doom3/neo/sound/snd_efxfile.cpp

233 lines
6.6 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "snd_local.h"
/*
===============
idEFXFile::idEFXFile
===============
*/
idEFXFile::idEFXFile( void ) { }
/*
===============
idEFXFile::Clear
===============
*/
void idEFXFile::Clear( void ) {
effects.DeleteContents( true );
}
/*
===============
idEFXFile::~idEFXFile
===============
*/
idEFXFile::~idEFXFile( void ) {
Clear();
}
/*
===============
idEFXFile::FindEffect
===============
*/
bool idEFXFile::FindEffect( idStr &name, idSoundEffect **effect, int *index ) {
int i;
for ( i = 0; i < effects.Num(); i++ ) {
if ( ( effects[i] ) && ( effects[i]->name == name ) ) {
*effect = effects[i];
*index = i;
return true;
}
}
return false;
}
/*
===============
idEFXFile::ReadEffect
===============
*/
bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) {
idToken name, token;
if ( !src.ReadToken( &token ) )
return false;
// reverb effect
if ( token == "reverb" ) {
EAXREVERBPROPERTIES *reverb = ( EAXREVERBPROPERTIES * )Mem_Alloc( sizeof( EAXREVERBPROPERTIES ) );
if ( reverb ) {
src.ReadTokenOnLine( &token );
name = token;
if ( !src.ReadToken( &token ) ) {
Mem_Free( reverb );
return false;
}
if ( token != "{" ) {
src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
Mem_Free( reverb );
return false;
}
do {
if ( !src.ReadToken( &token ) ) {
src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
Mem_Free( reverb );
return false;
}
if ( token == "}" ) {
effect->name = name;
effect->data = ( void * )reverb;
effect->datasize = sizeof( EAXREVERBPROPERTIES );
break;
}
if ( token == "environment" ) {
src.ReadTokenOnLine( &token );
reverb->ulEnvironment = token.GetUnsignedLongValue();
} else if ( token == "environment size" ) {
reverb->flEnvironmentSize = src.ParseFloat();
} else if ( token == "environment diffusion" ) {
reverb->flEnvironmentDiffusion = src.ParseFloat();
} else if ( token == "room" ) {
reverb->lRoom = src.ParseInt();
} else if ( token == "room hf" ) {
reverb->lRoomHF = src.ParseInt();
} else if ( token == "room lf" ) {
reverb->lRoomLF = src.ParseInt();
} else if ( token == "decay time" ) {
reverb->flDecayTime = src.ParseFloat();
} else if ( token == "decay hf ratio" ) {
reverb->flDecayHFRatio = src.ParseFloat();
} else if ( token == "decay lf ratio" ) {
reverb->flDecayLFRatio = src.ParseFloat();
} else if ( token == "reflections" ) {
reverb->lReflections = src.ParseInt();
} else if ( token == "reflections delay" ) {
reverb->flReflectionsDelay = src.ParseFloat();
} else if ( token == "reflections pan" ) {
reverb->vReflectionsPan.x = src.ParseFloat();
reverb->vReflectionsPan.y = src.ParseFloat();
reverb->vReflectionsPan.z = src.ParseFloat();
} else if ( token == "reverb" ) {
reverb->lReverb = src.ParseInt();
} else if ( token == "reverb delay" ) {
reverb->flReverbDelay = src.ParseFloat();
} else if ( token == "reverb pan" ) {
reverb->vReverbPan.x = src.ParseFloat();
reverb->vReverbPan.y = src.ParseFloat();
reverb->vReverbPan.z = src.ParseFloat();
} else if ( token == "echo time" ) {
reverb->flEchoTime = src.ParseFloat();
} else if ( token == "echo depth" ) {
reverb->flEchoDepth = src.ParseFloat();
} else if ( token == "modulation time" ) {
reverb->flModulationTime = src.ParseFloat();
} else if ( token == "modulation depth" ) {
reverb->flModulationDepth = src.ParseFloat();
} else if ( token == "air absorption hf" ) {
reverb->flAirAbsorptionHF = src.ParseFloat();
} else if ( token == "hf reference" ) {
reverb->flHFReference = src.ParseFloat();
} else if ( token == "lf reference" ) {
reverb->flLFReference = src.ParseFloat();
} else if ( token == "room rolloff factor" ) {
reverb->flRoomRolloffFactor = src.ParseFloat();
} else if ( token == "flags" ) {
src.ReadTokenOnLine( &token );
reverb->ulFlags = token.GetUnsignedLongValue();
} else {
src.ReadTokenOnLine( &token );
src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
Mem_Free( reverb );
}
} while ( 1 );
return true;
}
} else {
// other effect (not supported at the moment)
src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );
}
return false;
}
/*
===============
idEFXFile::LoadFile
===============
*/
bool idEFXFile::LoadFile( const char *filename, bool OSPath ) {
idLexer src( LEXFL_NOSTRINGCONCAT );
idToken token;
src.LoadFile( filename, OSPath );
if ( !src.IsLoaded() ) {
return false;
}
if ( !src.ExpectTokenString( "Version" ) ) {
return NULL;
}
if ( src.ParseInt() != 1 ) {
src.Error( "idEFXFile::LoadFile: Unknown file version" );
return false;
}
while ( !src.EndOfFile() ) {
idSoundEffect *effect = new idSoundEffect;
if ( ReadEffect( src, effect ) ) {
effects.Append( effect );
}
};
return true;
}
/*
===============
idEFXFile::UnloadFile
===============
*/
void idEFXFile::UnloadFile( void ) {
Clear();
}