quake-rerelease-qc/quakec_rogue/lava_wpn.qc
2022-04-06 14:43:08 -05:00

224 lines
5.2 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// LAVA Weapon Routines
/*
===============
launch_lava_spike
Used for both the player and the ogre
===============
*/
void(vector org, vector dir) launch_lava_spike =
{
newmis = spawn ();
newmis.owner = self;
newmis.movetype = MOVETYPE_FLYMISSILE;
newmis.solid = SOLID_BBOX;
newmis.angles = vectoangles(dir);
newmis.touch = lavaspike_touch;
newmis.classname = "lava_spike";
newmis.think = SUB_Remove;
newmis.nextthink = time + 6;
setmodel (newmis, "progs/lspike.mdl");
setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
setorigin (newmis, org);
newmis.velocity = dir * 1000;
};
void() W_FireSuperLavaSpikes =
{
local vector dir;
local entity old;
sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM);
self.attack_finished = time + 0.2;
self.currentammo = self.ammo_lava_nails = self.ammo_lava_nails - 2;
UpdateAmmoCounts (self);
dir = aim (self, 1000);
launch_lava_spike (self.origin + '0 0 16', dir);
newmis.touch = superlavaspike_touch;
// setmodel (newmis, "progs/lspike.mdl");
setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
self.punchangle_x = -2;
};
void(float ox) W_FireLavaSpikes =
{
local vector dir;
local entity old;
makevectors (self.v_angle);
if (self.ammo_lava_nails >= 2 && self.weapon == IT_LAVA_SUPER_NAILGUN)
{
W_FireSuperLavaSpikes ();
return;
}
if (self.ammo_lava_nails < 1)
{
sprint (self, "$qc_out_lava_nails");
self.weapon = W_BestWeapon ();
W_SetCurrentAmmo ();
return;
}
sound (self, CHAN_WEAPON, "weapons/rocket1i.wav", 1, ATTN_NORM);
self.attack_finished = time + 0.2;
self.currentammo = self.ammo_lava_nails = self.ammo_lava_nails - 1;
UpdateAmmoCounts (self);
dir = aim (self, 1000);
launch_lava_spike (self.origin + '0 0 16' + v_right*ox, dir);
self.punchangle_x = -2;
};
// =============== Lava Spike Touch Routines
void() lavaspike_touch =
{
local float rand;
local float old_armortype;
local float old_armorvalue;
local float old_armormask;
if (other == self.owner)
return;
if (other.solid == SOLID_TRIGGER)
return; // trigger field, do nothing
if (pointcontents(self.origin) == CONTENT_SKY)
{
remove(self);
return;
}
// hit something that bleeds
if (other.takedamage)
{
spawn_touchblood (9);
if(other.classname == "player")
{
old_armortype = other.armortype;
old_armorvalue = other.armorvalue;
old_armormask = other.items2 & (IT2_ARMOR1|IT2_ARMOR2|IT2_ARMOR3);
other.armortype = 0;
other.armorvalue = 0;
T_Damage (other, self, self.owner, 9);
other.armortype = old_armortype;
other.armorvalue = old_armorvalue;
other.items2 = other.items2 | old_armormask;
}
else // is a monster
{
if ( other.classname != "monster_lava_man")
{
T_Damage (other, self, self.owner, 15);
}
}
}
else
{
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
if (self.classname == "wizspike")
WriteByte (MSG_BROADCAST, TE_WIZSPIKE);
else if (self.classname == "knightspike")
WriteByte (MSG_BROADCAST, TE_KNIGHTSPIKE);
else
WriteByte (MSG_BROADCAST, TE_SPIKE);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
}
remove(self);
};
void() superlavaspike_touch =
{
local float rand;
local float old_armortype;
//local float old_armorvalue;
if (other == self.owner)
return;
if (other.solid == SOLID_TRIGGER)
return; // trigger field, do nothing
if (pointcontents(self.origin) == CONTENT_SKY)
{
remove(self);
return;
}
// hit something that bleeds
if (other.takedamage)
{
spawn_touchblood (18);
// halve the effectiveness of the armor for players..
if(other.classname == "player")
{
// save the old armor values...
old_armortype = other.armortype;
// old_armorvalue = other.armorvalue;
other.armortype = other.armortype * 0.5;
// other.armorvalue = 0;
T_Damage (other, self, self.owner, 18);
// if the damage didn't wipe out the armor, armortype
if(other.armortype != 0)
{
other.armortype = old_armortype;
// other.armorvalue = old_armorvalue;
}
}
else // is a monster, do 50% more damage
{
if ( other.classname != "monster_lava_man")
{
T_Damage (other, self, self.owner, 30);
}
}
}
else
{
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_SUPERSPIKE);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
}
remove(self);
};