doom3-bfg/neo/framework/DemoFile.h

96 lines
2.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __DEMOFILE_H__
#define __DEMOFILE_H__
/*
===============================================================================
Demo file
===============================================================================
*/
typedef enum
{
DS_FINISHED,
DS_RENDER,
DS_SOUND,
DS_VERSION
} demoSystem_t;
class idDemoFile : public idFile
{
public:
idDemoFile();
~idDemoFile();
const char* GetName()
{
return ( f ? f->GetName() : "" );
}
const char* GetFullPath()
{
return ( f ? f->GetFullPath() : "" );
}
void SetLog( bool b, const char* p );
void Log( const char* p );
bool OpenForReading( const char* fileName );
bool OpenForWriting( const char* fileName );
void Close();
const char* ReadHashString();
void WriteHashString( const char* str );
void ReadDict( idDict& dict );
void WriteDict( const idDict& dict );
int Read( void* buffer, int len );
int Write( const void* buffer, int len );
private:
static idCompressor* AllocCompressor( int type );
bool writing;
byte* fileImage;
idFile* f;
idCompressor* compressor;
idList<idStr*> demoStrings;
idFile* fLog;
bool log;
idStr logStr;
static idCVar com_logDemos;
static idCVar com_compressDemos;
static idCVar com_preloadDemos;
};
#endif /* !__DEMOFILE_H__ */