quake-rerelease-qc/quakec_hipnotic/hipclock.qc
2022-04-06 14:43:08 -05:00

104 lines
2.5 KiB
C++

/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/* Clock QuickC program
By Jim Dose' 11/25/96
*/
void() clock_setpos =
{
local float pos;
local float ang;
local float seconds;
local string temp;
// How much time has elapsed.
seconds = time + self.cnt;
// divide by time it takes for one revolution
pos = seconds / self.count;
// chop off non-fractional component
pos = pos - floor( pos );
ang = 360 * pos;
if ( self.event )
{
if ( self.ltime > ang )
{
// past twelve
temp = self.target;
self.target = self.event;
SUB_UseTargets();
self.target = temp;
}
}
self.angles_x = ang * self.movedir_x;
self.angles_y = ang * self.movedir_y;
self.angles_z = ang * self.movedir_z;
RotateTargetsFinal();
self.ltime = ang;
};
void() clock_think =
{
clock_setpos();
self.nextthink = time + 1;
};
void() clock_firstthink =
{
LinkRotateTargets();
self.think = clock_think;
clock_think();
};
/*QUAKED func_clock (0 0 0.5) (0 0 0) (32 32 32)
Creates one hand of a "clock".
Set the angle to be the direction the clock is facing.
"event" is the targetname of the entities to trigger when hand strikes 12.
"cnt" is the time to start at.
"count" is the # of seconds it takes to make a full revolution (seconds is 60, minutes 3600, hours 43200). default is 60.
*/
void() func_clock =
{
local vector temp;
self.classname = "clock";
self.think = clock_firstthink;
self.nextthink = time + 0.1;
self.ltime = time;
SetMovedir();
temp = self.movedir;
self.movedir_x = 0 - temp_y;
self.movedir_y = 0 - temp_z;
self.movedir_z = 0 - temp_x;
if ( !self.count )
{
self.count = 60;
}
self.cnt = self.cnt * ( self.count / 12 );
};