mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
138 lines
3.8 KiB
C++
138 lines
3.8 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "../Game_local.h"
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void idMenuWidget_PDA_VideoInfo::Update()
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{
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if( GetSWFObject() == NULL )
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{
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return;
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}
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( !BindSprite( root ) || GetSprite() == NULL )
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{
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return;
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}
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idPlayer* player = gameLocal.GetLocalPlayer();
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if( player == NULL )
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{
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return;
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}
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idSWFTextInstance* txtHeading = GetSprite()->GetScriptObject()->GetNestedText( "txtName" );
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idSWFTextInstance* txtInfo = GetSprite()->GetScriptObject()->GetNestedText( "txtInfo" );
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int numVideos = player->GetInventory().videos.Num();
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if( numVideos != 0 )
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{
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const idDeclVideo* video = player->GetVideo( videoIndex );
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if( video != NULL )
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{
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if( txtHeading != NULL )
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{
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txtHeading->SetText( video->GetVideoName() );
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}
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if( txtInfo != NULL )
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{
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txtInfo->SetText( video->GetInfo() );
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}
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}
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}
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else
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{
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if( txtHeading != NULL )
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{
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txtHeading->SetText( "" );
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}
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if( txtInfo != NULL )
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{
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txtInfo->SetText( "" );
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}
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}
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}
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void idMenuWidget_PDA_VideoInfo::ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event )
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{
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const idMenuWidget_Button* const button = dynamic_cast< const idMenuWidget_Button* >( &widget );
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if( button == NULL )
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{
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return;
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}
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const idMenuWidget* const listWidget = button->GetParent();
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if( listWidget == NULL )
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{
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return;
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}
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switch( event.type )
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{
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case WIDGET_EVENT_FOCUS_ON:
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{
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const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
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videoIndex = list->GetViewIndex();
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idPlayer* player = gameLocal.GetLocalPlayer();
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if( player != NULL )
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{
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player->EndVideoDisk();
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const idDeclVideo* video = player->GetVideo( videoIndex );
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if( video != NULL )
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{
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idSWFSpriteInstance* videoSprite = GetSprite()->GetScriptObject()->GetNestedSprite( "video", "img" );
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if( videoSprite != NULL )
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{
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videoSprite->SetMaterial( video->GetPreview() );
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}
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}
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}
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if( GetParent() != NULL )
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{
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idMenuScreen_PDA_VideoDisks* screen = dynamic_cast< idMenuScreen_PDA_VideoDisks* const >( GetParent() );
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if( screen != NULL )
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{
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screen->Update();
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}
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}
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break;
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}
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}
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}
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