mirror of
https://github.com/id-Software/quake-rerelease-qc.git
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100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
/* Copyright (C) 1996-2022 id Software LLC
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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/* Earthquake QuickC program
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By Jim Dose' 9/13/96
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*/
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//JIM
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float earthquake;
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float quakeactive;
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void() StopEarthQuake =
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{
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earthquake = 0;
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};
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void( float value ) EarthQuakeTime =
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{
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value = value + time;
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if ( value > earthquake )
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{
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earthquake = value;
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}
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};
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void() earthquake_prethink =
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{
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// if ( lastearthquake )
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// {
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// self.view_ofs_z = self.savedz;
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// lastearthquake = 0;
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// }
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};
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void() earthquake_postthink =
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{
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if ( earthquake > time )
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{
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if (quakeactive == 0)
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{
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sound (self, CHAN_VOICE, "misc/quake.wav", 1, ATTN_NONE);
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quakeactive = 1;
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}
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// lastearthquake = 1;
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// self.savedz = self.view_ofs_z;
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if ( self.flags & FL_ONGROUND )
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{
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// self.view_ofs_z = self.view_ofs_z - 5 + random() * 10;
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self.velocity = self.velocity + (random() * '0 0 150');
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}
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}
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else
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{
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if (quakeactive == 1)
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{
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sound (self, CHAN_VOICE, "misc/quakeend.wav", 1, ATTN_NONE);
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quakeactive = 0;
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}
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}
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};
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void() earthquake_use =
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{
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EarthQuakeTime( self.dmg );
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};
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/*QUAKED func_earthquake (0 0 0.5) (0 0 0) (32 32 32)
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Causes an earthquake. Triggers targets.
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"dmg" is the duration of the earthquake. Default is 0.8 seconds.
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*/
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void() func_earthquake =
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{
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quakeactive = 0;
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precache_sound("misc/quake.wav");
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precache_sound("misc/quakeend.wav");
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self.classname = "earthquake";
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self.use = earthquake_use;
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self.think = SUB_Null;
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if ( !self.dmg )
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{
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self.dmg = 0.8;
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}
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};
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