quake-rerelease-qc/quakec_mg1/misc_corpses.qc
2022-04-06 14:43:08 -05:00

106 lines
3.5 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
//============================================================================
typedef struct
{
string mdl;
float frame;
}poseInfo;
#pragma warning disable F317 //Use of stale framemacros
poseInfo poses[] =
{
{ "progs/demon.mdl", $CORPSEFRAME_DEMON_1 },
{ "progs/dog.mdl", $CORPSEFRAME_DOG_1 },
{ "progs/dog.mdl", $CORPSEFRAME_DOG_2 },
{ "progs/enforcer.mdl", $CORPSEFRAME_ENFORCER_1 },
{ "progs/enforcer.mdl", $CORPSEFRAME_ENFORCER_2 },
{ "progs/fish.mdl", $CORPSEFRAME_FISH_1 },
{ "progs/hknight.mdl", $CORPSEFRAME_HKNIGHT_1 },
{ "progs/hknight.mdl", $CORPSEFRAME_HKNIGHT_2 },
{ "progs/knight.mdl", $CORPSEFRAME_KNIGHT_1 },
{ "progs/knight.mdl", $CORPSEFRAME_KNIGHT_2 },
{ "progs/ogre.mdl", $CORPSEFRAME_OGRE_1 },
{ "progs/ogre.mdl", $CORPSEFRAME_OGRE_2 },
{ "progs/shalrath.mdl", $CORPSEFRAME_SHALRATH_1 },
{ "progs/shambler.mdl", $CORPSEFRAME_SHAMBLER_1 },
{ "progs/soldier.mdl", $CORPSEFRAME_SOLDIER_1 },
{ "progs/soldier.mdl", $CORPSEFRAME_SOLDIER_2 },
{ "progs/wizard.mdl", $CORPSEFRAME_WIZARD_1 },
{ "progs/player.mdl", $CORPSEFRAME_PLAYER_1 },
{ "progs/player.mdl", $CORPSEFRAME_PLAYER_2 },
{ "progs/player.mdl", $CORPSEFRAME_PLAYER_3 },
{ "progs/player.mdl", $CORPSEFRAME_PLAYER_4 },
{ "progs/player.mdl", $CORPSEFRAME_PLAYER_5 },
{ "progs/player.mdl", $CORPSEFRAME_PLAYER_6 },
// Heads
{ "progs/h_demon.mdl", 0 },
{ "progs/h_dog.mdl", 0 },
{ "progs/h_guard.mdl", 0 },
{ "progs/h_hellkn.mdl", 0 },
{ "progs/h_knight.mdl", 0 },
{ "progs/h_mega.mdl", 0 },
{ "progs/h_ogre.mdl", 0 },
{ "progs/h_player.mdl", 0 },
{ "progs/h_shal.mdl", 0 },
{ "progs/h_shams.mdl", 0 },
{ "progs/h_wizard.mdl", 0 },
{ "progs/h_zombie.mdl", 0 },
// Gibs
{ "progs/gib1.mdl", 0 },
{ "progs/gib2.mdl", 0 },
{ "progs/gib3.mdl", 0 },
};
#pragma warning enable F317
void misc_corpse()
{
if(self.style < 0 || self.style >= poses.length)
{
objerror("misc_corpse with invalid style.");
return;
}
poseInfo pose = poses[self.style];
precache_model(pose.mdl);
self.frame = pose.frame;
self.solid = SOLID_NOT;
self.movetype = MOVETYPE_NONE;
setmodel (self, pose.mdl);
}
void printCorpseFGDStuff()
{
dprint("Corpseframes:\n");
for(float i = 0; i < poses.length; i++)
{
//style == 0 -> { path: "progs/demon.mdl" , frame: 53 },
dprint("style == ");
dprint(ftos(i));
dprint(" -> { path: \"");
dprint(poses[i].mdl);
dprint("\"\t, frame: ");
dprint(ftos(poses[i].frame));
dprint("\t},\n");
}
}
//============================================================================