quake-rerelease-qc/quakec_mg1/combat.qc

459 lines
11 KiB
C++
Raw Normal View History

2022-04-06 19:43:08 +00:00
/* Copyright (C) 1996-2022 id Software LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// Yoder Sept24 2021 Horde Merge
void() horde_spawn_powerup;
void() T_MissileTouch;
void() info_player_start;
void(entity targ, entity attacker) ClientObituary;
void() monster_death_use;
//============================================================================
/*
============
CanDamage
Returns true if the inflictor can directly damage the target. Used for
explosions and melee attacks.
============
*/
float(entity targ, entity inflictor) CanDamage =
{
// bmodels need special checking because their origin is 0,0,0
if (targ.movetype == MOVETYPE_PUSH)
{
traceline(inflictor.origin, 0.5 * (targ.absmin + targ.absmax), TRUE, self);
if (trace_fraction == 1)
return TRUE;
if (trace_ent == targ)
return TRUE;
return FALSE;
}
traceline(inflictor.origin, targ.origin, TRUE, self);
if (trace_fraction == 1)
return TRUE;
traceline(inflictor.origin, targ.origin + '15 15 0', TRUE, self);
if (trace_fraction == 1)
return TRUE;
traceline(inflictor.origin, targ.origin + '-15 -15 0', TRUE, self);
if (trace_fraction == 1)
return TRUE;
traceline(inflictor.origin, targ.origin + '-15 15 0', TRUE, self);
if (trace_fraction == 1)
return TRUE;
traceline(inflictor.origin, targ.origin + '15 -15 0', TRUE, self);
if (trace_fraction == 1)
return TRUE;
return FALSE;
};
/*
============
Killed
============
*/
void(entity targ, entity attacker) Killed =
{
local entity oself;
oself = self;
self = targ;
if (self.health < -99)
self.health = -99; // don't let sbar look bad if a player
if (self.movetype == MOVETYPE_PUSH || self.movetype == MOVETYPE_NONE)
{ // doors, triggers, etc
if (self.classname == "misc_explobox" || self.classname == "misc_explobox2") // yoder add, 27/09/202 to let the SUB_UseTarges work
self.enemy = attacker;
self.th_die ();
self = oself;
return;
}
self.enemy = attacker;
// Yoder March04 2022, punish team killspree
if (cvar("horde") && (attacker.classname) == "player" && (targ.classname == "player"))
{
dprint("punish teamkill\n");
attacker.killtime = 0;
attacker.frags -= 2;
}
// bump the monster counter
if (self.flags & FL_MONSTER)
{
// Yoder Sept24, 2021 Horde Merge
if (horde_ent)
{
if (self.classname != "monster_zombie") // zombies don't count
{
killed_monsters = killed_monsters + 1;
WriteByte (MSG_ALL, SVC_KILLEDMONSTER);
}
// check kill spree
if (attacker.classname == "player")
{
attacker.killspree++;
attacker.killtime = time + KILLSPREE_GAP;
if (time < attacker.killtime)
{
if (attacker.killspree >= 14)
sprint(attacker, "$qc_horde_streak_generic", ftos(attacker.killspree));
else if (attacker.killspree == 13)
sprint(attacker, "$qc_horde_streak_13");
else if (attacker.killspree == 12)
sprint(attacker, "$qc_horde_streak_12");
else if (attacker.killspree == 11)
sprint(attacker, "$qc_horde_streak_11");
else if (attacker.killspree == 10)
sprint(attacker, "$qc_horde_streak_10");
else if (attacker.killspree == 9)
sprint(attacker, "$qc_horde_streak_9");
else if (attacker.killspree == 8)
sprint(attacker, "$qc_horde_streak_8");
else if (attacker.killspree == 7)
sprint(attacker, "$qc_horde_streak_7");
else if (attacker.killspree == 6)
sprint(attacker, "$qc_horde_streak_6");
else if (attacker.killspree == 5)
sprint(attacker, "$qc_horde_streak_5");
else if (attacker.killspree == 4)
sprint(attacker, "$qc_horde_streak_4");
else if (attacker.killspree == 3)
sprint(attacker, "$qc_horde_streak_3");
else if (attacker.killspree == 2)
sprint(attacker, "$qc_horde_streak_2");
}
}
// check to see about spawning a powerup
horde_spawn_powerup();
}
else // standard behavior
{
killed_monsters = killed_monsters + 1;
WriteByte (MSG_ALL, SVC_KILLEDMONSTER);
}
if (attacker.classname == "player")
attacker.frags = attacker.frags + 1;
if (attacker != self && attacker.flags & FL_MONSTER)
{
WriteByte (MSG_ALL, SVC_ACHIEVEMENT);
WriteString(MSG_ALL, "ACH_FRIENDLY_FIRE");
}
}
ClientObituary(self, attacker);
self.takedamage = DAMAGE_NO;
self.touch = SUB_Null;
monster_death_use();
self.th_die ();
self = oself;
};
/*
============
T_Damage
The damage is coming from inflictor, but get mad at attacker
This should be the only function that ever reduces health.
============
*/
void(entity targ, entity inflictor, entity attacker, float damage) T_Damage=
{
local vector dir;
local entity oldself;
local float save;
local float take;
if (!targ.takedamage)
return;
// Yoder add, September 9 2020
if (targ.is_frozen)
return;
// used by buttons and triggers to set activator for target firing
damage_attacker = attacker;
// check for quad damage powerup on the attacker
if (attacker.super_damage_finished > time)
damage = damage * 4;
// save damage based on the target's armor level
save = ceil(targ.armortype*damage);
if (save >= targ.armorvalue)
{
save = targ.armorvalue;
targ.armortype = 0; // lost all armor
targ.items = targ.items - (targ.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3));
}
targ.armorvalue = targ.armorvalue - save;
take = ceil(damage-save);
// add to the damage total for clients, which will be sent as a single
// message at the end of the frame
if (targ.flags & FL_CLIENT)
{
targ.dmg_take = targ.dmg_take + take;
targ.dmg_save = targ.dmg_save + save;
targ.dmg_inflictor = inflictor;
}
// figure momentum add
if ( (inflictor != world) && (targ.movetype == MOVETYPE_WALK) )
{
dir = targ.origin - (inflictor.absmin + inflictor.absmax) * 0.5;
dir = normalize(dir);
targ.velocity = targ.velocity + dir*damage*8;
}
// check for godmode or invincibility
if (targ.flags & FL_GODMODE)
return;
if (targ.invincible_finished >= time)
{
if (self.invincible_sound < time)
{
sound (targ, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
self.invincible_sound = time + 2;
}
return;
}
// team play damage avoidance
if ( (teamplay == 1 && targ != attacker) && (targ.team > 0)&&(targ.team == attacker.team) )
return;
// special case for killable chthon (yoder, december 16 2020)
if ((targ.classname == "monster_boss") && (targ.spawnflags & 2)) // is killable chthon
{
if (attacker.weapon == IT_LIGHTNING)
{
// TODO: Spawn blood
dprint("Player has LG! Damage Chthon!\n");
}
else
{
dprint("player attacked with non-lightning weapon. Do nothing.\n");
return;
}
}
// do the damage
targ.health = targ.health - take;
if (targ.health <= 0)
{
Killed (targ, attacker);
return;
}
// react to the damage
oldself = self;
self = targ;
if ( (self.flags & FL_MONSTER) && attacker != world)
{
// get mad unless of the same class (except for soldiers)
if (self != attacker && attacker != self.enemy)
{
if ( (self.classname != attacker.classname)
|| (self.classname == "monster_army" ) )
{
// yoder Sept24, 2021
// if in horde mode, have enemies obey a reaggro time
// TODO: Evaluate if we want this as default in co-op?
if (cvar("horde"))
{
if ((self.enemy.classname == "player") && // current and new enemy are both players, check reaggro times
(attacker.classname == "player"))
{
// check reaggro times
if ((!self.aggro_time) ||
(self.aggro_time + AGGRO_MIN + (random() * AGGRO_ADD < time)))
{
self.oldenemy = self.enemy;
self.enemy = attacker;
self.aggro_time = time;
FoundTarget ();
}
else
{
// ignore new aggro from this hit
dprint("ignore new aggro\n");
}
}
else // immediately aggro, store the player if previous was player
{
if (self.enemy.classname == "player")
self.oldenemy = self.enemy;
self.enemy = attacker;
FoundTarget ();
}
}
else // original behavior
{
if (self.enemy.classname == "player")
self.oldenemy = self.enemy;
self.enemy = attacker;
FoundTarget ();
}
}
}
}
if (self.th_pain)
{
self.th_pain (attacker, take);
// nightmare mode monsters don't go into pain frames often
if (skill == 3)
self.pain_finished = time + 5;
}
self = oldself;
};
/*
============
T_RadiusDamage
============
*/
void(entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDamage =
{
local float points;
local entity head;
local vector org;
#ifdef GIB_DOWNED_ZOMBIES
//Look for downed zombies and gib them if possible
if(damage >= 60)
{
head = find(world, classname, "monster_zombie");
while(head)
{
if(head.solid == SOLID_NOT)
{
org = head.origin + (head.mins + head.maxs)*0.5;
points = 0.5*vlen (inflictor.origin - org);
if (points < 0)
{
points = 0;
}
points = damage - points;
if (points > 60)
{
if (CanDamage (head, inflictor))
{
Killed (head, attacker);
}
}
}
head = find(head, classname, "monster_zombie");
}
}
#endif
head = findradius(inflictor.origin, damage+40);
while (head)
{
if (head != ignore)
{
if (head.takedamage)
{
org = head.origin + (head.mins + head.maxs)*0.5;
points = 0.5*vlen (inflictor.origin - org);
if (points < 0)
points = 0;
points = damage - points;
if (head == attacker)
points = points * 0.5;
if (points > 0)
{
if (CanDamage (head, inflictor))
{ // shambler takes half damage from all explosions
if (head.classname == "monster_shambler")
T_Damage (head, inflictor, attacker, points*0.5);
else
T_Damage (head, inflictor, attacker, points);
}
}
}
}
head = head.chain;
}
};
/*
============
T_BeamDamage
============
*/
void(entity attacker, float damage) T_BeamDamage =
{
local float points;
local entity head;
head = findradius(attacker.origin, damage+40);
while (head)
{
if (head.takedamage)
{
points = 0.5*vlen (attacker.origin - head.origin);
if (points < 0)
points = 0;
points = damage - points;
if (head == attacker)
points = points * 0.5;
if (points > 0)
{
if (CanDamage (head, attacker))
{
if (head.classname == "monster_shambler")
T_Damage (head, attacker, attacker, points*0.5);
else
T_Damage (head, attacker, attacker, points);
}
}
}
head = head.chain;
}
};