mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-15 15:01:19 +00:00
126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#pragma hdrstop
|
|
#include "precompiled.h"
|
|
#include "../Game_local.h"
|
|
|
|
void idMenuWidget_ItemAssignment::SetIcon( int index, const idMaterial* icon )
|
|
{
|
|
|
|
if( index < 0 || index >= NUM_QUICK_SLOTS )
|
|
{
|
|
return;
|
|
}
|
|
|
|
images[ index ] = icon;
|
|
}
|
|
|
|
void idMenuWidget_ItemAssignment::FindFreeSpot()
|
|
{
|
|
slotIndex = 0;
|
|
for( int i = 0; i < NUM_QUICK_SLOTS; ++i )
|
|
{
|
|
if( images[ i ] == NULL )
|
|
{
|
|
slotIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuWidget_ItemAssignment::Update
|
|
========================
|
|
*/
|
|
void idMenuWidget_ItemAssignment::Update()
|
|
{
|
|
|
|
if( GetSWFObject() == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
|
|
|
|
if( !BindSprite( root ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
idSWFSpriteInstance* dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "dpad" );
|
|
|
|
if( dpad != NULL )
|
|
{
|
|
dpad->StopFrame( slotIndex + 2 );
|
|
}
|
|
|
|
for( int i = 0; i < NUM_QUICK_SLOTS; ++i )
|
|
{
|
|
idSWFSpriteInstance* item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ) );
|
|
if( item != NULL )
|
|
{
|
|
if( i == slotIndex )
|
|
{
|
|
item->StopFrame( 2 );
|
|
}
|
|
else
|
|
{
|
|
item->StopFrame( 1 );
|
|
}
|
|
}
|
|
|
|
idSWFSpriteInstance* itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "img" );
|
|
if( itemIcon != NULL )
|
|
{
|
|
if( images[ i ] != NULL )
|
|
{
|
|
itemIcon->SetVisible( true );
|
|
itemIcon->SetMaterial( images[ i ] );
|
|
}
|
|
else
|
|
{
|
|
itemIcon->SetVisible( false );
|
|
}
|
|
}
|
|
|
|
itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "imgTop" );
|
|
if( itemIcon != NULL )
|
|
{
|
|
if( images[ i ] != NULL )
|
|
{
|
|
itemIcon->SetVisible( true );
|
|
itemIcon->SetMaterial( images[ i ] );
|
|
}
|
|
else
|
|
{
|
|
itemIcon->SetVisible( false );
|
|
}
|
|
}
|
|
}
|
|
}
|