doom3-bfg/neo/ui/ListWindow.h

103 lines
3.2 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LISTWINDOW_H
#define __LISTWINDOW_H
class idSliderWindow;
enum
{
TAB_TYPE_TEXT = 0,
TAB_TYPE_ICON = 1
};
struct idTabRect
{
int x;
int w;
int align;
int valign;
int type;
idVec2 iconSize;
float iconVOffset;
};
class idListWindow : public idWindow
{
public:
idListWindow( idUserInterfaceLocal* gui );
virtual const char* HandleEvent( const sysEvent_t* event, bool* updateVisuals );
virtual void PostParse();
virtual void Draw( int time, float x, float y );
virtual void Activate( bool activate, idStr& act );
virtual void HandleBuddyUpdate( idWindow* buddy );
virtual void StateChanged( bool redraw = false );
virtual size_t Allocated()
{
return idWindow::Allocated();
};
virtual idWinVar* GetWinVarByName( const char* _name, bool winLookup = false, drawWin_t** owner = NULL );
void UpdateList();
private:
virtual bool ParseInternalVar( const char* name, idTokenParser* src );
void CommonInit();
void InitScroller( bool horizontal );
void SetCurrentSel( int sel );
void AddCurrentSel( int sel );
int GetCurrentSel();
bool IsSelected( int index );
void ClearSelection( int sel );
idList<idTabRect, TAG_OLD_UI> tabInfo;
int top;
float sizeBias;
bool horizontal;
idStr tabStopStr;
idStr tabAlignStr;
idStr tabVAlignStr;
idStr tabTypeStr;
idStr tabIconSizeStr;
idStr tabIconVOffsetStr;
idHashTable<const idMaterial*> iconMaterials;
bool multipleSel;
idStrList listItems;
idSliderWindow* scroller;
idList<int, TAG_OLD_UI> currentSel;
idStr listName;
int clickTime;
int typedTime;
idStr typed;
};
#endif // __LISTWINDOW_H