doom3-bfg/neo/renderer/NVRHI
2023-12-28 16:16:15 +01:00
..
BufferObject_NVRHI.cpp Going back to a single renderprog volatile constant buffer to avoid crashes 2023-12-28 16:16:15 +01:00
Framebuffer_NVRHI.cpp Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
Image_NVRHI.cpp Refactored DeviceManager_DX12 members for better diffing with orig Donut sample 2023-03-06 17:05:43 +01:00
RenderBackend_NVRHI.cpp Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks 2023-12-26 13:15:32 +01:00
RenderDebug_NVRHI.cpp Fixed scissor clipping issues of regular surfaces like light flares #651 2023-10-30 21:38:02 +01:00
RenderProgs_NVRHI.cpp Going back to a single renderprog volatile constant buffer to avoid crashes 2023-12-28 16:16:15 +01:00