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ai
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Added missing script event so we can boot vanilla Doom 3
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2024-06-26 22:21:21 +02:00 |
anim
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Added back collision manager and AAS builder to dmap
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2024-06-19 21:33:41 +02:00 |
gamesys
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Extended listCvars with -new option to show all RBDoom related cvars
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2024-07-10 20:33:20 +02:00 |
menus
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
physics
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Fix default trace model allocation and refcount following restore from save file
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2024-02-07 12:20:48 -05:00 |
script
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Revert and fix filename change in idProgram::CompileText() for savefile compatibility
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2023-12-26 13:15:32 +01:00 |
Achievements.cpp
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Added CMake -DRETAIL option for shipping builds on Github/ModDB
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2024-04-02 16:29:48 +02:00 |
Achievements.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Actor.cpp
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Little TrenchBroom interop fixes
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2021-10-09 18:37:53 +02:00 |
Actor.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AF.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AF.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AFEntity.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AFEntity.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AimAssist.cpp
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idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
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2021-07-26 08:46:39 +02:00 |
AimAssist.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
BrittleFracture.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
BrittleFracture.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Camera.cpp
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Save .bcanim files under generated/cameraanim/. close #866
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2024-05-01 13:49:13 +02:00 |
Camera.h
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A-Style
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2022-12-22 15:27:14 +01:00 |
Entity.cpp
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Allow scalable models like in Quake 3. Close #668
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2024-05-17 16:28:32 +02:00 |
Entity.h
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Attempt to support 'light_origin' with editLights. #825
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2023-12-04 20:15:34 +01:00 |
EnvironmentProbe.cpp
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rbdmap.exe compiles but does not run yet
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2024-06-17 21:37:10 +02:00 |
EnvironmentProbe.h
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Attempt to support 'light_origin' with editLights. #825
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2023-12-04 20:15:34 +01:00 |
Fx.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Fx.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Game.def
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Initial commit
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2012-11-26 12:58:24 -06:00 |
Game.h
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
Game_local.cpp
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Don't try to cache models by the new model* keywords
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2024-05-17 21:21:03 +02:00 |
Game_local.h
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
Game_network.cpp
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
GameEdit.cpp
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Attempt to support 'light_origin' with editLights. #825
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2023-12-04 20:15:34 +01:00 |
GameEdit.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Grabber.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Grabber.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
IK.cpp
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idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
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2021-07-26 08:46:39 +02:00 |
IK.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Item.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Item.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Leaderboards.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Leaderboards.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Light.cpp
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Added classic flashlight from Doom BFA and detection for Doom 2004/2019
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2024-06-27 21:05:51 +02:00 |
Light.h
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rvmLightStyleState_t -> iceLightStyleState_t
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2024-05-16 21:02:46 +02:00 |
Misc.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Misc.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Moveable.cpp
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
Moveable.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Mover.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Mover.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
MultiplayerGame.cpp
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Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security
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2023-06-20 12:24:24 -04:00 |
MultiplayerGame.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Player.cpp
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Made classic flashlight single player only
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2024-06-28 13:45:07 +02:00 |
Player.h
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Replaced flashlight shadows option with classic flashlight
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2024-06-27 23:12:37 +02:00 |
PlayerIcon.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
PlayerIcon.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
PlayerView.cpp
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
PlayerView.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
precompiled.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
PredictedValue.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
PredictedValue_impl.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Projectile.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Projectile.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Pvs.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Pvs.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
SecurityCamera.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
SecurityCamera.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
SmokeParticles.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
SmokeParticles.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Sound.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Sound.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Target.cpp
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Don't generate collision models for every rendermodel in advance
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2022-06-16 12:32:58 +02:00 |
Target.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Trigger.cpp
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Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
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2023-12-26 13:14:59 +01:00 |
Trigger.h
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Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
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2023-12-26 13:14:59 +01:00 |
Weapon.cpp
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Replaced flashlight shadows option with classic flashlight
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2024-06-27 23:12:37 +02:00 |
Weapon.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
WorldSpawn.cpp
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Make sound files in base/music/* automatically loop
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2022-09-25 13:31:56 +02:00 |
WorldSpawn.h
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Also play music after loading a savegame
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2022-09-10 21:14:24 +02:00 |