mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
2883 lines
72 KiB
C++
2883 lines
72 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __MATH_CURVE_H__
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#define __MATH_CURVE_H__
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/*
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===============================================================================
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Curve base template.
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===============================================================================
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*/
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template< class type >
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class idCurve
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{
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public:
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idCurve();
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virtual ~idCurve();
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virtual int AddValue( const float time, const type& value );
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virtual void RemoveIndex( const int index )
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{
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values.RemoveIndex( index );
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times.RemoveIndex( index );
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changed = true;
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}
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virtual void Clear()
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{
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values.Clear();
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times.Clear();
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currentIndex = -1;
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changed = true;
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}
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virtual type GetCurrentValue( const float time ) const;
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virtual type GetCurrentFirstDerivative( const float time ) const;
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virtual type GetCurrentSecondDerivative( const float time ) const;
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virtual bool IsDone( const float time ) const;
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int GetNumValues() const
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{
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return values.Num();
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}
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void SetValue( const int index, const type& value )
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{
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values[index] = value;
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changed = true;
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}
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type GetValue( const int index ) const
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{
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return values[index];
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}
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type* GetValueAddress( const int index )
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{
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return &values[index];
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}
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float GetTime( const int index ) const
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{
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return times[index];
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}
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float GetLengthForTime( const float time ) const;
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float GetTimeForLength( const float length, const float epsilon = 0.1f ) const;
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float GetLengthBetweenKnots( const int i0, const int i1 ) const;
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void MakeUniform( const float totalTime );
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void SetConstantSpeed( const float totalTime );
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void ShiftTime( const float deltaTime );
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void Translate( const type& translation );
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protected:
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idList<float> times; // knots
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idList<type> values; // knot values
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mutable int currentIndex; // cached index for fast lookup
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mutable bool changed; // set whenever the curve changes
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int IndexForTime( const float time ) const;
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float TimeForIndex( const int index ) const;
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type ValueForIndex( const int index ) const;
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float GetSpeed( const float time ) const;
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float RombergIntegral( const float t0, const float t1, const int order ) const;
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};
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/*
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====================
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idCurve::idCurve
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====================
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*/
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template< class type >
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ID_INLINE idCurve<type>::idCurve()
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{
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currentIndex = -1;
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changed = false;
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}
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/*
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====================
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idCurve::~idCurve
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====================
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*/
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template< class type >
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ID_INLINE idCurve<type>::~idCurve()
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{
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}
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/*
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====================
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idCurve::AddValue
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add a timed/value pair to the spline
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returns the index to the inserted pair
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====================
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*/
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template< class type >
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ID_INLINE int idCurve<type>::AddValue( const float time, const type& value )
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{
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int i;
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i = IndexForTime( time );
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times.Insert( time, i );
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values.Insert( value, i );
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changed = true;
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return i;
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}
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/*
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====================
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idCurve::GetCurrentValue
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get the value for the given time
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====================
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*/
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template< class type >
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ID_INLINE type idCurve<type>::GetCurrentValue( const float time ) const
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{
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int i;
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i = IndexForTime( time );
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if( i >= values.Num() )
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{
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return values[values.Num() - 1];
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}
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else
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{
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return values[i];
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}
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}
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/*
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====================
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idCurve::GetCurrentFirstDerivative
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get the first derivative for the given time
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====================
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*/
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template< class type >
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ID_INLINE type idCurve<type>::GetCurrentFirstDerivative( const float time ) const
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{
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return ( values[0] - values[0] ); //-V501
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}
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/*
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====================
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idCurve::GetCurrentSecondDerivative
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get the second derivative for the given time
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====================
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*/
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template< class type >
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ID_INLINE type idCurve<type>::GetCurrentSecondDerivative( const float time ) const
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{
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return ( values[0] - values[0] ); //-V501
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}
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/*
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====================
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idCurve::IsDone
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====================
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*/
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template< class type >
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ID_INLINE bool idCurve<type>::IsDone( const float time ) const
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{
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return ( time >= times[ times.Num() - 1 ] );
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}
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/*
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====================
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idCurve::GetSpeed
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====================
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*/
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template< class type >
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ID_INLINE float idCurve<type>::GetSpeed( const float time ) const
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{
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int i;
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float speed;
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type value;
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value = GetCurrentFirstDerivative( time );
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for( speed = 0.0f, i = 0; i < value.GetDimension(); i++ )
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{
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speed += value[i] * value[i];
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}
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return idMath::Sqrt( speed );
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}
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/*
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====================
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idCurve::RombergIntegral
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====================
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*/
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template< class type >
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ID_INLINE float idCurve<type>::RombergIntegral( const float t0, const float t1, const int order ) const
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{
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int i, j, k, m, n;
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float sum, delta;
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float* temp[2];
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temp[0] = ( float* ) _alloca16( order * sizeof( float ) );
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temp[1] = ( float* ) _alloca16( order * sizeof( float ) );
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delta = t1 - t0;
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temp[0][0] = 0.5f * delta * ( GetSpeed( t0 ) + GetSpeed( t1 ) );
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for( i = 2, m = 1; i <= order; i++, m *= 2, delta *= 0.5f )
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{
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// approximate using the trapezoid rule
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sum = 0.0f;
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for( j = 1; j <= m; j++ )
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{
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sum += GetSpeed( t0 + delta * ( j - 0.5f ) );
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}
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// Richardson extrapolation
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temp[1][0] = 0.5f * ( temp[0][0] + delta * sum );
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for( k = 1, n = 4; k < i; k++, n *= 4 )
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{
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temp[1][k] = ( n * temp[1][k - 1] - temp[0][k - 1] ) / ( n - 1 );
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}
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for( j = 0; j < i; j++ )
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{
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temp[0][j] = temp[1][j];
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}
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}
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return temp[0][order - 1];
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}
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/*
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====================
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idCurve::GetLengthBetweenKnots
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====================
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*/
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template< class type >
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ID_INLINE float idCurve<type>::GetLengthBetweenKnots( const int i0, const int i1 ) const
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{
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float length = 0.0f;
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for( int i = i0; i < i1; i++ )
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{
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length += RombergIntegral( times[i], times[i + 1], 5 );
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}
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return length;
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}
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/*
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====================
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idCurve::GetLengthForTime
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====================
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*/
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template< class type >
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ID_INLINE float idCurve<type>::GetLengthForTime( const float time ) const
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{
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float length = 0.0f;
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int index = IndexForTime( time );
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for( int i = 0; i < index; i++ )
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{
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length += RombergIntegral( times[i], times[i + 1], 5 );
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}
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length += RombergIntegral( times[index], time, 5 );
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return length;
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}
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/*
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====================
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idCurve::GetTimeForLength
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====================
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*/
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template< class type >
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ID_INLINE float idCurve<type>::GetTimeForLength( const float length, const float epsilon ) const
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{
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int i, index;
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float* accumLength, totalLength, len0, len1, t, diff;
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if( length <= 0.0f )
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{
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return times[0];
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}
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accumLength = ( float* ) _alloca16( values.Num() * sizeof( float ) );
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totalLength = 0.0f;
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for( index = 0; index < values.Num() - 1; index++ )
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{
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totalLength += GetLengthBetweenKnots( index, index + 1 );
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accumLength[index] = totalLength;
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if( length < accumLength[index] )
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{
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break;
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}
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}
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if( index >= values.Num() - 1 )
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{
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return times[times.Num() - 1];
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}
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if( index == 0 )
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{
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len0 = length;
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len1 = accumLength[0];
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}
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else
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{
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len0 = length - accumLength[index - 1];
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len1 = accumLength[index] - accumLength[index - 1];
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}
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// invert the arc length integral using Newton's method
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t = ( times[index + 1] - times[index] ) * len0 / len1;
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for( i = 0; i < 32; i++ )
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{
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diff = RombergIntegral( times[index], times[index] + t, 5 ) - len0;
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if( idMath::Fabs( diff ) <= epsilon )
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{
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return times[index] + t;
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}
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t -= diff / GetSpeed( times[index] + t );
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}
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return times[index] + t;
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}
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/*
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====================
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idCurve::MakeUniform
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====================
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*/
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template< class type >
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ID_INLINE void idCurve<type>::MakeUniform( const float totalTime )
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{
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int i, n;
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n = times.Num() - 1;
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for( i = 0; i <= n; i++ )
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{
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times[i] = i * totalTime / n;
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}
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changed = true;
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}
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/*
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====================
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idCurve::SetConstantSpeed
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====================
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*/
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template< class type >
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ID_INLINE void idCurve<type>::SetConstantSpeed( const float totalTime )
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{
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int i, j;
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float* length, totalLength, scale, t;
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length = ( float* ) _alloca16( values.Num() * sizeof( float ) );
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totalLength = 0.0f;
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for( i = 0; i < values.Num() - 1; i++ )
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{
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length[i] = GetLengthBetweenKnots( i, i + 1 );
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totalLength += length[i];
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}
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scale = totalTime / totalLength;
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for( t = 0.0f, i = 0; i < times.Num() - 1; i++ )
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{
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times[i] = t;
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t += scale * length[i];
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}
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times[times.Num() - 1] = totalTime;
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changed = true;
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}
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/*
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====================
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idCurve::ShiftTime
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====================
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*/
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template< class type >
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ID_INLINE void idCurve<type>::ShiftTime( const float deltaTime )
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{
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for( int i = 0; i < times.Num(); i++ )
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{
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times[i] += deltaTime;
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}
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changed = true;
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}
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/*
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====================
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idCurve::Translate
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====================
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*/
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template< class type >
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ID_INLINE void idCurve<type>::Translate( const type& translation )
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{
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for( int i = 0; i < values.Num(); i++ )
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{
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values[i] += translation;
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}
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changed = true;
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}
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/*
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====================
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idCurve::IndexForTime
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find the index for the first time greater than or equal to the given time
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====================
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*/
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template< class type >
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ID_INLINE int idCurve<type>::IndexForTime( const float time ) const
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{
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int len, mid, offset, res;
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if( currentIndex >= 0 && currentIndex <= times.Num() )
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{
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// use the cached index if it is still valid
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if( currentIndex == 0 )
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{
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if( time <= times[currentIndex] )
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{
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return currentIndex;
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}
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}
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else if( currentIndex == times.Num() )
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{
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if( time > times[currentIndex - 1] )
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{
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return currentIndex;
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}
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}
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else if( time > times[currentIndex - 1] && time <= times[currentIndex] )
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{
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return currentIndex;
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}
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else if( time > times[currentIndex] && ( currentIndex + 1 == times.Num() || time <= times[currentIndex + 1] ) )
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{
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// use the next index
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currentIndex++;
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return currentIndex;
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}
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}
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// use binary search to find the index for the given time
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len = times.Num();
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mid = len;
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offset = 0;
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res = 0;
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while( mid > 0 )
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{
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mid = len >> 1;
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if( time == times[offset + mid] )
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{
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return offset + mid;
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}
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else if( time > times[offset + mid] )
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{
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offset += mid;
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len -= mid;
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res = 1;
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}
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else
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{
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len -= mid;
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res = 0;
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}
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}
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currentIndex = offset + res;
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return currentIndex;
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}
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/*
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====================
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idCurve::ValueForIndex
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get the value for the given time
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====================
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*/
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template< class type >
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ID_INLINE type idCurve<type>::ValueForIndex( const int index ) const
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{
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int n = values.Num() - 1;
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if( index < 0 )
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{
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return values[0] + index * ( values[1] - values[0] );
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}
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else if( index > n )
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{
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return values[n] + ( index - n ) * ( values[n] - values[n - 1] );
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}
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return values[index];
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}
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/*
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====================
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idCurve::TimeForIndex
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get the value for the given time
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====================
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*/
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template< class type >
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ID_INLINE float idCurve<type>::TimeForIndex( const int index ) const
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{
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int n = times.Num() - 1;
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if( index < 0 )
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{
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return times[0] + index * ( times[1] - times[0] );
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}
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else if( index > n )
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{
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return times[n] + ( index - n ) * ( times[n] - times[n - 1] );
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}
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return times[index];
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}
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/*
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===============================================================================
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Bezier Curve template.
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The degree of the polynomial equals the number of knots minus one.
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===============================================================================
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*/
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|
|
template< class type >
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|
class idCurve_Bezier : public idCurve<type>
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{
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public:
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idCurve_Bezier();
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|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
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|
|
protected:
|
|
void Basis( const int order, const float t, float* bvals ) const;
|
|
void BasisFirstDerivative( const int order, const float t, float* bvals ) const;
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void BasisSecondDerivative( const int order, const float t, float* bvals ) const;
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};
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|
|
/*
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|
====================
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|
idCurve_Bezier::idCurve_Bezier
|
|
====================
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|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_Bezier<type>::idCurve_Bezier()
|
|
{
|
|
}
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|
|
/*
|
|
====================
|
|
idCurve_Bezier::GetCurrentValue
|
|
|
|
get the value for the given time
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|
====================
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|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_Bezier<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
int i;
|
|
float* bvals;
|
|
type v;
|
|
|
|
bvals = ( float* ) _alloca16( this->values.Num() * sizeof( float ) );
|
|
|
|
Basis( this->values.Num(), time, bvals );
|
|
v = bvals[0] * this->values[0];
|
|
for( i = 1; i < this->values.Num(); i++ )
|
|
{
|
|
v += bvals[i] * this->values[i];
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Bezier::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_Bezier<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
int i;
|
|
float* bvals, d;
|
|
type v;
|
|
|
|
bvals = ( float* ) _alloca16( this->values.Num() * sizeof( float ) );
|
|
|
|
BasisFirstDerivative( this->values.Num(), time, bvals );
|
|
v = bvals[0] * this->values[0];
|
|
for( i = 1; i < this->values.Num(); i++ )
|
|
{
|
|
v += bvals[i] * this->values[i];
|
|
}
|
|
d = ( this->times[this->times.Num() - 1] - this->times[0] );
|
|
return ( ( float )( this->values.Num() - 1 ) / d ) * v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Bezier::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_Bezier<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
int i;
|
|
float* bvals, d;
|
|
type v;
|
|
|
|
bvals = ( float* ) _alloca16( this->values.Num() * sizeof( float ) );
|
|
|
|
BasisSecondDerivative( this->values.Num(), time, bvals );
|
|
v = bvals[0] * this->values[0];
|
|
for( i = 1; i < this->values.Num(); i++ )
|
|
{
|
|
v += bvals[i] * this->values[i];
|
|
}
|
|
d = ( this->times[this->times.Num() - 1] - this->times[0] );
|
|
return ( ( float )( this->values.Num() - 2 ) * ( this->values.Num() - 1 ) / ( d * d ) ) * v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Bezier::Basis
|
|
|
|
bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_Bezier<type>::Basis( const int order, const float t, float* bvals ) const
|
|
{
|
|
int i, j, d;
|
|
float* c, c1, c2, s, o, ps, po;
|
|
|
|
bvals[0] = 1.0f;
|
|
d = order - 1;
|
|
if( d <= 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
c = ( float* ) _alloca16( ( d + 1 ) * sizeof( float ) );
|
|
s = ( float )( t - this->times[0] ) / ( this->times[this->times.Num() - 1] - this->times[0] );
|
|
o = 1.0f - s;
|
|
ps = s;
|
|
po = o;
|
|
|
|
for( i = 1; i < d; i++ )
|
|
{
|
|
c[i] = 1.0f;
|
|
}
|
|
for( i = 1; i < d; i++ )
|
|
{
|
|
c[i - 1] = 0.0f;
|
|
c1 = c[i];
|
|
c[i] = 1.0f;
|
|
for( j = i + 1; j <= d; j++ )
|
|
{
|
|
c2 = c[j];
|
|
c[j] = c1 + c[j - 1];
|
|
c1 = c2;
|
|
}
|
|
bvals[i] = c[d] * ps;
|
|
ps *= s;
|
|
}
|
|
for( i = d - 1; i >= 0; i-- )
|
|
{
|
|
bvals[i] *= po;
|
|
po *= o;
|
|
}
|
|
bvals[d] = ps;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Bezier::BasisFirstDerivative
|
|
|
|
first derivative of bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_Bezier<type>::BasisFirstDerivative( const int order, const float t, float* bvals ) const
|
|
{
|
|
int i;
|
|
|
|
Basis( order - 1, t, bvals + 1 );
|
|
bvals[0] = 0.0f;
|
|
for( i = 0; i < order - 1; i++ )
|
|
{
|
|
bvals[i] -= bvals[i + 1];
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Bezier::BasisSecondDerivative
|
|
|
|
second derivative of bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_Bezier<type>::BasisSecondDerivative( const int order, const float t, float* bvals ) const
|
|
{
|
|
int i;
|
|
|
|
BasisFirstDerivative( order - 1, t, bvals + 1 );
|
|
bvals[0] = 0.0f;
|
|
for( i = 0; i < order - 1; i++ )
|
|
{
|
|
bvals[i] -= bvals[i + 1];
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Quadratic Bezier Curve template.
|
|
Should always have exactly three knots.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_QuadraticBezier : public idCurve<type>
|
|
{
|
|
|
|
public:
|
|
idCurve_QuadraticBezier();
|
|
|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
|
|
|
|
protected:
|
|
void Basis( const float t, float* bvals ) const;
|
|
void BasisFirstDerivative( const float t, float* bvals ) const;
|
|
void BasisSecondDerivative( const float t, float* bvals ) const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_QuadraticBezier::idCurve_QuadraticBezier
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_QuadraticBezier<type>::idCurve_QuadraticBezier()
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
idCurve_QuadraticBezier::GetCurrentValue
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_QuadraticBezier<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
float bvals[3];
|
|
assert( this->values.Num() == 3 );
|
|
Basis( time, bvals );
|
|
return ( bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_QuadraticBezier::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_QuadraticBezier<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
float bvals[3], d;
|
|
assert( this->values.Num() == 3 );
|
|
BasisFirstDerivative( time, bvals );
|
|
d = ( this->times[2] - this->times[0] );
|
|
return ( bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] ) / d;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_QuadraticBezier::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_QuadraticBezier<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
float bvals[3], d;
|
|
assert( this->values.Num() == 3 );
|
|
BasisSecondDerivative( time, bvals );
|
|
d = ( this->times[2] - this->times[0] );
|
|
return ( bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] ) / ( d * d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_QuadraticBezier::Basis
|
|
|
|
quadratic bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_QuadraticBezier<type>::Basis( const float t, float* bvals ) const
|
|
{
|
|
float s1 = ( float )( t - this->times[0] ) / ( this->times[2] - this->times[0] );
|
|
float s2 = s1 * s1;
|
|
bvals[0] = s2 - 2.0f * s1 + 1.0f;
|
|
bvals[1] = -2.0f * s2 + 2.0f * s1;
|
|
bvals[2] = s2;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_QuadraticBezier::BasisFirstDerivative
|
|
|
|
first derivative of quadratic bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_QuadraticBezier<type>::BasisFirstDerivative( const float t, float* bvals ) const
|
|
{
|
|
float s1 = ( float )( t - this->times[0] ) / ( this->times[2] - this->times[0] );
|
|
bvals[0] = 2.0f * s1 - 2.0f;
|
|
bvals[1] = -4.0f * s1 + 2.0f;
|
|
bvals[2] = 2.0f * s1;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_QuadraticBezier::BasisSecondDerivative
|
|
|
|
second derivative of quadratic bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_QuadraticBezier<type>::BasisSecondDerivative( const float t, float* bvals ) const
|
|
{
|
|
float s1 = ( float )( t - this->times[0] ) / ( this->times[2] - this->times[0] );
|
|
bvals[0] = 2.0f;
|
|
bvals[1] = -4.0f;
|
|
bvals[2] = 2.0f;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Cubic Bezier Curve template.
|
|
Should always have exactly four knots.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_CubicBezier : public idCurve<type>
|
|
{
|
|
|
|
public:
|
|
idCurve_CubicBezier();
|
|
|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
|
|
|
|
protected:
|
|
void Basis( const float t, float* bvals ) const;
|
|
void BasisFirstDerivative( const float t, float* bvals ) const;
|
|
void BasisSecondDerivative( const float t, float* bvals ) const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_CubicBezier::idCurve_CubicBezier
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_CubicBezier<type>::idCurve_CubicBezier()
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
idCurve_CubicBezier::GetCurrentValue
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_CubicBezier<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
float bvals[4];
|
|
assert( this->values.Num() == 4 );
|
|
Basis( time, bvals );
|
|
return ( bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] + bvals[3] * this->values[3] );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CubicBezier::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_CubicBezier<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
float bvals[4], d;
|
|
assert( this->values.Num() == 4 );
|
|
BasisFirstDerivative( time, bvals );
|
|
d = ( this->times[3] - this->times[0] );
|
|
return ( bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] + bvals[3] * this->values[3] ) / d;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CubicBezier::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_CubicBezier<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
float bvals[4], d;
|
|
assert( this->values.Num() == 4 );
|
|
BasisSecondDerivative( time, bvals );
|
|
d = ( this->times[3] - this->times[0] );
|
|
return ( bvals[0] * this->values[0] + bvals[1] * this->values[1] + bvals[2] * this->values[2] + bvals[3] * this->values[3] ) / ( d * d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CubicBezier::Basis
|
|
|
|
cubic bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_CubicBezier<type>::Basis( const float t, float* bvals ) const
|
|
{
|
|
float s1 = ( float )( t - this->times[0] ) / ( this->times[3] - this->times[0] );
|
|
float s2 = s1 * s1;
|
|
float s3 = s2 * s1;
|
|
bvals[0] = -s3 + 3.0f * s2 - 3.0f * s1 + 1.0f;
|
|
bvals[1] = 3.0f * s3 - 6.0f * s2 + 3.0f * s1;
|
|
bvals[2] = -3.0f * s3 + 3.0f * s2;
|
|
bvals[3] = s3;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CubicBezier::BasisFirstDerivative
|
|
|
|
first derivative of cubic bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_CubicBezier<type>::BasisFirstDerivative( const float t, float* bvals ) const
|
|
{
|
|
float s1 = ( float )( t - this->times[0] ) / ( this->times[3] - this->times[0] );
|
|
float s2 = s1 * s1;
|
|
bvals[0] = -3.0f * s2 + 6.0f * s1 - 3.0f;
|
|
bvals[1] = 9.0f * s2 - 12.0f * s1 + 3.0f;
|
|
bvals[2] = -9.0f * s2 + 6.0f * s1;
|
|
bvals[3] = 3.0f * s2;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CubicBezier::BasisSecondDerivative
|
|
|
|
second derivative of cubic bezier basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_CubicBezier<type>::BasisSecondDerivative( const float t, float* bvals ) const
|
|
{
|
|
float s1 = ( float )( t - this->times[0] ) / ( this->times[3] - this->times[0] );
|
|
bvals[0] = -6.0f * s1 + 6.0f;
|
|
bvals[1] = 18.0f * s1 - 12.0f;
|
|
bvals[2] = -18.0f * s1 + 6.0f;
|
|
bvals[3] = 6.0f * s1;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Spline base template.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_Spline : public idCurve<type>
|
|
{
|
|
|
|
public:
|
|
enum boundary_t { BT_FREE, BT_CLAMPED, BT_CLOSED };
|
|
|
|
idCurve_Spline();
|
|
|
|
virtual bool IsDone( const float time ) const;
|
|
|
|
virtual void SetBoundaryType( const boundary_t bt )
|
|
{
|
|
boundaryType = bt;
|
|
this->changed = true;
|
|
}
|
|
virtual boundary_t GetBoundaryType() const
|
|
{
|
|
return boundaryType;
|
|
}
|
|
|
|
virtual void SetCloseTime( const float t )
|
|
{
|
|
closeTime = t;
|
|
this->changed = true;
|
|
}
|
|
virtual float GetCloseTime()
|
|
{
|
|
return boundaryType == BT_CLOSED ? closeTime : 0.0f;
|
|
}
|
|
|
|
protected:
|
|
boundary_t boundaryType;
|
|
float closeTime;
|
|
|
|
type ValueForIndex( const int index ) const;
|
|
float TimeForIndex( const int index ) const;
|
|
float ClampedTime( const float t ) const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_Spline::idCurve_Spline
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_Spline<type>::idCurve_Spline()
|
|
{
|
|
boundaryType = BT_FREE;
|
|
closeTime = 0.0f;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Spline::ValueForIndex
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_Spline<type>::ValueForIndex( const int index ) const
|
|
{
|
|
int n = this->values.Num() - 1;
|
|
|
|
if( index < 0 )
|
|
{
|
|
if( boundaryType == BT_CLOSED )
|
|
{
|
|
return this->values[ this->values.Num() + index % this->values.Num() ];
|
|
}
|
|
else
|
|
{
|
|
return this->values[0] + index * ( this->values[1] - this->values[0] );
|
|
}
|
|
}
|
|
else if( index > n )
|
|
{
|
|
if( boundaryType == BT_CLOSED )
|
|
{
|
|
return this->values[ index % this->values.Num() ];
|
|
}
|
|
else
|
|
{
|
|
return this->values[n] + ( index - n ) * ( this->values[n] - this->values[n - 1] );
|
|
}
|
|
}
|
|
return this->values[index];
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Spline::TimeForIndex
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE float idCurve_Spline<type>::TimeForIndex( const int index ) const
|
|
{
|
|
int n = this->times.Num() - 1;
|
|
|
|
if( index < 0 )
|
|
{
|
|
if( boundaryType == BT_CLOSED )
|
|
{
|
|
return ( index / this->times.Num() ) * ( this->times[n] + closeTime ) - ( this->times[n] + closeTime - this->times[this->times.Num() + index % this->times.Num()] );
|
|
}
|
|
else
|
|
{
|
|
return this->times[0] + index * ( this->times[1] - this->times[0] );
|
|
}
|
|
}
|
|
else if( index > n )
|
|
{
|
|
if( boundaryType == BT_CLOSED )
|
|
{
|
|
return ( index / this->times.Num() ) * ( this->times[n] + closeTime ) + this->times[index % this->times.Num()];
|
|
}
|
|
else
|
|
{
|
|
return this->times[n] + ( index - n ) * ( this->times[n] - this->times[n - 1] );
|
|
}
|
|
}
|
|
return this->times[index];
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Spline::ClampedTime
|
|
|
|
return the clamped time based on the boundary type
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE float idCurve_Spline<type>::ClampedTime( const float t ) const
|
|
{
|
|
if( boundaryType == BT_CLAMPED )
|
|
{
|
|
if( t < this->times[0] )
|
|
{
|
|
return this->times[0];
|
|
}
|
|
else if( t >= this->times[this->times.Num() - 1] )
|
|
{
|
|
return this->times[this->times.Num() - 1];
|
|
}
|
|
}
|
|
return t;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_Spline::IsDone
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE bool idCurve_Spline<type>::IsDone( const float time ) const
|
|
{
|
|
return ( boundaryType != BT_CLOSED && time >= this->times[ this->times.Num() - 1 ] );
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Cubic Interpolating Spline template.
|
|
The curve goes through all the knots.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_NaturalCubicSpline : public idCurve_Spline<type>
|
|
{
|
|
public:
|
|
idCurve_NaturalCubicSpline();
|
|
|
|
virtual void Clear()
|
|
{
|
|
idCurve_Spline<type>::Clear();
|
|
this->values.Clear();
|
|
b.Clear();
|
|
c.Clear();
|
|
d.Clear();
|
|
}
|
|
|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
|
|
|
|
protected:
|
|
mutable idList<type>b;
|
|
mutable idList<type>c;
|
|
mutable idList<type>d;
|
|
|
|
void Setup() const;
|
|
void SetupFree() const;
|
|
void SetupClamped() const;
|
|
void SetupClosed() const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_NaturalCubicSpline::idCurve_NaturalCubicSpline
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_NaturalCubicSpline<type>::idCurve_NaturalCubicSpline()
|
|
{
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NaturalCubicSpline::GetCurrentValue
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_NaturalCubicSpline<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
float clampedTime = this->ClampedTime( time );
|
|
int i = this->IndexForTime( clampedTime );
|
|
float s = time - this->TimeForIndex( i );
|
|
Setup();
|
|
return ( this->values[i] + s * ( b[i] + s * ( c[i] + s * d[i] ) ) );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NaturalCubicSpline::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_NaturalCubicSpline<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
float clampedTime = this->ClampedTime( time );
|
|
int i = this->IndexForTime( clampedTime );
|
|
float s = time - this->TimeForIndex( i );
|
|
Setup();
|
|
return ( b[i] + s * ( 2.0f * c[i] + 3.0f * s * d[i] ) );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NaturalCubicSpline::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_NaturalCubicSpline<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
float clampedTime = this->ClampedTime( time );
|
|
int i = this->IndexForTime( clampedTime );
|
|
float s = time - this->TimeForIndex( i );
|
|
Setup();
|
|
return ( 2.0f * c[i] + 6.0f * s * d[i] );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NaturalCubicSpline::Setup
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_NaturalCubicSpline<type>::Setup() const
|
|
{
|
|
if( this->changed )
|
|
{
|
|
switch( this->boundaryType )
|
|
{
|
|
case idCurve_Spline<type>::BT_FREE:
|
|
SetupFree();
|
|
break;
|
|
case idCurve_Spline<type>::BT_CLAMPED:
|
|
SetupClamped();
|
|
break;
|
|
case idCurve_Spline<type>::BT_CLOSED:
|
|
SetupClosed();
|
|
break;
|
|
}
|
|
this->changed = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NaturalCubicSpline::SetupFree
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_NaturalCubicSpline<type>::SetupFree() const
|
|
{
|
|
int i;
|
|
float inv;
|
|
float* d0, *d1, *beta, *gamma;
|
|
type* alpha, *delta;
|
|
|
|
d0 = ( float* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( float ) );
|
|
d1 = ( float* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( float ) );
|
|
alpha = ( type* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( type ) );
|
|
beta = ( float* ) _alloca16( this->values.Num() * sizeof( float ) );
|
|
gamma = ( float* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( float ) );
|
|
delta = ( type* ) _alloca16( this->values.Num() * sizeof( type ) );
|
|
|
|
for( i = 0; i < this->values.Num() - 1; i++ )
|
|
{
|
|
d0[i] = this->times[i + 1] - this->times[i];
|
|
}
|
|
|
|
for( i = 1; i < this->values.Num() - 1; i++ )
|
|
{
|
|
d1[i] = this->times[i + 1] - this->times[i - 1];
|
|
}
|
|
|
|
for( i = 1; i < this->values.Num() - 1; i++ )
|
|
{
|
|
type sum = 3.0f * ( d0[i - 1] * this->values[i + 1] - d1[i] * this->values[i] + d0[i] * this->values[i - 1] );
|
|
inv = 1.0f / ( d0[i - 1] * d0[i] );
|
|
alpha[i] = inv * sum;
|
|
}
|
|
|
|
beta[0] = 1.0f;
|
|
gamma[0] = 0.0f;
|
|
delta[0] = this->values[0] - this->values[0]; //-V501
|
|
|
|
for( i = 1; i < this->values.Num() - 1; i++ )
|
|
{
|
|
beta[i] = 2.0f * d1[i] - d0[i - 1] * gamma[i - 1];
|
|
inv = 1.0f / beta[i];
|
|
gamma[i] = inv * d0[i];
|
|
delta[i] = inv * ( alpha[i] - d0[i - 1] * delta[i - 1] );
|
|
}
|
|
beta[this->values.Num() - 1] = 1.0f;
|
|
delta[this->values.Num() - 1] = this->values[0] - this->values[0]; //-V501
|
|
|
|
b.AssureSize( this->values.Num() );
|
|
c.AssureSize( this->values.Num() );
|
|
d.AssureSize( this->values.Num() );
|
|
|
|
c[this->values.Num() - 1] = this->values[0] - this->values[0]; //-V501
|
|
|
|
for( i = this->values.Num() - 2; i >= 0; i-- )
|
|
{
|
|
c[i] = delta[i] - gamma[i] * c[i + 1];
|
|
inv = 1.0f / d0[i];
|
|
b[i] = inv * ( this->values[i + 1] - this->values[i] ) - ( 1.0f / 3.0f ) * d0[i] * ( c[i + 1] + 2.0f * c[i] );
|
|
d[i] = ( 1.0f / 3.0f ) * inv * ( c[i + 1] - c[i] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NaturalCubicSpline::SetupClamped
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_NaturalCubicSpline<type>::SetupClamped() const
|
|
{
|
|
int i;
|
|
float inv;
|
|
float* d0, *d1, *beta, *gamma;
|
|
type* alpha, *delta;
|
|
|
|
d0 = ( float* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( float ) );
|
|
d1 = ( float* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( float ) );
|
|
alpha = ( type* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( type ) );
|
|
beta = ( float* ) _alloca16( this->values.Num() * sizeof( float ) );
|
|
gamma = ( float* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( float ) );
|
|
delta = ( type* ) _alloca16( this->values.Num() * sizeof( type ) );
|
|
|
|
for( i = 0; i < this->values.Num() - 1; i++ )
|
|
{
|
|
d0[i] = this->times[i + 1] - this->times[i];
|
|
}
|
|
|
|
for( i = 1; i < this->values.Num() - 1; i++ )
|
|
{
|
|
d1[i] = this->times[i + 1] - this->times[i - 1];
|
|
}
|
|
|
|
inv = 1.0f / d0[0];
|
|
alpha[0] = 3.0f * ( inv - 1.0f ) * ( this->values[1] - this->values[0] );
|
|
inv = 1.0f / d0[this->values.Num() - 2];
|
|
alpha[this->values.Num() - 1] = 3.0f * ( 1.0f - inv ) * ( this->values[this->values.Num() - 1] - this->values[this->values.Num() - 2] );
|
|
|
|
for( i = 1; i < this->values.Num() - 1; i++ )
|
|
{
|
|
type sum = 3.0f * ( d0[i - 1] * this->values[i + 1] - d1[i] * this->values[i] + d0[i] * this->values[i - 1] );
|
|
inv = 1.0f / ( d0[i - 1] * d0[i] );
|
|
alpha[i] = inv * sum;
|
|
}
|
|
|
|
beta[0] = 2.0f * d0[0];
|
|
gamma[0] = 0.5f;
|
|
inv = 1.0f / beta[0];
|
|
delta[0] = inv * alpha[0];
|
|
|
|
for( i = 1; i < this->values.Num() - 1; i++ )
|
|
{
|
|
beta[i] = 2.0f * d1[i] - d0[i - 1] * gamma[i - 1];
|
|
inv = 1.0f / beta[i];
|
|
gamma[i] = inv * d0[i];
|
|
delta[i] = inv * ( alpha[i] - d0[i - 1] * delta[i - 1] );
|
|
}
|
|
|
|
beta[this->values.Num() - 1] = d0[this->values.Num() - 2] * ( 2.0f - gamma[this->values.Num() - 2] );
|
|
inv = 1.0f / beta[this->values.Num() - 1];
|
|
delta[this->values.Num() - 1] = inv * ( alpha[this->values.Num() - 1] - d0[this->values.Num() - 2] * delta[this->values.Num() - 2] );
|
|
|
|
b.AssureSize( this->values.Num() );
|
|
c.AssureSize( this->values.Num() );
|
|
d.AssureSize( this->values.Num() );
|
|
|
|
c[this->values.Num() - 1] = delta[this->values.Num() - 1];
|
|
|
|
for( i = this->values.Num() - 2; i >= 0; i-- )
|
|
{
|
|
c[i] = delta[i] - gamma[i] * c[i + 1];
|
|
inv = 1.0f / d0[i];
|
|
b[i] = inv * ( this->values[i + 1] - this->values[i] ) - ( 1.0f / 3.0f ) * d0[i] * ( c[i + 1] + 2.0f * c[i] );
|
|
d[i] = ( 1.0f / 3.0f ) * inv * ( c[i + 1] - c[i] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NaturalCubicSpline::SetupClosed
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_NaturalCubicSpline<type>::SetupClosed() const
|
|
{
|
|
int i, j;
|
|
float c0, c1;
|
|
float* d0;
|
|
idMatX mat;
|
|
idVecX x;
|
|
|
|
d0 = ( float* ) _alloca16( ( this->values.Num() - 1 ) * sizeof( float ) );
|
|
x.SetData( this->values.Num(), VECX_ALLOCA( this->values.Num() ) );
|
|
mat.SetData( this->values.Num(), this->values.Num(), MATX_ALLOCA( this->values.Num() * this->values.Num() ) );
|
|
|
|
b.AssureSize( this->values.Num() );
|
|
c.AssureSize( this->values.Num() );
|
|
d.AssureSize( this->values.Num() );
|
|
|
|
for( i = 0; i < this->values.Num() - 1; i++ )
|
|
{
|
|
d0[i] = this->times[i + 1] - this->times[i];
|
|
}
|
|
|
|
// matrix of system
|
|
mat[0][0] = 1.0f;
|
|
mat[0][this->values.Num() - 1] = -1.0f;
|
|
for( i = 1; i <= this->values.Num() - 2; i++ )
|
|
{
|
|
mat[i][i - 1] = d0[i - 1];
|
|
mat[i][i ] = 2.0f * ( d0[i - 1] + d0[i] );
|
|
mat[i][i + 1] = d0[i];
|
|
}
|
|
mat[this->values.Num() - 1][this->values.Num() - 2] = d0[this->values.Num() - 2];
|
|
mat[this->values.Num() - 1][0] = 2.0f * ( d0[this->values.Num() - 2] + d0[0] );
|
|
mat[this->values.Num() - 1][1] = d0[0];
|
|
|
|
// right-hand side
|
|
c[0].Zero();
|
|
for( i = 1; i <= this->values.Num() - 2; i++ )
|
|
{
|
|
c0 = 1.0f / d0[i];
|
|
c1 = 1.0f / d0[i - 1];
|
|
c[i] = 3.0f * ( c0 * ( this->values[i + 1] - this->values[i] ) - c1 * ( this->values[i] - this->values[i - 1] ) );
|
|
}
|
|
c0 = 1.0f / d0[0];
|
|
c1 = 1.0f / d0[this->values.Num() - 2];
|
|
c[this->values.Num() - 1] = 3.0f * ( c0 * ( this->values[1] - this->values[0] ) - c1 * ( this->values[0] - this->values[this->values.Num() - 2] ) );
|
|
|
|
// solve system for each dimension
|
|
mat.LU_Factor( NULL );
|
|
for( i = 0; i < this->values[0].GetDimension(); i++ )
|
|
{
|
|
for( j = 0; j < this->values.Num(); j++ )
|
|
{
|
|
x[j] = c[j][i];
|
|
}
|
|
mat.LU_Solve( x, x, NULL );
|
|
for( j = 0; j < this->values.Num(); j++ )
|
|
{
|
|
c[j][i] = x[j];
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < this->values.Num() - 1; i++ )
|
|
{
|
|
c0 = 1.0f / d0[i];
|
|
b[i] = c0 * ( this->values[i + 1] - this->values[i] ) - ( 1.0f / 3.0f ) * ( c[i + 1] + 2.0f * c[i] ) * d0[i];
|
|
d[i] = ( 1.0f / 3.0f ) * c0 * ( c[i + 1] - c[i] );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Uniform Cubic Interpolating Spline template.
|
|
The curve goes through all the knots.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_CatmullRomSpline : public idCurve_Spline<type>
|
|
{
|
|
|
|
public:
|
|
idCurve_CatmullRomSpline();
|
|
|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
|
|
|
|
protected:
|
|
void Basis( const int index, const float t, float* bvals ) const;
|
|
void BasisFirstDerivative( const int index, const float t, float* bvals ) const;
|
|
void BasisSecondDerivative( const int index, const float t, float* bvals ) const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_CatmullRomSpline::idCurve_CatmullRomSpline
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_CatmullRomSpline<type>::idCurve_CatmullRomSpline()
|
|
{
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CatmullRomSpline::GetCurrentValue
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_CatmullRomSpline<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float bvals[4], clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return this->values[0];
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
Basis( i - 1, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < 4; j++ )
|
|
{
|
|
k = i + j - 2;
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CatmullRomSpline::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_CatmullRomSpline<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float bvals[4], d, clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return ( this->values[0] - this->values[0] ); //-V501
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
BasisFirstDerivative( i - 1, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < 4; j++ )
|
|
{
|
|
k = i + j - 2;
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
d = ( this->TimeForIndex( i ) - this->TimeForIndex( i - 1 ) );
|
|
return v / d;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CatmullRomSpline::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_CatmullRomSpline<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float bvals[4], d, clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return ( this->values[0] - this->values[0] ); //-V501
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
BasisSecondDerivative( i - 1, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < 4; j++ )
|
|
{
|
|
k = i + j - 2;
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
d = ( this->TimeForIndex( i ) - this->TimeForIndex( i - 1 ) );
|
|
return v / ( d * d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CatmullRomSpline::Basis
|
|
|
|
spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_CatmullRomSpline<type>::Basis( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = ( ( -s + 2.0f ) * s - 1.0f ) * s * 0.5f; // -0.5f s * s * s + s * s - 0.5f * s
|
|
bvals[1] = ( ( ( 3.0f * s - 5.0f ) * s ) * s + 2.0f ) * 0.5f; // 1.5f * s * s * s - 2.5f * s * s + 1.0f
|
|
bvals[2] = ( ( -3.0f * s + 4.0f ) * s + 1.0f ) * s * 0.5f; // -1.5f * s * s * s - 2.0f * s * s + 0.5f s
|
|
bvals[3] = ( ( s - 1.0f ) * s * s ) * 0.5f; // 0.5f * s * s * s - 0.5f * s * s
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CatmullRomSpline::BasisFirstDerivative
|
|
|
|
first derivative of spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_CatmullRomSpline<type>::BasisFirstDerivative( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = ( -1.5f * s + 2.0f ) * s - 0.5f; // -1.5f * s * s + 2.0f * s - 0.5f
|
|
bvals[1] = ( 4.5f * s - 5.0f ) * s; // 4.5f * s * s - 5.0f * s
|
|
bvals[2] = ( -4.5 * s + 4.0f ) * s + 0.5f; // -4.5 * s * s + 4.0f * s + 0.5f
|
|
bvals[3] = 1.5f * s * s - s; // 1.5f * s * s - s
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_CatmullRomSpline::BasisSecondDerivative
|
|
|
|
second derivative of spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_CatmullRomSpline<type>::BasisSecondDerivative( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = -3.0f * s + 2.0f;
|
|
bvals[1] = 9.0f * s - 5.0f;
|
|
bvals[2] = -9.0f * s + 4.0f;
|
|
bvals[3] = 3.0f * s - 1.0f;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Cubic Interpolating Spline template.
|
|
The curve goes through all the knots.
|
|
The curve becomes the Catmull-Rom spline if the tension,
|
|
continuity and bias are all set to zero.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_KochanekBartelsSpline : public idCurve_Spline<type>
|
|
{
|
|
|
|
public:
|
|
idCurve_KochanekBartelsSpline();
|
|
|
|
virtual int AddValue( const float time, const type& value );
|
|
virtual int AddValue( const float time, const type& value, const float tension, const float continuity, const float bias );
|
|
virtual void RemoveIndex( const int index )
|
|
{
|
|
this->values.RemoveIndex( index );
|
|
this->times.RemoveIndex( index );
|
|
tension.RemoveIndex( index );
|
|
continuity.RemoveIndex( index );
|
|
bias.RemoveIndex( index );
|
|
}
|
|
virtual void Clear()
|
|
{
|
|
this->values.Clear();
|
|
this->times.Clear();
|
|
tension.Clear();
|
|
continuity.Clear();
|
|
bias.Clear();
|
|
this->currentIndex = -1;
|
|
}
|
|
|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
|
|
|
|
protected:
|
|
idList<float> tension;
|
|
idList<float> continuity;
|
|
idList<float> bias;
|
|
|
|
void TangentsForIndex( const int index, type& t0, type& t1 ) const;
|
|
|
|
void Basis( const int index, const float t, float* bvals ) const;
|
|
void BasisFirstDerivative( const int index, const float t, float* bvals ) const;
|
|
void BasisSecondDerivative( const int index, const float t, float* bvals ) const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::idCurve_KochanekBartelsSpline
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_KochanekBartelsSpline<type>::idCurve_KochanekBartelsSpline()
|
|
{
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::AddValue
|
|
|
|
add a timed/value pair to the spline
|
|
returns the index to the inserted pair
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idCurve_KochanekBartelsSpline<type>::AddValue( const float time, const type& value )
|
|
{
|
|
int i;
|
|
|
|
i = this->IndexForTime( time );
|
|
this->times.Insert( time, i );
|
|
this->values.Insert( value, i );
|
|
tension.Insert( 0.0f, i );
|
|
continuity.Insert( 0.0f, i );
|
|
bias.Insert( 0.0f, i );
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::AddValue
|
|
|
|
add a timed/value pair to the spline
|
|
returns the index to the inserted pair
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idCurve_KochanekBartelsSpline<type>::AddValue( const float time, const type& value, const float tension, const float continuity, const float bias )
|
|
{
|
|
int i;
|
|
|
|
i = this->IndexForTime( time );
|
|
this->times.Insert( time, i );
|
|
this->values.Insert( value, i );
|
|
this->tension.Insert( tension, i );
|
|
this->continuity.Insert( continuity, i );
|
|
this->bias.Insert( bias, i );
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::GetCurrentValue
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_KochanekBartelsSpline<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
int i;
|
|
float bvals[4], clampedTime;
|
|
type v, t0, t1;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return this->values[0];
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
TangentsForIndex( i - 1, t0, t1 );
|
|
Basis( i - 1, clampedTime, bvals );
|
|
v = bvals[0] * this->ValueForIndex( i - 1 );
|
|
v += bvals[1] * this->ValueForIndex( i );
|
|
v += bvals[2] * t0;
|
|
v += bvals[3] * t1;
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_KochanekBartelsSpline<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
int i;
|
|
float bvals[4], d, clampedTime;
|
|
type v, t0, t1;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return ( this->values[0] - this->values[0] ); //-V501
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
TangentsForIndex( i - 1, t0, t1 );
|
|
BasisFirstDerivative( i - 1, clampedTime, bvals );
|
|
v = bvals[0] * this->ValueForIndex( i - 1 );
|
|
v += bvals[1] * this->ValueForIndex( i );
|
|
v += bvals[2] * t0;
|
|
v += bvals[3] * t1;
|
|
d = ( this->TimeForIndex( i ) - this->TimeForIndex( i - 1 ) );
|
|
return v / d;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_KochanekBartelsSpline<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
int i;
|
|
float bvals[4], d, clampedTime;
|
|
type v, t0, t1;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return ( this->values[0] - this->values[0] ); //-V501
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
TangentsForIndex( i - 1, t0, t1 );
|
|
BasisSecondDerivative( i - 1, clampedTime, bvals );
|
|
v = bvals[0] * this->ValueForIndex( i - 1 );
|
|
v += bvals[1] * this->ValueForIndex( i );
|
|
v += bvals[2] * t0;
|
|
v += bvals[3] * t1;
|
|
d = ( this->TimeForIndex( i ) - this->TimeForIndex( i - 1 ) );
|
|
return v / ( d * d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::TangentsForIndex
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_KochanekBartelsSpline<type>::TangentsForIndex( const int index, type& t0, type& t1 ) const
|
|
{
|
|
float dt, omt, omc, opc, omb, opb, adj, s0, s1;
|
|
type delta;
|
|
|
|
delta = this->ValueForIndex( index + 1 ) - this->ValueForIndex( index );
|
|
dt = this->TimeForIndex( index + 1 ) - this->TimeForIndex( index );
|
|
|
|
omt = 1.0f - tension[index];
|
|
omc = 1.0f - continuity[index];
|
|
opc = 1.0f + continuity[index];
|
|
omb = 1.0f - bias[index];
|
|
opb = 1.0f + bias[index];
|
|
adj = 2.0f * dt / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index - 1 ) );
|
|
s0 = 0.5f * adj * omt * opc * opb;
|
|
s1 = 0.5f * adj * omt * omc * omb;
|
|
|
|
// outgoing tangent at first point
|
|
t0 = s1 * delta + s0 * ( this->ValueForIndex( index ) - this->ValueForIndex( index - 1 ) );
|
|
|
|
omt = 1.0f - tension[index + 1];
|
|
omc = 1.0f - continuity[index + 1];
|
|
opc = 1.0f + continuity[index + 1];
|
|
omb = 1.0f - bias[index + 1];
|
|
opb = 1.0f + bias[index + 1];
|
|
adj = 2.0f * dt / ( this->TimeForIndex( index + 2 ) - this->TimeForIndex( index ) );
|
|
s0 = 0.5f * adj * omt * omc * opb;
|
|
s1 = 0.5f * adj * omt * opc * omb;
|
|
|
|
// incoming tangent at second point
|
|
t1 = s1 * ( this->ValueForIndex( index + 2 ) - this->ValueForIndex( index + 1 ) ) + s0 * delta;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::Basis
|
|
|
|
spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_KochanekBartelsSpline<type>::Basis( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = ( ( 2.0f * s - 3.0f ) * s ) * s + 1.0f; // 2.0f * s * s * s - 3.0f * s * s + 1.0f
|
|
bvals[1] = ( ( -2.0f * s + 3.0f ) * s ) * s; // -2.0f * s * s * s + 3.0f * s * s
|
|
bvals[2] = ( ( s - 2.0f ) * s ) * s + s; // s * s * s - 2.0f * s * s + s
|
|
bvals[3] = ( ( s - 1.0f ) * s ) * s; // s * s * s - s * s
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::BasisFirstDerivative
|
|
|
|
first derivative of spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_KochanekBartelsSpline<type>::BasisFirstDerivative( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = ( 6.0f * s - 6.0f ) * s; // 6.0f * s * s - 6.0f * s
|
|
bvals[1] = ( -6.0f * s + 6.0f ) * s; // -6.0f * s * s + 6.0f * s
|
|
bvals[2] = ( 3.0f * s - 4.0f ) * s + 1.0f; // 3.0f * s * s - 4.0f * s + 1.0f
|
|
bvals[3] = ( 3.0f * s - 2.0f ) * s; // 3.0f * s * s - 2.0f * s
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_KochanekBartelsSpline::BasisSecondDerivative
|
|
|
|
second derivative of spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_KochanekBartelsSpline<type>::BasisSecondDerivative( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = 12.0f * s - 6.0f;
|
|
bvals[1] = -12.0f * s + 6.0f;
|
|
bvals[2] = 6.0f * s - 4.0f;
|
|
bvals[3] = 6.0f * s - 2.0f;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
B-Spline base template. Uses recursive definition and is slow.
|
|
Use idCurve_UniformCubicBSpline or idCurve_NonUniformBSpline instead.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_BSpline : public idCurve_Spline<type>
|
|
{
|
|
|
|
public:
|
|
idCurve_BSpline();
|
|
|
|
virtual int GetOrder() const
|
|
{
|
|
return order;
|
|
}
|
|
virtual void SetOrder( const int i )
|
|
{
|
|
assert( i > 0 && i < 10 );
|
|
order = i;
|
|
}
|
|
|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
|
|
|
|
protected:
|
|
int order;
|
|
|
|
float Basis( const int index, const int order, const float t ) const;
|
|
float BasisFirstDerivative( const int index, const int order, const float t ) const;
|
|
float BasisSecondDerivative( const int index, const int order, const float t ) const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_BSpline::idCurve_NaturalCubicSpline
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_BSpline<type>::idCurve_BSpline()
|
|
{
|
|
order = 4; // default to cubic
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_BSpline::GetCurrentValue
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_BSpline<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return this->values[0];
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < order; j++ )
|
|
{
|
|
k = i + j - ( order >> 1 );
|
|
v += Basis( k - 2, order, clampedTime ) * this->ValueForIndex( k );
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_BSpline::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_BSpline<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return this->values[0];
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < order; j++ )
|
|
{
|
|
k = i + j - ( order >> 1 );
|
|
v += BasisFirstDerivative( k - 2, order, clampedTime ) * this->ValueForIndex( k );
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_BSpline::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_BSpline<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return this->values[0];
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < order; j++ )
|
|
{
|
|
k = i + j - ( order >> 1 );
|
|
v += BasisSecondDerivative( k - 2, order, clampedTime ) * this->ValueForIndex( k );
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_BSpline::Basis
|
|
|
|
spline basis function
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE float idCurve_BSpline<type>::Basis( const int index, const int order, const float t ) const
|
|
{
|
|
if( order <= 1 )
|
|
{
|
|
if( this->TimeForIndex( index ) < t && t <= this->TimeForIndex( index + 1 ) )
|
|
{
|
|
return 1.0f;
|
|
}
|
|
else
|
|
{
|
|
return 0.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float sum = 0.0f;
|
|
float d1 = this->TimeForIndex( index + order - 1 ) - this->TimeForIndex( index );
|
|
if( d1 != 0.0f )
|
|
{
|
|
sum += ( float )( t - this->TimeForIndex( index ) ) * Basis( index, order - 1, t ) / d1;
|
|
}
|
|
|
|
float d2 = this->TimeForIndex( index + order ) - this->TimeForIndex( index + 1 );
|
|
if( d2 != 0.0f )
|
|
{
|
|
sum += ( float )( this->TimeForIndex( index + order ) - t ) * Basis( index + 1, order - 1, t ) / d2;
|
|
}
|
|
return sum;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_BSpline::BasisFirstDerivative
|
|
|
|
first derivative of spline basis function
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE float idCurve_BSpline<type>::BasisFirstDerivative( const int index, const int order, const float t ) const
|
|
{
|
|
return ( Basis( index, order - 1, t ) - Basis( index + 1, order - 1, t ) ) *
|
|
( float )( order - 1 ) / ( this->TimeForIndex( index + ( order - 1 ) - 2 ) - this->TimeForIndex( index - 2 ) );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_BSpline::BasisSecondDerivative
|
|
|
|
second derivative of spline basis function
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE float idCurve_BSpline<type>::BasisSecondDerivative( const int index, const int order, const float t ) const
|
|
{
|
|
return ( BasisFirstDerivative( index, order - 1, t ) - BasisFirstDerivative( index + 1, order - 1, t ) ) *
|
|
( float )( order - 1 ) / ( this->TimeForIndex( index + ( order - 1 ) - 2 ) - this->TimeForIndex( index - 2 ) );
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Uniform Non-Rational Cubic B-Spline template.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_UniformCubicBSpline : public idCurve_BSpline<type>
|
|
{
|
|
|
|
public:
|
|
idCurve_UniformCubicBSpline();
|
|
|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
|
|
|
|
protected:
|
|
void Basis( const int index, const float t, float* bvals ) const;
|
|
void BasisFirstDerivative( const int index, const float t, float* bvals ) const;
|
|
void BasisSecondDerivative( const int index, const float t, float* bvals ) const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_UniformCubicBSpline::idCurve_UniformCubicBSpline
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_UniformCubicBSpline<type>::idCurve_UniformCubicBSpline()
|
|
{
|
|
this->order = 4; // always cubic
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_UniformCubicBSpline::GetCurrentValue
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_UniformCubicBSpline<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float bvals[4], clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return this->values[0];
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
Basis( i - 1, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < 4; j++ )
|
|
{
|
|
k = i + j - 2;
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_UniformCubicBSpline::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_UniformCubicBSpline<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float bvals[4], d, clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return ( this->values[0] - this->values[0] ); //-V501
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
BasisFirstDerivative( i - 1, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < 4; j++ )
|
|
{
|
|
k = i + j - 2;
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
d = ( this->TimeForIndex( i ) - this->TimeForIndex( i - 1 ) );
|
|
return v / d;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_UniformCubicBSpline::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_UniformCubicBSpline<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float bvals[4], d, clampedTime;
|
|
type v;
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return ( this->values[0] - this->values[0] ); //-V501
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
BasisSecondDerivative( i - 1, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < 4; j++ )
|
|
{
|
|
k = i + j - 2;
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
d = ( this->TimeForIndex( i ) - this->TimeForIndex( i - 1 ) );
|
|
return v / ( d * d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_UniformCubicBSpline::Basis
|
|
|
|
spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_UniformCubicBSpline<type>::Basis( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = ( ( ( -s + 3.0f ) * s - 3.0f ) * s + 1.0f ) * ( 1.0f / 6.0f );
|
|
bvals[1] = ( ( ( 3.0f * s - 6.0f ) * s ) * s + 4.0f ) * ( 1.0f / 6.0f );
|
|
bvals[2] = ( ( ( -3.0f * s + 3.0f ) * s + 3.0f ) * s + 1.0f ) * ( 1.0f / 6.0f );
|
|
bvals[3] = ( s * s * s ) * ( 1.0f / 6.0f );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_UniformCubicBSpline::BasisFirstDerivative
|
|
|
|
first derivative of spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_UniformCubicBSpline<type>::BasisFirstDerivative( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = -0.5f * s * s + s - 0.5f;
|
|
bvals[1] = 1.5f * s * s - 2.0f * s;
|
|
bvals[2] = -1.5f * s * s + s + 0.5f;
|
|
bvals[3] = 0.5f * s * s;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_UniformCubicBSpline::BasisSecondDerivative
|
|
|
|
second derivative of spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_UniformCubicBSpline<type>::BasisSecondDerivative( const int index, const float t, float* bvals ) const
|
|
{
|
|
float s = ( float )( t - this->TimeForIndex( index ) ) / ( this->TimeForIndex( index + 1 ) - this->TimeForIndex( index ) );
|
|
bvals[0] = -s + 1.0f;
|
|
bvals[1] = 3.0f * s - 2.0f;
|
|
bvals[2] = -3.0f * s + 1.0f;
|
|
bvals[3] = s;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Non-Uniform Non-Rational B-Spline (NUBS) template.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template< class type >
|
|
class idCurve_NonUniformBSpline : public idCurve_BSpline<type>
|
|
{
|
|
|
|
public:
|
|
idCurve_NonUniformBSpline();
|
|
|
|
virtual type GetCurrentValue( const float time ) const;
|
|
virtual type GetCurrentFirstDerivative( const float time ) const;
|
|
virtual type GetCurrentSecondDerivative( const float time ) const;
|
|
|
|
protected:
|
|
void Basis( const int index, const int order, const float t, float* bvals ) const;
|
|
void BasisFirstDerivative( const int index, const int order, const float t, float* bvals ) const;
|
|
void BasisSecondDerivative( const int index, const int order, const float t, float* bvals ) const;
|
|
};
|
|
|
|
/*
|
|
====================
|
|
idCurve_NonUniformBSpline::idCurve_NonUniformBSpline
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE idCurve_NonUniformBSpline<type>::idCurve_NonUniformBSpline()
|
|
{
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NonUniformBSpline::GetCurrentValue
|
|
|
|
get the value for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_NonUniformBSpline<type>::GetCurrentValue( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float clampedTime;
|
|
type v;
|
|
float* bvals = ( float* ) _alloca16( this->order * sizeof( float ) );
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return this->values[0];
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
Basis( i - 1, this->order, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < this->order; j++ )
|
|
{
|
|
k = i + j - ( this->order >> 1 );
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NonUniformBSpline::GetCurrentFirstDerivative
|
|
|
|
get the first derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_NonUniformBSpline<type>::GetCurrentFirstDerivative( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float clampedTime;
|
|
type v;
|
|
float* bvals = ( float* ) _alloca16( this->order * sizeof( float ) );
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return ( this->values[0] - this->values[0] ); //-V501
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
BasisFirstDerivative( i - 1, this->order, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < this->order; j++ )
|
|
{
|
|
k = i + j - ( this->order >> 1 );
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NonUniformBSpline::GetCurrentSecondDerivative
|
|
|
|
get the second derivative for the given time
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type idCurve_NonUniformBSpline<type>::GetCurrentSecondDerivative( const float time ) const
|
|
{
|
|
int i, j, k;
|
|
float clampedTime;
|
|
type v;
|
|
float* bvals = ( float* ) _alloca16( this->order * sizeof( float ) );
|
|
|
|
if( this->times.Num() == 1 )
|
|
{
|
|
return ( this->values[0] - this->values[0] ); //-V501
|
|
}
|
|
|
|
clampedTime = this->ClampedTime( time );
|
|
i = this->IndexForTime( clampedTime );
|
|
BasisSecondDerivative( i - 1, this->order, clampedTime, bvals );
|
|
v = this->values[0] - this->values[0]; //-V501
|
|
for( j = 0; j < this->order; j++ )
|
|
{
|
|
k = i + j - ( this->order >> 1 );
|
|
v += bvals[j] * this->ValueForIndex( k );
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NonUniformBSpline::Basis
|
|
|
|
spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_NonUniformBSpline<type>::Basis( const int index, const int order, const float t, float* bvals ) const
|
|
{
|
|
int r, s, i;
|
|
float omega;
|
|
|
|
bvals[order - 1] = 1.0f;
|
|
for( r = 2; r <= order; r++ )
|
|
{
|
|
i = index - r + 1;
|
|
bvals[order - r] = 0.0f;
|
|
for( s = order - r + 1; s < order; s++ )
|
|
{
|
|
i++;
|
|
omega = ( float )( t - this->TimeForIndex( i ) ) / ( this->TimeForIndex( i + r - 1 ) - this->TimeForIndex( i ) );
|
|
bvals[s - 1] += ( 1.0f - omega ) * bvals[s];
|
|
bvals[s] *= omega;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NonUniformBSpline::BasisFirstDerivative
|
|
|
|
first derivative of spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_NonUniformBSpline<type>::BasisFirstDerivative( const int index, const int order, const float t, float* bvals ) const
|
|
{
|
|
int i;
|
|
|
|
Basis( index, order - 1, t, bvals + 1 );
|
|
bvals[0] = 0.0f;
|
|
for( i = 0; i < order - 1; i++ )
|
|
{
|
|
bvals[i] -= bvals[i + 1];
|
|
bvals[i] *= ( float )( order - 1 ) / ( this->TimeForIndex( index + i + ( order - 1 ) - 2 ) - this->TimeForIndex( index + i - 2 ) );
|
|
}
|
|
bvals[i] *= ( float )( order - 1 ) / ( this->TimeForIndex( index + i + ( order - 1 ) - 2 ) - this->TimeForIndex( index + i - 2 ) );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idCurve_NonUniformBSpline::BasisSecondDerivative
|
|
|
|
second derivative of spline basis functions
|
|
====================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idCurve_NonUniformBSpline<type>::BasisSecondDerivative( const int index, const int order, const float t, float* bvals ) const
|
|
{
|
|
int i;
|
|
|
|
BasisFirstDerivative( index, order - 1, t, bvals + 1 );
|
|
bvals[0] = 0.0f;
|
|
for( i = 0; i < order - 1; i++ )
|
|
{
|
|
bvals[i] -= bvals[i + 1];
|
|
bvals[i] *= ( float )( order - 1 ) / ( this->TimeForIndex( index + i + ( order - 1 ) - 2 ) - this->TimeForIndex( index + i - 2 ) );
|
|
}
|
|
bvals[i] *= ( float )( order - 1 ) / ( this->TimeForIndex( index + i + ( order - 1 ) - 2 ) - this->TimeForIndex( index + i - 2 ) );
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Non-Uniform Rational B-Spline (NURBS) template.
|
|
|
|
===============================================================================
|
|
*/
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template< class type >
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class idCurve_NURBS : public idCurve_NonUniformBSpline<type>
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{
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public:
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idCurve_NURBS();
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virtual int AddValue( const float time, const type& value );
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virtual int AddValue( const float time, const type& value, const float weight );
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virtual void RemoveIndex( const int index )
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{
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this->values.RemoveIndex( index );
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this->times.RemoveIndex( index );
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weights.RemoveIndex( index );
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}
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virtual void Clear()
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{
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this->values.Clear();
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this->times.Clear();
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weights.Clear();
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this->currentIndex = -1;
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}
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virtual type GetCurrentValue( const float time ) const;
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virtual type GetCurrentFirstDerivative( const float time ) const;
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virtual type GetCurrentSecondDerivative( const float time ) const;
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protected:
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idList<float> weights;
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float WeightForIndex( const int index ) const;
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};
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/*
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====================
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idCurve_NURBS::idCurve_NURBS
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====================
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*/
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template< class type >
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ID_INLINE idCurve_NURBS<type>::idCurve_NURBS()
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{
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}
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/*
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====================
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idCurve_NURBS::AddValue
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add a timed/value pair to the spline
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returns the index to the inserted pair
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====================
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*/
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template< class type >
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ID_INLINE int idCurve_NURBS<type>::AddValue( const float time, const type& value )
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{
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int i;
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i = this->IndexForTime( time );
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this->times.Insert( time, i );
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this->values.Insert( value, i );
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weights.Insert( 1.0f, i );
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return i;
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}
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/*
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====================
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idCurve_NURBS::AddValue
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add a timed/value pair to the spline
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returns the index to the inserted pair
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====================
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*/
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template< class type >
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ID_INLINE int idCurve_NURBS<type>::AddValue( const float time, const type& value, const float weight )
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{
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int i;
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i = this->IndexForTime( time );
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this->times.Insert( time, i );
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this->values.Insert( value, i );
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weights.Insert( weight, i );
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return i;
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}
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/*
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====================
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idCurve_NURBS::GetCurrentValue
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get the value for the given time
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====================
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*/
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template< class type >
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ID_INLINE type idCurve_NURBS<type>::GetCurrentValue( const float time ) const
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{
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int i, j, k;
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float w, b, *bvals, clampedTime;
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type v;
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if( this->times.Num() == 1 )
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{
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return this->values[0];
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}
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bvals = ( float* ) _alloca16( this->order * sizeof( float ) );
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clampedTime = this->ClampedTime( time );
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i = this->IndexForTime( clampedTime );
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this->Basis( i - 1, this->order, clampedTime, bvals );
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v = this->values[0] - this->values[0]; //-V501
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w = 0.0f;
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for( j = 0; j < this->order; j++ )
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{
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k = i + j - ( this->order >> 1 );
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b = bvals[j] * WeightForIndex( k );
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w += b;
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v += b * this->ValueForIndex( k );
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}
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return v / w;
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}
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/*
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====================
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idCurve_NURBS::GetCurrentFirstDerivative
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get the first derivative for the given time
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====================
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*/
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template< class type >
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ID_INLINE type idCurve_NURBS<type>::GetCurrentFirstDerivative( const float time ) const
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{
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int i, j, k;
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float w, wb, wd1, b, d1, *bvals, *d1vals, clampedTime;
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type v, vb, vd1;
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if( this->times.Num() == 1 )
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{
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return this->values[0];
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}
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bvals = ( float* ) _alloca16( this->order * sizeof( float ) );
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d1vals = ( float* ) _alloca16( this->order * sizeof( float ) );
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clampedTime = this->ClampedTime( time );
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i = this->IndexForTime( clampedTime );
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this->Basis( i - 1, this->order, clampedTime, bvals );
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this->BasisFirstDerivative( i - 1, this->order, clampedTime, d1vals );
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vb = vd1 = this->values[0] - this->values[0]; //-V501
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wb = wd1 = 0.0f;
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for( j = 0; j < this->order; j++ )
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{
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k = i + j - ( this->order >> 1 );
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w = WeightForIndex( k );
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b = bvals[j] * w;
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d1 = d1vals[j] * w;
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wb += b;
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wd1 += d1;
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v = this->ValueForIndex( k );
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vb += b * v;
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vd1 += d1 * v;
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}
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return ( wb * vd1 - vb * wd1 ) / ( wb * wb );
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}
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/*
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====================
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idCurve_NURBS::GetCurrentSecondDerivative
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get the second derivative for the given time
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====================
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*/
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template< class type >
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ID_INLINE type idCurve_NURBS<type>::GetCurrentSecondDerivative( const float time ) const
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{
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int i, j, k;
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float w, wb, wd1, wd2, b, d1, d2, *bvals, *d1vals, *d2vals, clampedTime;
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type v, vb, vd1, vd2;
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if( this->times.Num() == 1 )
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{
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return this->values[0];
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}
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bvals = ( float* ) _alloca16( this->order * sizeof( float ) );
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d1vals = ( float* ) _alloca16( this->order * sizeof( float ) );
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d2vals = ( float* ) _alloca16( this->order * sizeof( float ) );
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clampedTime = this->ClampedTime( time );
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i = this->IndexForTime( clampedTime );
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this->Basis( i - 1, this->order, clampedTime, bvals );
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this->BasisFirstDerivative( i - 1, this->order, clampedTime, d1vals );
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this->BasisSecondDerivative( i - 1, this->order, clampedTime, d2vals );
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vb = vd1 = vd2 = this->values[0] - this->values[0]; //-V501
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wb = wd1 = wd2 = 0.0f;
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for( j = 0; j < this->order; j++ )
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{
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k = i + j - ( this->order >> 1 );
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w = WeightForIndex( k );
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b = bvals[j] * w;
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d1 = d1vals[j] * w;
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d2 = d2vals[j] * w;
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wb += b;
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wd1 += d1;
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wd2 += d2;
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v = this->ValueForIndex( k );
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vb += b * v;
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vd1 += d1 * v;
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vd2 += d2 * v;
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}
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return ( ( wb * wb ) * ( wb * vd2 - vb * wd2 ) - ( wb * vd1 - vb * wd1 ) * 2.0f * wb * wd1 ) / ( wb * wb * wb * wb );
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}
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/*
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====================
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idCurve_NURBS::WeightForIndex
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get the weight for the given index
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====================
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*/
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template< class type >
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ID_INLINE float idCurve_NURBS<type>::WeightForIndex( const int index ) const
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{
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int n = weights.Num() - 1;
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if( index < 0 )
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{
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if( this->boundaryType == idCurve_Spline<type>::BT_CLOSED )
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{
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return weights[ weights.Num() + index % weights.Num() ];
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}
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else
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{
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return weights[0] + index * ( weights[1] - weights[0] );
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}
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}
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else if( index > n )
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{
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if( this->boundaryType == idCurve_Spline<type>::BT_CLOSED )
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{
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return weights[ index % weights.Num() ];
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}
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else
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{
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return weights[n] + ( index - n ) * ( weights[n] - weights[n - 1] );
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}
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}
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return weights[index];
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}
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#endif /* !__MATH_CURVE_H__ */
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