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Author | SHA1 | Date | |
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8537f176b2 |
4 changed files with 110 additions and 42 deletions
63
client.qc
63
client.qc
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@ -294,13 +294,17 @@ void() changelevel_touch =
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if (other.classname != "player")
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return;
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if (cvar("noexit"))
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if ((cvar("noexit") == 1) || ((cvar("noexit") == 2) && (mapname != "start")))
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{
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T_Damage (other, self, self, 50000);
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return;
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}
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bprint (other.netname);
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bprint (" exited the level\n");
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if (coop || deathmatch)
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{
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bprint (other.netname);
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bprint (" exited the level\n");
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}
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nextmap = self.map;
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@ -403,6 +407,8 @@ Returns the entity to spawn at
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entity() SelectSpawnPoint =
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{
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local entity spot;
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local entity thing;
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local float pcount;
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// testinfo_player_start is only found in regioned levels
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spot = find (world, classname, "testplayerstart");
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@ -420,11 +426,29 @@ entity() SelectSpawnPoint =
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}
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else if (deathmatch)
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{
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lastspawn = find(lastspawn, classname, "info_player_deathmatch");
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if (lastspawn == world)
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lastspawn = find (lastspawn, classname, "info_player_deathmatch");
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if (lastspawn != world)
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return lastspawn;
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spot = lastspawn;
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while (1)
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{
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spot = find(spot, classname, "info_player_deathmatch");
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if (spot != world)
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{
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if (spot == lastspawn)
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return lastspawn;
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pcount = 0;
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thing = findradius(spot.origin, 32);
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while(thing)
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{
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if (thing.classname == "player")
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pcount = pcount + 1;
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thing = thing.chain;
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}
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if (pcount == 0)
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{
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lastspawn = spot;
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return spot;
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}
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}
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}
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}
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if (serverflags)
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@ -456,6 +480,8 @@ void() PutClientInServer =
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{
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local entity spot;
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spot = SelectSpawnPoint ();
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self.classname = "player";
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self.health = 100;
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self.takedamage = DAMAGE_AIM;
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@ -485,7 +511,7 @@ void() PutClientInServer =
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// paustime is set by teleporters to keep the player from moving a while
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self.pausetime = 0;
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spot = SelectSpawnPoint ();
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// spot = SelectSpawnPoint ();
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self.origin = spot.origin + '0 0 1';
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self.angles = spot.angles;
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@ -585,27 +611,22 @@ void() NextLevel =
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else if (!(serverflags & 1))
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{
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mapname = "e1m1";
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serverflags = serverflags + 1;
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serverflags = serverflags | 1;
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}
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else if (!(serverflags & 2))
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{
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mapname = "e2m1";
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serverflags = serverflags + 2;
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serverflags = serverflags | 2;
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}
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else if (!(serverflags & 4))
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{
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mapname = "e3m1";
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serverflags = serverflags + 4;
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serverflags = serverflags | 4;
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}
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else if (!(serverflags & 8))
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{
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mapname = "e4m1";
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serverflags = serverflags + 8;
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}
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else
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{
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mapname = "start";
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serverflags = serverflags - 15;
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serverflags = serverflags - 7;
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}
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o = spawn();
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@ -916,6 +937,12 @@ void() PlayerPreThink =
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// teleporters can force a non-moving pause time
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if (time < self.pausetime)
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self.velocity = '0 0 0';
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if(time > self.attack_finished && self.currentammo == 0 && self.weapon != IT_AXE)
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{
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self.weapon = W_BestWeapon ();
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W_SetCurrentAmmo ();
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}
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};
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/*
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8
flag.qc
Normal file
8
flag.qc
Normal file
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@ -0,0 +1,8 @@
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/*QUAKED item_deathball (.3 .3 1) (0 0 0) (32 32 32)
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*/
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void() deathball_touch;
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void() item_deathball =
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{
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self.touch = deathball_touch;
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};
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56
items.qc
56
items.qc
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@ -1231,12 +1231,24 @@ void() BackpackTouch =
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local string s;
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local float best, old, new;
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local entity stemp;
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local float acount;
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if (other.classname != "player")
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return;
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if (other.health <= 0)
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return;
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acount = 0;
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sprint (other, "You get ");
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if (self.items)
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if ((other.items & self.items) == 0)
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{
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acount = 1;
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sprint (other, "the ");
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sprint (other, self.netname);
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}
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// if the player was using his best weapon, change up to the new one if better
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stemp = self;
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self = other;
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@ -1249,37 +1261,49 @@ void() BackpackTouch =
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other.ammo_rockets = other.ammo_rockets + self.ammo_rockets;
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other.ammo_cells = other.ammo_cells + self.ammo_cells;
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old = other.items;
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new = self.items;
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if (!new)
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new = other.weapon;
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old = other.items;
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other.items = other.items | new;
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bound_other_ammo ();
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sprint (other, "You get ");
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if (self.ammo_shells)
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{
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if (acount)
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sprint(other, ", ");
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acount = 1;
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s = ftos(self.ammo_shells);
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sprint (other, s);
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sprint (other, " shells ");
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sprint (other, " shells");
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}
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if (self.ammo_nails)
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{
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if (acount)
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sprint(other, ", ");
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acount = 1;
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s = ftos(self.ammo_nails);
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sprint (other, s);
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sprint (other, " nails ");
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sprint (other, " nails");
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}
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if (self.ammo_rockets)
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{
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if (acount)
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sprint(other, ", ");
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acount = 1;
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s = ftos(self.ammo_rockets);
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sprint (other, s);
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sprint (other, " rockets ");
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sprint (other, " rockets");
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}
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if (self.ammo_cells)
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{
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if (acount)
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sprint(other, ", ");
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acount = 1;
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s = ftos(self.ammo_cells);
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sprint (other, s);
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sprint (other, " cells ");
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sprint (other, " cells");
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}
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sprint (other, "\n");
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@ -1316,6 +1340,24 @@ void() DropBackpack =
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item.origin = self.origin - '0 0 24';
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item.items = self.weapon;
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if (item.items == IT_AXE)
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item.netname = "Axe";
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else if (item.items == IT_SHOTGUN)
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item.netname = "Shotgun";
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else if (item.items == IT_SUPER_SHOTGUN)
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item.netname = "Double-barrelled Shotgun";
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else if (item.items == IT_NAILGUN)
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item.netname = "Nailgun";
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else if (item.items == IT_SUPER_NAILGUN)
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item.netname = "Super Nailgun";
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else if (item.items == IT_GRENADE_LAUNCHER)
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item.netname = "Grenade Launcher";
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else if (item.items == IT_ROCKET_LAUNCHER)
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item.netname = "Rocket Launcher";
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else if (item.items == IT_LIGHTNING)
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item.netname = "Thunderbolt";
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else
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item.netname = "";
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item.ammo_shells = self.ammo_shells;
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item.ammo_nails = self.ammo_nails;
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23
weapons.qc
23
weapons.qc
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@ -479,8 +479,8 @@ void() W_FireLightning =
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{
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cells = self.ammo_cells;
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self.ammo_cells = 0;
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T_RadiusDamage (self, self, 35*cells, world);
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W_SetCurrentAmmo ();
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T_RadiusDamage (self, self, 35*cells, world);
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return;
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}
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@ -830,25 +830,16 @@ float() W_BestWeapon =
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it = self.items;
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if(self.ammo_cells >= 1 && (it & IT_LIGHTNING) )
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return IT_LIGHTNING;
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else if(self.ammo_nails >= 2 && (it & IT_SUPER_NAILGUN) )
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if (self.waterlevel <= 1 && self.ammo_cells >= 1 && (it & IT_LIGHTNING) )
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return IT_LIGHTNING;
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if(self.ammo_nails >= 2 && (it & IT_SUPER_NAILGUN) )
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return IT_SUPER_NAILGUN;
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else if(self.ammo_shells >= 2 && (it & IT_SUPER_SHOTGUN) )
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if(self.ammo_shells >= 2 && (it & IT_SUPER_SHOTGUN) )
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return IT_SUPER_SHOTGUN;
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else if(self.ammo_nails >= 1 && (it & IT_NAILGUN) )
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if(self.ammo_nails >= 1 && (it & IT_NAILGUN) )
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return IT_NAILGUN;
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else if(self.ammo_shells >= 1 && (it & IT_SHOTGUN) )
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if(self.ammo_shells >= 1 && (it & IT_SHOTGUN) )
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return IT_SHOTGUN;
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/*
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if(self.ammo_rockets >= 1 && (it & IT_ROCKET_LAUNCHER) )
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return IT_ROCKET_LAUNCHER;
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else if(self.ammo_rockets >= 1 && (it & IT_GRENADE_LAUNCHER) )
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return IT_GRENADE_LAUNCHER;
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*/
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return IT_AXE;
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};
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