quake-rerelease-qc/quakec_mg1/items_runes.qc
2022-04-06 14:43:08 -05:00

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5.2 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/*
===============================================================================
END OF LEVEL RUNES
===============================================================================
*/
float SIGIL_E1 = 1;
float SIGIL_E2 = 2;
float SIGIL_E3 = 4;
float SIGIL_E4 = 8;
float SIGIL_E5 = 16;
float SIGIL_E6 = 32;
float SIGIL_NUMBITS = 6;
float SIGIL_ALL = SIGIL_E1 | SIGIL_E2 | SIGIL_E3 | SIGIL_E4 | SIGIL_E5;
float SIGIL_ALL_ALL_ALLLL = SIGIL_E1 | SIGIL_E2 | SIGIL_E3 | SIGIL_E4 | SIGIL_E5 | SIGIL_E6;
void() sigil_touch =
{
if (other.classname != "player")
return;
if (other.health <= 0)
return;
centerprint_all (self.netname); // Netname is localized
sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
stuffcmd (other, "bf\n");
self.solid = SOLID_NOT;
self.model = string_null;
float lastPickup = SUB_LeftShift(self.spawnflags & SIGIL_ALL, SIGIL_NUMBITS);
serverflags = serverflags | (self.spawnflags & SIGIL_ALL) | lastPickup;
if (cvar("horde") && (self.spawnflags & SIGIL_E2)) // Hunger
{
local entity e;
e = find(world, classname, "player");
while (e)
{
e.hunger_time = time + HUNGER_MAX;
dprint("hunger time is: ");
dprint(ftos(e.hunger_time));
dprint("\n");
e = find(e, classname, "player");
}
}
activator = other;
SUB_UseTargets(); // fire all targets / killtargets
};
float sigil_getLastPickup()
{
float lastPickup = SUB_RightShift(serverflags, SIGIL_NUMBITS) & SIGIL_ALL;
return lastPickup;
}
void sigil_clearLastPickup()
{
serverflags = serverflags & ~SUB_LeftShift(SIGIL_ALL, SIGIL_NUMBITS);
}
/*QUAKED item_sigil (0 .5 .8) (-16 -16 -24) (16 16 32) E1 E2 E3 E4 E5 E6
End of level sigil, pick up to end episode and return to jrstart.
*/
void() item_sigil =
{
dprint("SPAWNING SIGIL: ");
dprint(ftos(self.spawnflags));
dprint("\n");
if (!self.spawnflags)
self.spawnflags|= SIGIL_E1;
precache_sound ("misc/runekey.wav");
self.noise = "misc/runekey.wav";
string tempmdl = string_null;
if (self.spawnflags & SIGIL_E1)
{
self.spawnflags = SIGIL_E1;
tempmdl = "progs/mg1_rune1.mdl";
self.netname = "$qc_mg1_pickup_rune1";
}
else if (self.spawnflags & SIGIL_E2)
{
self.spawnflags = SIGIL_E2;
tempmdl = "progs/mg1_rune2.mdl";
self.netname = "$qc_mg1_pickup_rune2";
}
else if (self.spawnflags & SIGIL_E3)
{
self.spawnflags = SIGIL_E3;
tempmdl = "progs/mg1_rune3.mdl";
self.netname = "$qc_mg1_pickup_rune3";
}
else if (self.spawnflags & SIGIL_E4)
{
self.spawnflags = SIGIL_E4;
tempmdl = "progs/mg1_rune4.mdl";
self.netname = "$qc_mg1_pickup_rune4";
}
else if (self.spawnflags & SIGIL_E5)
{
self.spawnflags = SIGIL_E5;
tempmdl = "progs/mg1_rune5.mdl";
self.netname = "$qc_mg1_pickup_rune5";
}
else if (self.spawnflags & SIGIL_E6)
{
self.spawnflags = SIGIL_E6;
tempmdl = "progs/mg1_rune6.mdl";
self.netname = "$qc_mg1_pickup_rune6";
}
dprint("PREP SIGIL\n");
precache_model (tempmdl);
setmodel (self, tempmdl);
self.touch = sigil_touch;
setsize (self, '-16 -16 -24', '16 16 32');
StartItem ();
};
// ===============================================================================
const float RUNE_INDICATOR_ACTIVE = 64;
void misc_rune_indicator_use()
{
self.alpha = 1.0;
SUB_UseTargets();
}
void misc_rune_indicator()
{
float active = self.spawnflags & RUNE_INDICATOR_ACTIVE ? TRUE : FALSE;
self.spawnflags (-) RUNE_INDICATOR_ACTIVE;
if (!self.spawnflags)
{
self.spawnflags|= SIGIL_E1;
}
self.spawnflags &= SIGIL_ALL_ALL_ALLLL;
string mdl = string_null;
if (self.spawnflags & SIGIL_E1)
{
self.spawnflags = SIGIL_E1;
mdl = "progs/mg1_rune1.mdl";
}
else if (self.spawnflags & SIGIL_E2)
{
self.spawnflags = SIGIL_E2;
mdl = "progs/mg1_rune2.mdl";
}
else if (self.spawnflags & SIGIL_E3)
{
self.spawnflags = SIGIL_E3;
mdl = "progs/mg1_rune3.mdl";
}
else if (self.spawnflags & SIGIL_E4)
{
self.spawnflags = SIGIL_E4;
mdl = "progs/mg1_rune4.mdl";
}
else if (self.spawnflags & SIGIL_E5)
{
self.spawnflags = SIGIL_E5;
mdl = "progs/mg1_rune5.mdl";
}
else if (self.spawnflags & SIGIL_E6)
{
self.spawnflags = SIGIL_E6;
mdl = "progs/mg1_rune6.mdl";
}
precache_model (mdl);
setmodel (self, mdl);
self.use = misc_rune_indicator_use;
if(((self.spawnflags & serverflags) == self.spawnflags) || active )
{
self.think = SUB_UseTargets;
self.nextthink = time + 0.2;
}
else
{
//Show a ghost of the rune before you collect it.
self.alpha = 0.2;
}
}