quake-rerelease-qc/quakec_rogue/tarbaby.qc

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2022-04-06 19:43:08 +00:00
/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/*
==============================================================================
BLOB
==============================================================================
*/
$cd /raid/quake/id1/models/tarbaby
$origin 0 0 24
$base base
//$skin skin
$skin base
$skin skin2
$skin skin
$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9 walk10
$frame walk11 walk12 walk13 walk14 walk15 walk16 walk17 walk18 walk19
$frame walk20 walk21 walk22 walk23 walk24 walk25
$frame run1 run2 run3 run4 run5 run6 run7 run8 run9 run10 run11 run12 run13
$frame run14 run15 run16 run17 run18 run19 run20 run21 run22 run23
$frame run24 run25
$frame jump1 jump2 jump3 jump4 jump5 jump6
$frame fly1 fly2 fly3 fly4
$frame exp
void() tbaby_stand1 =[ $walk1, tbaby_stand1 ] {ai_stand();};
void() tbaby_hang1 =[ $walk1, tbaby_hang1 ] {ai_stand();};
void() tbaby_walk1 =[ $walk1, tbaby_walk2 ] {ai_turn();};
void() tbaby_walk2 =[ $walk2, tbaby_walk3 ] {ai_turn();};
void() tbaby_walk3 =[ $walk3, tbaby_walk4 ] {ai_turn();};
void() tbaby_walk4 =[ $walk4, tbaby_walk5 ] {ai_turn();};
void() tbaby_walk5 =[ $walk5, tbaby_walk6 ] {ai_turn();};
void() tbaby_walk6 =[ $walk6, tbaby_walk7 ] {ai_turn();};
void() tbaby_walk7 =[ $walk7, tbaby_walk8 ] {ai_turn();};
void() tbaby_walk8 =[ $walk8, tbaby_walk9 ] {ai_turn();};
void() tbaby_walk9 =[ $walk9, tbaby_walk10 ] {ai_turn();};
void() tbaby_walk10 =[ $walk10, tbaby_walk11 ] {ai_turn();};
void() tbaby_walk11 =[ $walk11, tbaby_walk12 ] {ai_walk(2);};
void() tbaby_walk12 =[ $walk12, tbaby_walk13 ] {ai_walk(2);};
void() tbaby_walk13 =[ $walk13, tbaby_walk14 ] {ai_walk(2);};
void() tbaby_walk14 =[ $walk14, tbaby_walk15 ] {ai_walk(2);};
void() tbaby_walk15 =[ $walk15, tbaby_walk16 ] {ai_walk(2);};
void() tbaby_walk16 =[ $walk16, tbaby_walk17 ] {ai_walk(2);};
void() tbaby_walk17 =[ $walk17, tbaby_walk18 ] {ai_walk(2);};
void() tbaby_walk18 =[ $walk18, tbaby_walk19 ] {ai_walk(2);};
void() tbaby_walk19 =[ $walk19, tbaby_walk20 ] {ai_walk(2);};
void() tbaby_walk20 =[ $walk20, tbaby_walk21 ] {ai_walk(2);};
void() tbaby_walk21 =[ $walk21, tbaby_walk22 ] {ai_walk(2);};
void() tbaby_walk22 =[ $walk22, tbaby_walk23 ] {ai_walk(2);};
void() tbaby_walk23 =[ $walk23, tbaby_walk24 ] {ai_walk(2);};
void() tbaby_walk24 =[ $walk24, tbaby_walk25 ] {ai_walk(2);};
void() tbaby_walk25 =[ $walk25, tbaby_walk1 ] {ai_walk(2);};
void() tbaby_run1 =[ $run1, tbaby_run2 ] {ai_face();};
void() tbaby_run2 =[ $run2, tbaby_run3 ] {ai_face();};
void() tbaby_run3 =[ $run3, tbaby_run4 ] {ai_face();};
void() tbaby_run4 =[ $run4, tbaby_run5 ] {ai_face();};
void() tbaby_run5 =[ $run5, tbaby_run6 ] {ai_face();};
void() tbaby_run6 =[ $run6, tbaby_run7 ] {ai_face();};
void() tbaby_run7 =[ $run7, tbaby_run8 ] {ai_face();};
void() tbaby_run8 =[ $run8, tbaby_run9 ] {ai_face();};
void() tbaby_run9 =[ $run9, tbaby_run10 ] {ai_face();};
void() tbaby_run10 =[ $run10, tbaby_run11 ] {ai_face();};
void() tbaby_run11 =[ $run11, tbaby_run12 ] {ai_run(2);};
void() tbaby_run12 =[ $run12, tbaby_run13 ] {ai_run(2);};
void() tbaby_run13 =[ $run13, tbaby_run14 ] {ai_run(2);};
void() tbaby_run14 =[ $run14, tbaby_run15 ] {ai_run(2);};
void() tbaby_run15 =[ $run15, tbaby_run16 ] {ai_run(2);};
void() tbaby_run16 =[ $run16, tbaby_run17 ] {ai_run(2);};
void() tbaby_run17 =[ $run17, tbaby_run18 ] {ai_run(2);};
void() tbaby_run18 =[ $run18, tbaby_run19 ] {ai_run(2);};
void() tbaby_run19 =[ $run19, tbaby_run20 ] {ai_run(2);};
void() tbaby_run20 =[ $run20, tbaby_run21 ] {ai_run(2);};
void() tbaby_run21 =[ $run21, tbaby_run22 ] {ai_run(2);};
void() tbaby_run22 =[ $run22, tbaby_run23 ] {ai_run(2);};
void() tbaby_run23 =[ $run23, tbaby_run24 ] {ai_run(2);};
void() tbaby_run24 =[ $run24, tbaby_run25 ] {ai_run(2);};
void() tbaby_run25 =[ $run25, tbaby_run1 ] {ai_run(2);};
//============================================================================
void() tbaby_jump1;
void() Tar_JumpTouch =
{
local float ldmg;
if (other.takedamage && other.classname != self.classname)
{
if ( vlen(self.velocity) > 400 )
{
ldmg = 10 + 10*random();
T_Damage (other, self, self, ldmg);
sound (self, CHAN_WEAPON, "blob/hit1.wav", 1, ATTN_NORM);
}
}
else
sound (self, CHAN_WEAPON, "blob/land1.wav", 1, ATTN_NORM);
if (!checkbottom(self))
{
if (self.flags & FL_ONGROUND)
{ // jump randomly to not get hung up
//dprint ("popjump\n");
self.touch = SUB_Null;
self.think = tbaby_run1;
self.movetype = MOVETYPE_STEP;
self.nextthink = time + 0.1;
// self.velocity_x = (random() - 0.5) * 600;
// self.velocity_y = (random() - 0.5) * 600;
// self.velocity_z = 200;
// self.flags = self.flags - FL_ONGROUND;
}
return; // not on ground yet
}
self.touch = SUB_Null;
self.think = tbaby_jump1;
self.nextthink = time + 0.1;
};
void() tbaby_jump5;
void() tbaby_fly1 =[ $fly1, tbaby_fly2 ] {};
void() tbaby_fly2 =[ $fly2, tbaby_fly3 ] {};
void() tbaby_fly3 =[ $fly3, tbaby_fly4 ] {};
void() tbaby_fly4 =[ $fly4, tbaby_fly1 ] {
self.cnt = self.cnt + 1;
if (self.cnt == 4)
{
//dprint ("spawn hop\n");
tbaby_jump5 ();
}
};
void() tbaby_jump1 =[ $jump1, tbaby_jump2 ] {ai_face();};
void() tbaby_jump2 =[ $jump2, tbaby_jump3 ] {ai_face();};
void() tbaby_jump3 =[ $jump3, tbaby_jump4 ] {ai_face();};
void() tbaby_jump4 =[ $jump4, tbaby_jump5 ] {ai_face();};
void() tbaby_jump5 =[ $jump5, tbaby_jump6 ]
{
self.movetype = MOVETYPE_BOUNCE;
self.touch = Tar_JumpTouch;
makevectors (self.angles);
self.origin_z = self.origin_z + 1;
self.velocity = v_forward * 600 + '0 0 200';
self.velocity_z = self.velocity_z + random()*150;
if (self.flags & FL_ONGROUND)
self.flags = self.flags - FL_ONGROUND;
self.cnt = 0;
};
void() tbaby_jump6 =[ $jump6,tbaby_fly1 ] {};
//=============================================================================
void() tbaby_die1 =[ $exp, tbaby_die2 ] {
self.takedamage = DAMAGE_NO;
};
void() tbaby_die2 =[ $exp, tbaby_run1 ]
{
T_RadiusDamage (self, self, 120, world);
sound (self, CHAN_VOICE, "blob/death1.wav", 1, ATTN_NORM);
self.origin = self.origin - 8*normalize(self.velocity);
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_TAREXPLOSION);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
BecomeExplosion ();
};
//=============================================================================
void() tbaby_mitosis;
void() tbaby_checknew =
{
if (!walkmove(0,0))
{
remove(self);
return;
}
self.enemy = self.enemy;
self.th_stand = tbaby_stand1;
self.th_walk = tbaby_walk1;
self.th_run = tbaby_run1;
self.th_missile = tbaby_jump1;
self.th_melee = tbaby_jump1;
self.th_die = tbaby_die1;
self.origin_z = self.origin_z + 1; // raise off floor a bit
droptofloor();
if (!walkmove(0,0))
{
self.owner.th_pain = tbaby_mitosis;
remove(self);
return;
}
self.takedamage = DAMAGE_AIM;
self.ideal_yaw = self.angles * '0 1 0';
if (!self.yaw_speed)
self.yaw_speed = 20;
self.view_ofs = '0 0 25';
self.use = monster_use;
self.flags = self.flags | FL_MONSTER;
self.pausetime = 99999999;
self.th_stand ();
self.nextthink = self.nextthink + random()*0.5;
total_monsters = total_monsters + 1;
WriteByte (MSG_BROADCAST, SVC_UPDATESTAT);
WriteByte (MSG_BROADCAST, STAT_TOTALMONSTERS);
WriteLong (MSG_BROADCAST, total_monsters);
};
void() tbaby_mitosis =
{
local entity newSpawn;
if ( random() < 0.35 )
{
newSpawn = spawn();
newSpawn.classname = self.classname;
newSpawn.movetype = MOVETYPE_STEP;
setsize (newSpawn, '-16 -16 -24', '16 16 40');
newSpawn.health = 80;
if (self.skin == 1)
newSpawn.health = 60;
else if (self.skin == 2)
newSpawn.health = 100;
newSpawn.owner = self;
self.th_pain = SUB_Null;
setmodel (newSpawn, "progs/tarbaby.mdl");
newSpawn.solid = SOLID_SLIDEBOX;
newSpawn.skin = self.skin;
setorigin (newSpawn, self.origin);
newSpawn.think = tbaby_checknew;
newSpawn.nextthink = time + 0.5;
sound (newSpawn, CHAN_VOICE, "blob/mytosis.wav", 1, ATTN_NORM);
}
};
/*QUAKED monster_tarbaby (1 0 0) (-16 -16 -24) (16 16 24) Ambush Blue Green Spots
The Spawn (and hellspawn)
The spawn type is random by default.
If you want a specific type, select "Blue", "Green", or "Spots".
*/
void() monster_tarbaby =
{
local float myRand;
local float skillLevel;
if (deathmatch)
{
remove(self);
return;
}
precache_model2 ("progs/tarbaby.mdl");
precache_sound2 ("blob/death1.wav");
precache_sound2 ("blob/hit1.wav");
precache_sound2 ("blob/land1.wav");
precache_sound2 ("blob/sight1.wav");
precache_sound2 ("blob/mytosis.wav");
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;
setmodel (self, "progs/tarbaby.mdl");
setsize (self, '-16 -16 -24', '16 16 40');
self.health = 80;
self.th_stand = tbaby_stand1;
self.th_walk = tbaby_walk1;
self.th_run = tbaby_run1;
self.th_missile = tbaby_jump1;
self.th_melee = tbaby_jump1;
self.th_die = tbaby_die1;
if (self.spawnflags & 8)
{
self.th_pain = tbaby_mitosis;
self.skin = 2;
self.health = 100;
}
else if (self.spawnflags & 4)
{
self.th_pain = tbaby_mitosis;
self.skin = 1;
self.health = 60;
}
else if (self.spawnflags & 2)
{
self.skin = 0;
}
else
{
skillLevel = cvar ( "skill" );
myRand = skillLevel * 0.2;
myRand = myRand + random();
if (myRand > 0.8 && skillLevel > 1)
{
self.th_pain = tbaby_mitosis;
self.skin = 2;
self.health = 100;
}
else if (myRand > 0.5)
{
self.th_pain = tbaby_mitosis;
self.skin = 1;
self.health = 60;
}
else
{
self.skin = 0;
}
}
walkmonster_start ();
};