as released 1997-08-10
This commit is contained in:
parent
ba33f2e180
commit
2a4c0638b2
10 changed files with 361 additions and 113 deletions
150
client.qc
150
client.qc
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@ -134,11 +134,21 @@ entity() FindIntermission =
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void() GotoNextMap =
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{
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local string newmap;
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//ZOID: 12-13-96, samelevel is overloaded, only 1 works for same level
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if (cvar("samelevel") == 1) // if samelevel is set, stay on same level
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changelevel (mapname);
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else
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changelevel (nextmap);
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else {
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// configurable map lists, see if the current map exists as a
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// serverinfo/localinfo var
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newmap = infokey(world, mapname);
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if (newmap != "")
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changelevel (newmap);
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else
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changelevel (nextmap);
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}
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};
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@ -327,7 +337,7 @@ entity() SelectSpawnPoint =
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{
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totalspots = totalspots + 1;
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thing=findradius(spot.origin, 256);
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thing=findradius(spot.origin, 84);
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pcount=0;
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while (thing)
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{
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@ -443,6 +453,7 @@ called each time a player enters a new level
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void() PutClientInServer =
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{
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local entity spot;
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local string s;
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self.classname = "player";
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self.health = 100;
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@ -508,6 +519,53 @@ void() PutClientInServer =
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rj = stof(infokey(world, "rj"));
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}
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if (deathmatch == 4)
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{
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self.ammo_shells = 0;
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if (stof(infokey(world, "axe")) == 0)
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{
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self.ammo_nails = 255;
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self.ammo_shells = 255;
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self.ammo_rockets = 255;
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self.ammo_cells = 255;
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self.items = self.items | IT_NAILGUN;
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self.items = self.items | IT_SUPER_NAILGUN;
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self.items = self.items | IT_SUPER_SHOTGUN;
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self.items = self.items | IT_ROCKET_LAUNCHER;
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// self.items = self.items | IT_GRENADE_LAUNCHER;
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self.items = self.items | IT_LIGHTNING;
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}
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self.items = self.items - (self.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR3;
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self.armorvalue = 200;
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self.armortype = 0.8;
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self.health = 250;
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self.items = self.items | IT_INVULNERABILITY;
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self.invincible_time = 1;
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self.invincible_finished = time + 3;
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}
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if (deathmatch == 5)
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{
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self.ammo_nails = 80;
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self.ammo_shells = 30;
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self.ammo_rockets = 10;
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self.ammo_cells = 30;
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self.items = self.items | IT_NAILGUN;
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self.items = self.items | IT_SUPER_NAILGUN;
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self.items = self.items | IT_SUPER_SHOTGUN;
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self.items = self.items | IT_ROCKET_LAUNCHER;
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self.items = self.items | IT_GRENADE_LAUNCHER;
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self.items = self.items | IT_LIGHTNING;
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self.items = self.items - (self.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR3;
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self.armorvalue = 200;
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self.armortype = 0.8;
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self.health = 200;
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self.items = self.items | IT_INVULNERABILITY;
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self.invincible_time = 1;
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self.invincible_finished = time + 3;
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}
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};
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@ -563,6 +621,10 @@ go to the next level for deathmatch
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void() NextLevel =
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{
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local entity o;
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local string newmap;
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if (nextmap != "")
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return; // already done
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if (mapname == "start")
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{
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@ -596,7 +658,7 @@ void() NextLevel =
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}
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else
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{
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// find a trigger changelevel
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// find a trigger changelevel
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o = find(world, classname, "trigger_changelevel");
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if (!o || mapname == "start")
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{ // go back to same map if no trigger_changelevel
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@ -957,9 +1019,15 @@ void() CheckPowerups =
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self.invincible_finished = 0;
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}
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if (self.invincible_finished > time)
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{
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self.effects = self.effects | EF_DIMLIGHT;
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self.effects = self.effects | EF_RED;
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}
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else
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{
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self.effects = self.effects - (self.effects & EF_DIMLIGHT);
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self.effects = self.effects - (self.effects & EF_RED);
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}
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}
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// super damage
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@ -972,7 +1040,10 @@ void() CheckPowerups =
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{
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if (self.super_time == 1)
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{
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sprint (self, PRINT_HIGH, "Quad Damage is wearing off\n");
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if (deathmatch == 4)
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sprint (self, PRINT_HIGH, "OctaPower is wearing off\n");
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else
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sprint (self, PRINT_HIGH, "Quad Damage is wearing off\n");
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stuffcmd (self, "bf\n");
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sound (self, CHAN_AUTO, "items/damage2.wav", 1, ATTN_NORM);
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self.super_time = time + 1;
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@ -988,13 +1059,26 @@ void() CheckPowerups =
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if (self.super_damage_finished < time)
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{ // just stopped
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self.items = self.items - IT_QUAD;
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if (deathmatch == 4)
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{
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self.ammo_cells = 255;
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self.armorvalue = 1;
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self.armortype = 0.8;
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self.health = 100;
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}
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self.super_damage_finished = 0;
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self.super_time = 0;
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}
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if (self.super_damage_finished > time)
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{
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self.effects = self.effects | EF_DIMLIGHT;
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self.effects = self.effects | EF_BLUE;
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}
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else
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{
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self.effects = self.effects - (self.effects & EF_DIMLIGHT);
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self.effects = self.effects - (self.effects & EF_BLUE);
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}
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}
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// suit
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@ -1127,6 +1211,19 @@ void(entity targ, entity attacker) ClientObituary =
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if (targ.classname == "player")
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{
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if (deathmatch > 3)
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{
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if (targ.deathtype == "selfwater")
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{
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targ.deathtype = "";
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bprint (PRINT_MEDIUM, targ.netname);
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bprint (PRINT_MEDIUM," electrocutes himself.\n ");
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targ.frags = targ.frags - 1;
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return;
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}
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}
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if (attacker.classname == "teledeath")
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{
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bprint (PRINT_MEDIUM,targ.netname);
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@ -1162,6 +1259,7 @@ void(entity targ, entity attacker) ClientObituary =
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return;
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}
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}
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if (attacker.classname == "player")
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{
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//ZOID 12-13-96: self.team doesn't work in QW. Use keys
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@ -1265,7 +1363,10 @@ void(entity targ, entity attacker) ClientObituary =
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bprint (PRINT_MEDIUM, " a new one\n");
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return;
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}
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deathstring2 = "'s quad rocket\n";
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if (deathmatch == 4)
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deathstring2 = "'s OctaRocket!\n";
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else
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deathstring2 = "'s quad rocket\n";
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}
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else
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{
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@ -1332,43 +1433,6 @@ void(entity targ, entity attacker) ClientObituary =
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return;
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}
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if (attacker.flags & FL_MONSTER)
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{
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if (attacker.classname == "monster_army")
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bprint (PRINT_MEDIUM," was shot by a Grunt\n");
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if (attacker.classname == "monster_demon1")
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bprint (PRINT_MEDIUM," was eviscerated by a Fiend\n");
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if (attacker.classname == "monster_dog")
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bprint (PRINT_MEDIUM," was mauled by a Rottweiler\n");
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if (attacker.classname == "monster_dragon")
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bprint (PRINT_MEDIUM," was fried by a Dragon\n");
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if (attacker.classname == "monster_enforcer")
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bprint (PRINT_MEDIUM," was blasted by an Enforcer\n");
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if (attacker.classname == "monster_fish")
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bprint (PRINT_MEDIUM," was fed to the Rotfish\n");
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if (attacker.classname == "monster_hell_knight")
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bprint (PRINT_MEDIUM," was slain by a Death Knight\n");
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if (attacker.classname == "monster_knight")
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bprint (PRINT_MEDIUM," was slashed by a Knight\n");
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if (attacker.classname == "monster_ogre")
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bprint (PRINT_MEDIUM," was destroyed by an Ogre\n");
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if (attacker.classname == "monster_oldone")
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bprint (PRINT_MEDIUM," became one with Shub-Niggurath\n");
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if (attacker.classname == "monster_shalrath")
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bprint (PRINT_MEDIUM," was exploded by a Vore\n");
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if (attacker.classname == "monster_shambler")
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bprint (PRINT_MEDIUM," was smashed by a Shambler\n");
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if (attacker.classname == "monster_tarbaby")
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bprint (PRINT_MEDIUM," was slimed by a Spawn\n");
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if (attacker.classname == "monster_vomit")
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bprint (PRINT_MEDIUM," was vomited on by a Vomitus\n");
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if (attacker.classname == "monster_wizard")
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bprint (PRINT_MEDIUM," was scragged by a Scrag\n");
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if (attacker.classname == "monster_zombie")
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bprint (PRINT_MEDIUM," joins the Zombies\n");
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return;
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}
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if (attacker.classname == "explo_box")
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{
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bprint (PRINT_MEDIUM," blew up\n");
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17
combat.qc
17
combat.qc
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@ -2,6 +2,7 @@
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void() T_MissileTouch;
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void() info_player_start;
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void(entity targ, entity attacker) ClientObituary;
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void(entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDamage;
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/*SERVER
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void() monster_death_use;
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@ -120,9 +121,13 @@ void(entity targ, entity inflictor, entity attacker, float damage) T_Damage=
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// used by buttons and triggers to set activator for target firing
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damage_attacker = attacker;
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// check for quad damage powerup on the attacker
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if (attacker.super_damage_finished > time)
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damage = damage * 4;
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if (deathmatch == 4)
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damage = damage * 8;
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else
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damage = damage * 4;
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// save damage based on the target's armor level
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}
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// check for godmode or invincibility
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if (targ.flags & FL_GODMODE)
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return;
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@ -249,6 +256,11 @@ void(entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDam
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while (head)
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{
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//bprint (PRINT_HIGH, head.classname);
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//bprint (PRINT_HIGH, " | ");
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//bprint (PRINT_HIGH, head.netname);
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//bprint (PRINT_HIGH, "\n");
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if (head != ignore)
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{
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if (head.takedamage)
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@ -258,6 +270,7 @@ void(entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDam
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if (points < 0)
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points = 0;
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points = damage - points;
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if (head == attacker)
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points = points * 0.5;
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if (points > 0)
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@ -268,8 +281,10 @@ void(entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDam
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T_Damage (head, inflictor, attacker, points*0.5);
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else
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T_Damage (head, inflictor, attacker, points);
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}
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}
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}
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}
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head = head.chain;
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16
defs.qc
16
defs.qc
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@ -390,8 +390,9 @@ float EF_BRIGHTLIGHT = 4;
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float EF_DIMLIGHT = 8;
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float EF_FLAG1 = 16;
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float EF_FLAG2 = 32;
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// GLQuakeWorld Stuff
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float EF_BLUE = 64; // Blue Globe effect for Quad
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float EF_RED = 128; // Red Globe effect for Pentagram
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// messages
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float MSG_BROADCAST = 0; // unreliable to all
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float MSG_ONE = 1; // reliable to one (msg_entity)
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@ -401,7 +402,7 @@ float MSG_MULTICAST = 4; // for multicast() call
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// message levels
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float PRINT_LOW = 0; // pickup messages
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float PRINT_MEDIUM = 1; // death messages
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float PRINT_MEDIUM = 1; // death messages
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float PRINT_HIGH = 2; // critical messages
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float PRINT_CHAT = 3; // also goes to chat console
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@ -413,6 +414,9 @@ float MULTICAST_ALL_R = 3; // every client, reliable
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float MULTICAST_PHS_R = 4; // within hearing, reliable
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float MULTICAST_PVS_R = 5; // within sight, reliable
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//================================================
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//
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@ -489,6 +493,12 @@ float AS_MISSILE = 4;
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.float voided;
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.float walkframe;
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// Zoid Additions
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.float maxspeed; // Used to set Maxspeed on a player
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.float gravity; // Gravity Multiplier (0 to 1.0)
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.float attack_finished;
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.float pain_finished;
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131
items.qc
131
items.qc
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@ -30,7 +30,7 @@ void() q_touch =
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{
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local entity stemp;
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local float best;
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local string s;
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local string s;
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if (other.classname != "player")
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return;
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@ -44,6 +44,12 @@ local string s;
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self.solid = SOLID_NOT;
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other.items = other.items | IT_QUAD;
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self.model = string_null;
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if (deathmatch == 4)
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{
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other.armortype = 0;
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other.armorvalue = 0 * 0.01;
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other.ammo_cells = 0;
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}
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// do the apropriate action
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other.super_time = 1;
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@ -52,12 +58,13 @@ local string s;
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s=ftos(rint(other.super_damage_finished - time));
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bprint (PRINT_LOW, other.netname);
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bprint (PRINT_LOW, " recovered a Quad with ");
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if (deathmatch == 4)
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bprint (PRINT_LOW, " recovered an OctaPower with ");
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else
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bprint (PRINT_LOW, " recovered a Quad with ");
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bprint (PRINT_LOW, s);
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bprint (PRINT_LOW, " seconds remaining!\n");
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activator = other;
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SUB_UseTargets(); // fire all targets / killtargets
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};
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@ -93,7 +100,7 @@ void() r_touch =
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{
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local entity stemp;
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local float best;
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local string s;
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local string s;
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if (other.classname != "player")
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return;
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@ -146,9 +153,6 @@ void(float timeleft) DropRing =
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item.think = SUB_Remove;
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};
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/*
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============
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PlaceItem
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@ -275,6 +279,10 @@ void() health_touch =
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local float amount;
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local string s;
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if (deathmatch == 4)
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if (other.invincible_time > 0)
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return;
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if (other.classname != "player")
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return;
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@ -308,8 +316,11 @@ void() health_touch =
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if (self.healtype == 2)
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{
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other.items = other.items | IT_SUPERHEALTH;
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self.nextthink = time + 5;
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self.think = item_megahealth_rot;
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if (deathmatch != 4)
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{
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self.nextthink = time + 5;
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self.think = item_megahealth_rot;
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}
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self.owner = other;
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}
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else
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@ -366,6 +377,10 @@ void() armor_touch =
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if (other.classname != "player")
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return;
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if (deathmatch == 4)
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if (other.invincible_time > 0)
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return;
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if (self.classname == "item_armor1")
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{
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type = 0.3;
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@ -551,7 +566,7 @@ void() weapon_touch =
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best = W_BestWeapon();
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self = stemp;
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if (deathmatch == 2 || deathmatch == 3)
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if (deathmatch == 2 || deathmatch == 3 || deathmatch == 5)
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leave = 1;
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else
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leave = 0;
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@ -645,7 +660,7 @@ void() weapon_touch =
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if (leave)
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return;
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if (deathmatch!=3)
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if (deathmatch!=3 || deathmatch !=5)
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{
|
||||
// remove it in single player, or setup for respawning in deathmatch
|
||||
self.model = string_null;
|
||||
|
@ -663,6 +678,8 @@ void() weapon_touch =
|
|||
*/
|
||||
|
||||
void() weapon_supershotgun =
|
||||
{
|
||||
if (deathmatch <= 3)
|
||||
{
|
||||
precache_model ("progs/g_shot.mdl");
|
||||
setmodel (self, "progs/g_shot.mdl");
|
||||
|
@ -671,12 +688,15 @@ void() weapon_supershotgun =
|
|||
self.touch = weapon_touch;
|
||||
setsize (self, '-16 -16 0', '16 16 56');
|
||||
StartItem ();
|
||||
}
|
||||
};
|
||||
|
||||
/*QUAKED weapon_nailgun (0 .5 .8) (-16 -16 0) (16 16 32)
|
||||
*/
|
||||
|
||||
void() weapon_nailgun =
|
||||
{
|
||||
if (deathmatch <= 3)
|
||||
{
|
||||
precache_model ("progs/g_nail.mdl");
|
||||
setmodel (self, "progs/g_nail.mdl");
|
||||
|
@ -685,12 +705,15 @@ void() weapon_nailgun =
|
|||
self.touch = weapon_touch;
|
||||
setsize (self, '-16 -16 0', '16 16 56');
|
||||
StartItem ();
|
||||
}
|
||||
};
|
||||
|
||||
/*QUAKED weapon_supernailgun (0 .5 .8) (-16 -16 0) (16 16 32)
|
||||
*/
|
||||
|
||||
void() weapon_supernailgun =
|
||||
{
|
||||
if (deathmatch <= 3)
|
||||
{
|
||||
precache_model ("progs/g_nail2.mdl");
|
||||
setmodel (self, "progs/g_nail2.mdl");
|
||||
|
@ -699,12 +722,15 @@ void() weapon_supernailgun =
|
|||
self.touch = weapon_touch;
|
||||
setsize (self, '-16 -16 0', '16 16 56');
|
||||
StartItem ();
|
||||
}
|
||||
};
|
||||
|
||||
/*QUAKED weapon_grenadelauncher (0 .5 .8) (-16 -16 0) (16 16 32)
|
||||
*/
|
||||
|
||||
void() weapon_grenadelauncher =
|
||||
{
|
||||
if (deathmatch <= 3)
|
||||
{
|
||||
precache_model ("progs/g_rock.mdl");
|
||||
setmodel (self, "progs/g_rock.mdl");
|
||||
|
@ -713,12 +739,15 @@ void() weapon_grenadelauncher =
|
|||
self.touch = weapon_touch;
|
||||
setsize (self, '-16 -16 0', '16 16 56');
|
||||
StartItem ();
|
||||
}
|
||||
};
|
||||
|
||||
/*QUAKED weapon_rocketlauncher (0 .5 .8) (-16 -16 0) (16 16 32)
|
||||
*/
|
||||
|
||||
void() weapon_rocketlauncher =
|
||||
{
|
||||
if (deathmatch <= 3)
|
||||
{
|
||||
precache_model ("progs/g_rock2.mdl");
|
||||
setmodel (self, "progs/g_rock2.mdl");
|
||||
|
@ -727,6 +756,7 @@ void() weapon_rocketlauncher =
|
|||
self.touch = weapon_touch;
|
||||
setsize (self, '-16 -16 0', '16 16 56');
|
||||
StartItem ();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
@ -734,6 +764,8 @@ void() weapon_rocketlauncher =
|
|||
*/
|
||||
|
||||
void() weapon_lightning =
|
||||
{
|
||||
if (deathmatch <= 3)
|
||||
{
|
||||
precache_model ("progs/g_light.mdl");
|
||||
setmodel (self, "progs/g_light.mdl");
|
||||
|
@ -742,6 +774,7 @@ void() weapon_lightning =
|
|||
self.touch = weapon_touch;
|
||||
setsize (self, '-16 -16 0', '16 16 56');
|
||||
StartItem ();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
@ -836,7 +869,7 @@ local float best;
|
|||
|
||||
// Xian -- If playing in DM 3.0 mode, halve the time ammo respawns
|
||||
|
||||
if (deathmatch == 3)
|
||||
if (deathmatch == 3 || deathmatch == 5)
|
||||
self.nextthink = time + 15;
|
||||
|
||||
self.think = SUB_regen;
|
||||
|
@ -855,6 +888,9 @@ float WEAPON_BIG2 = 1;
|
|||
|
||||
void() item_shells =
|
||||
{
|
||||
if (deathmatch == 4)
|
||||
return;
|
||||
|
||||
self.touch = ammo_touch;
|
||||
|
||||
if (self.spawnflags & WEAPON_BIG2)
|
||||
|
@ -880,6 +916,9 @@ void() item_shells =
|
|||
|
||||
void() item_spikes =
|
||||
{
|
||||
if (deathmatch == 4)
|
||||
return;
|
||||
|
||||
self.touch = ammo_touch;
|
||||
|
||||
if (self.spawnflags & WEAPON_BIG2)
|
||||
|
@ -898,6 +937,7 @@ void() item_spikes =
|
|||
self.netname = "nails";
|
||||
setsize (self, '0 0 0', '32 32 56');
|
||||
StartItem ();
|
||||
|
||||
};
|
||||
|
||||
/*QUAKED item_rockets (0 .5 .8) (0 0 0) (32 32 32) big
|
||||
|
@ -905,6 +945,9 @@ void() item_spikes =
|
|||
|
||||
void() item_rockets =
|
||||
{
|
||||
if (deathmatch == 4)
|
||||
return;
|
||||
|
||||
self.touch = ammo_touch;
|
||||
|
||||
if (self.spawnflags & WEAPON_BIG2)
|
||||
|
@ -923,6 +966,7 @@ void() item_rockets =
|
|||
self.netname = "rockets";
|
||||
setsize (self, '0 0 0', '32 32 56');
|
||||
StartItem ();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
@ -931,6 +975,9 @@ void() item_rockets =
|
|||
|
||||
void() item_cells =
|
||||
{
|
||||
if (deathmatch == 4)
|
||||
return;
|
||||
|
||||
self.touch = ammo_touch;
|
||||
|
||||
if (self.spawnflags & WEAPON_BIG2)
|
||||
|
@ -949,6 +996,7 @@ void() item_cells =
|
|||
self.netname = "cells";
|
||||
setsize (self, '0 0 0', '32 32 56');
|
||||
StartItem ();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
@ -1288,6 +1336,12 @@ local float best;
|
|||
|
||||
if (self.classname == "item_artifact_super_damage")
|
||||
{
|
||||
if (deathmatch == 4)
|
||||
{
|
||||
other.armortype = 0;
|
||||
other.armorvalue = 0 * 0.01;
|
||||
other.ammo_cells = 0;
|
||||
}
|
||||
other.super_time = 1;
|
||||
other.super_damage_finished = time + 30;
|
||||
}
|
||||
|
@ -1312,6 +1366,7 @@ void() item_artifact_invulnerability =
|
|||
self.noise = "items/protect.wav";
|
||||
setmodel (self, "progs/invulner.mdl");
|
||||
self.netname = "Pentagram of Protection";
|
||||
self.effects = self.effects | EF_RED;
|
||||
self.items = IT_INVULNERABILITY;
|
||||
setsize (self, '-16 -16 -24', '16 16 32');
|
||||
StartItem ();
|
||||
|
@ -1369,8 +1424,12 @@ void() item_artifact_super_damage =
|
|||
precache_sound ("items/damage3.wav");
|
||||
self.noise = "items/damage.wav";
|
||||
setmodel (self, "progs/quaddama.mdl");
|
||||
self.netname = "Quad Damage";
|
||||
if (deathmatch == 4)
|
||||
self.netname == "OctaPower";
|
||||
else
|
||||
self.netname = "Quad Damage";
|
||||
self.items = IT_QUAD;
|
||||
self.effects = self.effects | EF_BLUE;
|
||||
setsize (self, '-16 -16 -24', '16 16 32');
|
||||
StartItem ();
|
||||
};
|
||||
|
@ -1391,9 +1450,12 @@ void() BackpackTouch =
|
|||
local float best, old, new;
|
||||
local entity stemp;
|
||||
local float acount;
|
||||
|
||||
local float b_switch;
|
||||
|
||||
if (deathmatch == 4)
|
||||
if (other.invincible_time > 0)
|
||||
return;
|
||||
|
||||
if ((stof(infokey(other,"b_switch"))) == 0)
|
||||
b_switch = 8;
|
||||
else
|
||||
|
@ -1408,6 +1470,41 @@ void() BackpackTouch =
|
|||
acount = 0;
|
||||
sprint (other, PRINT_LOW, "You get ");
|
||||
|
||||
if (deathmatch == 4)
|
||||
{
|
||||
other.health = other.health + 10;
|
||||
sprint (other, PRINT_LOW, "10 additional health\n");
|
||||
if ((other.health > 250) && (other.health < 300))
|
||||
sound (other, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
|
||||
else
|
||||
sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
|
||||
stuffcmd (other, "bf\n");
|
||||
remove(self);
|
||||
|
||||
if (other.health >299)
|
||||
{
|
||||
if (other.invincible_time != 1)
|
||||
{
|
||||
other.invincible_time = 1;
|
||||
other.invincible_finished = time + 30;
|
||||
other.items = other.items | IT_INVULNERABILITY;
|
||||
|
||||
other.super_time = 1;
|
||||
other.super_damage_finished = time + 30;
|
||||
other.items = other.items | IT_QUAD;
|
||||
|
||||
other.ammo_cells = 0;
|
||||
|
||||
|
||||
sound (other, CHAN_VOICE, "boss1/sight1.wav", 1, ATTN_NORM);
|
||||
stuffcmd (other, "bf\n");
|
||||
bprint (PRINT_HIGH, other.netname);
|
||||
bprint (PRINT_HIGH, " attains bonus powers!!!\n");
|
||||
}
|
||||
}
|
||||
self = other;
|
||||
return;
|
||||
}
|
||||
if (self.items)
|
||||
if ((other.items & self.items) == 0)
|
||||
{
|
||||
|
@ -1473,7 +1570,7 @@ void() BackpackTouch =
|
|||
sprint (other,PRINT_LOW, " cells");
|
||||
}
|
||||
|
||||
if ( (deathmatch==3) & ( (WeaponCode(new)==6) || (WeaponCode(new)==7) ) & (other.ammo_rockets < 5) )
|
||||
if ( (deathmatch==3 || deathmatch == 5) & ( (WeaponCode(new)==6) || (WeaponCode(new)==7) ) & (other.ammo_rockets < 5) )
|
||||
other.ammo_rockets = 5;
|
||||
|
||||
sprint (other, PRINT_LOW, "\n");
|
||||
|
@ -1502,8 +1599,6 @@ void() BackpackTouch =
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
W_SetCurrentAmmo ();
|
||||
};
|
||||
|
||||
|
|
36
misc.qc
36
misc.qc
|
@ -41,7 +41,7 @@ If targeted, it will toggle between on or off.
|
|||
void() light =
|
||||
{
|
||||
if (!self.targetname)
|
||||
{ // inert light
|
||||
{ // inert light
|
||||
remove(self);
|
||||
return;
|
||||
}
|
||||
|
@ -181,7 +181,7 @@ void() misc_fireball =
|
|||
|
||||
void() fire_fly =
|
||||
{
|
||||
local entity fireball;
|
||||
local entity fireball;
|
||||
|
||||
fireball = spawn();
|
||||
fireball.solid = SOLID_TRIGGER;
|
||||
|
@ -235,7 +235,7 @@ TESTING THING
|
|||
|
||||
void() misc_explobox =
|
||||
{
|
||||
local float oldz;
|
||||
local float oldz;
|
||||
|
||||
self.solid = SOLID_BBOX;
|
||||
self.movetype = MOVETYPE_NONE;
|
||||
|
@ -268,7 +268,7 @@ Smaller exploding box, REGISTERED ONLY
|
|||
|
||||
void() misc_explobox2 =
|
||||
{
|
||||
local float oldz;
|
||||
local float oldz;
|
||||
|
||||
self.solid = SOLID_BBOX;
|
||||
self.movetype = MOVETYPE_NONE;
|
||||
|
@ -294,7 +294,7 @@ void() misc_explobox2 =
|
|||
|
||||
//============================================================================
|
||||
|
||||
float SPAWNFLAG_SUPERSPIKE = 1;
|
||||
float SPAWNFLAG_SUPERSPIKE = 1;
|
||||
float SPAWNFLAG_LASER = 2;
|
||||
|
||||
void() Laser_Touch =
|
||||
|
@ -302,7 +302,7 @@ void() Laser_Touch =
|
|||
local vector org;
|
||||
|
||||
if (other == self.owner)
|
||||
return; // don't explode on owner
|
||||
return; // don't explode on owner
|
||||
|
||||
if (pointcontents(self.origin) == CONTENT_SKY)
|
||||
{
|
||||
|
@ -334,7 +334,7 @@ void() Laser_Touch =
|
|||
|
||||
void(vector org, vector vec) LaunchLaser =
|
||||
{
|
||||
local vector vec;
|
||||
local vector vec;
|
||||
|
||||
if (self.classname == "monster_enforcer")
|
||||
sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
|
||||
|
@ -447,7 +447,7 @@ void() air_bubbles =
|
|||
|
||||
void() make_bubbles =
|
||||
{
|
||||
local entity bubble;
|
||||
local entity bubble;
|
||||
|
||||
bubble = spawn();
|
||||
setmodel (bubble, "progs/s_bubble.spr");
|
||||
|
@ -468,7 +468,7 @@ local entity bubble;
|
|||
|
||||
void() bubble_split =
|
||||
{
|
||||
local entity bubble;
|
||||
local entity bubble;
|
||||
bubble = spawn();
|
||||
setmodel (bubble, "progs/s_bubble.spr");
|
||||
setorigin (bubble, self.origin);
|
||||
|
@ -492,7 +492,7 @@ void() bubble_remove =
|
|||
{
|
||||
if (other.classname == self.classname)
|
||||
{
|
||||
// dprint ("bump");
|
||||
// dprint ("bump");
|
||||
return;
|
||||
}
|
||||
remove(self);
|
||||
|
@ -500,8 +500,8 @@ void() bubble_remove =
|
|||
|
||||
void() bubble_bob =
|
||||
{
|
||||
local float rnd1, rnd2, rnd3;
|
||||
local vector vtmp1, modi;
|
||||
local float rnd1, rnd2, rnd3;
|
||||
local vector vtmp1, modi;
|
||||
|
||||
self.cnt = self.cnt + 1;
|
||||
if (self.cnt == 4)
|
||||
|
@ -563,7 +563,7 @@ SIMPLE BMODELS
|
|||
*/
|
||||
|
||||
void() func_wall_use =
|
||||
{ // change to alternate textures
|
||||
{ // change to alternate textures
|
||||
self.frame = 1 - self.frame;
|
||||
};
|
||||
|
||||
|
@ -573,7 +573,7 @@ This is just a solid wall if not inhibitted
|
|||
void() func_wall =
|
||||
{
|
||||
self.angles = '0 0 0';
|
||||
self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
|
||||
self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
|
||||
self.solid = SOLID_BSP;
|
||||
self.use = func_wall_use;
|
||||
setmodel (self, self.model);
|
||||
|
@ -600,10 +600,10 @@ void() func_episodegate =
|
|||
|
||||
{
|
||||
if (!(serverflags & self.spawnflags))
|
||||
return; // can still enter episode
|
||||
return; // can still enter episode
|
||||
|
||||
self.angles = '0 0 0';
|
||||
self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
|
||||
self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
|
||||
self.solid = SOLID_BSP;
|
||||
self.use = func_wall_use;
|
||||
setmodel (self, self.model);
|
||||
|
@ -616,9 +616,9 @@ void() func_bossgate =
|
|||
|
||||
{
|
||||
if ( (serverflags & 15) == 15)
|
||||
return; // all episodes completed
|
||||
return; // all episodes completed
|
||||
self.angles = '0 0 0';
|
||||
self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
|
||||
self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
|
||||
self.solid = SOLID_BSP;
|
||||
self.use = func_wall_use;
|
||||
setmodel (self, self.model);
|
||||
|
|
|
@ -555,7 +555,10 @@ void() PlayerDie =
|
|||
{
|
||||
DropQuad (self.super_damage_finished - time);
|
||||
bprint (PRINT_LOW, self.netname);
|
||||
bprint (PRINT_LOW, " lost a quad with ");
|
||||
if (deathmatch == 4)
|
||||
bprint (PRINT_LOW, " lost an OctaPower with ");
|
||||
else
|
||||
bprint (PRINT_LOW, " lost a quad with ");
|
||||
s = ftos(rint(self.super_damage_finished - time));
|
||||
bprint (PRINT_LOW, s);
|
||||
bprint (PRINT_LOW, " seconds remaining\n");
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
./qwprogs.dat
|
||||
../qwprogs.dat
|
||||
|
||||
defs.qc
|
||||
subs.qc
|
||||
|
|
|
@ -44,13 +44,13 @@ moving towards it, change the next destination and continue.
|
|||
*/
|
||||
void() t_movetarget =
|
||||
{
|
||||
local entity temp;
|
||||
local entity temp;
|
||||
|
||||
if (other.movetarget != self)
|
||||
return;
|
||||
|
||||
if (other.enemy)
|
||||
return; // fighting, not following a path
|
||||
return; // fighting, not following a path
|
||||
|
||||
temp = self;
|
||||
self = other;
|
||||
|
|
95
weapons.qc
95
weapons.qc
|
@ -51,7 +51,10 @@ void() W_FireAxe =
|
|||
{
|
||||
trace_ent.axhitme = 1;
|
||||
SpawnBlood (org, 20);
|
||||
T_Damage (trace_ent, self, self, 20);
|
||||
if (deathmatch > 3)
|
||||
T_Damage (trace_ent, self, self, 75);
|
||||
else
|
||||
T_Damage (trace_ent, self, self, 20);
|
||||
}
|
||||
else
|
||||
{ // hit wall
|
||||
|
@ -144,7 +147,6 @@ void(float damage) spawn_touchblood =
|
|||
SpawnBlood (self.origin + vel*0.01, damage);
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
|
@ -221,9 +223,7 @@ void() Multi_Finish =
|
|||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
BULLETS
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
|
@ -279,7 +279,6 @@ void(float shotcount, vector dir, vector spread) FireBullets =
|
|||
|
||||
while (shotcount > 0)
|
||||
{
|
||||
|
||||
direction = dir + crandom()*spread_x*v_right + crandom()*spread_y*v_up;
|
||||
traceline (src, src + direction*2048, FALSE, self);
|
||||
if (trace_fraction != 1.0)
|
||||
|
@ -305,7 +304,9 @@ void() W_FireShotgun =
|
|||
msg_entity = self;
|
||||
WriteByte (MSG_ONE, SVC_SMALLKICK);
|
||||
|
||||
self.currentammo = self.ammo_shells = self.ammo_shells - 1;
|
||||
if (deathmatch != 4 )
|
||||
self.currentammo = self.ammo_shells = self.ammo_shells - 1;
|
||||
|
||||
dir = aim (self, 100000);
|
||||
FireBullets (6, dir, '0.04 0.04 0');
|
||||
};
|
||||
|
@ -331,7 +332,8 @@ void() W_FireSuperShotgun =
|
|||
msg_entity = self;
|
||||
WriteByte (MSG_ONE, SVC_BIGKICK);
|
||||
|
||||
self.currentammo = self.ammo_shells = self.ammo_shells - 2;
|
||||
if (deathmatch != 4)
|
||||
self.currentammo = self.ammo_shells = self.ammo_shells - 2;
|
||||
dir = aim (self, 100000);
|
||||
FireBullets (14, dir, '0.14 0.08 0');
|
||||
};
|
||||
|
@ -349,6 +351,23 @@ void() T_MissileTouch =
|
|||
{
|
||||
local float damg;
|
||||
|
||||
// if (deathmatch == 4)
|
||||
// {
|
||||
// if ( ((other.weapon == 32) || (other.weapon == 16)))
|
||||
// {
|
||||
// if (random() < 0.1)
|
||||
// {
|
||||
// if (other != world)
|
||||
// {
|
||||
// // bprint (PRINT_HIGH, "Got here\n");
|
||||
// other.deathtype = "blaze";
|
||||
// T_Damage (other, self, self.owner, 1000 );
|
||||
// T_RadiusDamage (self, self.owner, 1000, other);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
if (other == self.owner)
|
||||
return; // don't explode on owner
|
||||
|
||||
|
@ -374,8 +393,11 @@ void() T_MissileTouch =
|
|||
|
||||
// don't do radius damage to the other, because all the damage
|
||||
// was done in the impact
|
||||
|
||||
|
||||
T_RadiusDamage (self, self.owner, 120, other);
|
||||
|
||||
|
||||
// sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
|
||||
self.origin = self.origin - 8 * normalize(self.velocity);
|
||||
|
||||
|
@ -398,7 +420,8 @@ W_FireRocket
|
|||
*/
|
||||
void() W_FireRocket =
|
||||
{
|
||||
self.currentammo = self.ammo_rockets = self.ammo_rockets - 1;
|
||||
if (deathmatch != 4)
|
||||
self.currentammo = self.ammo_rockets = self.ammo_rockets - 1;
|
||||
|
||||
sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
|
||||
|
||||
|
@ -423,6 +446,7 @@ void() W_FireRocket =
|
|||
// set newmis duration
|
||||
newmis.nextthink = time + 5;
|
||||
newmis.think = SUB_Remove;
|
||||
newmis.classname = "grenade";
|
||||
|
||||
setmodel (newmis, "progs/missile.mdl");
|
||||
setsize (newmis, '0 0 0', '0 0 0');
|
||||
|
@ -431,9 +455,7 @@ void() W_FireRocket =
|
|||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
LIGHTNING
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
|
@ -469,6 +491,7 @@ void(vector p1, vector p2, entity from, float damage) LightningDamage =
|
|||
e1 = e2 = world;
|
||||
|
||||
traceline (p1, p2, FALSE, self);
|
||||
|
||||
if (trace_ent.takedamage)
|
||||
{
|
||||
LightningHit (from, damage);
|
||||
|
@ -510,11 +533,30 @@ void() W_FireLightning =
|
|||
// explode if under water
|
||||
if (self.waterlevel > 1)
|
||||
{
|
||||
cells = self.ammo_cells;
|
||||
self.ammo_cells = 0;
|
||||
W_SetCurrentAmmo ();
|
||||
T_RadiusDamage (self, self, 35*cells, world);
|
||||
return;
|
||||
if (deathmatch > 3)
|
||||
{
|
||||
if (random() <= 0.5)
|
||||
{
|
||||
self.deathtype = "selfwater";
|
||||
T_Damage (self, self, self.owner, 4000 );
|
||||
}
|
||||
else
|
||||
{
|
||||
cells = self.ammo_cells;
|
||||
self.ammo_cells = 0;
|
||||
W_SetCurrentAmmo ();
|
||||
T_RadiusDamage (self, self, 35*cells, world);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cells = self.ammo_cells;
|
||||
self.ammo_cells = 0;
|
||||
W_SetCurrentAmmo ();
|
||||
T_RadiusDamage (self, self, 35*cells, world);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (self.t_width < time)
|
||||
|
@ -525,7 +567,8 @@ void() W_FireLightning =
|
|||
msg_entity = self;
|
||||
WriteByte (MSG_ONE, SVC_SMALLKICK);
|
||||
|
||||
self.currentammo = self.ammo_cells = self.ammo_cells - 1;
|
||||
if (deathmatch != 4)
|
||||
self.currentammo = self.ammo_cells = self.ammo_cells - 1;
|
||||
|
||||
org = self.origin + '0 0 16';
|
||||
|
||||
|
@ -590,7 +633,8 @@ W_FireGrenade
|
|||
*/
|
||||
void() W_FireGrenade =
|
||||
{
|
||||
self.currentammo = self.ammo_rockets = self.ammo_rockets - 1;
|
||||
if (deathmatch != 4)
|
||||
self.currentammo = self.ammo_rockets = self.ammo_rockets - 1;
|
||||
|
||||
sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
|
||||
|
||||
|
@ -624,7 +668,16 @@ void() W_FireGrenade =
|
|||
newmis.touch = GrenadeTouch;
|
||||
|
||||
// set newmis duration
|
||||
newmis.nextthink = time + 2.5;
|
||||
if (deathmatch == 4)
|
||||
{
|
||||
newmis.nextthink = time + 2.5;
|
||||
self.attack_finished = time + 1.1;
|
||||
// self.health = self.health - 1;
|
||||
T_Damage (self, self, self.owner, 10 );
|
||||
}
|
||||
else
|
||||
newmis.nextthink = time + 2.5;
|
||||
|
||||
newmis.think = GrenadeExplode;
|
||||
|
||||
setmodel (newmis, "progs/grenade.mdl");
|
||||
|
@ -674,7 +727,8 @@ void() W_FireSuperSpikes =
|
|||
|
||||
sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM);
|
||||
self.attack_finished = time + 0.2;
|
||||
self.currentammo = self.ammo_nails = self.ammo_nails - 2;
|
||||
if (deathmatch != 4)
|
||||
self.currentammo = self.ammo_nails = self.ammo_nails - 2;
|
||||
dir = aim (self, 1000);
|
||||
launch_spike (self.origin + '0 0 16', dir);
|
||||
newmis.touch = superspike_touch;
|
||||
|
@ -706,7 +760,8 @@ void(float ox) W_FireSpikes =
|
|||
|
||||
sound (self, CHAN_WEAPON, "weapons/rocket1i.wav", 1, ATTN_NORM);
|
||||
self.attack_finished = time + 0.2;
|
||||
self.currentammo = self.ammo_nails = self.ammo_nails - 1;
|
||||
if (deathmatch != 4)
|
||||
self.currentammo = self.ammo_nails = self.ammo_nails - 1;
|
||||
dir = aim (self, 1000);
|
||||
launch_spike (self.origin + '0 0 16' + v_right*ox, dir);
|
||||
|
||||
|
|
12
world.qc
12
world.qc
|
@ -176,13 +176,11 @@ void() worldspawn =
|
|||
|
||||
// custom map attributes
|
||||
|
||||
// can't change gravity in QuakeWorld
|
||||
/*
|
||||
if (self.model == "maps/e1m8.bsp")
|
||||
cvar_set ("sv_gravity", "100");
|
||||
else
|
||||
cvar_set ("sv_gravity", "800");
|
||||
*/
|
||||
|
||||
|
||||
// the area based ambient sounds MUST be the first precache_sounds
|
||||
|
||||
|
@ -241,6 +239,8 @@ void() worldspawn =
|
|||
precache_sound ("player/death4.wav");
|
||||
precache_sound ("player/death5.wav");
|
||||
|
||||
precache_sound ("boss1/sight1.wav");
|
||||
|
||||
// ax sounds
|
||||
precache_sound ("weapons/ax1.wav"); // ax swoosh
|
||||
precache_sound ("player/axhit1.wav"); // ax hit meat
|
||||
|
@ -258,6 +258,12 @@ void() worldspawn =
|
|||
precache_sound ("misc/water1.wav"); // swimming
|
||||
precache_sound ("misc/water2.wav"); // swimming
|
||||
|
||||
// Invulnerability sounds
|
||||
precache_sound ("items/protect.wav");
|
||||
precache_sound ("items/protect2.wav");
|
||||
precache_sound ("items/protect3.wav");
|
||||
|
||||
|
||||
precache_model ("progs/player.mdl");
|
||||
precache_model ("progs/eyes.mdl");
|
||||
precache_model ("progs/h_player.mdl");
|
||||
|
|
Loading…
Reference in a new issue