doom3-bfg/neo/d3xp/menus/MenuWidget_PDA_VideoInfo.cpp

138 lines
3.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
void idMenuWidget_PDA_VideoInfo::Update()
{
if( GetSWFObject() == NULL )
{
return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) || GetSprite() == NULL )
{
return;
}
idPlayer* player = gameLocal.GetLocalPlayer();
if( player == NULL )
{
return;
}
idSWFTextInstance* txtHeading = GetSprite()->GetScriptObject()->GetNestedText( "txtName" );
idSWFTextInstance* txtInfo = GetSprite()->GetScriptObject()->GetNestedText( "txtInfo" );
int numVideos = player->GetInventory().videos.Num();
if( numVideos != 0 )
{
const idDeclVideo* video = player->GetVideo( videoIndex );
if( video != NULL )
{
if( txtHeading != NULL )
{
txtHeading->SetText( video->GetVideoName() );
}
if( txtInfo != NULL )
{
txtInfo->SetText( video->GetInfo() );
}
}
}
else
{
if( txtHeading != NULL )
{
txtHeading->SetText( "" );
}
if( txtInfo != NULL )
{
txtInfo->SetText( "" );
}
}
}
void idMenuWidget_PDA_VideoInfo::ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event )
{
const idMenuWidget_Button* const button = dynamic_cast< const idMenuWidget_Button* >( &widget );
if( button == NULL )
{
return;
}
const idMenuWidget* const listWidget = button->GetParent();
if( listWidget == NULL )
{
return;
}
switch( event.type )
{
case WIDGET_EVENT_FOCUS_ON:
{
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
videoIndex = list->GetViewIndex();
idPlayer* player = gameLocal.GetLocalPlayer();
if( player != NULL )
{
player->EndVideoDisk();
const idDeclVideo* video = player->GetVideo( videoIndex );
if( video != NULL )
{
idSWFSpriteInstance* videoSprite = GetSprite()->GetScriptObject()->GetNestedSprite( "video", "img" );
if( videoSprite != NULL )
{
videoSprite->SetMaterial( video->GetPreview() );
}
}
}
if( GetParent() != NULL )
{
idMenuScreen_PDA_VideoDisks* screen = dynamic_cast< idMenuScreen_PDA_VideoDisks* const >( GetParent() );
if( screen != NULL )
{
screen->Update();
}
}
break;
}
}
}