mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
633 lines
21 KiB
Modula-2
633 lines
21 KiB
Modula-2
//*********************************************************************************************************************************//
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//Exports //
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//*********************************************************************************************************************************//
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export eric {
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//---------------------------------------------------------------------------------------------------------------------------------//
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///////////
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//Cameras//
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///////////
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camera maps/user/eric/le_hell_post/Ending_All_EW.ma -range 0 238 -dest models/md5/cinematics/le_hell_post/ending_cam_a
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// camera maps/user/eric/le_hell_post/Ending_All_EW.ma -range 239 383 -dest models/md5/cinematics/le_hell_post/ending_cam_b
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// camera maps/user/eric/le_hell_post/Ending_All_EW.ma -range 384 497 -dest models/md5/cinematics/le_hell_post/ending_cam_c
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// camera maps/user/eric/le_hell_post/Ending_All_EW.ma -range 498 638 -dest models/md5/cinematics/le_hell_post/ending_cam_d
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camera maps/user/eric/le_enpro/meyers_control_room_new.ma -dest models/md5/cinematics/le_enpro1/le_enpro1_cam
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// camera maps/user/fred/enpro/marine_battle_shot1.mb -range 1 170 -dest models/md5/cinematics/enpro/exitcam_shot1
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// camera maps/user/fred/enpro/enpro_exit2.mb -range 699 740 -dest models/md5/cinematics/enpro/exitcam_shot7
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// camera maps/user/eric/le_enpro/wraith_legs_pull.ma -dest models/md5/cinematics/le_enpro1/wraith_legs_pull_cam
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camera maps/user/eric/le_hell_post/guardian_ending.ma -dest models/md5/cinematics/le_hell_post/guardian_ending_cam
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//---------------------------------------------------------------------------------------------------------------------------------//
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///////////
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//Marines//
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///////////
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//Marine Mesh Export
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// mesh maps/user/eric/le_hell_post/cinematic_marine_mesh_export.ma -dest models/md5/cinematics/le_hell_post/marine_mesh
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//Marine1 Animation
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// options -prefix marine1:
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 0 238 -dest models/md5/cinematics/le_hell_post/marine1_a
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 239 383 -dest models/md5/cinematics/le_hell_post/marine1_b
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 384 497 -dest models/md5/cinematics/le_hell_post/marine1_c
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 498 638 -dest models/md5/cinematics/le_hell_post/marine1_d
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// anim maps/user/eric/le_enpro/wraith_legs_pull.ma -range 1 150 -dest models/md5/cinematics/le_enpro1/marine_leg_pull
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//Marine2 Animation
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// options -prefix marine2:
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 0 238 -dest models/md5/cinematics/le_hell_post/marine2_a
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 239 383 -dest models/md5/cinematics/le_hell_post/marine2_b
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 384 497 -dest models/md5/cinematics/le_hell_post/marine2_c
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 498 638 -dest models/md5/cinematics/le_hell_post/marine2_d
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//Marine3 Animation
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// options -prefix marine3:
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 0 238 -dest models/md5/cinematics/le_hell_post/marine3_a
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 239 383 -dest models/md5/cinematics/le_hell_post/marine3_b
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 384 497 -dest models/md5/cinematics/le_hell_post/marine3_c
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 498 638 -dest models/md5/cinematics/le_hell_post/marine3_d
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////////////
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//Scientist Meyers//
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////////////////////
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//Scientist Mesh Export
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// options -prefix sci:
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// mesh maps/user/eric/le_hell_post/cinematic_meyers_mesh_export_ref.ma -dest models/md5/cinematics/le_hell_post/meyers_mesh
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//Ending cinematic animation
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options -prefix scientist2:
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 0 238 -dest models/md5/cinematics/le_hell_post/meyers_a
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 239 383 -dest models/md5/cinematics/le_hell_post/meyers_b
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anim maps/user/eric/le_hell_post/Ending_All_AR.ma -range 384 497 -dest models/md5/cinematics/le_hell_post/meyers_c
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 498 638 -dest models/md5/cinematics/le_hell_post/meyers_d
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//Exis animation
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options -prefix scientist: -parent Body2 Body
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// anim maps/user/eric/le_exis/meyers_exis_anim_01_new.ma -dest models/md5/cinematics/le_exis/meyers_exis_anim_01_new.md5anim
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// anim maps/user/eric/le_exis/meyers_exis_anim_02_new.ma -dest models/md5/cinematics/le_exis/meyers_exis_anim_02_new.md5anim
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// anim maps/user/eric/le_exis/meyers_exis_anim_idle.ma -dest models/md5/cinematics/le_exis/meyers_exis_anim_idle.md5anim
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//Enpro animation
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options -prefix scientist:
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anim maps/user/eric/le_enpro/meyers_control_room_new.ma -dest models/md5/cinematics/le_enpro1/meyers_control_room_new.md5anim
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////
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//Dropship//
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////////////
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options -prefix dropship: -keep ship dropship_LightL dropship3L dropship2L dropship1L dropship_backL dropship_top2L dropship_top1L dropship_LightR dropship3R dropship2R dropship1R dropship_backR dropship_top2R dropship_top1R
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// mesh maps/user/eric/le_hell_post/Ending_All_EW.ma -dest models/md5/cinematics/le_hell_post/dropship
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anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 0 238 -dest models/md5/cinematics/le_hell_post/dropship_a
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 239 383 -dest models/md5/cinematics/le_hell_post/dropship_b
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 384 497 -dest models/md5/cinematics/le_hell_post/dropship_c
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// anim maps/user/eric/le_hell_post/Ending_All_EW.ma -range 498 638 -dest models/md5/cinematics/le_hell_post/dropship_d
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////
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//GUARDIAN//
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////////////
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options -prefix GUARD_
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mesh maps/user/eric/le_hell_post/guardian_mesh.ma -dest models/md5/cinematics/le_hell_post/guardian_cinematic_mesh
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options -prefix GUARD_
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anim maps/user/eric/le_hell_post/guardian_ending.ma -dest models/md5/cinematics/le_hell_post/guardian_ending
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}
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//*********************************************************************************************************************************//
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//Models //
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//*********************************************************************************************************************************//
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//---------------------------------------------------------------------------------------------------------------------------------//
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///////////
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//Marines//
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///////////
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//Marine1
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model lm_ending_marine1 {
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mesh models/md5/cinematics/le_hell_post/marine_mesh.md5mesh
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channel torso ()
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channel legs (*origin)
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anim marine1_a models/md5/cinematics/le_hell_post/marine1_a.md5anim
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anim marine1_b models/md5/cinematics/le_hell_post/marine1_b.md5anim
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anim marine1_c models/md5/cinematics/le_hell_post/marine1_c.md5anim
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anim marine1_d models/md5/cinematics/le_hell_post/marine1_d.md5anim
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}
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//Marine2
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model lm_ending_marine2 {
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mesh models/md5/cinematics/le_hell_post/marine_mesh.md5mesh
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channel torso ()
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channel legs (*origin)
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anim marine2_a models/md5/cinematics/le_hell_post/marine2_a.md5anim
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anim marine2_b models/md5/cinematics/le_hell_post/marine2_b.md5anim
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anim marine2_c models/md5/cinematics/le_hell_post/marine2_c.md5anim
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anim marine2_d models/md5/cinematics/le_hell_post/marine2_d.md5anim
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}
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//Marine3
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model lm_ending_marine3 {
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mesh models/md5/cinematics/le_hell_post/marine_mesh.md5mesh
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channel torso ()
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channel legs (*origin)
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anim marine3_a models/md5/cinematics/le_hell_post/marine3_a.md5anim
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anim marine3_b models/md5/cinematics/le_hell_post/marine3_b.md5anim
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anim marine3_c models/md5/cinematics/le_hell_post/marine3_c.md5anim
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anim marine3_d models/md5/cinematics/le_hell_post/marine3_d.md5anim
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}
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//Enpro Marine
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model lm_enpro_marine1 {
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mesh models/md5/cinematics/le_hell_post/marine_mesh.md5mesh
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channel torso ()
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channel legs (*origin)
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anim marine_leg_pull models/md5/cinematics/le_enpro1/marine_leg_pull.md5anim
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}
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////////////
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//Scientist Meyers//
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////////////////////
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model lm_ending_meyers {
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mesh models/md5/cinematics/le_hell_post/meyers_mesh.md5mesh
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channel torso ()
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channel legs (*origin)
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anim meyers_a models/md5/cinematics/le_hell_post/meyers_a.md5anim
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anim meyers_b models/md5/cinematics/le_hell_post/meyers_b.md5anim
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anim meyers_c models/md5/cinematics/le_hell_post/meyers_c.md5anim
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anim meyers_d models/md5/cinematics/le_hell_post/meyers_d.md5anim
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}
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////////////
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//Exis Meyers //
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////////////////////
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model lm_exis_meyers {
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mesh models/md5/cinematics/le_hell_post/meyers_mesh.md5mesh
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channel torso ()
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channel legs (*origin)
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anim idle models/md5/cinematics/le_exis/meyers_exis_anim_idle.md5anim
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anim stand models/md5/cinematics/le_exis/meyers_exis_anim_idle.md5anim
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anim meyers_exis_anim_01_new models/md5/cinematics/le_exis/meyers_exis_anim_01_new.md5anim
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anim meyers_exis_anim_02_new models/md5/cinematics/le_exis/meyers_exis_anim_02_new.md5anim
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anim meyers_exis_anim_idle models/md5/cinematics/le_exis/meyers_exis_anim_idle.md5anim
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anim talk_primary models/md5/cinematics/le_exis/meyers_exis_anim_01_new.md5anim {
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frame 1 event enableEyeFocus
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}
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}
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////////////
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//Enpro Meyers //
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////////////////////
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model lm_enpro_meyers_new {
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mesh models/md5/cinematics/le_hell_post/meyers_mesh.md5mesh
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channel torso ()
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channel legs (*origin)
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anim meyers_control_room_new models/md5/cinematics/le_enpro1/meyers_control_room_new.md5anim
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}
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////
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//Dropship//
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////////////
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model lm_ending_dropship {
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mesh models/md5/cinematics/marscity/spaceship.md5mesh
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skin skins/dropshipnoflare.skin
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anim dropship_a models/md5/cinematics/le_hell_post/dropship_a.md5anim
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anim dropship_b models/md5/cinematics/le_hell_post/dropship_b.md5anim
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anim dropship_c models/md5/cinematics/le_hell_post/dropship_c.md5anim
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anim dropship_d models/md5/cinematics/le_hell_post/dropship_d.md5anim
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}
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////
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//GUARDIAN//
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////////////
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model lm_guardian_ending {
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mesh models/md5/cinematics/le_hell_post/guardian_cinematic_mesh.md5mesh
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// mesh models/md5/monsters/guardian/guardian.md5mesh
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channel torso ()
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channel legs (*origin)
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anim guardian_ending models/md5/cinematics/le_hell_post/guardian_ending.md5anim
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}
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//*********************************************************************************************************************************//
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//Entities //
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//*********************************************************************************************************************************//
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//---------------------------------------------------------------------------------------------------------------------------------//
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///////////
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//Cameras//
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///////////
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entityDef lm_ending_camera {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim camera_a" "models/md5/cinematics/le_hell_post/ending_cam_a.camera"
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"anim camera_b" "models/md5/cinematics/le_hell_post/ending_cam_b.camera"
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"anim camera_c" "models/md5/cinematics/le_hell_post/ending_cam_c.camera"
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"anim camera_d" "models/md5/cinematics/le_hell_post/ending_cam_d.camera"
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"cinematic" "1"
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}
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entityDef lm_meyers_camera_new {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim meyers_control_room_cam" "models/md5/cinematics/le_enpro1/le_enpro1_cam.camera"
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"cinematic" "1"
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}
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entityDef lm_wraith_legs_pull_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim wraith_legs_pull_cam" "models/md5/cinematics/le_enpro1/wraith_legs_pull_cam.camera"
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"cinematic" "1"
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}
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entityDef lm_guardian_ending_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim guardian_ending_cam" "models/md5/cinematics/le_hell_post/guardian_ending_cam.camera"
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"cinematic" "1"
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}
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//---------------------------------------------------------------------------------------------------------------------------------//
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///////////
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//Marines//
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///////////
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//Marine1
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entityDef lm_ending_marine1 {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAI"
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"scriptobject" "character"
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"model" "lm_ending_marine1"
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"anim" "marine1_a"
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"num_cinematics" "4"
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"anim1" "marine1_a"
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"anim2" "marine1_b"
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"anim3" "marine1_c"
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"anim4" "marine1_d"
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"cinematic" "1"
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}
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//Marine2
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entityDef lm_ending_marine2 {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAI"
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"scriptobject" "character"
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"model" "lm_ending_marine2"
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"anim" "marine2_a"
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"num_cinematics" "4"
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"anim1" "marine2_a"
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"anim2" "marine2_b"
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"anim3" "marine2_c"
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"anim4" "marine2_d"
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"cinematic" "1"
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}
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//Marine3
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entityDef lm_ending_marine3 {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAI"
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"scriptobject" "character"
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"model" "lm_ending_marine3"
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"anim" "marine3_a"
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"num_cinematics" "4"
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"anim1" "marine3_a"
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"anim2" "marine3_b"
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"anim3" "marine3_c"
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"anim4" "marine3_d"
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"cinematic" "1"
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}
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//Enpro Marine
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entityDef lm_enpro_marine1 {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAI"
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"scriptobject" "character"
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"model" "lm_enpro_marine1"
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"anim" "marine_leg_pull"
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"num_cinematics" "1"
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"anim1" "marine_leg_pull"
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"cinematic" "1"
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}
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////////////
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//Scientist Meyers//
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////////////////////
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entityDef lm_ending_meyers {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAI"
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"scriptobject" "character"
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"model" "lm_ending_meyers"
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"anim" "meyers_a"
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"num_cinematics" "4"
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"anim1" "meyers_a"
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"anim2" "meyers_b"
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"anim3" "meyers_c"
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"anim4" "meyers_d"
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"cinematic" "1"
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}
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//---------------------------------------------------------------------------------------------------------------------------------//
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////////////////////
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//Exis Meyers 01 //
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////////////////////
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entityDef lm_exis_meyers_01 {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idAI"
|
|
"scriptobject" "cinematic_le_meyers"
|
|
"model" "lm_exis_meyers"
|
|
"head_joint" "Shoulders"
|
|
|
|
// "size" "20 20 70"
|
|
"look_joint Waist" "-0.2 0 0"
|
|
"look_joint Chest" "-0.2 0 0"
|
|
"look_joint Shoulders" "-0.2 0 0"
|
|
"look_joint headcontrol" "-0.4 0.4 0"
|
|
"look_joint neckcontrol" "-0.4 0.4 0"
|
|
"look_joint Ruparm" "0.5 0 0"
|
|
"look_joint Luparm" "0.5 0 0"
|
|
"look_min" "-90 -80 0"
|
|
"look_max" "25 80 0"
|
|
"turn_rate" "0"
|
|
"ik_numlegs" "0"
|
|
|
|
"talk_time" "0"
|
|
"talkradius" "384"
|
|
"cinematic" "1"
|
|
|
|
"meyers_animation" "meyers_exis_anim_01_new"
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------------------//
|
|
|
|
////////////////////
|
|
//Exis Meyers 02 //
|
|
////////////////////
|
|
|
|
entityDef lm_exis_meyers_02 {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idAI"
|
|
"scriptobject" "cinematic_le_meyers"
|
|
"model" "lm_exis_meyers"
|
|
|
|
"meyers_animation" "meyers_exis_anim_02_new"
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------------------//
|
|
|
|
////////////////////
|
|
//Exis Meyers 03 //
|
|
////////////////////
|
|
|
|
entityDef lm_exis_meyers_03 {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idAI"
|
|
"scriptobject" "character"
|
|
"model" "lm_exis_meyers"
|
|
|
|
"anim" "meyers_exis_anim_idle"
|
|
"num_cinematics" "1"
|
|
"anim1" "meyers_exis_anim_idle"
|
|
"cinematic" "1"
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------------------//
|
|
|
|
|
|
////////////////////
|
|
//Enpro Meyers //
|
|
////////////////////
|
|
|
|
entityDef lm_enpro_meyers_new {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idAI"
|
|
"scriptobject" "character"
|
|
"model" "lm_enpro_meyers_new"
|
|
|
|
"anim" "meyers_control_room_new"
|
|
"num_cinematics" "1"
|
|
"anim1" "meyers_control_room_new"
|
|
"cinematic" "1"
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------------------//
|
|
|
|
////////////////////
|
|
//Dropship //
|
|
////////////////////
|
|
|
|
entityDef lm_ending_dropship {
|
|
"inherit" "cin_base"
|
|
"model" "lm_ending_dropship"
|
|
|
|
"anim" "dropship_a"
|
|
"num_cinematics" "4"
|
|
"anim1" "dropship_a"
|
|
"anim2" "dropship_b"
|
|
"anim3" "dropship_c"
|
|
"anim4" "dropship_d"
|
|
"cinematic" "1"
|
|
|
|
"smokeParticleSystem1" "dropship_top1R"
|
|
"smokeParticleSystem2" "dropship_top1L"
|
|
"smokeParticleSystem3" "dropship_top2R"
|
|
"smokeParticleSystem4" "dropship_top2L"
|
|
"smokeParticleSystem5" "dropship1R"
|
|
"smokeParticleSystem6" "dropship1L"
|
|
"smokeParticleSystem7" "dropship2R"
|
|
"smokeParticleSystem8" "dropship2L"
|
|
"smokeParticleSystem9" "dropship3R"
|
|
"smokeParticleSystem10" "dropship3L"
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------------------//
|
|
|
|
////////////////////
|
|
//GUARDIAN //
|
|
////////////////////
|
|
|
|
entityDef lm_guardian_ending {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idAI"
|
|
"scriptobject" "character"
|
|
"model" "lm_guardian_ending"
|
|
|
|
"anim" "guardian_ending"
|
|
"num_cinematics" "1"
|
|
"anim1" "guardian_ending"
|
|
"cinematic" "1"
|
|
|
|
"mtr_light_shader" "lights/lanternglow"
|
|
"light_radius" "200"
|
|
"light_color" "0.6 0.2 0.2"
|
|
"light_offset_right" "0 32 32"
|
|
"light_offset_left" "0 32 -32"
|
|
"light_noshadows" "1"
|
|
|
|
"smokeParticleSystem" "GflameBack"
|
|
"smokeParticleSystem2" "GflameRhand"
|
|
//"smokeParticleSystem3" "head"
|
|
"smokeParticleSystem3" "GflameLHand"
|
|
//"smokeParticleSystem5" "tail_12"
|
|
//"smokeParticleSystem6" "GflameReye"
|
|
//"smokeParticleSystem7" "GflameLeye"
|
|
//"smokeParticleSystem8" "GflameNose"
|
|
//"smokeParticleSystem4" "tounge_2"
|
|
|
|
"ik_numLegs" "2"
|
|
"ik_footSize" "8"
|
|
"ik_footDownTrace" "64"
|
|
"ik_waist" "Body"
|
|
"ik_hip1" "lupleg"
|
|
"ik_hip2" "rupleg"
|
|
"ik_knee1" "lloleg"
|
|
"ik_knee2" "rloleg"
|
|
"ik_ankle1" "lleg"
|
|
"ik_ankle2" "rleg"
|
|
"ik_dir1" "Lknee"
|
|
"ik_dir2" "Rknee"
|
|
"ik_foot1" "ik_foot1"
|
|
"ik_foot2" "ik_foot2"
|
|
|
|
"snd_sight" "monster_demon_guardian_sight"
|
|
"snd_chatter" "monster_demon_guardian_chatter"
|
|
"snd_chatter_combat" "monster_demon_guardian_chatter_combat"
|
|
"snd_pain" "monster_demon_guardian_pain"
|
|
"snd_death" "monster_demon_guardian_die"
|
|
"snd_footstep" "monster_demon_guardian_footstep"
|
|
"snd_attack" "monster_demon_guardian_attack"
|
|
"snd_spawn_seeker" "monster_demon_guardian_spawn"
|
|
"snd_kablam" "monster_demon_guardian_death_impact"
|
|
|
|
"def_poundgrounddamage" "damage_guardianPoundGround"
|
|
"def_poundground" "guardian_poundground_explosion"
|
|
"def_charge" "damage_guardianCharge"
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------------------------//
|
|
|
|
|
|
|
|
|