quake-rerelease-qc/quakec_hipnotic/hipholes.qc

130 lines
3.3 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/* Bullet holes QuickC program
By Jim Dose' 11/20/96
*/
/*QUAKED wallsprite (0 1 0) (-8 -8 -8) (8 8 8)
Places a sprite on a wall. Angles should be opposite of face.
"model" sprite to place on wall. Default is "progs/s_blood1.spr".
*/
void() wallsprite =
{
if ( !self.model )
{
self.model = "progs/s_blood1.spr";
}
precache_model( self.model );
setmodel (self, self.model );
// QuakeEd doesn't save up and down angles properly.
if (self.angles == '0 -1 0')
self.angles = '-90 0 0';
else if (self.angles == '0 -2 0')
self.angles = '90 0 0';
// Pull the sprite away from the wall slightly to
// get rid of z sort errors.
makevectors(self.angles);
setorigin( self, self.origin - ( v_forward * 0.2 ) );
makestatic (self);
};
void() InitBulletHoles =
{
precache_model ("progs/s_bullet.spr");
bulletholes = nullentity;
lastbullet = nullentity;
numbulletholes = 0;
};
void() remove_bullethole =
{
local entity ent;
// There is a possibility that this is not the first bullet
// in the list, but it doesn't really matter. All that
// matters is there is one less bullet. Just make sure
// we don't remove the world!
if ( bulletholes == nullentity )
{
objerror("remove_bullethole: bulletholes == nullentity! " );
}
ent = bulletholes;
if ( ent.classname != "bullethole" )
{
objerror("remove_bullethole: Tried to remove non-bullethole!" );
}
bulletholes = bulletholes.lastvictim;
remove( ent );
if ( lastbullet == ent )
{
lastbullet = nullentity;
}
numbulletholes = numbulletholes - 1;
};
void( vector pos ) placebullethole =
{
local entity new;
local entity ent;
local vector norm;
new = spawn();
new.owner = new;
new.movetype = MOVETYPE_NONE;
new.solid = SOLID_NOT;
new.classname = "bullethole";
setmodel( new, "progs/s_bullet.spr" );
setsize (new, '0 0 0', '0 0 0');
norm = trace_plane_normal;
norm_x = 0 - norm_x;
norm_y = 0 - norm_y;
new.angles = vectoangles( norm );
makevectors(self.angles);
setorigin( new, pos - ( v_forward * 0.2 ) );
new.think = remove_bullethole;
new.nextthink = time + 300;
numbulletholes = numbulletholes + 1;
if ( numbulletholes > 10 )
{
remove_bullethole();
}
if ( lastbullet != nullentity )
{
lastbullet.lastvictim = new;
}
else
{
bulletholes = new;
}
new.lastvictim = nullentity;
lastbullet = new;
};