mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-04 01:41:40 +00:00
e8c8a04c07
And suddenly hosting a server on linux works at least locally (with client and server on the same machine). Even though there are still strange bugs (massive lags in one direction, doesn't work in LAN), at least it works at all now.
253 lines
6.1 KiB
C++
253 lines
6.1 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#pragma hdrstop
|
|
#include "precompiled.h"
|
|
#include "sys_lobby_backend.h"
|
|
#include "sys_lobby_backend_direct.h"
|
|
|
|
extern idCVar net_port;
|
|
|
|
extern idLobbyToSessionCB* lobbyToSessionCB;
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::idLobbyBackendWin
|
|
========================
|
|
*/
|
|
idLobbyBackendDirect::idLobbyBackendDirect()
|
|
{
|
|
state = STATE_INVALID;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::StartHosting
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::StartHosting( const idMatchParameters& p, float skillLevel, lobbyBackendType_t type )
|
|
{
|
|
NET_VERBOSE_PRINT( "idLobbyBackendDirect::StartHosting\n" );
|
|
|
|
isLocal = MatchTypeIsLocal( p.matchFlags );
|
|
isHost = true;
|
|
|
|
state = STATE_READY;
|
|
isLocal = true;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::StartFinding
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::StartFinding( const idMatchParameters& p, int numPartyUsers, float skillLevel )
|
|
{
|
|
isLocal = MatchTypeIsLocal( p.matchFlags );
|
|
isHost = false;
|
|
|
|
if( lobbyToSessionCB->CanJoinLocalHost() )
|
|
{
|
|
state = STATE_READY;
|
|
}
|
|
else
|
|
{
|
|
state = STATE_FAILED;
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::GetSearchResults
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::GetSearchResults( idList< lobbyConnectInfo_t >& searchResults )
|
|
{
|
|
lobbyConnectInfo_t fakeResult;
|
|
searchResults.Clear();
|
|
searchResults.Append( fakeResult );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::JoinFromConnectInfo
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::JoinFromConnectInfo( const lobbyConnectInfo_t& connectInfo )
|
|
{
|
|
if( lobbyToSessionCB->CanJoinLocalHost() )
|
|
{
|
|
Sys_StringToNetAdr( "localhost", &address, true );
|
|
address.port = net_port.GetInteger();
|
|
NET_VERBOSE_PRINT( "NET: idLobbyBackendDirect::JoinFromConnectInfo(): canJoinLocalHost\n" );
|
|
}
|
|
else
|
|
{
|
|
address = connectInfo.netAddr;
|
|
NET_VERBOSE_PRINT( "NET: idLobbyBackendDirect::JoinFromConnectInfo(): %s\n", Sys_NetAdrToString( address ) );
|
|
}
|
|
|
|
state = STATE_READY;
|
|
isLocal = false;
|
|
isHost = false;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::Shutdown
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::Shutdown()
|
|
{
|
|
state = STATE_SHUTDOWN;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::BecomeHost
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::BecomeHost( int numInvites )
|
|
{
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::FinishBecomeHost
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::FinishBecomeHost()
|
|
{
|
|
isHost = true;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::GetOwnerAddress
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::GetOwnerAddress( lobbyAddress_t& outAddr )
|
|
{
|
|
outAddr.netAddr = address;
|
|
state = STATE_READY;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::SetIsJoinable
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::SetIsJoinable( bool joinable )
|
|
{
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::GetConnectInfo
|
|
========================
|
|
*/
|
|
lobbyConnectInfo_t idLobbyBackendDirect::GetConnectInfo()
|
|
{
|
|
lobbyConnectInfo_t connectInfo;
|
|
|
|
// If we aren't the host, this lobby should have been joined through JoinFromConnectInfo
|
|
if( IsHost() )
|
|
{
|
|
// If we are the host, give them our ip address
|
|
const char* ip = Sys_GetLocalIP( 0 ); // XXX: ohweiha.
|
|
Sys_StringToNetAdr( ip, &address, false );
|
|
address.port = net_port.GetInteger();
|
|
}
|
|
|
|
connectInfo.netAddr = address;
|
|
|
|
return connectInfo;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::IsOwnerOfConnectInfo
|
|
========================
|
|
*/
|
|
bool idLobbyBackendDirect::IsOwnerOfConnectInfo( const lobbyConnectInfo_t& connectInfo ) const
|
|
{
|
|
return Sys_CompareNetAdrBase( address, connectInfo.netAddr );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::Pump
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::Pump()
|
|
{
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::UpdateMatchParms
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::UpdateMatchParms( const idMatchParameters& p )
|
|
{
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::UpdateLobbySkill
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::UpdateLobbySkill( float lobbySkill )
|
|
{
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::SetInGame
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::SetInGame( bool value )
|
|
{
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::RegisterUser
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::RegisterUser( lobbyUser_t* user, bool isLocal )
|
|
{
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idLobbyBackendDirect::UnregisterUser
|
|
========================
|
|
*/
|
|
void idLobbyBackendDirect::UnregisterUser( lobbyUser_t* user, bool isLocal )
|
|
{
|
|
}
|