quake-rerelease-qc/quakec_hipnotic/hip_push.qc
2022-04-06 14:43:08 -05:00

128 lines
2.9 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/* Pushable walls QuickC program
By Jim Dose' 9/16/96
*/
void() push_use =
{
local vector delta;
local float x;
local float y;
// walkmove (other.angles_y, 16 * frametime);
/*
if ( (other.angles_y >= 315) || (other.angles_y < 45))
{
walkmove ( 0, 16 * frametime);
}
else if ( (other.angles_y >= 45) && (other.angles_y < 135))
{
walkmove ( 90, 16 * frametime);
}
else if ( (other.angles_y >= 135) && (other.angles_y < 225))
{
walkmove ( 180, 16 * frametime);
}
else if ( (other.angles_y >= 225) && (other.angles_y < 315))
{
walkmove ( 270, 16 * frametime);
}
else
{
return;
}
*/
makevectors(other.angles);
// x = fabs( v_forward_x );
// y = fabs( v_forward_y );
x = fabs( other.velocity_x );
y = fabs( other.velocity_y );
dprint( ftos( x ) );
dprint( ", " );
dprint( ftos( y ) );
if ( x > y )
{
dprint( " x move\n\n\n\n" );
if ( other.velocity_x > 0 )
{
walkmove ( 0, 16 * frametime);
}
else
{
walkmove( 180, 16 * frametime );
}
}
else
{
dprint( " y move\n\n\n\n" );
if ( other.velocity_y > 0 )
{
walkmove ( 90, 16 * frametime);
}
else
{
walkmove( 270, 16 * frametime );
}
}
delta = self.origin - self.oldorigin;
setorigin (self.owner, self.owner.oldorigin + delta );
};
/*QUAKED func_pushable (0 .5 .8) ?
Pushable walls.
*/
void() func_pushable =
{
local entity new;
local vector newsize;
self.mangle = self.angles;
self.angles = '0 0 0';
self.classname = "pushablewall";
self.solid = SOLID_BSP;
self.movetype = MOVETYPE_PUSH;
setmodel (self, self.model);
setorigin( self, self.origin );
setsize (self, self.mins, self.maxs );
self.oldorigin = self.origin;
new = spawn();
new.owner = self;
new.mangle = self.mangle;
new.angles = self.angles;
new.classname = "pushablewallproxy";
new.solid = SOLID_BBOX;
new.movetype = MOVETYPE_STEP;
new.origin = ( self.mins + self.maxs ) * 0.5 + '0 0 1';
newsize = ( self.maxs - self.mins ) * 0.5;
new.mins = '-1 -1 0' - newsize;
new.maxs = '1 1 -2' + newsize;
setsize( new, new.mins, new.maxs );
setorigin( new, new.origin );
new.oldorigin = new.origin;
new.touch = push_use;
};