mirror of
https://github.com/id-Software/quake-rerelease-qc.git
synced 2024-11-10 07:22:06 +00:00
260 lines
5.7 KiB
C++
260 lines
5.7 KiB
C++
/* Copyright (C) 1996-2022 id Software LLC
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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/* ALL MONSTERS SHOULD BE 1 0 0 IN COLOR */
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// name =[framenum, nexttime, nextthink] {code}
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// expands to:
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// name ()
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// {
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// self.frame=framenum;
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// self.nextthink = time + nexttime;
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// self.think = nextthink
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// <code>
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// };
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/*
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================
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monster_use
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Using a monster makes it angry at the current activator
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================
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*/
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void() monster_use =
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{
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if (self.enemy)
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return;
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if (self.health <= 0)
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return;
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if (activator.items & IT_INVISIBILITY)
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return;
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if (activator.flags & FL_NOTARGET)
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return;
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if (activator.classname != "player")
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return;
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// delay reaction so if the monster is teleported, its sound is still
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// heard
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self.enemy = activator;
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self.nextthink = time + 0.1;
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self.think = FoundTarget;
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};
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/*
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================
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monster_death_use
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When a mosnter dies, it fires all of its targets with the current
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enemy as activator.
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================
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*/
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void() monster_death_use =
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{
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local entity ent, otemp, stemp;
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// fall to ground
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if (self.flags & FL_FLY)
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self.flags = self.flags - FL_FLY;
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if (self.flags & FL_SWIM)
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self.flags = self.flags - FL_SWIM;
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if (!self.target)
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return;
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activator = self.enemy;
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SUB_UseTargets ();
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};
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//============================================================================
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void() walkmonster_start_go =
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{
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local string stemp;
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local entity etemp;
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self.origin_z = self.origin_z + 1; // raise off floor a bit
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droptofloor();
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if (!walkmove(0,0))
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{
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dprint ("walkmonster in wall at: ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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self.takedamage = DAMAGE_AIM;
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self.ideal_yaw = self.angles * '0 1 0';
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if (!self.yaw_speed)
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self.yaw_speed = 20;
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self.view_ofs = '0 0 25';
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self.use = monster_use;
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self.team = TEAM_MONSTERS;
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self.flags = self.flags | FL_MONSTER;
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if (self.target)
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{
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self.goalentity = self.movetarget = find(world, targetname, self.target);
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self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
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if (!self.movetarget)
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{
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dprint ("Monster can't find target at ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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// this used to be an objerror
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if (self.movetarget.classname == "path_corner")
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self.th_walk ();
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else
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self.pausetime = 99999999;
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self.th_stand ();
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}
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else
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{
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self.pausetime = 99999999;
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self.th_stand ();
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}
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// spread think times so they don't all happen at same time
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self.nextthink = self.nextthink + random()*0.5;
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};
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void() walkmonster_start =
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{
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// delay drop to floor to make sure all doors have been spawned
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// spread think times so they don't all happen at same time
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self.nextthink = self.nextthink + random()*0.5;
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self.flags = self.flags | FL_MONSTER;
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self.think = walkmonster_start_go;
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total_monsters = total_monsters + 1;
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};
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void() flymonster_start_go =
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{
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self.takedamage = DAMAGE_AIM;
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self.ideal_yaw = self.angles * '0 1 0';
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if (!self.yaw_speed)
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self.yaw_speed = 10;
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self.view_ofs = '0 0 25';
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self.use = monster_use;
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self.team = TEAM_MONSTERS;
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self.flags = self.flags | FL_FLY;
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self.flags = self.flags | FL_MONSTER;
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if (!walkmove(0,0))
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{
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dprint ("flymonster in wall at: ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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if (self.target)
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{
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self.goalentity = self.movetarget = find(world, targetname, self.target);
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if (!self.movetarget)
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{
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dprint ("Monster can't find target at ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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// this used to be an objerror
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if (self.movetarget.classname == "path_corner")
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self.th_walk ();
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else
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self.pausetime = 99999999;
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self.th_stand ();
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}
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else
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{
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self.pausetime = 99999999;
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self.th_stand ();
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}
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};
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void() flymonster_start =
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{
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// spread think times so they don't all happen at same time
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self.nextthink = self.nextthink + random()*0.5;
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self.flags = self.flags | FL_MONSTER;
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self.think = flymonster_start_go;
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total_monsters = total_monsters + 1;
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};
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void() swimmonster_start_go =
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{
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if (deathmatch)
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{
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remove(self);
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return;
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}
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self.takedamage = DAMAGE_AIM;
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//MED
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// total_monsters = total_monsters + 1;
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self.ideal_yaw = self.angles * '0 1 0';
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if (!self.yaw_speed)
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self.yaw_speed = 10;
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self.view_ofs = '0 0 10';
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self.use = monster_use;
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self.team = TEAM_MONSTERS;
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self.flags = self.flags | FL_SWIM;
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self.flags = self.flags | FL_MONSTER;
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if (self.target)
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{
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self.goalentity = self.movetarget = find(world, targetname, self.target);
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if (!self.movetarget)
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{
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dprint ("Monster can't find target at ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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// this used to be an objerror
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self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
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self.th_walk ();
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}
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else
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{
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self.pausetime = 99999999;
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self.th_stand ();
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}
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// spread think times so they don't all happen at same time
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self.nextthink = self.nextthink + random()*0.5;
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};
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void() swimmonster_start =
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{
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// spread think times so they don't all happen at same time
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self.flags = self.flags | FL_MONSTER;
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self.nextthink = self.nextthink + random()*0.5;
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self.think = swimmonster_start_go;
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total_monsters = total_monsters + 1;
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};
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