doom3-bfg/base
Robert Beckebans e9e0fd3c08 Implemented experimental direct physically based shading.
The implementation is similar to the one used in Marmoset Toolbag 2

See blog.selfshadow.com/publications/s2013-shading-course/ for more
information.
2014-09-27 12:25:41 +02:00
..
renderprogs Implemented experimental direct physically based shading. 2014-09-27 12:25:41 +02:00
default.cfg Added initial CMake configuration. 2012-11-27 23:23:32 +01:00
extract_resources.cfg Added extract_resources.cfg for modding purposes 2014-05-22 11:35:47 +02:00