1461 lines
41 KiB
C++
1461 lines
41 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "snd_local.h"
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#ifdef ID_DEDICATED
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idCVar idSoundSystemLocal::s_noSound( "s_noSound", "1", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "" );
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#else
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idCVar idSoundSystemLocal::s_noSound( "s_noSound", "0", CVAR_SOUND | CVAR_BOOL | CVAR_NOCHEAT, "" );
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#endif
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idCVar idSoundSystemLocal::s_quadraticFalloff( "s_quadraticFalloff", "1", CVAR_SOUND | CVAR_BOOL, "" );
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idCVar idSoundSystemLocal::s_drawSounds( "s_drawSounds", "0", CVAR_SOUND | CVAR_INTEGER, "", 0, 2, idCmdSystem::ArgCompletion_Integer<0,2> );
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idCVar idSoundSystemLocal::s_showStartSound( "s_showStartSound", "0", CVAR_SOUND | CVAR_BOOL, "" );
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idCVar idSoundSystemLocal::s_useOcclusion( "s_useOcclusion", "1", CVAR_SOUND | CVAR_BOOL, "" );
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idCVar idSoundSystemLocal::s_maxSoundsPerShader( "s_maxSoundsPerShader", "0", CVAR_SOUND | CVAR_ARCHIVE, "", 0, 10, idCmdSystem::ArgCompletion_Integer<0,10> );
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idCVar idSoundSystemLocal::s_showLevelMeter( "s_showLevelMeter", "0", CVAR_SOUND | CVAR_BOOL, "" );
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idCVar idSoundSystemLocal::s_constantAmplitude( "s_constantAmplitude", "-1", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_minVolume6( "s_minVolume6", "0", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_dotbias6( "s_dotbias6", "0.8", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_minVolume2( "s_minVolume2", "0.25", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_dotbias2( "s_dotbias2", "1.1", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_spatializationDecay( "s_spatializationDecay", "2", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_reverse( "s_reverse", "0", CVAR_SOUND | CVAR_ARCHIVE | CVAR_BOOL, "" );
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idCVar idSoundSystemLocal::s_meterTopTime( "s_meterTopTime", "2000", CVAR_SOUND | CVAR_ARCHIVE | CVAR_INTEGER, "" );
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idCVar idSoundSystemLocal::s_volume( "s_volume_dB", "0", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "volume in dB" );
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idCVar idSoundSystemLocal::s_playDefaultSound( "s_playDefaultSound", "1", CVAR_SOUND | CVAR_ARCHIVE | CVAR_BOOL, "play a beep for missing sounds" );
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idCVar idSoundSystemLocal::s_subFraction( "s_subFraction", "0.75", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "volume to subwoofer in 5.1" );
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idCVar idSoundSystemLocal::s_globalFraction( "s_globalFraction", "0.8", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "volume to all speakers when not spatialized" );
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idCVar idSoundSystemLocal::s_doorDistanceAdd( "s_doorDistanceAdd", "150", CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "reduce sound volume with this distance when going through a door" );
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idCVar idSoundSystemLocal::s_singleEmitter( "s_singleEmitter", "0", CVAR_SOUND | CVAR_INTEGER, "mute all sounds but this emitter" );
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idCVar idSoundSystemLocal::s_numberOfSpeakers( "s_numberOfSpeakers", "2", CVAR_SOUND | CVAR_ARCHIVE, "number of speakers" );
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idCVar idSoundSystemLocal::s_force22kHz( "s_force22kHz", "0", CVAR_SOUND | CVAR_BOOL, "" );
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idCVar idSoundSystemLocal::s_clipVolumes( "s_clipVolumes", "1", CVAR_SOUND | CVAR_BOOL, "" );
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idCVar idSoundSystemLocal::s_realTimeDecoding( "s_realTimeDecoding", "1", CVAR_SOUND | CVAR_BOOL | CVAR_INIT, "" );
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idCVar idSoundSystemLocal::s_slowAttenuate( "s_slowAttenuate", "1", CVAR_SOUND | CVAR_BOOL, "slowmo sounds attenuate over shorted distance" );
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idCVar idSoundSystemLocal::s_enviroSuitCutoffFreq( "s_enviroSuitCutoffFreq", "2000", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_enviroSuitCutoffQ( "s_enviroSuitCutoffQ", "2", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_reverbTime( "s_reverbTime", "1000", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_reverbFeedback( "s_reverbFeedback", "0.333", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_enviroSuitVolumeScale( "s_enviroSuitVolumeScale", "0.9", CVAR_SOUND | CVAR_FLOAT, "" );
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idCVar idSoundSystemLocal::s_skipHelltimeFX( "s_skipHelltimeFX", "0", CVAR_SOUND | CVAR_BOOL, "" );
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#if ID_OPENAL
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// off by default. OpenAL DLL gets loaded on-demand
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idCVar idSoundSystemLocal::s_libOpenAL( "s_libOpenAL", "openal32.dll", CVAR_SOUND | CVAR_ARCHIVE, "OpenAL DLL name/path" );
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idCVar idSoundSystemLocal::s_useOpenAL( "s_useOpenAL", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE, "use OpenAL" );
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idCVar idSoundSystemLocal::s_useEAXReverb( "s_useEAXReverb", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE, "use EAX reverb" );
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idCVar idSoundSystemLocal::s_muteEAXReverb( "s_muteEAXReverb", "0", CVAR_SOUND | CVAR_BOOL, "mute eax reverb" );
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idCVar idSoundSystemLocal::s_decompressionLimit( "s_decompressionLimit", "6", CVAR_SOUND | CVAR_INTEGER | CVAR_ARCHIVE, "specifies maximum uncompressed sample length in seconds" );
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#else
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idCVar idSoundSystemLocal::s_libOpenAL( "s_libOpenAL", "openal32.dll", CVAR_SOUND | CVAR_ARCHIVE, "OpenAL is not supported in this build" );
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idCVar idSoundSystemLocal::s_useOpenAL( "s_useOpenAL", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "OpenAL is not supported in this build" );
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idCVar idSoundSystemLocal::s_useEAXReverb( "s_useEAXReverb", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "EAX not available in this build" );
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idCVar idSoundSystemLocal::s_muteEAXReverb( "s_muteEAXReverb", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "mute eax reverb" );
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idCVar idSoundSystemLocal::s_decompressionLimit( "s_decompressionLimit", "6", CVAR_SOUND | CVAR_INTEGER | CVAR_ROM, "specifies maximum uncompressed sample length in seconds" );
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#endif
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bool idSoundSystemLocal::useOpenAL = false;
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bool idSoundSystemLocal::useEAXReverb = false;
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int idSoundSystemLocal::EAXAvailable = -1;
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idSoundSystemLocal soundSystemLocal;
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idSoundSystem *soundSystem = &soundSystemLocal;
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/*
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===============
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SoundReloadSounds_f
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this is called from the main thread
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===============
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*/
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void SoundReloadSounds_f( const idCmdArgs &args ) {
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if ( !soundSystemLocal.soundCache ) {
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return;
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}
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bool force = false;
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if ( args.Argc() == 2 ) {
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force = true;
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}
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soundSystem->SetMute( true );
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soundSystemLocal.soundCache->ReloadSounds( force );
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soundSystem->SetMute( false );
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common->Printf( "sound: changed sounds reloaded\n" );
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}
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/*
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===============
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ListSounds_f
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Optional parameter to only list sounds containing that string
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===============
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*/
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void ListSounds_f( const idCmdArgs &args ) {
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int i;
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const char *snd = args.Argv( 1 );
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if ( !soundSystemLocal.soundCache ) {
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common->Printf( "No sound.\n" );
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return;
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}
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int totalSounds = 0;
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int totalSamples = 0;
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int totalMemory = 0;
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int totalPCMMemory = 0;
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for( i = 0; i < soundSystemLocal.soundCache->GetNumObjects(); i++ ) {
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const idSoundSample *sample = soundSystemLocal.soundCache->GetObject(i);
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if ( !sample ) {
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continue;
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}
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if ( snd && sample->name.Find( snd, false ) < 0 ) {
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continue;
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}
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const waveformatex_t &info = sample->objectInfo;
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const char *stereo = ( info.nChannels == 2 ? "ST" : " " );
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const char *format = ( info.wFormatTag == WAVE_FORMAT_TAG_OGG ) ? "OGG" : "WAV";
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const char *defaulted = ( sample->defaultSound ? "(DEFAULTED)" : sample->purged ? "(PURGED)" : "" );
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common->Printf( "%s %dkHz %6dms %5dkB %4s %s%s\n", stereo, sample->objectInfo.nSamplesPerSec / 1000,
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soundSystemLocal.SamplesToMilliseconds( sample->LengthIn44kHzSamples() ),
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sample->objectMemSize >> 10, format, sample->name.c_str(), defaulted );
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if ( !sample->purged ) {
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totalSamples += sample->objectSize;
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if ( info.wFormatTag != WAVE_FORMAT_TAG_OGG )
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totalPCMMemory += sample->objectMemSize;
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if ( !sample->hardwareBuffer )
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totalMemory += sample->objectMemSize;
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}
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totalSounds++;
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}
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common->Printf( "%8d total sounds\n", totalSounds );
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common->Printf( "%8d total samples loaded\n", totalSamples );
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common->Printf( "%8d kB total system memory used\n", totalMemory >> 10 );
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#if ID_OPENAL
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common->Printf( "%8d kB total OpenAL audio memory used\n", ( alGetInteger( alGetEnumValue( (ALubyte*)"AL_EAX_RAM_SIZE" ) ) - alGetInteger( alGetEnumValue( (ALubyte*)"AL_EAX_RAM_FREE" ) ) ) >> 10 );
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#endif
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}
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/*
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===============
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ListSoundDecoders_f
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===============
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*/
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void ListSoundDecoders_f( const idCmdArgs &args ) {
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int i, j, numActiveDecoders, numWaitingDecoders;
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idSoundWorldLocal *sw = soundSystemLocal.currentSoundWorld;
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numActiveDecoders = numWaitingDecoders = 0;
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for ( i = 0; i < sw->emitters.Num(); i++ ) {
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idSoundEmitterLocal *sound = sw->emitters[i];
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if ( !sound ) {
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continue;
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}
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// run through all the channels
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for ( j = 0; j < SOUND_MAX_CHANNELS; j++ ) {
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idSoundChannel *chan = &sound->channels[j];
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if ( chan->decoder == NULL ) {
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continue;
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}
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idSoundSample *sample = chan->decoder->GetSample();
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if ( sample != NULL ) {
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continue;
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}
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const char *format = ( chan->leadinSample->objectInfo.wFormatTag == WAVE_FORMAT_TAG_OGG ) ? "OGG" : "WAV";
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common->Printf( "%3d waiting %s: %s\n", numWaitingDecoders, format, chan->leadinSample->name.c_str() );
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numWaitingDecoders++;
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}
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}
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for ( i = 0; i < sw->emitters.Num(); i++ ) {
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idSoundEmitterLocal *sound = sw->emitters[i];
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if ( !sound ) {
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continue;
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}
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// run through all the channels
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for ( j = 0; j < SOUND_MAX_CHANNELS; j++ ) {
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idSoundChannel *chan = &sound->channels[j];
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if ( chan->decoder == NULL ) {
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continue;
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}
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idSoundSample *sample = chan->decoder->GetSample();
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if ( sample == NULL ) {
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continue;
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}
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const char *format = ( sample->objectInfo.wFormatTag == WAVE_FORMAT_TAG_OGG ) ? "OGG" : "WAV";
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int localTime = soundSystemLocal.GetCurrent44kHzTime() - chan->trigger44kHzTime;
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int sampleTime = sample->LengthIn44kHzSamples() * sample->objectInfo.nChannels;
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int percent;
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if ( localTime > sampleTime ) {
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if ( chan->parms.soundShaderFlags & SSF_LOOPING ) {
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percent = ( localTime % sampleTime ) * 100 / sampleTime;
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} else {
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percent = 100;
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}
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} else {
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percent = localTime * 100 / sampleTime;
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}
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common->Printf( "%3d decoding %3d%% %s: %s\n", numActiveDecoders, percent, format, sample->name.c_str() );
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numActiveDecoders++;
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}
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}
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common->Printf( "%d decoders\n", numWaitingDecoders + numActiveDecoders );
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common->Printf( "%d waiting decoders\n", numWaitingDecoders );
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common->Printf( "%d active decoders\n", numActiveDecoders );
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common->Printf( "%d kB decoder memory in %d blocks\n", idSampleDecoder::GetUsedBlockMemory() >> 10, idSampleDecoder::GetNumUsedBlocks() );
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}
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/*
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===============
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TestSound_f
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this is called from the main thread
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===============
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*/
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void TestSound_f( const idCmdArgs &args ) {
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if ( args.Argc() != 2 ) {
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common->Printf( "Usage: testSound <file>\n" );
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return;
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}
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if ( soundSystemLocal.currentSoundWorld ) {
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soundSystemLocal.currentSoundWorld->PlayShaderDirectly( args.Argv( 1 ) );
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}
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}
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/*
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===============
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SoundSystemRestart_f
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restart the sound thread
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this is called from the main thread
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===============
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*/
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void SoundSystemRestart_f( const idCmdArgs &args ) {
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soundSystem->SetMute( true );
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soundSystemLocal.ShutdownHW();
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soundSystemLocal.InitHW();
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soundSystem->SetMute( false );
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}
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/*
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===============
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idSoundSystemLocal::Init
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initialize the sound system
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===============
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*/
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void idSoundSystemLocal::Init() {
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common->Printf( "----- Initializing Sound System ------\n" );
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isInitialized = false;
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muted = false;
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shutdown = false;
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currentSoundWorld = NULL;
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soundCache = NULL;
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olddwCurrentWritePos = 0;
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buffers = 0;
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CurrentSoundTime = 0;
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nextWriteBlock = 0xffffffff;
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memset( meterTops, 0, sizeof( meterTops ) );
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memset( meterTopsTime, 0, sizeof( meterTopsTime ) );
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for( int i = -600; i < 600; i++ ) {
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float pt = i * 0.1f;
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volumesDB[i+600] = pow( 2.0f,( pt * ( 1.0f / 6.0f ) ) );
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}
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// make a 16 byte aligned finalMixBuffer
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finalMixBuffer = (float *) ( ( ( (int)realAccum ) + 15 ) & ~15 );
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graph = NULL;
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if ( !s_noSound.GetBool() ) {
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idSampleDecoder::Init();
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soundCache = new idSoundCache();
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}
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// set up openal device and context
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common->StartupVariable( "s_useOpenAL", true );
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common->StartupVariable( "s_useEAXReverb", true );
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if ( idSoundSystemLocal::s_useOpenAL.GetBool() || idSoundSystemLocal::s_useEAXReverb.GetBool() ) {
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if ( !Sys_LoadOpenAL() ) {
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idSoundSystemLocal::s_useOpenAL.SetBool( false );
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} else {
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common->Printf( "Setup OpenAL device and context... " );
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openalDevice = alcOpenDevice( NULL );
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openalContext = alcCreateContext( openalDevice, NULL );
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alcMakeContextCurrent( openalContext );
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common->Printf( "Done.\n" );
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// try to obtain EAX extensions
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if ( idSoundSystemLocal::s_useEAXReverb.GetBool() && alIsExtensionPresent( ID_ALCHAR "EAX4.0" ) ) {
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idSoundSystemLocal::s_useOpenAL.SetBool( true ); // EAX presence causes AL enable
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alEAXSet = (EAXSet)alGetProcAddress( ID_ALCHAR "EAXSet" );
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alEAXGet = (EAXGet)alGetProcAddress( ID_ALCHAR "EAXGet" );
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common->Printf( "OpenAL: found EAX 4.0 extension\n" );
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} else {
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common->Printf( "OpenAL: EAX 4.0 extension not found\n" );
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idSoundSystemLocal::s_useEAXReverb.SetBool( false );
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alEAXSet = (EAXSet)NULL;
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alEAXGet = (EAXGet)NULL;
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}
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// try to obtain EAX-RAM extension - not required for operation
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if ( alIsExtensionPresent( ID_ALCHAR "EAX-RAM" ) == AL_TRUE ) {
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alEAXSetBufferMode = (EAXSetBufferMode)alGetProcAddress( ID_ALCHAR "EAXSetBufferMode" );
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alEAXGetBufferMode = (EAXGetBufferMode)alGetProcAddress( ID_ALCHAR "EAXGetBufferMode" );
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common->Printf( "OpenAL: found EAX-RAM extension, %dkB\\%dkB\n", alGetInteger( alGetEnumValue( ID_ALCHAR "AL_EAX_RAM_FREE" ) ) / 1024, alGetInteger( alGetEnumValue( ID_ALCHAR "AL_EAX_RAM_SIZE" ) ) / 1024 );
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} else {
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alEAXSetBufferMode = (EAXSetBufferMode)NULL;
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alEAXGetBufferMode = (EAXGetBufferMode)NULL;
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common->Printf( "OpenAL: no EAX-RAM extension\n" );
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}
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if ( !idSoundSystemLocal::s_useOpenAL.GetBool() ) {
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common->Printf( "OpenAL: disabling ( no EAX ). Using legacy mixer.\n" );
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alcMakeContextCurrent( NULL );
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alcDestroyContext( openalContext );
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openalContext = NULL;
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alcCloseDevice( openalDevice );
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openalDevice = NULL;
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} else {
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ALuint handle;
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openalSourceCount = 0;
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while ( openalSourceCount < 256 ) {
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alGetError();
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alGenSources( 1, &handle );
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if ( alGetError() != AL_NO_ERROR ) {
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break;
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} else {
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// store in source array
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openalSources[openalSourceCount].handle = handle;
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openalSources[openalSourceCount].startTime = 0;
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openalSources[openalSourceCount].chan = NULL;
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openalSources[openalSourceCount].inUse = false;
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openalSources[openalSourceCount].looping = false;
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// initialise sources
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alSourcef( handle, AL_ROLLOFF_FACTOR, 0.0f );
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// found one source
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openalSourceCount++;
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}
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}
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|
|
common->Printf( "OpenAL: found %s\n", alcGetString( openalDevice, ALC_DEVICE_SPECIFIER ) );
|
|
common->Printf( "OpenAL: found %d hardware voices\n", openalSourceCount );
|
|
|
|
// adjust source count to allow for at least eight stereo sounds to play
|
|
openalSourceCount -= 8;
|
|
|
|
EAXAvailable = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
useOpenAL = idSoundSystemLocal::s_useOpenAL.GetBool();
|
|
useEAXReverb = idSoundSystemLocal::s_useEAXReverb.GetBool();
|
|
|
|
cmdSystem->AddCommand( "listSounds", ListSounds_f, CMD_FL_SOUND, "lists all sounds" );
|
|
cmdSystem->AddCommand( "listSoundDecoders", ListSoundDecoders_f, CMD_FL_SOUND, "list active sound decoders" );
|
|
cmdSystem->AddCommand( "reloadSounds", SoundReloadSounds_f, CMD_FL_SOUND|CMD_FL_CHEAT, "reloads all sounds" );
|
|
cmdSystem->AddCommand( "testSound", TestSound_f, CMD_FL_SOUND | CMD_FL_CHEAT, "tests a sound", idCmdSystem::ArgCompletion_SoundName );
|
|
cmdSystem->AddCommand( "s_restart", SoundSystemRestart_f, CMD_FL_SOUND, "restarts the sound system" );
|
|
|
|
common->Printf( "sound system initialized.\n" );
|
|
common->Printf( "--------------------------------------\n" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idSoundSystemLocal::Shutdown
|
|
===============
|
|
*/
|
|
void idSoundSystemLocal::Shutdown() {
|
|
ShutdownHW();
|
|
|
|
// EAX or not, the list needs to be cleared
|
|
EFXDatabase.Clear();
|
|
|
|
// destroy openal sources
|
|
if ( useOpenAL ) {
|
|
|
|
efxloaded = false;
|
|
|
|
// adjust source count back up to allow for freeing of all resources
|
|
openalSourceCount += 8;
|
|
|
|
for ( ALsizei i = 0; i < openalSourceCount; i++ ) {
|
|
// stop source
|
|
alSourceStop( openalSources[i].handle );
|
|
alSourcei( openalSources[i].handle, AL_BUFFER, 0 );
|
|
|
|
// delete source
|
|
alDeleteSources( 1, &openalSources[i].handle );
|
|
|
|
// clear entry in source array
|
|
openalSources[i].handle = NULL;
|
|
openalSources[i].startTime = 0;
|
|
openalSources[i].chan = NULL;
|
|
openalSources[i].inUse = false;
|
|
openalSources[i].looping = false;
|
|
|
|
}
|
|
}
|
|
|
|
// destroy all the sounds (hardware buffers as well)
|
|
delete soundCache;
|
|
soundCache = NULL;
|
|
|
|
// destroy openal device and context
|
|
if ( useOpenAL ) {
|
|
alcMakeContextCurrent( NULL );
|
|
|
|
alcDestroyContext( openalContext );
|
|
openalContext = NULL;
|
|
|
|
alcCloseDevice( openalDevice );
|
|
openalDevice = NULL;
|
|
}
|
|
|
|
Sys_FreeOpenAL();
|
|
|
|
idSampleDecoder::Shutdown();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idSoundSystemLocal::InitHW
|
|
===============
|
|
*/
|
|
bool idSoundSystemLocal::InitHW() {
|
|
|
|
if ( s_noSound.GetBool() ) {
|
|
return false;
|
|
}
|
|
|
|
delete snd_audio_hw;
|
|
snd_audio_hw = idAudioHardware::Alloc();
|
|
|
|
if ( snd_audio_hw == NULL ) {
|
|
return false;
|
|
}
|
|
|
|
if ( !useOpenAL ) {
|
|
if ( !snd_audio_hw->Initialize() ) {
|
|
delete snd_audio_hw;
|
|
snd_audio_hw = NULL;
|
|
return false;
|
|
}
|
|
|
|
if ( snd_audio_hw->GetNumberOfSpeakers() == 0 ) {
|
|
return false;
|
|
}
|
|
// put the real number in there
|
|
s_numberOfSpeakers.SetInteger( snd_audio_hw->GetNumberOfSpeakers() );
|
|
}
|
|
|
|
isInitialized = true;
|
|
shutdown = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idSoundSystemLocal::ShutdownHW
|
|
===============
|
|
*/
|
|
bool idSoundSystemLocal::ShutdownHW() {
|
|
if ( !isInitialized ) {
|
|
return false;
|
|
}
|
|
|
|
shutdown = true; // don't do anything at AsyncUpdate() time
|
|
Sys_Sleep( 100 ); // sleep long enough to make sure any async sound talking to hardware has returned
|
|
|
|
common->Printf( "Shutting down sound hardware\n" );
|
|
|
|
delete snd_audio_hw;
|
|
snd_audio_hw = NULL;
|
|
|
|
isInitialized = false;
|
|
|
|
if ( graph ) {
|
|
Mem_Free( graph );
|
|
graph = NULL;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idSoundSystemLocal::GetCurrent44kHzTime
|
|
===============
|
|
*/
|
|
int idSoundSystemLocal::GetCurrent44kHzTime( void ) const {
|
|
if ( snd_audio_hw ) {
|
|
return CurrentSoundTime;
|
|
} else {
|
|
// NOTE: this would overflow 31bits within about 1h20 ( not that important since we get a snd_audio_hw right away pbly )
|
|
//return ( ( Sys_Milliseconds()*441 ) / 10 ) * 4;
|
|
return idMath::FtoiFast( (float)Sys_Milliseconds() * 176.4f );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::ClearBuffer
|
|
===================
|
|
*/
|
|
void idSoundSystemLocal::ClearBuffer( void ) {
|
|
|
|
// check to make sure hardware actually exists
|
|
if ( !snd_audio_hw ) {
|
|
return;
|
|
}
|
|
|
|
short *fBlock;
|
|
ulong fBlockLen;
|
|
|
|
if ( !snd_audio_hw->Lock( (void **)&fBlock, &fBlockLen ) ) {
|
|
return;
|
|
}
|
|
|
|
if ( fBlock ) {
|
|
SIMDProcessor->Memset( fBlock, 0, fBlockLen );
|
|
snd_audio_hw->Unlock( fBlock, fBlockLen );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::AsyncMix
|
|
Mac OSX version. The system uses it's own thread and an IOProc callback
|
|
===================
|
|
*/
|
|
int idSoundSystemLocal::AsyncMix( int soundTime, float *mixBuffer ) {
|
|
int inTime, numSpeakers;
|
|
|
|
if ( !isInitialized || shutdown || !snd_audio_hw ) {
|
|
return 0;
|
|
}
|
|
|
|
inTime = Sys_Milliseconds();
|
|
numSpeakers = snd_audio_hw->GetNumberOfSpeakers();
|
|
|
|
// let the active sound world mix all the channels in unless muted or avi demo recording
|
|
if ( !muted && currentSoundWorld && !currentSoundWorld->fpa[0] ) {
|
|
currentSoundWorld->MixLoop( soundTime, numSpeakers, mixBuffer );
|
|
}
|
|
|
|
CurrentSoundTime = soundTime;
|
|
|
|
return Sys_Milliseconds() - inTime;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::AsyncUpdate
|
|
called from async sound thread when com_asyncSound == 1 ( Windows )
|
|
===================
|
|
*/
|
|
int idSoundSystemLocal::AsyncUpdate( int inTime ) {
|
|
|
|
if ( !isInitialized || shutdown || !snd_audio_hw ) {
|
|
return 0;
|
|
}
|
|
|
|
ulong dwCurrentWritePos;
|
|
dword dwCurrentBlock;
|
|
|
|
// If not using openal, get actual playback position from sound hardware
|
|
if ( useOpenAL ) {
|
|
// here we do it in samples ( overflows in 27 hours or so )
|
|
dwCurrentWritePos = idMath::Ftol( (float)Sys_Milliseconds() * 44.1f ) % ( MIXBUFFER_SAMPLES * ROOM_SLICES_IN_BUFFER );
|
|
dwCurrentBlock = dwCurrentWritePos / MIXBUFFER_SAMPLES;
|
|
} else {
|
|
// and here in bytes
|
|
// get the current byte position in the buffer where the sound hardware is currently reading
|
|
if ( !snd_audio_hw->GetCurrentPosition( &dwCurrentWritePos ) ) {
|
|
return 0;
|
|
}
|
|
// mixBufferSize is in bytes
|
|
dwCurrentBlock = dwCurrentWritePos / snd_audio_hw->GetMixBufferSize();
|
|
}
|
|
|
|
if ( nextWriteBlock == 0xffffffff ) {
|
|
nextWriteBlock = dwCurrentBlock;
|
|
}
|
|
|
|
if ( dwCurrentBlock != nextWriteBlock ) {
|
|
return 0;
|
|
}
|
|
|
|
// lock the buffer so we can actually write to it
|
|
short *fBlock = NULL;
|
|
ulong fBlockLen = 0;
|
|
if ( !useOpenAL ) {
|
|
snd_audio_hw->Lock( (void **)&fBlock, &fBlockLen );
|
|
if ( !fBlock ) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int j;
|
|
soundStats.runs++;
|
|
soundStats.activeSounds = 0;
|
|
|
|
int numSpeakers = snd_audio_hw->GetNumberOfSpeakers();
|
|
|
|
nextWriteBlock++;
|
|
nextWriteBlock %= ROOM_SLICES_IN_BUFFER;
|
|
|
|
int newPosition = nextWriteBlock * MIXBUFFER_SAMPLES;
|
|
|
|
if ( newPosition < olddwCurrentWritePos ) {
|
|
buffers++; // buffer wrapped
|
|
}
|
|
|
|
// nextWriteSample is in multi-channel samples inside the buffer
|
|
int nextWriteSamples = nextWriteBlock * MIXBUFFER_SAMPLES;
|
|
|
|
olddwCurrentWritePos = newPosition;
|
|
|
|
// newSoundTime is in multi-channel samples since the sound system was started
|
|
int newSoundTime = ( buffers * MIXBUFFER_SAMPLES * ROOM_SLICES_IN_BUFFER ) + nextWriteSamples;
|
|
|
|
// check for impending overflow
|
|
// FIXME: we don't handle sound wrap-around correctly yet
|
|
if ( newSoundTime > 0x6fffffff ) {
|
|
buffers = 0;
|
|
}
|
|
|
|
if ( (newSoundTime - CurrentSoundTime) > (int)MIXBUFFER_SAMPLES ) {
|
|
soundStats.missedWindow++;
|
|
}
|
|
|
|
if ( useOpenAL ) {
|
|
// enable audio hardware caching
|
|
alcSuspendContext( openalContext );
|
|
} else {
|
|
// clear the buffer for all the mixing output
|
|
SIMDProcessor->Memset( finalMixBuffer, 0, MIXBUFFER_SAMPLES * sizeof(float) * numSpeakers );
|
|
}
|
|
|
|
// let the active sound world mix all the channels in unless muted or avi demo recording
|
|
if ( !muted && currentSoundWorld && !currentSoundWorld->fpa[0] ) {
|
|
currentSoundWorld->MixLoop( newSoundTime, numSpeakers, finalMixBuffer );
|
|
}
|
|
|
|
if ( useOpenAL ) {
|
|
// disable audio hardware caching (this updates ALL settings since last alcSuspendContext)
|
|
alcProcessContext( openalContext );
|
|
} else {
|
|
short *dest = fBlock + nextWriteSamples * numSpeakers;
|
|
|
|
SIMDProcessor->MixedSoundToSamples( dest, finalMixBuffer, MIXBUFFER_SAMPLES * numSpeakers );
|
|
|
|
// allow swapping the left / right speaker channels for people with miswired systems
|
|
if ( numSpeakers == 2 && s_reverse.GetBool() ) {
|
|
for( j = 0; j < MIXBUFFER_SAMPLES; j++ ) {
|
|
short temp = dest[j*2];
|
|
dest[j*2] = dest[j*2+1];
|
|
dest[j*2+1] = temp;
|
|
}
|
|
}
|
|
snd_audio_hw->Unlock( fBlock, fBlockLen );
|
|
}
|
|
|
|
CurrentSoundTime = newSoundTime;
|
|
|
|
soundStats.timeinprocess = Sys_Milliseconds() - inTime;
|
|
|
|
return soundStats.timeinprocess;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::AsyncUpdateWrite
|
|
sound output using a write API. all the scheduling based on time
|
|
we mix MIXBUFFER_SAMPLES at a time, but we feed the audio device with smaller chunks (and more often)
|
|
called by the sound thread when com_asyncSound is 3 ( Linux )
|
|
===================
|
|
*/
|
|
int idSoundSystemLocal::AsyncUpdateWrite( int inTime ) {
|
|
|
|
if ( !isInitialized || shutdown || !snd_audio_hw ) {
|
|
return 0;
|
|
}
|
|
|
|
if ( !useOpenAL ) {
|
|
snd_audio_hw->Flush();
|
|
}
|
|
|
|
unsigned int dwCurrentBlock = (unsigned int)( inTime * 44.1f / MIXBUFFER_SAMPLES );
|
|
|
|
if ( nextWriteBlock == 0xffffffff ) {
|
|
nextWriteBlock = dwCurrentBlock;
|
|
}
|
|
|
|
if ( dwCurrentBlock < nextWriteBlock ) {
|
|
return 0;
|
|
}
|
|
|
|
if ( nextWriteBlock != dwCurrentBlock ) {
|
|
Sys_Printf( "missed %d sound updates\n", dwCurrentBlock - nextWriteBlock );
|
|
}
|
|
|
|
int sampleTime = dwCurrentBlock * MIXBUFFER_SAMPLES;
|
|
int numSpeakers = snd_audio_hw->GetNumberOfSpeakers();
|
|
|
|
if ( useOpenAL ) {
|
|
// enable audio hardware caching
|
|
alcSuspendContext( openalContext );
|
|
} else {
|
|
// clear the buffer for all the mixing output
|
|
SIMDProcessor->Memset( finalMixBuffer, 0, MIXBUFFER_SAMPLES * sizeof(float) * numSpeakers );
|
|
}
|
|
|
|
// let the active sound world mix all the channels in unless muted or avi demo recording
|
|
if ( !muted && currentSoundWorld && !currentSoundWorld->fpa[0] ) {
|
|
currentSoundWorld->MixLoop( sampleTime, numSpeakers, finalMixBuffer );
|
|
}
|
|
|
|
if ( useOpenAL ) {
|
|
// disable audio hardware caching (this updates ALL settings since last alcSuspendContext)
|
|
alcProcessContext( openalContext );
|
|
} else {
|
|
short *dest = snd_audio_hw->GetMixBuffer();
|
|
|
|
SIMDProcessor->MixedSoundToSamples( dest, finalMixBuffer, MIXBUFFER_SAMPLES * numSpeakers );
|
|
|
|
// allow swapping the left / right speaker channels for people with miswired systems
|
|
if ( numSpeakers == 2 && s_reverse.GetBool() ) {
|
|
int j;
|
|
for( j = 0; j < MIXBUFFER_SAMPLES; j++ ) {
|
|
short temp = dest[j*2];
|
|
dest[j*2] = dest[j*2+1];
|
|
dest[j*2+1] = temp;
|
|
}
|
|
}
|
|
snd_audio_hw->Write( false );
|
|
}
|
|
|
|
// only move to the next block if the write was successful
|
|
nextWriteBlock = dwCurrentBlock + 1;
|
|
CurrentSoundTime = sampleTime;
|
|
|
|
return Sys_Milliseconds() - inTime;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::dB2Scale
|
|
===================
|
|
*/
|
|
float idSoundSystemLocal::dB2Scale( const float val ) const {
|
|
if ( val == 0.0f ) {
|
|
return 1.0f; // most common
|
|
} else if ( val <= -60.0f ) {
|
|
return 0.0f;
|
|
} else if ( val >= 60.0f ) {
|
|
return powf( 2.0f, val * ( 1.0f / 6.0f ) );
|
|
}
|
|
int ival = (int)( ( val + 60.0f ) * 10.0f );
|
|
return volumesDB[ival];
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::ImageForTime
|
|
===================
|
|
*/
|
|
cinData_t idSoundSystemLocal::ImageForTime( const int milliseconds, const bool waveform ) {
|
|
cinData_t ret;
|
|
int i, j;
|
|
|
|
if ( !isInitialized || !snd_audio_hw ) {
|
|
memset( &ret, 0, sizeof( ret ) );
|
|
return ret;
|
|
}
|
|
|
|
Sys_EnterCriticalSection();
|
|
|
|
if ( !graph ) {
|
|
graph = (dword *)Mem_Alloc( 256*128 * 4);
|
|
}
|
|
memset( graph, 0, 256*128 * 4 );
|
|
float *accum = finalMixBuffer; // unfortunately, these are already clamped
|
|
int time = Sys_Milliseconds();
|
|
|
|
int numSpeakers = snd_audio_hw->GetNumberOfSpeakers();
|
|
|
|
if ( !waveform ) {
|
|
for( j = 0; j < numSpeakers; j++ ) {
|
|
int meter = 0;
|
|
for( i = 0; i < MIXBUFFER_SAMPLES; i++ ) {
|
|
float result = idMath::Fabs(accum[i*numSpeakers+j]);
|
|
if ( result > meter ) {
|
|
meter = result;
|
|
}
|
|
}
|
|
|
|
meter /= 256; // 32768 becomes 128
|
|
if ( meter > 128 ) {
|
|
meter = 128;
|
|
}
|
|
int offset;
|
|
int xsize;
|
|
if ( numSpeakers == 6 ) {
|
|
offset = j * 40;
|
|
xsize = 20;
|
|
} else {
|
|
offset = j * 128;
|
|
xsize = 63;
|
|
}
|
|
int x,y;
|
|
dword color = 0xff00ff00;
|
|
for ( y = 0; y < 128; y++ ) {
|
|
for ( x = 0; x < xsize; x++ ) {
|
|
graph[(127-y)*256 + offset + x ] = color;
|
|
}
|
|
#if 0
|
|
if ( y == 80 ) {
|
|
color = 0xff00ffff;
|
|
} else if ( y == 112 ) {
|
|
color = 0xff0000ff;
|
|
}
|
|
#endif
|
|
if ( y > meter ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( meter > meterTops[j] ) {
|
|
meterTops[j] = meter;
|
|
meterTopsTime[j] = time + s_meterTopTime.GetInteger();
|
|
} else if ( time > meterTopsTime[j] && meterTops[j] > 0 ) {
|
|
meterTops[j]--;
|
|
if (meterTops[j]) {
|
|
meterTops[j]--;
|
|
}
|
|
}
|
|
}
|
|
|
|
for( j = 0; j < numSpeakers; j++ ) {
|
|
int meter = meterTops[j];
|
|
|
|
int offset;
|
|
int xsize;
|
|
if ( numSpeakers == 6 ) {
|
|
offset = j*40;
|
|
xsize = 20;
|
|
} else {
|
|
offset = j*128;
|
|
xsize = 63;
|
|
}
|
|
int x,y;
|
|
dword color;
|
|
if ( meter <= 80 ) {
|
|
color = 0xff007f00;
|
|
} else if ( meter <= 112 ) {
|
|
color = 0xff007f7f;
|
|
} else {
|
|
color = 0xff00007f;
|
|
}
|
|
for ( y = meter; y < 128 && y < meter + 4; y++ ) {
|
|
for ( x = 0; x < xsize; x++ ) {
|
|
graph[(127-y)*256 + offset + x ] = color;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
dword colors[] = { 0xff007f00, 0xff007f7f, 0xff00007f, 0xff00ff00, 0xff00ffff, 0xff0000ff };
|
|
|
|
for( j = 0; j < numSpeakers; j++ ) {
|
|
int xx = 0;
|
|
float fmeter;
|
|
int step = MIXBUFFER_SAMPLES / 256;
|
|
for( i = 0; i < MIXBUFFER_SAMPLES; i += step ) {
|
|
fmeter = 0.0f;
|
|
for( int x = 0; x < step; x++ ) {
|
|
float result = accum[(i+x)*numSpeakers+j];
|
|
result = result / 32768.0f;
|
|
fmeter += result;
|
|
}
|
|
fmeter /= 4.0f;
|
|
if ( fmeter < -1.0f ) {
|
|
fmeter = -1.0f;
|
|
} else if ( fmeter > 1.0f ) {
|
|
fmeter = 1.0f;
|
|
}
|
|
int meter = (fmeter * 63.0f);
|
|
graph[ (meter + 64) * 256 + xx ] = colors[j];
|
|
|
|
if ( meter < 0 ) {
|
|
meter = -meter;
|
|
}
|
|
if ( meter > meterTops[xx] ) {
|
|
meterTops[xx] = meter;
|
|
meterTopsTime[xx] = time + 100;
|
|
} else if ( time>meterTopsTime[xx] && meterTops[xx] > 0 ) {
|
|
meterTops[xx]--;
|
|
if ( meterTops[xx] ) {
|
|
meterTops[xx]--;
|
|
}
|
|
}
|
|
xx++;
|
|
}
|
|
}
|
|
for( i = 0; i < 256; i++ ) {
|
|
int meter = meterTops[i];
|
|
for ( int y = -meter; y < meter; y++ ) {
|
|
graph[ (y+64)*256 + i ] = colors[j];
|
|
}
|
|
}
|
|
}
|
|
ret.imageHeight = 128;
|
|
ret.imageWidth = 256;
|
|
ret.image = (unsigned char *)graph;
|
|
|
|
Sys_LeaveCriticalSection();
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::GetSoundDecoderInfo
|
|
===================
|
|
*/
|
|
int idSoundSystemLocal::GetSoundDecoderInfo( int index, soundDecoderInfo_t &decoderInfo ) {
|
|
int i, j, firstEmitter, firstChannel;
|
|
idSoundWorldLocal *sw = soundSystemLocal.currentSoundWorld;
|
|
|
|
if ( index < 0 ) {
|
|
firstEmitter = 0;
|
|
firstChannel = 0;
|
|
} else {
|
|
firstEmitter = index / SOUND_MAX_CHANNELS;
|
|
firstChannel = index - firstEmitter * SOUND_MAX_CHANNELS + 1;
|
|
}
|
|
|
|
for ( i = firstEmitter; i < sw->emitters.Num(); i++ ) {
|
|
idSoundEmitterLocal *sound = sw->emitters[i];
|
|
|
|
if ( !sound ) {
|
|
continue;
|
|
}
|
|
|
|
// run through all the channels
|
|
for ( j = firstChannel; j < SOUND_MAX_CHANNELS; j++ ) {
|
|
idSoundChannel *chan = &sound->channels[j];
|
|
|
|
if ( chan->decoder == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
idSoundSample *sample = chan->decoder->GetSample();
|
|
|
|
if ( sample == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
decoderInfo.name = sample->name;
|
|
decoderInfo.format = ( sample->objectInfo.wFormatTag == WAVE_FORMAT_TAG_OGG ) ? "OGG" : "WAV";
|
|
decoderInfo.numChannels = sample->objectInfo.nChannels;
|
|
decoderInfo.numSamplesPerSecond = sample->objectInfo.nSamplesPerSec;
|
|
decoderInfo.num44kHzSamples = sample->LengthIn44kHzSamples();
|
|
decoderInfo.numBytes = sample->objectMemSize;
|
|
decoderInfo.looping = ( chan->parms.soundShaderFlags & SSF_LOOPING ) != 0;
|
|
decoderInfo.lastVolume = chan->lastVolume;
|
|
decoderInfo.start44kHzTime = chan->trigger44kHzTime;
|
|
decoderInfo.current44kHzTime = soundSystemLocal.GetCurrent44kHzTime();
|
|
|
|
return ( i * SOUND_MAX_CHANNELS + j );
|
|
}
|
|
|
|
firstChannel = 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::AllocSoundWorld
|
|
===================
|
|
*/
|
|
idSoundWorld *idSoundSystemLocal::AllocSoundWorld( idRenderWorld *rw ) {
|
|
idSoundWorldLocal *local = new idSoundWorldLocal;
|
|
|
|
local->Init( rw );
|
|
|
|
return local;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::SetMute
|
|
===================
|
|
*/
|
|
void idSoundSystemLocal::SetMute( bool muteOn ) {
|
|
muted = muteOn;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::SamplesToMilliseconds
|
|
===================
|
|
*/
|
|
int idSoundSystemLocal::SamplesToMilliseconds( int samples ) const {
|
|
return ( samples / (PRIMARYFREQ/1000) );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::SamplesToMilliseconds
|
|
===================
|
|
*/
|
|
int idSoundSystemLocal::MillisecondsToSamples( int ms ) const {
|
|
return ( ms * (PRIMARYFREQ/1000) );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::SetPlayingSoundWorld
|
|
|
|
specifying NULL will cause silence to be played
|
|
===================
|
|
*/
|
|
void idSoundSystemLocal::SetPlayingSoundWorld( idSoundWorld *soundWorld ) {
|
|
currentSoundWorld = static_cast<idSoundWorldLocal *>(soundWorld);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::GetPlayingSoundWorld
|
|
===================
|
|
*/
|
|
idSoundWorld *idSoundSystemLocal::GetPlayingSoundWorld( void ) {
|
|
return currentSoundWorld;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::BeginLevelLoad
|
|
===================
|
|
*/
|
|
|
|
void idSoundSystemLocal::BeginLevelLoad() {
|
|
if ( !isInitialized ) {
|
|
return;
|
|
}
|
|
soundCache->BeginLevelLoad();
|
|
|
|
if ( efxloaded ) {
|
|
EFXDatabase.UnloadFile();
|
|
efxloaded = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::EndLevelLoad
|
|
===================
|
|
*/
|
|
void idSoundSystemLocal::EndLevelLoad( const char *mapstring ) {
|
|
if ( !isInitialized ) {
|
|
return;
|
|
}
|
|
soundCache->EndLevelLoad();
|
|
|
|
idStr efxname( "efxs/" );
|
|
idStr mapname( mapstring );
|
|
|
|
mapname.SetFileExtension( ".efx" );
|
|
mapname.StripPath();
|
|
efxname += mapname;
|
|
|
|
efxloaded = EFXDatabase.LoadFile( efxname );
|
|
|
|
if ( efxloaded ) {
|
|
common->Printf("sound: found %s\n", efxname.c_str() );
|
|
} else {
|
|
common->Printf("sound: missing %s\n", efxname.c_str() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::AllocOpenALSource
|
|
===================
|
|
*/
|
|
ALuint idSoundSystemLocal::AllocOpenALSource( idSoundChannel *chan, bool looping, bool stereo ) {
|
|
int timeOldestZeroVolSingleShot = Sys_Milliseconds();
|
|
int timeOldestZeroVolLooping = Sys_Milliseconds();
|
|
int timeOldestSingle = Sys_Milliseconds();
|
|
int iOldestZeroVolSingleShot = -1;
|
|
int iOldestZeroVolLooping = -1;
|
|
int iOldestSingle = -1;
|
|
int iUnused = -1;
|
|
int index = -1;
|
|
ALsizei i;
|
|
|
|
// Grab current msec time
|
|
int time = Sys_Milliseconds();
|
|
|
|
// Cycle through all sources
|
|
for ( i = 0; i < openalSourceCount; i++ ) {
|
|
// Use any unused source first,
|
|
// Then find oldest single shot quiet source,
|
|
// Then find oldest looping quiet source and
|
|
// Lastly find oldest single shot non quiet source..
|
|
if ( !openalSources[i].inUse ) {
|
|
iUnused = i;
|
|
break;
|
|
} else if ( !openalSources[i].looping && openalSources[i].chan->lastVolume < SND_EPSILON ) {
|
|
if ( openalSources[i].startTime < timeOldestZeroVolSingleShot ) {
|
|
timeOldestZeroVolSingleShot = openalSources[i].startTime;
|
|
iOldestZeroVolSingleShot = i;
|
|
}
|
|
} else if ( openalSources[i].looping && openalSources[i].chan->lastVolume < SND_EPSILON ) {
|
|
if ( openalSources[i].startTime < timeOldestZeroVolLooping ) {
|
|
timeOldestZeroVolLooping = openalSources[i].startTime;
|
|
iOldestZeroVolLooping = i;
|
|
}
|
|
} else if ( !openalSources[i].looping ) {
|
|
if ( openalSources[i].startTime < timeOldestSingle ) {
|
|
timeOldestSingle = openalSources[i].startTime;
|
|
iOldestSingle = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( iUnused != -1 ) {
|
|
index = iUnused;
|
|
} else if ( iOldestZeroVolSingleShot != - 1 ) {
|
|
index = iOldestZeroVolSingleShot;
|
|
} else if ( iOldestZeroVolLooping != -1 ) {
|
|
index = iOldestZeroVolLooping;
|
|
} else if ( iOldestSingle != -1 ) {
|
|
index = iOldestSingle;
|
|
}
|
|
|
|
if ( index != -1 ) {
|
|
// stop the channel that is being ripped off
|
|
if ( openalSources[index].chan ) {
|
|
// stop the channel only when not looping
|
|
if ( !openalSources[index].looping ) {
|
|
openalSources[index].chan->Stop();
|
|
} else {
|
|
openalSources[index].chan->triggered = true;
|
|
}
|
|
|
|
// Free hardware resources
|
|
openalSources[index].chan->ALStop();
|
|
}
|
|
|
|
// Initialize structure
|
|
openalSources[index].startTime = time;
|
|
openalSources[index].chan = chan;
|
|
openalSources[index].inUse = true;
|
|
openalSources[index].looping = looping;
|
|
openalSources[index].stereo = stereo;
|
|
|
|
return openalSources[index].handle;
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::FreeOpenALSource
|
|
===================
|
|
*/
|
|
void idSoundSystemLocal::FreeOpenALSource( ALuint handle ) {
|
|
ALsizei i;
|
|
for ( i = 0; i < openalSourceCount; i++ ) {
|
|
if ( openalSources[i].handle == handle ) {
|
|
if ( openalSources[i].chan ) {
|
|
openalSources[i].chan->openalSource = NULL;
|
|
}
|
|
#if ID_OPENAL
|
|
// Reset source EAX ROOM level when freeing stereo source
|
|
if ( openalSources[i].stereo && alEAXSet ) {
|
|
long Room = EAXSOURCE_DEFAULTROOM;
|
|
alEAXSet( &EAXPROPERTYID_EAX_Source, EAXSOURCE_ROOM, openalSources[i].handle, &Room, sizeof(Room));
|
|
}
|
|
#endif
|
|
// Initialize structure
|
|
openalSources[i].startTime = 0;
|
|
openalSources[i].chan = NULL;
|
|
openalSources[i].inUse = false;
|
|
openalSources[i].looping = false;
|
|
openalSources[i].stereo = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============================================================
|
|
SoundFX and misc effects
|
|
============================================================
|
|
*/
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::ProcessSample
|
|
===================
|
|
*/
|
|
void SoundFX_Lowpass::ProcessSample( float* in, float* out ) {
|
|
float c, a1, a2, a3, b1, b2;
|
|
float resonance = idSoundSystemLocal::s_enviroSuitCutoffQ.GetFloat();
|
|
float cutoffFrequency = idSoundSystemLocal::s_enviroSuitCutoffFreq.GetFloat();
|
|
|
|
Initialize();
|
|
|
|
c = 1.0 / idMath::Tan16( idMath::PI * cutoffFrequency / 44100 );
|
|
|
|
// compute coefs
|
|
a1 = 1.0 / ( 1.0 + resonance * c + c * c );
|
|
a2 = 2* a1;
|
|
a3 = a1;
|
|
b1 = 2.0 * ( 1.0 - c * c) * a1;
|
|
b2 = ( 1.0 - resonance * c + c * c ) * a1;
|
|
|
|
// compute output value
|
|
out[0] = a1 * in[0] + a2 * in[-1] + a3 * in[-2] - b1 * out[-1] - b2 * out[-2];
|
|
}
|
|
|
|
void SoundFX_LowpassFast::ProcessSample( float* in, float* out ) {
|
|
// compute output value
|
|
out[0] = a1 * in[0] + a2 * in[-1] + a3 * in[-2] - b1 * out[-1] - b2 * out[-2];
|
|
}
|
|
|
|
void SoundFX_LowpassFast::SetParms( float p1, float p2, float p3 ) {
|
|
float c;
|
|
|
|
// set the vars
|
|
freq = p1;
|
|
res = p2;
|
|
|
|
// precompute the coefs
|
|
c = 1.0 / idMath::Tan( idMath::PI * freq / 44100 );
|
|
|
|
// compute coefs
|
|
a1 = 1.0 / ( 1.0 + res * c + c * c );
|
|
a2 = 2* a1;
|
|
a3 = a1;
|
|
|
|
b1 = 2.0 * ( 1.0 - c * c) * a1;
|
|
b2 = ( 1.0 - res * c + c * c ) * a1;
|
|
}
|
|
|
|
void SoundFX_Comb::Initialize() {
|
|
if ( initialized )
|
|
return;
|
|
|
|
initialized = true;
|
|
maxlen = 50000;
|
|
buffer = new float[maxlen];
|
|
currentTime = 0;
|
|
}
|
|
|
|
void SoundFX_Comb::ProcessSample( float* in, float* out ) {
|
|
float gain = idSoundSystemLocal::s_reverbFeedback.GetFloat();
|
|
int len = idSoundSystemLocal::s_reverbTime.GetFloat() + param;
|
|
|
|
Initialize();
|
|
|
|
// sum up and output
|
|
out[0] = buffer[currentTime];
|
|
buffer[currentTime] = buffer[currentTime] * gain + in[0];
|
|
|
|
// increment current time
|
|
currentTime++;
|
|
if ( currentTime >= len )
|
|
currentTime -= len;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idSoundSystemLocal::DoEnviroSuit
|
|
===================
|
|
*/
|
|
void idSoundSystemLocal::DoEnviroSuit( float* samples, int numSamples, int numSpeakers ) {
|
|
float out[10000], *out_p = out + 2;
|
|
float in[10000], *in_p = in + 2;
|
|
|
|
assert( !idSoundSystemLocal::useOpenAL );
|
|
|
|
if ( !fxList.Num() ) {
|
|
for ( int i = 0; i < 6; i++ ) {
|
|
SoundFX* fx;
|
|
|
|
// lowpass filter
|
|
fx = new SoundFX_Lowpass();
|
|
fx->SetChannel( i );
|
|
fxList.Append( fx );
|
|
|
|
// comb
|
|
fx = new SoundFX_Comb();
|
|
fx->SetChannel( i );
|
|
fx->SetParameter( i * 100 );
|
|
fxList.Append( fx );
|
|
|
|
// comb
|
|
fx = new SoundFX_Comb();
|
|
fx->SetChannel( i );
|
|
fx->SetParameter( i * 100 + 5 );
|
|
fxList.Append( fx );
|
|
}
|
|
}
|
|
|
|
for ( int i = 0; i < numSpeakers; i++ ) {
|
|
int j;
|
|
|
|
// restore previous samples
|
|
memset( in, 0, 10000 * sizeof( float ) );
|
|
memset( out, 0, 10000 * sizeof( float ) );
|
|
|
|
// fx loop
|
|
for ( int k = 0; k < fxList.Num(); k++ ) {
|
|
SoundFX* fx = fxList[k];
|
|
|
|
// skip if we're not the right channel
|
|
if ( fx->GetChannel() != i )
|
|
continue;
|
|
|
|
// get samples and continuity
|
|
fx->GetContinuitySamples( in_p[-1], in_p[-2], out_p[-1], out_p[-2] );
|
|
for ( j = 0; j < numSamples; j++ ) {
|
|
in_p[j] = samples[j * numSpeakers + i] * s_enviroSuitVolumeScale.GetFloat();
|
|
}
|
|
|
|
// process fx loop
|
|
for ( j = 0; j < numSamples; j++ ) {
|
|
fx->ProcessSample( in_p + j, out_p + j );
|
|
}
|
|
|
|
// store samples and continuity
|
|
fx->SetContinuitySamples( in_p[numSamples-2], in_p[numSamples-3], out_p[numSamples-2], out_p[numSamples-3] );
|
|
|
|
for ( j = 0; j < numSamples; j++ ) {
|
|
samples[j * numSpeakers + i] = out_p[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSoundSystemLocal::PrintMemInfo
|
|
=================
|
|
*/
|
|
void idSoundSystemLocal::PrintMemInfo( MemInfo_t *mi ) {
|
|
soundCache->PrintMemInfo( mi );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idSoundSystemLocal::EAXAvailable
|
|
===============
|
|
*/
|
|
int idSoundSystemLocal::IsEAXAvailable( void ) {
|
|
#if !ID_OPENAL
|
|
return -1;
|
|
#else
|
|
ALCdevice *device;
|
|
ALCcontext *context;
|
|
|
|
if ( EAXAvailable != -1 ) {
|
|
return EAXAvailable;
|
|
}
|
|
|
|
if ( !Sys_LoadOpenAL() ) {
|
|
EAXAvailable = 2;
|
|
return 2;
|
|
}
|
|
// when dynamically loading the OpenAL subsystem, we need to get a context before alIsExtensionPresent would work
|
|
device = alcOpenDevice( NULL );
|
|
context = alcCreateContext( device, NULL );
|
|
alcMakeContextCurrent( context );
|
|
if ( alIsExtensionPresent( ID_ALCHAR "EAX4.0" ) ) {
|
|
alcMakeContextCurrent( NULL );
|
|
alcDestroyContext( context );
|
|
alcCloseDevice( device );
|
|
EAXAvailable = 1;
|
|
return 1;
|
|
}
|
|
alcMakeContextCurrent( NULL );
|
|
alcDestroyContext( context );
|
|
alcCloseDevice( device );
|
|
EAXAvailable = 0;
|
|
return 0;
|
|
#endif
|
|
}
|