doom3/neo/ui/MarkerWindow.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

74 lines
2.8 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __MARKERWINDOW_H
#define __MARKERWINDOW_H
class idUserInterfaceLocal;
typedef struct {
int time;
const idMaterial *mat;
idRectangle rect;
} markerData_t;
class idMarkerWindow : public idWindow {
public:
idMarkerWindow(idUserInterfaceLocal *gui);
idMarkerWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
virtual ~idMarkerWindow();
virtual size_t Allocated(){return idWindow::Allocated();};
virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false);
virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
virtual void PostParse();
virtual void Draw(int time, float x, float y);
virtual const char *RouteMouseCoords(float xd, float yd);
virtual void Activate(bool activate, idStr &act);
virtual void MouseExit();
virtual void MouseEnter();
private:
virtual bool ParseInternalVar(const char *name, idParser *src);
void CommonInit();
void Line(int x1, int y1, int x2, int y2, dword* out, dword color);
void Point(int x, int y, dword *out, dword color);
logStats_t loggedStats[MAX_LOGGED_STATS];
idList<markerData_t> markerTimes;
idStr statData;
int numStats;
dword *imageBuff;
const idMaterial *markerMat;
const idMaterial *markerStop;
idVec4 markerColor;
int currentMarker;
int currentTime;
int stopTime;
};
#endif // __MARKERWINDOW_H