doom3-bfg/neo/d3xp/anim
HarrievG edf657f50d - Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale.
![only works with r_UseGpuSkinning 0]!
- Writes bmd5anim for each animation. its not perfect yet but, rot + trans looks good.
- Model tag supports gltf Animations. Indexed the same way as meshes.
- Enabled weights and bone index in ConvertFromMeshGltf
2022-07-10 21:09:25 +02:00
..
Anim.cpp - Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale. 2022-07-10 21:09:25 +02:00
Anim.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Anim_Blend.cpp - Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale. 2022-07-10 21:09:25 +02:00
Anim_Testmodel.cpp Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
Anim_Testmodel.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00