quake-rerelease-qc/quakec_hipnotic/hipquake.qc
2022-04-06 14:43:08 -05:00

100 lines
2.3 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/* Earthquake QuickC program
By Jim Dose' 9/13/96
*/
//JIM
float earthquake;
float quakeactive;
void() StopEarthQuake =
{
earthquake = 0;
};
void( float value ) EarthQuakeTime =
{
value = value + time;
if ( value > earthquake )
{
earthquake = value;
}
};
void() earthquake_prethink =
{
// if ( lastearthquake )
// {
// self.view_ofs_z = self.savedz;
// lastearthquake = 0;
// }
};
void() earthquake_postthink =
{
if ( earthquake > time )
{
if (quakeactive == 0)
{
sound (self, CHAN_VOICE, "misc/quake.wav", 1, ATTN_NONE);
quakeactive = 1;
}
// lastearthquake = 1;
// self.savedz = self.view_ofs_z;
if ( self.flags & FL_ONGROUND )
{
// self.view_ofs_z = self.view_ofs_z - 5 + random() * 10;
self.velocity = self.velocity + (random() * '0 0 150');
}
}
else
{
if (quakeactive == 1)
{
sound (self, CHAN_VOICE, "misc/quakeend.wav", 1, ATTN_NONE);
quakeactive = 0;
}
}
};
void() earthquake_use =
{
EarthQuakeTime( self.dmg );
};
/*QUAKED func_earthquake (0 0 0.5) (0 0 0) (32 32 32)
Causes an earthquake. Triggers targets.
"dmg" is the duration of the earthquake. Default is 0.8 seconds.
*/
void() func_earthquake =
{
quakeactive = 0;
precache_sound("misc/quake.wav");
precache_sound("misc/quakeend.wav");
self.classname = "earthquake";
self.use = earthquake_use;
self.think = SUB_Null;
if ( !self.dmg )
{
self.dmg = 0.8;
}
};