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builtin
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Skip hands + view weapons for motion vectors
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2022-04-14 14:43:14 +02:00 |
blit.cb.h
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
bloodorb1_capture.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
bloodorb1_capture.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
bloodorb2_capture.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
bloodorb2_capture.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
bloodorb3_capture.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
bloodorb3_capture.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
bloodorb_draw.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
bloodorb_draw.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
BRDF.inc.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
CMakeLists.txt
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
colorProcess.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
colorProcess.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
enviroSuit.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
enviroSuit.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
fogwithlights.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
fogwithlights.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
global_inc.hlsl
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TAA is working. Fixed wrong output resolution
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2022-04-13 22:05:05 +02:00 |
globalshaders
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
heathaze.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
heathaze.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
heatHazeWithMask.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
heatHazeWithMask.vs.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
heatHazeWithMaskAndVertex.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
heatHazeWithMaskAndVertex.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
mattiascrt.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
mattiascrt.vs.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
shaders.cfg
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TAA is working. Fixed wrong output resolution
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2022-04-13 22:05:05 +02:00 |
skinning.inc.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
vertbuffershaders.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
vornoipattern.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
vornoipattern.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
vulkan.hlsli
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |