doom3-bfg/neo/idlib/sys/sys_filesystem.h

54 lines
2.2 KiB
C

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef SYS_FILESYSTEM_H
#define SYS_FILESYSTEM_H
void Sys_Mkdir( const char* path );
bool Sys_Rmdir( const char* path );
bool Sys_IsFileWritable( const char* path );
enum sysFolder_t
{
FOLDER_ERROR = -1,
FOLDER_NO = 0,
FOLDER_YES = 1
};
// returns FOLDER_YES if the specified path is a folder
sysFolder_t Sys_IsFolder( const char* path );
// use fs_debug to verbose Sys_ListFiles
// returns -1 if directory was not found (the list is cleared)
int Sys_ListFiles( const char* directory, const char* extension, idList<class idStr>& list );
const char* Sys_EXEPath();
const char* Sys_CWD();
const char* Sys_LaunchPath();
#endif