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doom3-bfg/base/def/npcs_james.def
2022-08-27 13:19:29 +02:00

35 lines
No EOL
3.4 KiB
Modula-2

// NPCS
export james {
options -prefix SUIT_ -keep eyecontrol rshldrpad lshldrpad Lknee Rknee Body Body2 Lhand Lhand1 Rhand Rhand1 headcontrol neckcontrol loneckcontrol SPINNER Rball_r Rtoe_r Lball_r Ltoe_r Chest Shoulders Luparm_orbit Ruparm_orbit Belly Lrib Rrib chair RHANDCONNECTOR LHANDCONNECTOR -parent RHANDCONNECTOR Rhand1 -parent LHANDCONNECTOR Lhand1 -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER
addoptions -keepmesh marinebodymesh
//MARSCITY CHARACTERS
anim models/characters/male_npc/cycles/sitting/marscity_marine1_stand.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_stand
anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_idle1
anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_idle2
anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_idle3
anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_talk1
anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_talk2
anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_talk3
anim models/characters/male_npc/cycles/sitting/marscity_marine1_convo1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_convo1
anim models/characters/male_npc/cycles/sitting/marscity_marine1_convo2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_convo2
anim models/characters/male_npc/cycles/sitting/marscity_marine1_convo3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine1_convo3
anim models/characters/male_npc/cycles/sitting/marscity_marine2_stand.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_stand
anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_idle1
anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_idle2
anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_idle3
anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_talk1
anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_talk2
anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_talk3
anim models/characters/male_npc/cycles/sitting/marscity_marine2_convo1.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_convo1
anim models/characters/male_npc/cycles/sitting/marscity_marine2_convo2.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_convo2
anim models/characters/male_npc/cycles/sitting/marscity_marine2_convo3.mb -rotate 90 -dest models/md5/chars/marscity/marscity_marine2_convo3
}