quake-rerelease-qc/quakec_rogue/newmisc.qc
2022-04-06 14:43:08 -05:00

163 lines
3.8 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// Miscellaneous items used in the Rogue XPACK
/*QUAKED light_lantern (0 .5 0) (-10 -10 -20) (10 10 20)
Light-emitting lantern.
Default light value is 200
Default style is 0
*/
void() light_lantern =
{
precache_model ("progs/lantern.mdl");
setmodel (self, "progs/lantern.mdl");
makestatic (self);
};
/*QUAKED light_candle (0 .5 0) (-4 -4 -10) (4 4 10)
Candle
Default light value is 200
Default style is 0
*/
void() light_candle =
{
precache_model ("progs/candle.mdl");
setmodel (self, "progs/candle.mdl");
makestatic (self);
};
// ==========================================
// rubble generator
// ==========================================
void() rubble_touch =
{
if ( other.classname == "player" || other.flags & FL_MONSTER )
{
if ( vlen ( self.velocity ) > 0)
{
T_Damage ( other, self, self, 10 );
}
}
};
void() rubble_throw =
{
local vector throw;
local entity rubble;
rubble = find ( world, targetname, self.target );
throw = normalize ( rubble.origin - self.origin );
throw_x = throw_x + (random() * 0.2) - 0.1;
throw_y = throw_y + (random() * 0.2) - 0.1;
throw_z = throw_z + (random() * 0.2) - 0.1;
rubble = spawn ();
rubble.owner = self;
rubble.classname = "rubble";
rubble.movetype = MOVETYPE_BOUNCE;
rubble.solid = SOLID_BBOX;
rubble.velocity = throw * 300;
setmodel ( rubble, "progs/rubble.mdl");
setsize ( rubble, '-16 -16 -16', '16 16 16');
setorigin ( rubble, self.origin );
rubble.touch = rubble_touch;
rubble.think = SUB_Remove;
rubble.nextthink = time + 30;
if (self.spawnflags & 1)
rubble.skin = 1;
else
rubble.skin = 0;
self.think = rubble_throw;
self.nextthink = time + self.delay;
};
void() rubble_use =
{
if (self.wait == 0)
{
self.think = rubble_throw;
self.nextthink = time + self.delay;
self.wait = 1;
}
else
{
self.nextthink = time - 1;
self.wait = 0;
}
};
/*QUAKED rubble_generator (1 1 0) (-8 -8 -8) (8 8 8) LavaRock Active
Rubble Generator - cave colored rock chunks flung at the target. Triggering the generator will turn it off and on.
LavaRock - a lava rock texture, based on rich's pumice
Active - start the generator immediately.
delay - time between rubble pieces (Default 5 sec)
*/
void() rubble_generator =
{
precache_model ("progs/rubble.mdl");
if (!self.target)
objerror ("rubble_generator has no target!");
if (!self.delay)
self.delay = 5;
self.solid = SOLID_NOT;
self.use = rubble_use;
if (self.spawnflags & 2)
rubble_use();
};
void() trigEx_die =
{
SUB_UseTargets();
self.touch = SUB_Null;
self.nextthink = time + 0.1;
self.think = SUB_Remove;
};
/*QUAKED trigger_explosion (.5 .5 .5) ?
Variable sized repeatable trigger. Must be targeted at one or more entities. Only set off when killed, and is only damaged by T_RadiusDamage.
health: amount of damage needed to set off trigger.
*/
void() trigger_explosion =
{
InitTrigger ();
if (!self.health)
self.health = 20;
self.max_health = self.health;
self.th_die = trigEx_die;
self.takedamage = DAMAGE_YES;
self.solid = SOLID_BBOX;
setorigin (self, self.origin); // make sure it links into the world
};