doom3/neo/framework/File.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

243 lines
8.8 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __FILE_H__
#define __FILE_H__
/*
==============================================================
File Streams.
==============================================================
*/
// mode parm for Seek
typedef enum {
FS_SEEK_CUR,
FS_SEEK_END,
FS_SEEK_SET
} fsOrigin_t;
class idFileSystemLocal;
class idFile {
public:
virtual ~idFile( void ) {};
// Get the name of the file.
virtual const char * GetName( void );
// Get the full file path.
virtual const char * GetFullPath( void );
// Read data from the file to the buffer.
virtual int Read( void *buffer, int len );
// Write data from the buffer to the file.
virtual int Write( const void *buffer, int len );
// Returns the length of the file.
virtual int Length( void );
// Return a time value for reload operations.
virtual ID_TIME_T Timestamp( void );
// Returns offset in file.
virtual int Tell( void );
// Forces flush on files being writting to.
virtual void ForceFlush( void );
// Causes any buffered data to be written to the file.
virtual void Flush( void );
// Seek on a file.
virtual int Seek( long offset, fsOrigin_t origin );
// Go back to the beginning of the file.
virtual void Rewind( void );
// Like fprintf.
virtual int Printf( const char *fmt, ... ) id_attribute((format(printf,2,3)));
// Like fprintf but with argument pointer
virtual int VPrintf( const char *fmt, va_list arg );
// Write a string with high precision floating point numbers to the file.
virtual int WriteFloatString( const char *fmt, ... ) id_attribute((format(printf,2,3)));
// Endian portable alternatives to Read(...)
virtual int ReadInt( int &value );
virtual int ReadUnsignedInt( unsigned int &value );
virtual int ReadShort( short &value );
virtual int ReadUnsignedShort( unsigned short &value );
virtual int ReadChar( char &value );
virtual int ReadUnsignedChar( unsigned char &value );
virtual int ReadFloat( float &value );
virtual int ReadBool( bool &value );
virtual int ReadString( idStr &string );
virtual int ReadVec2( idVec2 &vec );
virtual int ReadVec3( idVec3 &vec );
virtual int ReadVec4( idVec4 &vec );
virtual int ReadVec6( idVec6 &vec );
virtual int ReadMat3( idMat3 &mat );
// Endian portable alternatives to Write(...)
virtual int WriteInt( const int value );
virtual int WriteUnsignedInt( const unsigned int value );
virtual int WriteShort( const short value );
virtual int WriteUnsignedShort( unsigned short value );
virtual int WriteChar( const char value );
virtual int WriteUnsignedChar( const unsigned char value );
virtual int WriteFloat( const float value );
virtual int WriteBool( const bool value );
virtual int WriteString( const char *string );
virtual int WriteVec2( const idVec2 &vec );
virtual int WriteVec3( const idVec3 &vec );
virtual int WriteVec4( const idVec4 &vec );
virtual int WriteVec6( const idVec6 &vec );
virtual int WriteMat3( const idMat3 &mat );
};
class idFile_Memory : public idFile {
friend class idFileSystemLocal;
public:
idFile_Memory( void ); // file for writing without name
idFile_Memory( const char *name ); // file for writing
idFile_Memory( const char *name, char *data, int length ); // file for writing
idFile_Memory( const char *name, const char *data, int length ); // file for reading
virtual ~idFile_Memory( void );
virtual const char * GetName( void ) { return name.c_str(); }
virtual const char * GetFullPath( void ) { return name.c_str(); }
virtual int Read( void *buffer, int len );
virtual int Write( const void *buffer, int len );
virtual int Length( void );
virtual ID_TIME_T Timestamp( void );
virtual int Tell( void );
virtual void ForceFlush( void );
virtual void Flush( void );
virtual int Seek( long offset, fsOrigin_t origin );
// changes memory file to read only
virtual void MakeReadOnly( void );
// clear the file
virtual void Clear( bool freeMemory = true );
// set data for reading
void SetData( const char *data, int length );
// returns const pointer to the memory buffer
const char * GetDataPtr( void ) const { return filePtr; }
// set the file granularity
void SetGranularity( int g ) { assert( g > 0 ); granularity = g; }
private:
idStr name; // name of the file
int mode; // open mode
int maxSize; // maximum size of file
int fileSize; // size of the file
int allocated; // allocated size
int granularity; // file granularity
char * filePtr; // buffer holding the file data
char * curPtr; // current read/write pointer
};
class idFile_BitMsg : public idFile {
friend class idFileSystemLocal;
public:
idFile_BitMsg( idBitMsg &msg );
idFile_BitMsg( const idBitMsg &msg );
virtual ~idFile_BitMsg( void );
virtual const char * GetName( void ) { return name.c_str(); }
virtual const char * GetFullPath( void ) { return name.c_str(); }
virtual int Read( void *buffer, int len );
virtual int Write( const void *buffer, int len );
virtual int Length( void );
virtual ID_TIME_T Timestamp( void );
virtual int Tell( void );
virtual void ForceFlush( void );
virtual void Flush( void );
virtual int Seek( long offset, fsOrigin_t origin );
private:
idStr name; // name of the file
int mode; // open mode
idBitMsg * msg;
};
class idFile_Permanent : public idFile {
friend class idFileSystemLocal;
public:
idFile_Permanent( void );
virtual ~idFile_Permanent( void );
virtual const char * GetName( void ) { return name.c_str(); }
virtual const char * GetFullPath( void ) { return fullPath.c_str(); }
virtual int Read( void *buffer, int len );
virtual int Write( const void *buffer, int len );
virtual int Length( void );
virtual ID_TIME_T Timestamp( void );
virtual int Tell( void );
virtual void ForceFlush( void );
virtual void Flush( void );
virtual int Seek( long offset, fsOrigin_t origin );
// returns file pointer
FILE * GetFilePtr( void ) { return o; }
private:
idStr name; // relative path of the file - relative path
idStr fullPath; // full file path - OS path
int mode; // open mode
int fileSize; // size of the file
FILE * o; // file handle
bool handleSync; // true if written data is immediately flushed
};
class idFile_InZip : public idFile {
friend class idFileSystemLocal;
public:
idFile_InZip( void );
virtual ~idFile_InZip( void );
virtual const char * GetName( void ) { return name.c_str(); }
virtual const char * GetFullPath( void ) { return fullPath.c_str(); }
virtual int Read( void *buffer, int len );
virtual int Write( const void *buffer, int len );
virtual int Length( void );
virtual ID_TIME_T Timestamp( void );
virtual int Tell( void );
virtual void ForceFlush( void );
virtual void Flush( void );
virtual int Seek( long offset, fsOrigin_t origin );
private:
idStr name; // name of the file in the pak
idStr fullPath; // full file path including pak file name
int zipFilePos; // zip file info position in pak
int fileSize; // size of the file
void * z; // unzip info
};
#endif /* !__FILE_H__ */