doom3/neo/sys/linux/qgl_enforce.h

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#define glAccum use_qglAccum
#define glAlphaFunc use_qglAlphaFunc
#define glAreTexturesResident use_qglAreTexturesResident
#define glArrayElement use_qglArrayElement
#define glBegin use_qglBegin
#define glBindTexture use_qglBindTexture
#define glBitmap use_qglBitmap
#define glBlendFunc use_qglBlendFunc
#define glCallList use_qglCallList
#define glCallLists use_qglCallLists
#define glClear use_qglClear
#define glClearAccum use_qglClearAccum
#define glClearColor use_qglClearColor
#define glClearDepth use_qglClearDepth
#define glClearIndex use_qglClearIndex
#define glClearStencil use_qglClearStencil
#define glClipPlane use_qglClipPlane
#define glColor3b use_qglColor3b
#define glColor3bv use_qglColor3bv
#define glColor3d use_qglColor3d
#define glColor3dv use_qglColor3dv
#define glColor3f use_qglColor3f
#define glColor3fv use_qglColor3fv
#define glColor3i use_qglColor3i
#define glColor3iv use_qglColor3iv
#define glColor3s use_qglColor3s
#define glColor3sv use_qglColor3sv
#define glColor3ub use_qglColor3ub
#define glColor3ubv use_qglColor3ubv
#define glColor3ui use_qglColor3ui
#define glColor3uiv use_qglColor3uiv
#define glColor3us use_qglColor3us
#define glColor3usv use_qglColor3usv
#define glColor4b use_qglColor4b
#define glColor4bv use_qglColor4bv
#define glColor4d use_qglColor4d
#define glColor4dv use_qglColor4dv
#define glColor4f use_qglColor4f
#define glColor4fv use_qglColor4fv
#define glColor4i use_qglColor4i
#define glColor4iv use_qglColor4iv
#define glColor4s use_qglColor4s
#define glColor4sv use_qglColor4sv
#define glColor4ub use_qglColor4ub
#define glColor4ubv use_qglColor4ubv
#define glColor4ui use_qglColor4ui
#define glColor4uiv use_qglColor4uiv
#define glColor4us use_qglColor4us
#define glColor4usv use_qglColor4usv
#define glColorMask use_qglColorMask
#define glColorMaterial use_qglColorMaterial
#define glColorPointer use_qglColorPointer
#define glCopyPixels use_qglCopyPixels
#define glCopyTexImage1D use_qglCopyTexImage1D
#define glCopyTexImage2D use_qglCopyTexImage2D
#define glCopyTexSubImage1D use_qglCopyTexSubImage1D
#define glCopyTexSubImage2D use_qglCopyTexSubImage2D
#define glCullFace use_qglCullFace
#define glDeleteLists use_qglDeleteLists
#define glDeleteTextures use_qglDeleteTextures
#define glDepthFunc use_qglDepthFunc
#define glDepthMask use_qglDepthMask
#define glDepthRange use_qglDepthRange
#define glDisable use_qglDisable
#define glDisableClientState use_qglDisableClientState
#define glDrawArrays use_qglDrawArrays
#define glDrawBuffer use_qglDrawBuffer
#define glDrawElements use_qglDrawElements
#define glDrawPixels use_qglDrawPixels
#define glEdgeFlag use_qglEdgeFlag
#define glEdgeFlagPointer use_qglEdgeFlagPointer
#define glEdgeFlagv use_qglEdgeFlagv
#define glEnable use_qglEnable
#define glEnableClientState use_qglEnableClientState
#define glEnd use_qglEnd
#define glEndList use_qglEndList
#define glEvalCoord1d use_qglEvalCoord1d
#define glEvalCoord1dv use_qglEvalCoord1dv
#define glEvalCoord1f use_qglEvalCoord1f
#define glEvalCoord1fv use_qglEvalCoord1fv
#define glEvalCoord2d use_qglEvalCoord2d
#define glEvalCoord2dv use_qglEvalCoord2dv
#define glEvalCoord2f use_qglEvalCoord2f
#define glEvalCoord2fv use_qglEvalCoord2fv
#define glEvalMesh1 use_qglEvalMesh1
#define glEvalMesh2 use_qglEvalMesh2
#define glEvalPoint1 use_qglEvalPoint1
#define glEvalPoint2 use_qglEvalPoint2
#define glFeedbackBuffer use_qglFeedbackBuffer
#define glFinish use_qglFinish
#define glFlush use_qglFlush
#define glFogf use_qglFogf
#define glFogfv use_qglFogfv
#define glFogi use_qglFogi
#define glFogiv use_qglFogiv
#define glFrontFace use_qglFrontFace
#define glFrustum use_qglFrustum
#define glGenLists use_qglGenLists
#define glGenTextures use_qglGenTextures
#define glGetBooleanv use_qglGetBooleanv
#define glGetClipPlane use_qglGetClipPlane
#define glGetDoublev use_qglGetDoublev
#define glGetError use_qglGetError
#define glGetFloatv use_qglGetFloatv
#define glGetIntegerv use_qglGetIntegerv
#define glGetLightfv use_qglGetLightfv
#define glGetLightiv use_qglGetLightiv
#define glGetMapdv use_qglGetMapdv
#define glGetMapfv use_qglGetMapfv
#define glGetMapiv use_qglGetMapiv
#define glGetMaterialfv use_qglGetMaterialfv
#define glGetMaterialiv use_qglGetMaterialiv
#define glGetPixelMapfv use_qglGetPixelMapfv
#define glGetPixelMapuiv use_qglGetPixelMapuiv
#define glGetPixelMapusv use_qglGetPixelMapusv
#define glGetPointerv use_qglGetPointerv
#define glGetPolygonStipple use_qglGetPolygonStipple
#define glGetString use_qglGetString
#define glGetTexEnvfv use_qglGetTexEnvfv
#define glGetTexEnviv use_qglGetTexEnviv
#define glGetTexGendv use_qglGetTexGendv
#define glGetTexGenfv use_qglGetTexGenfv
#define glGetTexGeniv use_qglGetTexGeniv
#define glGetTexImage use_qglGetTexImage
#define glGetTexLevelParameterfv use_qglGetTexLevelParameterfv
#define glGetTexLevelParameteriv use_qglGetTexLevelParameteriv
#define glGetTexParameterfv use_qglGetTexParameterfv
#define glGetTexParameteriv use_qglGetTexParameteriv
#define glHint use_qglHint
#define glIndexMask use_qglIndexMask
#define glIndexPointer use_qglIndexPointer
#define glIndexd use_qglIndexd
#define glIndexdv use_qglIndexdv
#define glIndexf use_qglIndexf
#define glIndexfv use_qglIndexfv
#define glIndexi use_qglIndexi
#define glIndexiv use_qglIndexiv
#define glIndexs use_qglIndexs
#define glIndexsv use_qglIndexsv
#define glIndexub use_qglIndexub
#define glIndexubv use_qglIndexubv
#define glInitNames use_qglInitNames
#define glInterleavedArrays use_qglInterleavedArrays
#define glIsEnabled use_qglIsEnabled
#define glIsList use_qglIsList
#define glIsTexture use_qglIsTexture
#define glLightModelf use_qglLightModelf
#define glLightModelfv use_qglLightModelfv
#define glLightModeli use_qglLightModeli
#define glLightModeliv use_qglLightModeliv
#define glLightf use_qglLightf
#define glLightfv use_qglLightfv
#define glLighti use_qglLighti
#define glLightiv use_qglLightiv
#define glLineStipple use_qglLineStipple
#define glLineWidth use_qglLineWidth
#define glListBase use_qglListBase
#define glLoadIdentity use_qglLoadIdentity
#define glLoadMatrixd use_qglLoadMatrixd
#define glLoadMatrixf use_qglLoadMatrixf
#define glLoadName use_qglLoadName
#define glLogicOp use_qglLogicOp
#define glMap1d use_qglMap1d
#define glMap1f use_qglMap1f
#define glMap2d use_qglMap2d
#define glMap2f use_qglMap2f
#define glMapGrid1d use_qglMapGrid1d
#define glMapGrid1f use_qglMapGrid1f
#define glMapGrid2d use_qglMapGrid2d
#define glMapGrid2f use_qglMapGrid2f
#define glMaterialf use_qglMaterialf
#define glMaterialfv use_qglMaterialfv
#define glMateriali use_qglMateriali
#define glMaterialiv use_qglMaterialiv
#define glMatrixMode use_qglMatrixMode
#define glMultMatrixd use_qglMultMatrixd
#define glMultMatrixf use_qglMultMatrixf
#define glNewList use_qglNewList
#define glNormal3b use_qglNormal3b
#define glNormal3bv use_qglNormal3bv
#define glNormal3d use_qglNormal3d
#define glNormal3dv use_qglNormal3dv
#define glNormal3f use_qglNormal3f
#define glNormal3fv use_qglNormal3fv
#define glNormal3i use_qglNormal3i
#define glNormal3iv use_qglNormal3iv
#define glNormal3s use_qglNormal3s
#define glNormal3sv use_qglNormal3sv
#define glNormalPointer use_qglNormalPointer
#define glOrtho use_qglOrtho
#define glPassThrough use_qglPassThrough
#define glPixelMapfv use_qglPixelMapfv
#define glPixelMapuiv use_qglPixelMapuiv
#define glPixelMapusv use_qglPixelMapusv
#define glPixelStoref use_qglPixelStoref
#define glPixelStorei use_qglPixelStorei
#define glPixelTransferf use_qglPixelTransferf
#define glPixelTransferi use_qglPixelTransferi
#define glPixelZoom use_qglPixelZoom
#define glPointSize use_qglPointSize
#define glPolygonMode use_qglPolygonMode
#define glPolygonOffset use_qglPolygonOffset
#define glPolygonStipple use_qglPolygonStipple
#define glPopAttrib use_qglPopAttrib
#define glPopClientAttrib use_qglPopClientAttrib
#define glPopMatrix use_qglPopMatrix
#define glPopName use_qglPopName
#define glPrioritizeTextures use_qglPrioritizeTextures
#define glPushAttrib use_qglPushAttrib
#define glPushClientAttrib use_qglPushClientAttrib
#define glPushMatrix use_qglPushMatrix
#define glPushName use_qglPushName
#define glRasterPos2d use_qglRasterPos2d
#define glRasterPos2dv use_qglRasterPos2dv
#define glRasterPos2f use_qglRasterPos2f
#define glRasterPos2fv use_qglRasterPos2fv
#define glRasterPos2i use_qglRasterPos2i
#define glRasterPos2iv use_qglRasterPos2iv
#define glRasterPos2s use_qglRasterPos2s
#define glRasterPos2sv use_qglRasterPos2sv
#define glRasterPos3d use_qglRasterPos3d
#define glRasterPos3dv use_qglRasterPos3dv
#define glRasterPos3f use_qglRasterPos3f
#define glRasterPos3fv use_qglRasterPos3fv
#define glRasterPos3i use_qglRasterPos3i
#define glRasterPos3iv use_qglRasterPos3iv
#define glRasterPos3s use_qglRasterPos3s
#define glRasterPos3sv use_qglRasterPos3sv
#define glRasterPos4d use_qglRasterPos4d
#define glRasterPos4dv use_qglRasterPos4dv
#define glRasterPos4f use_qglRasterPos4f
#define glRasterPos4fv use_qglRasterPos4fv
#define glRasterPos4i use_qglRasterPos4i
#define glRasterPos4iv use_qglRasterPos4iv
#define glRasterPos4s use_qglRasterPos4s
#define glRasterPos4sv use_qglRasterPos4sv
#define glReadBuffer use_qglReadBuffer
#define glReadPixels use_qglReadPixels
#define glRectd use_qglRectd
#define glRectdv use_qglRectdv
#define glRectf use_qglRectf
#define glRectfv use_qglRectfv
#define glRecti use_qglRecti
#define glRectiv use_qglRectiv
#define glRects use_qglRects
#define glRectsv use_qglRectsv
#define glRenderMode use_qglRenderMode
#define glRotated use_qglRotated
#define glRotatef use_qglRotatef
#define glScaled use_qglScaled
#define glScalef use_qglScalef
#define glScissor use_qglScissor
#define glSelectBuffer use_qglSelectBuffer
#define glShadeModel use_qglShadeModel
#define glStencilFunc use_qglStencilFunc
#define glStencilMask use_qglStencilMask
#define glStencilOp use_qglStencilOp
#define glTexCoord1d use_qglTexCoord1d
#define glTexCoord1dv use_qglTexCoord1dv
#define glTexCoord1f use_qglTexCoord1f
#define glTexCoord1fv use_qglTexCoord1fv
#define glTexCoord1i use_qglTexCoord1i
#define glTexCoord1iv use_qglTexCoord1iv
#define glTexCoord1s use_qglTexCoord1s
#define glTexCoord1sv use_qglTexCoord1sv
#define glTexCoord2d use_qglTexCoord2d
#define glTexCoord2dv use_qglTexCoord2dv
#define glTexCoord2f use_qglTexCoord2f
#define glTexCoord2fv use_qglTexCoord2fv
#define glTexCoord2i use_qglTexCoord2i
#define glTexCoord2iv use_qglTexCoord2iv
#define glTexCoord2s use_qglTexCoord2s
#define glTexCoord2sv use_qglTexCoord2sv
#define glTexCoord3d use_qglTexCoord3d
#define glTexCoord3dv use_qglTexCoord3dv
#define glTexCoord3f use_qglTexCoord3f
#define glTexCoord3fv use_qglTexCoord3fv
#define glTexCoord3i use_qglTexCoord3i
#define glTexCoord3iv use_qglTexCoord3iv
#define glTexCoord3s use_qglTexCoord3s
#define glTexCoord3sv use_qglTexCoord3sv
#define glTexCoord4d use_qglTexCoord4d
#define glTexCoord4dv use_qglTexCoord4dv
#define glTexCoord4f use_qglTexCoord4f
#define glTexCoord4fv use_qglTexCoord4fv
#define glTexCoord4i use_qglTexCoord4i
#define glTexCoord4iv use_qglTexCoord4iv
#define glTexCoord4s use_qglTexCoord4s
#define glTexCoord4sv use_qglTexCoord4sv
#define glTexCoordPointer use_qglTexCoordPointer
#define glTexEnvf use_qglTexEnvf
#define glTexEnvfv use_qglTexEnvfv
#define glTexEnvi use_qglTexEnvi
#define glTexEnviv use_qglTexEnviv
#define glTexGend use_qglTexGend
#define glTexGendv use_qglTexGendv
#define glTexGenf use_qglTexGenf
#define glTexGenfv use_qglTexGenfv
#define glTexGeni use_qglTexGeni
#define glTexGeniv use_qglTexGeniv
#define glTexImage1D use_qglTexImage1D
#define glTexImage2D use_qglTexImage2D
#define glTexParameterf use_qglTexParameterf
#define glTexParameterfv use_qglTexParameterfv
#define glTexParameteri use_qglTexParameteri
#define glTexParameteriv use_qglTexParameteriv
#define glTexSubImage1D use_qglTexSubImage1D
#define glTexSubImage2D use_qglTexSubImage2D
#define glTranslated use_qglTranslated
#define glTranslatef use_qglTranslatef
#define glVertex2d use_qglVertex2d
#define glVertex2dv use_qglVertex2dv
#define glVertex2f use_qglVertex2f
#define glVertex2fv use_qglVertex2fv
#define glVertex2i use_qglVertex2i
#define glVertex2iv use_qglVertex2iv
#define glVertex2s use_qglVertex2s
#define glVertex2sv use_qglVertex2sv
#define glVertex3d use_qglVertex3d
#define glVertex3dv use_qglVertex3dv
#define glVertex3f use_qglVertex3f
#define glVertex3fv use_qglVertex3fv
#define glVertex3i use_qglVertex3i
#define glVertex3iv use_qglVertex3iv
#define glVertex3s use_qglVertex3s
#define glVertex3sv use_qglVertex3sv
#define glVertex4d use_qglVertex4d
#define glVertex4dv use_qglVertex4dv
#define glVertex4f use_qglVertex4f
#define glVertex4fv use_qglVertex4fv
#define glVertex4i use_qglVertex4i
#define glVertex4iv use_qglVertex4iv
#define glVertex4s use_qglVertex4s
#define glVertex4sv use_qglVertex4sv
#define glVertexPointer use_qglVertexPointer
#define glViewport use_qglViewport
#define glChooseVisual use_qglChooseVisual
#define glCreateContext use_qglCreateContext
#define glDestroyContext use_qglDestroyContext
#define glMakeCurrent use_qglMakeCurrent
#define glSwapBuffers use_qglSwapBuffers
#define glGetProcAddressARB use_qglGetProcAddressARB