mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2012 Robert Beckebans
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Copyright (C) 2012 Daniel Gibson
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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//===============================================================
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//
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// memory allocation all in one place
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//
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//===============================================================
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#include <malloc.h>
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#undef new
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/*
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==================
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Mem_Alloc16
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==================
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*/
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// RB: 64 bit fixes, changed int to size_t
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void* Mem_Alloc16( const size_t size, const memTag_t tag )
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// RB end
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{
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if( !size )
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{
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return NULL;
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}
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const int paddedSize = ( size + 15 ) & ~15;
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#ifdef _WIN32
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// this should work with MSVC and mingw, as long as __MSVCRT_VERSION__ >= 0x0700
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return _aligned_malloc( paddedSize, 16 );
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#else // not _WIN32
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// DG: the POSIX solution for linux etc
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void* ret;
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posix_memalign( &ret, 16, paddedSize );
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return ret;
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// DG end
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#endif // _WIN32
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}
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/*
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==================
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Mem_Free16
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==================
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*/
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void Mem_Free16( void* ptr )
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{
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if( ptr == NULL )
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{
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return;
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}
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#ifdef _WIN32
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_aligned_free( ptr );
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#else // not _WIN32
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// DG: Linux/POSIX compatibility
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// can use normal free() for aligned memory
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free( ptr );
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// DG end
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#endif // _WIN32
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}
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/*
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==================
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Mem_ClearedAlloc
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==================
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*/
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void* Mem_ClearedAlloc( const size_t size, const memTag_t tag )
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{
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void* mem = Mem_Alloc( size, tag );
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SIMDProcessor->Memset( mem, 0, size );
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return mem;
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}
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/*
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==================
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Mem_CopyString
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==================
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*/
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char* Mem_CopyString( const char* in )
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{
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char* out = ( char* )Mem_Alloc( strlen( in ) + 1, TAG_STRING );
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strcpy( out, in );
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return out;
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}
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