doom3-bfg/neo/sound/WaveFile.h

264 lines
8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __WAVEFILE_H
#define __WAVEFILE_H
/*
================================================================================================
Contains the WaveFile declaration.
================================================================================================
*/
/*
================================================
idWaveFile is used for reading generic RIFF WAVE files.
================================================
*/
class idWaveFile
{
public:
ID_INLINE idWaveFile();
ID_INLINE ~idWaveFile();
bool Open( const char* filename );
void Close();
uint32 SeekToChunk( uint32 id );
size_t Read( void* buffer, size_t len )
{
return file->Read( buffer, len );
}
uint32 GetChunkOffset( uint32 id );
ID_TIME_T Timestamp()
{
return file->Timestamp();
}
const char* Name()
{
return ( file == NULL ? "" : file->GetName() );
}
// This maps to the channel mask in waveFmtExtensible_t
enum
{
CHANNEL_INDEX_FRONT_LEFT,
CHANNEL_INDEX_FRONT_RIGHT,
CHANNEL_INDEX_FRONT_CENTER,
CHANNEL_INDEX_LOW_FREQUENCY,
CHANNEL_INDEX_BACK_LEFT,
CHANNEL_INDEX_BACK_RIGHT,
CHANNEL_INDEX_FRONT_LEFT_CENTER,
CHANNEL_INDEX_FRONT_RIGHT_CENTER,
CHANNEL_INDEX_BACK_CENTER,
CHANNEL_INDEX_SIDE_LEFT,
CHANNEL_INDEX_SIDE_RIGHT,
CHANNEL_INDEX_MAX
};
enum
{
CHANNEL_MASK_FRONT_LEFT = BIT( CHANNEL_INDEX_FRONT_LEFT ),
CHANNEL_MASK_FRONT_RIGHT = BIT( CHANNEL_INDEX_FRONT_RIGHT ),
CHANNEL_MASK_FRONT_CENTER = BIT( CHANNEL_INDEX_FRONT_CENTER ),
CHANNEL_MASK_LOW_FREQUENCY = BIT( CHANNEL_INDEX_LOW_FREQUENCY ),
CHANNEL_MASK_BACK_LEFT = BIT( CHANNEL_INDEX_BACK_LEFT ),
CHANNEL_MASK_BACK_RIGHT = BIT( CHANNEL_INDEX_BACK_RIGHT ),
CHANNEL_MASK_FRONT_LEFT_CENTER = BIT( CHANNEL_INDEX_FRONT_LEFT_CENTER ),
CHANNEL_MASK_FRONT_RIGHT_CENTER = BIT( CHANNEL_INDEX_FRONT_RIGHT_CENTER ),
CHANNEL_MASK_BACK_CENTER = BIT( CHANNEL_INDEX_BACK_CENTER ),
CHANNEL_MASK_SIDE_LEFT = BIT( CHANNEL_INDEX_SIDE_LEFT ),
CHANNEL_MASK_SIDE_RIGHT = BIT( CHANNEL_INDEX_SIDE_RIGHT ),
CHANNEL_MASK_ALL = BIT( CHANNEL_INDEX_MAX ) - 1,
};
// This matches waveFmt_t::formatTag
// These are the only wave formats that we understand
enum
{
FORMAT_UNKNOWN = 0x0000,
FORMAT_PCM = 0x0001,
FORMAT_ADPCM = 0x0002,
FORMAT_XMA2 = 0x0166,
FORMAT_EXTENSIBLE = 0xFFFF,
};
#pragma pack( push, 1 )
struct waveFmt_t
{
static const uint32 id = 'fmt ';
// This is the basic data we'd expect to see in any valid wave file
struct basic_t
{
uint16 formatTag;
uint16 numChannels;
uint32 samplesPerSec;
uint32 avgBytesPerSec;
uint16 blockSize;
uint16 bitsPerSample;
} basic;
// Some wav file formats have extra data after the basic header
uint16 extraSize;
// We have a few known formats that we handle:
union extra_t
{
// Valid if basic.formatTag == FORMAT_EXTENSIBLE
struct extensible_t
{
uint16 validBitsPerSample; // Valid bits in each sample container
uint32 channelMask; // Positions of the audio channels
struct guid_t
{
uint32 data1;
uint16 data2;
uint16 data3;
uint16 data4;
byte data5[ 6 ];
} subFormat; // Format identifier GUID
} extensible;
// Valid if basic.formatTag == FORMAT_ADPCM
// The microsoft ADPCM struct has a zero-sized array at the end
// but the array is always 7 entries, so we set it to that size
// so we can embed it in our format union. Otherwise, the struct
// is exactly the same as the one in audiodefs.h
struct adpcm_t
{
uint16 samplesPerBlock;
uint16 numCoef;
struct adpcmcoef_t
{
short coef1;
short coef2;
} aCoef[7]; // Always 7 coefficient pairs for MS ADPCM
} adpcm;
// Valid if basic.formatTag == FORMAT_XMA2
struct xma2_t
{
uint16 numStreams; // Number of audio streams (1 or 2 channels each)
uint32 channelMask; // matches the CHANNEL_MASK enum above
uint32 samplesEncoded; // Total number of PCM samples the file decodes to
uint32 bytesPerBlock; // XMA block size (but the last one may be shorter)
uint32 playBegin; // First valid sample in the decoded audio
uint32 playLength; // Length of the valid part of the decoded audio
uint32 loopBegin; // Beginning of the loop region in decoded sample terms
uint32 loopLength; // Length of the loop region in decoded sample terms
byte loopCount; // Number of loop repetitions; 255 = infinite
byte encoderVersion; // Version of XMA encoder that generated the file
uint16 blockCount; // XMA blocks in file (and entries in its seek table)
} xma2;
} extra;
};
#pragma pack( pop )
struct dataChunk_t
{
static const uint32 id = 'data';
uint32 size;
void* data;
};
struct formatChunk_t
{
static const uint32 id = 'fmt ';
uint32 size;
uint16 compressionCode;
uint16 numChannels;
uint32 sampleRate;
uint32 averageBytesPerSecond;
uint16 blockAlign;
uint16 bitsPerSample;
uint16 numExtraFormatByte;
};
struct samplerChunk_t
{
static const uint32 id = 'smpl';
uint32 manufacturer; // ignored
uint32 product; // ignored
uint32 samplePeriod; // ignored (normally 1000000000/samplesPerSec)
uint32 MIDIUnityNote; // ignored
uint32 MIDIPitchFraction; // ignored
uint32 SMPTEFormat; // ignored
uint32 SMPTEOffset; // ignored
uint32 numSampleLoops; // number of samples in wave file
uint32 extraSamplerData; // ignored, should always be 0
};
struct sampleData_t
{
uint32 identifier; // ignored
uint32 type; // 0 for loop 33 multi-sample sample type
uint32 start; // start of the loop point
uint32 end; // end of the loop point
uint32 fraction; // ignored
uint32 playCount; // ignored
};
const char* ReadWaveFormat( waveFmt_t& waveFmt );
static bool ReadWaveFormatDirect( waveFmt_t& format, idFile* file );
static bool WriteWaveFormatDirect( waveFmt_t& format, idFile* file );
static bool WriteSampleDataDirect( idList< sampleData_t >& sampleData, idFile* file );
static bool WriteDataDirect( char* _data, uint32 size, idFile* file );
static bool WriteHeaderDirect( uint32 fileSize, idFile* file );
bool ReadLoopData( int& start, int& end );
private:
idFile* file;
struct chunk_t
{
uint32 id;
uint32 size;
uint32 offset;
};
idStaticList< chunk_t, 32 > chunks;
};
/*
========================
idWaveFile::idWaveFile
========================
*/
ID_INLINE idWaveFile::idWaveFile() : file( NULL )
{
}
/*
========================
idWaveFile::~idWaveFile
========================
*/
ID_INLINE idWaveFile::~idWaveFile()
{
Close();
}
#endif // !__WAVEFILE_H__