lavaman_fire6 ] {ai_charge(1);};
void() lavaman_fire6 =[ $attack6, lavaman_fire7 ] {ai_face();};
void() lavaman_fire7 =[ $attack7, lavaman_fire8 ] {lavaman_missile(1);};
void() lavaman_fire8 =[ $attack8, lavaman_fire9 ] {ai_face();};
void() lavaman_fire9 =[ $attack9, lavaman_fire10 ] {ai_face();};
void() lavaman_fire10 =[ $attack10, lavaman_fire11 ] {ai_charge(1);};
void() lavaman_fire11 =[ $attack11, lavaman_fire12 ] {ai_face();};
void() lavaman_fire12 =[ $attack12, lavaman_fire13 ] {ai_charge(1);};
void() lavaman_fire13 =[ $attack13, lavaman_fire14 ] {ai_face();};
void() lavaman_fire14 =[ $attack14, lavaman_fire15 ] {ai_face();};
void() lavaman_fire15 =[ $attack15, lavaman_fire16 ] {ai_charge(1);};
void() lavaman_fire16 =[ $attack16, lavaman_fire17 ] {ai_charge(1);};
void() lavaman_fire17 =[ $attack17, lavaman_fire18 ] {ai_face();};
void() lavaman_fire18 =[ $attack18, lavaman_fire19 ] {lavaman_missile(2);};
void() lavaman_fire19 =[ $attack19, lavaman_fire20 ] {ai_face();};
void() lavaman_fire20 =[ $attack20, lavaman_fire21 ] {ai_face();};
void() lavaman_fire21 =[ $attack21, lavaman_fire22 ] {ai_face();};
void() lavaman_fire22 =[ $attack22, lavaman_fire23 ] {ai_charge(1);};
void() lavaman_fire23 =[ $attack23, lavaman_run1 ] {};
void() lavaman_shocka1 =[ $shocka1, lavaman_shocka2 ] {};
void() lavaman_shocka2 =[ $shocka2, lavaman_shocka3 ] {};
void() lavaman_shocka3 =[ $shocka3, lavaman_shocka4 ] {};
void() lavaman_shocka4 =[ $shocka4, lavaman_shocka5 ] {};
void() lavaman_shocka5 =[ $shocka5, lavaman_shocka6 ] {};
void() lavaman_shocka6 =[ $shocka6, lavaman_shocka7 ] {};
void() lavaman_shocka7 =[ $shocka7, lavaman_shocka8 ] {};
void() lavaman_shocka8 =[ $shocka8, lavaman_shocka9 ] {};
void() lavaman_shocka9 =[ $shocka9, lavaman_shocka10 ] {};
void() lavaman_shocka10 =[ $shocka10, lavaman_run1 ] {};
void() lavaman_pain =
{
if ( self.pain_finished > time )
return;
if (random() < 0.05)
{
self.pain_finished = time + 2;
lavaman_shocka1();
}
};
void() lavaman_death1 = [$death1, lavaman_death2]
{
sound (self, CHAN_VOICE, "boss1/death.wav", 1, ATTN_NORM);
};
void() lavaman_death2 = [$death2, lavaman_death3] {};
void() lavaman_death3 = [$death3, lavaman_death4] {};
void() lavaman_death4 = [$death4, lavaman_death5] {};
void() lavaman_death5 = [$death5, lavaman_death6] {};
void() lavaman_death6 = [$death6, lavaman_death7] {};
void() lavaman_death7 = [$death7, lavaman_death8] {};
void() lavaman_death8 = [$death8, lavaman_death9] {};
void() lavaman_death9 = [$death9, lavaman_death10]
{
sound (self, CHAN_BODY, "boss1/out1.wav", 1, ATTN_NORM);
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_LAVASPLASH);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
};
void() lavaman_death10 = [$death9, lavaman_death10]
{
remove (self);
};
void() lavaman_touch =
{
local float damg;
if (other == self.owner)
return; // don't explode on owner
if (pointcontents(self.origin) == CONTENT_SKY)
{
remove(self);
return;
}
damg = 40;
if (other.health)
{
if (other.classname == "monster_shambler")
damg = damg * 0.5; // mostly immune
T_Damage (other, self, self.owner, damg );
}
// don't do radius damage to the other, because all the damage
// was done in the impact
T_RadiusDamage (self, self.owner, 40, other);
// sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
self.origin = self.origin - 8*normalize(self.velocity);
// Change to an explosion2!!! Ramp in the non-diminishing reds...
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
BecomeExplosion ();
};
void(float AttackNumber) lavaman_missile =
{
local entity fireball;
local vector offang;
local vector org, vec, d;
local float t;
makevectors (self.angles);
// Right handed throw
if ( AttackNumber == 1)
{
// org = self.origin - v_forward*40 + v_right*90 + v_up*110;
org = self.origin + v_forward*40 + v_right*65 + v_up*130;
}
// Left handed throw
else if ( AttackNumber == 2)
{
// org = self.origin - v_forward*40 - v_right*90 + v_up*110;
org = self.origin + v_forward*40 - v_right*75 + v_up*125;
}
d = self.enemy.origin;
t = vlen ( d - org );
t = t / 380;
if ( t > 1.75 )
t = 1.75;
if ( t < 1 )
t = 1;
vec = normalize (d - org);
fireball = spawn ();
fireball.owner = self;
// fireball.movetype = MOVETYPE_FLYMISSILE;
fireball.movetype = MOVETYPE_BOUNCE;
fireball.solid = SOLID_BBOX;
fireball.angles = vectoangles(vec);
fireball.touch = lavaman_touch;
fireball.classname = "lavaman_ball";
setmodel (fireball, "progs/lavaball.mdl");
setsize (fireball, '0 0 0', '0 0 0');
setorigin (fireball, org);
// fireball.velocity = vec * 600 + '0 0 200';
fireball.velocity = vec * 600 * t;
fireball.velocity_z = fireball.velocity_z + (200 * t);
fireball.avelocity = '200 100 300';
fireball.think = SUB_Remove;
fireball.nextthink = time + 6;
sound (self, CHAN_WEAPON, "boss1/throw.wav", 1, ATTN_NORM);
// check for dead enemy
if (self.enemy.health <= 0)
lavaman_idle1 ();
};
void() lavaman_awake =
{
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;
self.takedamage = DAMAGE_AIM;
self.flags = self.flags | FL_MONSTER;
self.ideal_yaw = self.angles * '0 1 0';
if (!self.yaw_speed)
self.yaw_speed = 20;
setmodel (self, "progs/lavaman.mdl");
// setsize (self, '-64 -64 -12', '64 64 128');
// setsize (self, '-32 -32 0', '32 32 120');
setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
self.view_ofs = '0 0 48';
// self.health = 1500;
self.health = 1250 + (250 * cvar("skill"));
self.th_stand = lavaman_idle1;
self.th_walk = lavaman_walk1;
self.th_run = lavaman_walk1;
self.th_missile = lavaman_fire1;
self.th_pain = lavaman_pain;
self.th_die = lavaman_death1;
self.th_melee = lavaman_fire1;
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_LAVASPLASH);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
if (!(activator.items & IT_INVISIBILITY))
{
if (!(activator.flags & FL_NOTARGET))
{
if (activator.classname == "player")
self.enemy = activator;
}
}
droptofloor();
lavaman_rise1 ();
};
// (-64 -64 -12) (64 64 128)
/*QUAKED monster_lava_man (1 0 0) (-32 -32 -24) (32 32 64) Ambush Sleeping
*/
void() monster_lava_man =
{
if (deathmatch)
{
remove(self);
return;
}
precache_model ("progs/lavaman.mdl");
precache_model ("progs/lavaball.mdl");
precache_sound ("weapons/rocket1i.wav");
precache_sound ("boss1/out1.wav");
precache_sound ("boss1/sight1.wav");
precache_sound ("misc/power.wav");
precache_sound ("boss1/throw.wav");
precache_sound ("boss1/pain.wav");
precache_sound ("boss1/death.wav");
total_monsters = total_monsters + 1;
// cause the lavaman to rise from the lava when triggered.
if (self.spawnflags & 2)
{
self.use = lavaman_awake;
return;
}
lavaman_awake();
};