quake-rerelease-qc/quakec_mg1/frametick.qc

72 lines
1.8 KiB
C++
Raw Normal View History

2022-04-06 19:43:08 +00:00
/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
entity frametick_head;
.entity frametick_next;
void RegisterFrameTickEntity(entity ent)
{
if(!ent.tick)
{
entity oself = self;
self = ent;
objerror("Registered frame tick entity doesn't have tick function.\n");
self = oself;
}
ent.frametick_next = frametick_head;
frametick_head = ent;
}
void RemoveFrameTickEntity(entity rem)
{
if(!rem.tick) return;
if(rem == frametick_head){
frametick_head = rem.frametick_next;
rem.frametick_next = world;
return;
}
entity ent = frametick_head;
while(ent)
{
if(ent.frametick_next == rem)
{
ent.frametick_next = rem.frametick_next;
rem.frametick_next = world;
return;
}
ent = ent.frametick_next;
}
}
void RunFrameTickEntities(float deltaTime)
{
entity oself = self;
entity ent = frametick_head;
while(ent)
{
self = ent;
ent = self.frametick_next;
self.tick(deltaTime);
}
self = oself;
}