doom3-bfg/neo/framework/ConsoleHistory.cpp

222 lines
5.4 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "ConsoleHistory.h"
idConsoleHistory consoleHistory;
const char* HISTORY_FILE_NAME = "consoleHistory.txt";
/*
========================
idConsoleHistory::AddToHistory
========================
*/
void idConsoleHistory::AddToHistory( const char* line, bool writeHistoryFile )
{
// empty lines never modify history
if( line == NULL )
{
return;
}
const char* s;
for( s = line; *s != '\0'; s++ )
{
if( *s > ' ' )
{
break;
}
}
if( *s == '\0' )
{
return;
}
// repeating the last command doesn't add to the list
if( historyLines[( numHistory - 1 ) & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 )
{
if( historyLines[returnLine & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 )
{
// the command was retrieved from the history, so
// move the up point down so that up arrow will retrieve the same
// command again.
upPoint = returnLine;
}
else
{
// the command was typed again, so leave the up/down points alone
}
return;
}
// If we had previously retrieved older history commands with
// up arrow, the up/down point will be reset to the end where
// this command is added.
upPoint = numHistory;
returnLine = numHistory;
downPoint = numHistory + 1;
// //mem.PushHeap(); // go to the system heap, not the current map heap
historyLines[numHistory & ( COMMAND_HISTORY - 1 )] = line;
// //mem.PopHeap();
numHistory++;
// write the history file to disk
if( writeHistoryFile )
{
idFile* f = fileSystem->OpenFileWrite( HISTORY_FILE_NAME );
if( f != NULL )
{
for( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ )
{
if( i < 0 )
{
continue;
}
f->Printf( "%s\n", historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() );
}
delete f;
}
}
}
/*
========================
idConsoleHistory::RetrieveFromHistory
========================
*/
idStr idConsoleHistory::RetrieveFromHistory( bool backward )
{
// if there are no commands in the history
if( numHistory == 0 )
{
return idStr( "" );
}
// move the history point
if( backward )
{
if( upPoint < numHistory - COMMAND_HISTORY || upPoint < 0 )
{
return idStr( "" );
}
returnLine = upPoint;
downPoint = upPoint + 1;
upPoint--;
}
else
{
if( downPoint >= numHistory )
{
// DG: without this you'll get the last-but-one command when pressing UP
upPoint = downPoint - 1;
// DG end
return idStr( "" );
}
returnLine = downPoint;
upPoint = downPoint - 1;
downPoint++;
}
return historyLines[returnLine & ( COMMAND_HISTORY - 1 )];
}
/*
========================
idConsoleHistory::LoadHistoryFile
========================
*/
void idConsoleHistory::LoadHistoryFile()
{
idLexer lex;
if( lex.LoadFile( HISTORY_FILE_NAME, false ) )
{
while( 1 )
{
idStr line;
lex.ParseCompleteLine( line );
if( line.IsEmpty() )
{
break;
}
line.StripTrailingWhitespace(); // remove the \n
AddToHistory( line, false );
}
}
}
/*
========================
idConsoleHistory::PrintHistory
========================
*/
void idConsoleHistory::PrintHistory()
{
for( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ )
{
if( i < 0 )
{
continue;
}
idLib::Printf( "%c%c%c%4i: %s\n",
i == upPoint ? 'U' : ' ',
i == downPoint ? 'D' : ' ',
i == returnLine ? 'R' : ' ',
i, historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() );
}
}
/*
========================
idConsoleHistory::ClearHistory
========================
*/
void idConsoleHistory::ClearHistory()
{
upPoint = 0;
downPoint = 0;
returnLine = 0;
numHistory = 0;
}
/*
========================
history
========================
*/
CONSOLE_COMMAND_SHIP( history, "Displays the console command history", 0 )
{
consoleHistory.PrintHistory();
}
/*
========================
clearHistory
========================
*/
CONSOLE_COMMAND_SHIP( clearHistory, "Clears the console history", 0 )
{
consoleHistory.ClearHistory();
}