doom3-bfg/neo/d3xp
2024-11-26 21:18:42 +01:00
..
ai Added missing script event so we can boot vanilla Doom 3 2024-06-26 22:21:21 +02:00
anim Added back collision manager and AAS builder to dmap 2024-06-19 21:33:41 +02:00
gamesys Extended listCvars with -new option to show all RBDoom related cvars 2024-07-10 20:33:20 +02:00
menus Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
physics Fix default trace model allocation and refcount following restore from save file 2024-02-07 12:20:48 -05:00
script Revert and fix filename change in idProgram::CompileText() for savefile compatibility 2023-12-26 13:15:32 +01:00
Achievements.cpp Added CMake -DRETAIL option for shipping builds on Github/ModDB 2024-04-02 16:29:48 +02:00
Achievements.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Actor.cpp Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
Actor.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AF.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AF.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AFEntity.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AFEntity.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AimAssist.cpp idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
AimAssist.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BrittleFracture.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BrittleFracture.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Camera.cpp Save .bcanim files under generated/cameraanim/. close #866 2024-05-01 13:49:13 +02:00
Camera.h A-Style 2022-12-22 15:27:14 +01:00
Entity.cpp Allow scalable models like in Quake 3. Close #668 2024-05-17 16:28:32 +02:00
Entity.h Attempt to support 'light_origin' with editLights. #825 2023-12-04 20:15:34 +01:00
EnvironmentProbe.cpp rbdmap.exe compiles but does not run yet 2024-06-17 21:37:10 +02:00
EnvironmentProbe.h Attempt to support 'light_origin' with editLights. #825 2023-12-04 20:15:34 +01:00
Fx.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Fx.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Game.def Initial commit 2012-11-26 12:58:24 -06:00
Game.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
Game_local.cpp Don't try to cache models by the new model* keywords 2024-05-17 21:21:03 +02:00
Game_local.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
Game_network.cpp Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
GameEdit.cpp Attempt to support 'light_origin' with editLights. #825 2023-12-04 20:15:34 +01:00
GameEdit.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Grabber.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Grabber.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
IK.cpp idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
IK.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Item.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Item.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Leaderboards.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Leaderboards.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Light.cpp Added classic flashlight from Doom BFA and detection for Doom 2004/2019 2024-06-27 21:05:51 +02:00
Light.h rvmLightStyleState_t -> iceLightStyleState_t 2024-05-16 21:02:46 +02:00
Misc.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Misc.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Moveable.cpp ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
Moveable.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Mover.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Mover.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
MultiplayerGame.cpp Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security 2023-06-20 12:24:24 -04:00
MultiplayerGame.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Player.cpp Made classic flashlight single player only 2024-06-28 13:45:07 +02:00
Player.h Replaced flashlight shadows option with classic flashlight 2024-06-27 23:12:37 +02:00
PlayerIcon.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerIcon.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerView.cpp Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
PlayerView.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
precompiled.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
PredictedValue.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PredictedValue_impl.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Projectile.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Projectile.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Pvs.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Pvs.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SecurityCamera.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SecurityCamera.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SmokeParticles.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SmokeParticles.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Sound.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Sound.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Target.cpp Don't generate collision models for every rendermodel in advance 2022-06-16 12:32:58 +02:00
Target.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Trigger.cpp Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
Trigger.h Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
Weapon.cpp Replaced flashlight shadows option with classic flashlight 2024-06-27 23:12:37 +02:00
Weapon.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
WorldSpawn.cpp Make sound files in base/music/* automatically loop 2022-09-25 13:31:56 +02:00
WorldSpawn.h Also play music after loading a savegame 2022-09-10 21:14:24 +02:00