mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-15 15:01:19 +00:00
206 lines
5.7 KiB
C++
206 lines
5.7 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "../Game_local.h"
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/*
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========================
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idMenuWidget_NavButton::Update
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========================
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*/
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void idMenuWidget_NavButton::Update()
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{
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if( GetSprite() == NULL )
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{
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return;
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}
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if( btnLabel.IsEmpty() )
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{
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GetSprite()->SetVisible( false );
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return;
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}
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GetSprite()->SetVisible( true );
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idSWFScriptObject* const spriteObject = GetSprite()->GetScriptObject();
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idSWFTextInstance* const text = spriteObject->GetNestedText( "txtVal" );
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if( text != NULL )
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{
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text->SetText( btnLabel.c_str() );
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text->SetStrokeInfo( true, 0.7f, 1.25f );
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}
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GetSprite()->SetXPos( xPos );
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if( navState == NAV_WIDGET_SELECTED )
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{
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idSWFSpriteInstance* backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" );
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if( backing != NULL && text != NULL )
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{
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backing->SetXPos( text->GetTextLength() + 53.0f );
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}
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}
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//
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// events
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//
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idSWFScriptObject* textObj = spriteObject->GetNestedObj( "txtVal" );
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if( textObj != NULL )
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{
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textObj->Set( "onPress", new( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) );
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textObj->Set( "onRelease", new( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) );
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idSWFScriptObject* hitBox = spriteObject->GetObject( "hitBox" );
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if( hitBox == NULL )
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{
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hitBox = textObj;
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}
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hitBox->Set( "onRollOver", new( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) );
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hitBox->Set( "onRollOut", new( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) );
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}
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}
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/*
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========================
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idMenuWidget_NavButton::ExecuteEvent
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========================
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*/
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bool idMenuWidget_NavButton::ExecuteEvent( const idWidgetEvent& event )
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{
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bool handled = false;
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//// do nothing at all if it's disabled
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if( GetState() != WIDGET_STATE_DISABLED )
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{
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switch( event.type )
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{
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case WIDGET_EVENT_PRESS:
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{
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//AnimateToState( ANIM_STATE_DOWN );
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handled = true;
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break;
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}
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case WIDGET_EVENT_ROLL_OVER:
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{
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if( GetMenuData() )
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{
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GetMenuData()->PlaySound( GUI_SOUND_ROLL_OVER );
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}
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handled = true;
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break;
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}
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}
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}
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idMenuWidget::ExecuteEvent( event );
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return handled;
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}
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//*********************************************************************************************************
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// idMenuWidget_MenuButton
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/*
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========================
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idMenuWidget_NavButton::Update
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========================
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*/
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void idMenuWidget_MenuButton::Update()
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{
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if( GetSprite() == NULL )
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{
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return;
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}
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if( btnLabel.IsEmpty() )
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{
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GetSprite()->SetVisible( false );
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return;
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}
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GetSprite()->SetVisible( true );
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idSWFScriptObject* const spriteObject = GetSprite()->GetScriptObject();
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idSWFTextInstance* const text = spriteObject->GetNestedText( "txtVal" );
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if( text != NULL )
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{
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text->SetText( btnLabel.c_str() );
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text->SetStrokeInfo( true, 0.7f, 1.25f );
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idSWFSpriteInstance* selBar = spriteObject->GetNestedSprite( "sel", "bar" );
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idSWFSpriteInstance* hoverBar = spriteObject->GetNestedSprite( "hover", "bar" );
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if( selBar != NULL )
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{
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selBar->SetXPos( text->GetTextLength() / 2.0f );
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selBar->SetScale( 100.0f * ( text->GetTextLength() / 300.0f ), 100.0f );
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}
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if( hoverBar != NULL )
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{
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hoverBar->SetXPos( text->GetTextLength() / 2.0f );
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hoverBar->SetScale( 100.0f * ( text->GetTextLength() / 352.0f ), 100.0f );
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}
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idSWFSpriteInstance* hitBox = spriteObject->GetNestedSprite( "hitBox" );
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if( hitBox != NULL )
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{
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hitBox->SetScale( 100.0f * ( text->GetTextLength() / 235 ), 100.0f );
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}
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}
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GetSprite()->SetXPos( xPos );
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idSWFScriptObject* textObj = spriteObject->GetNestedObj( "txtVal" );
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if( textObj != NULL )
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{
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textObj->Set( "onPress", new( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) );
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textObj->Set( "onRelease", new( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) );
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idSWFScriptObject* hitBox = spriteObject->GetObject( "hitBox" );
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if( hitBox == NULL )
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{
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hitBox = textObj;
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}
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hitBox->Set( "onRollOver", new( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) );
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hitBox->Set( "onRollOut", new( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) );
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}
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}
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