mirror of
https://github.com/id-Software/quake-rerelease-qc.git
synced 2024-11-10 07:22:06 +00:00
221 lines
5.6 KiB
C++
221 lines
5.6 KiB
C++
/* Copyright (C) 1996-2022 id Software LLC
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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/* Exploder QuickC program
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By Jim Dose' 9/13/96
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*/
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float USE_PARTICLES = 1;
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void() BecomeExplosion;
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void() exploder_fire =
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{
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local entity temp;
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temp = self;
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activator = other;
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SUB_UseTargets ();
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self = temp;
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other = self;
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if (self.dmg<120)
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{
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sound (self , CHAN_AUTO, "misc/shortexp.wav", self.volume, self.speed);
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}
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else
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{
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sound (self , CHAN_AUTO, "misc/longexpl.wav", self.volume, self.speed);
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}
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T_RadiusDamage (self, self.owner, self.dmg, other);
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if (self.spawnflags & USE_PARTICLES)
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{
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_EXPLOSION);
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WriteCoord (MSG_BROADCAST, self.origin_x);
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WriteCoord (MSG_BROADCAST, self.origin_y);
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WriteCoord (MSG_BROADCAST, self.origin_z);
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}
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BecomeExplosion();
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};
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void() exploder_use =
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{
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if (self.delay)
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{
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self.nextthink = time + self.delay;
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self.delay = 0;
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self.think = exploder_fire;
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}
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else
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{
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exploder_fire();
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}
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};
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/*QUAKED func_exploder (0.4 0 0) (0 0 0) (8 8 8) particles
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Spawns an explosion when triggered. Triggers any targets.
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"dmg" specifies how much damage to cause. Negative values
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indicate no damage. Default or 0 indicates 120.
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"volume" volume at which to play explosions (default 1.0)
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"speed" attenuation for explosions (default normal)
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*/
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void() func_exploder =
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{
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precache_sound ("misc/shortexp.wav");
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precache_sound ("misc/longexpl.wav");
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self.classname = "exploder";
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self.use = exploder_use;
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if ( self.dmg == 0 )
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{
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self.dmg = 120;
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}
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if ( self.dmg < 0 )
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{
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self.dmg = 0;
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}
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if ( self.speed == 0 )
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{
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self.speed = 1;
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}
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if ( self.volume == 0 )
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{
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self.volume = 1.0;
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}
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};
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void() multi_exploder_fire =
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{
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local entity temp;
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local entity expl;
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self.nextthink = time + self.wait;
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if (self.state == 0)
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{
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self.state = 1;
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self.duration = time + self.duration;
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temp = self;
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activator = other;
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SUB_UseTargets ();
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self = temp;
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other = self;
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}
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if (time > self.duration)
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{
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remove(self);
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return;
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}
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expl = spawn();
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expl.owner = self.owner;
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expl.dmg = self.dmg;
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expl.origin_x = self.absmin_x + (random() * (self.absmax_x - self.absmin_x));
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expl.origin_y = self.absmin_y + (random() * (self.absmax_y - self.absmin_y));
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expl.origin_z = self.absmin_z + (random() * (self.absmax_z - self.absmin_z));
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sound (expl , CHAN_VOICE, "misc/shortexp.wav", self.volume, self.speed);
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T_RadiusDamage (expl, self.owner, self.dmg, other);
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if (self.spawnflags & USE_PARTICLES)
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{
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_EXPLOSION);
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WriteCoord (MSG_BROADCAST, expl.origin_x);
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WriteCoord (MSG_BROADCAST, expl.origin_y);
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WriteCoord (MSG_BROADCAST, expl.origin_z);
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}
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temp = self;
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self = expl;
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BecomeExplosion();
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self = temp;
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};
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void( vector loc, float rad, float damage, float dur, float pause, float vol) multi_explosion =
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{
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local entity temp;
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temp = self;
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self = spawn();
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self.origin = loc;
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self.dmg = damage;
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self.duration = dur;
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self.wait = pause;
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self.owner = world;
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self.absmin = self.origin - (rad * '1 1 1');
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self.absmax = self.origin + (rad * '1 1 1');
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self.think = multi_exploder_fire;
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self.volume = vol;
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multi_exploder_fire();
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self = temp;
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};
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void() multi_exploder_use =
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{
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if (self.delay)
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{
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self.nextthink = time + self.delay;
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self.delay = 0;
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self.think = multi_exploder_fire;
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}
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else
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{
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self.think = multi_exploder_fire;
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multi_exploder_fire();
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}
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};
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/*QUAKED func_multi_exploder (0.4 0 0) ?
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Spawns an explosion when triggered. Triggers any targets.
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size of brush determines where explosions will occur.
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"dmg" specifies how much damage to cause from each explosion
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Negative values indicate no damage. Default or 0 indicates 120.
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"delay" delay before exploding (Default 0 seconds)
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"duration" how long to explode for (Default 1 second)
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"wait" time between each explosion (default 0.25 seconds)
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"volume" volume to play explosion sound at (default 0.5)
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"speed" attenuation for explosions (default normal)
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*/
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void() func_multi_exploder =
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{
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precache_sound ("misc/shortexp.wav");
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precache_sound ("misc/longexpl.wav");
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self.classname = "exploder";
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self.use = multi_exploder_use;
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setmodel(self,self.model);
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self.movetype = MOVETYPE_NONE;
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self.modelindex = 0;
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self.model = "";
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if ( self.dmg == 0 )
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{
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self.dmg = 120;
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}
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if ( self.dmg < 0 )
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{
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self.dmg = 0;
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}
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if (self.duration == 0)
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self.duration = 1.0;
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if (self.speed == 0)
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self.speed = 1.0;
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if (self.volume == 0)
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self.volume = 0.5;
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if (self.wait == 0)
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self.wait = 0.25;
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self.state = 0;
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};
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