mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
3698 lines
96 KiB
C++
3698 lines
96 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2012 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Unzip.h"
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#include "Zip.h"
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#ifdef WIN32
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#include <io.h> // for _read
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#else
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#if !__MACH__ && __MWERKS__
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#include <types.h>
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#include <stat.h>
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#else
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif
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#include <unistd.h>
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#endif
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/*
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=============================================================================
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DOOM FILESYSTEM
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All of Doom's data access is through a hierarchical file system, but the contents of
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the file system can be transparently merged from several sources.
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A "relativePath" is a reference to game file data, which must include a terminating zero.
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"..", "\\", and ":" are explicitly illegal in qpaths to prevent any references
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outside the Doom directory system.
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The "base path" is the path to the directory holding all the game directories and
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usually the executable. It defaults to the current directory, but can be overridden
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with "+set fs_basepath c:\doom" on the command line. The base path cannot be modified
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at all after startup.
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The "save path" is the path to the directory where game files will be saved. It defaults
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to the base path, but can be overridden with a "+set fs_savepath c:\doom" on the
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command line. Any files that are created during the game (demos, screenshots, etc.) will
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be created reletive to the save path.
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If a user runs the game directly from a CD, the base path would be on the CD. This
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should still function correctly, but all file writes will fail (harmlessly).
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The "base game" is the directory under the paths where data comes from by default, and
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can be either "base" or "demo".
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The "current game" may be the same as the base game, or it may be the name of another
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directory under the paths that should be searched for files before looking in the base
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game. The game directory is set with "+set fs_game myaddon" on the command line. This is
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the basis for addons.
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No other directories outside of the base game and current game will ever be referenced by
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filesystem functions.
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Because we will have updated executables freely available online, there is no point to
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trying to restrict demo / oem versions of the game with code changes. Demo / oem versions
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should be exactly the same executables as release versions, but with different data that
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automatically restricts where game media can come from to prevent add-ons from working.
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If the "fs_copyfiles" cvar is set to 1, then every time a file is sourced from the base
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path, it will be copied over to the save path. This is a development aid to help build
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test releases and to copy working sets of files.
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The relative path "sound/newstuff/test.wav" would be searched for in the following places:
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for save path, base path:
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for current game, base game:
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search directory
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search zip files
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downloaded files, to be written to save path + current game's directory
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The filesystem can be safely shutdown and reinitialized with different
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basedir / cddir / game combinations, but all other subsystems that rely on it
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(sound, video) must also be forced to restart.
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"additional mod path search":
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fs_game_base can be used to set an additional search path
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in search order, fs_game, fs_game_base, BASEGAME
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for instance to base a mod of D3 + D3XP assets, fs_game mymod, fs_game_base d3xp
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=============================================================================
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*/
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#define MAX_ZIPPED_FILE_NAME 2048
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#define FILE_HASH_SIZE 1024
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struct searchpath_t
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{
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idStr path; // c:\doom
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idStr gamedir; // base
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};
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// search flags when opening a file
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#define FSFLAG_SEARCH_DIRS ( 1 << 0 )
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#define FSFLAG_RETURN_FILE_MEM ( 1 << 1 )
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class idFileSystemLocal : public idFileSystem
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{
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public:
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idFileSystemLocal();
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virtual void Init();
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virtual void Restart();
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virtual void Shutdown( bool reloading );
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virtual bool IsInitialized() const;
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virtual idFileList* ListFiles( const char* relativePath, const char* extension, bool sort = false, bool fullRelativePath = false, const char* gamedir = NULL );
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virtual idFileList* ListFilesTree( const char* relativePath, const char* extension, bool sort = false, const char* gamedir = NULL );
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virtual void FreeFileList( idFileList* fileList );
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virtual const char* OSPathToRelativePath( const char* OSPath );
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virtual const char* RelativePathToOSPath( const char* relativePath, const char* basePath );
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virtual const char* BuildOSPath( const char* base, const char* game, const char* relativePath );
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virtual const char* BuildOSPath( const char* base, const char* relativePath );
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virtual void CreateOSPath( const char* OSPath );
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virtual int ReadFile( const char* relativePath, void** buffer, ID_TIME_T* timestamp );
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virtual void FreeFile( void* buffer );
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virtual int WriteFile( const char* relativePath, const void* buffer, int size, const char* basePath = "fs_savepath" );
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virtual void RemoveFile( const char* relativePath );
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virtual bool RemoveDir( const char* relativePath );
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virtual bool RenameFile( const char* relativePath, const char* newName, const char* basePath = "fs_savepath" );
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virtual idFile* OpenFileReadFlags( const char* relativePath, int searchFlags, bool allowCopyFiles = true, const char* gamedir = NULL );
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virtual idFile* OpenFileRead( const char* relativePath, bool allowCopyFiles = true, const char* gamedir = NULL );
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virtual idFile* OpenFileReadMemory( const char* relativePath, bool allowCopyFiles = true, const char* gamedir = NULL );
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virtual idFile* OpenFileWrite( const char* relativePath, const char* basePath = "fs_savepath" );
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virtual idFile* OpenFileAppend( const char* relativePath, bool sync = false, const char* basePath = "fs_basepath" );
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virtual idFile* OpenFileByMode( const char* relativePath, fsMode_t mode );
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virtual idFile* OpenExplicitFileRead( const char* OSPath );
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virtual idFile* OpenExplicitFileWrite( const char* OSPath );
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virtual idFile_Cached* OpenExplicitPakFile( const char* OSPath );
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virtual void CloseFile( idFile* f );
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virtual void FindDLL( const char* basename, char dllPath[ MAX_OSPATH ] );
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virtual void CopyFile( const char* fromOSPath, const char* toOSPath );
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virtual findFile_t FindFile( const char* path );
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virtual bool FilenameCompare( const char* s1, const char* s2 ) const;
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virtual int GetFileLength( const char* relativePath );
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virtual sysFolder_t IsFolder( const char* relativePath, const char* basePath = "fs_basepath" );
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// resource tracking
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virtual void EnableBackgroundCache( bool enable );
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virtual void BeginLevelLoad( const char* name, char* _blockBuffer, int _blockBufferSize );
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virtual void EndLevelLoad();
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virtual bool InProductionMode()
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{
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return ( resourceFiles.Num() > 0 ) | ( com_productionMode.GetInteger() != 0 );
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}
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virtual bool UsingResourceFiles()
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{
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return resourceFiles.Num() > 0;
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}
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virtual void UnloadMapResources( const char* name );
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virtual void UnloadResourceContainer( const char* name );
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idFile* GetResourceContainer( int idx )
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{
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if( idx >= 0 && idx < resourceFiles.Num() )
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{
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return resourceFiles[ idx ]->resourceFile;
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}
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return NULL;
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}
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virtual void StartPreload( const idStrList& _preload );
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virtual void StopPreload();
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idFile* GetResourceFile( const char* fileName, bool memFile );
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bool GetResourceCacheEntry( const char* fileName, idResourceCacheEntry& rc );
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virtual int ReadFromBGL( idFile* _resourceFile, void* _buffer, int _offset, int _len );
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virtual bool IsBinaryModel( const idStr& resName ) const;
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virtual bool IsSoundSample( const idStr& resName ) const;
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virtual void FreeResourceBuffer()
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{
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resourceBufferAvailable = resourceBufferSize;
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}
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virtual void AddImagePreload( const char* resName, int _filter, int _repeat, int _usage, int _cube )
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{
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preloadList.AddImage( resName, _filter, _repeat, _usage, _cube );
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}
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virtual void AddSamplePreload( const char* resName )
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{
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preloadList.AddSample( resName );
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}
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virtual void AddModelPreload( const char* resName )
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{
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preloadList.AddModel( resName );
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}
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virtual void AddAnimPreload( const char* resName )
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{
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preloadList.AddAnim( resName );
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}
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virtual void AddCollisionPreload( const char* resName )
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{
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preloadList.AddCollisionModel( resName );
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}
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virtual void AddParticlePreload( const char* resName )
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{
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preloadList.AddParticle( resName );
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}
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static void Dir_f( const idCmdArgs& args );
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static void DirTree_f( const idCmdArgs& args );
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static void Path_f( const idCmdArgs& args );
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static void TouchFile_f( const idCmdArgs& args );
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static void TouchFileList_f( const idCmdArgs& args );
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static void BuildGame_f( const idCmdArgs& args );
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//static void FileStats_f( const idCmdArgs &args );
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static void WriteResourceFile_f( const idCmdArgs& args );
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static void ExtractResourceFile_f( const idCmdArgs& args );
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static void UpdateResourceFile_f( const idCmdArgs& args );
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static void GenerateResourceCRCs_f( const idCmdArgs& args );
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static void CreateCRCsForResourceFileList( const idFileList& list );
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void BuildOrderedStartupContainer();
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private:
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idList<searchpath_t> searchPaths;
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int loadCount; // total files read
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int loadStack; // total files in memory
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idStr gameFolder; // this will be a single name without separators
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static idCVar fs_debug;
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static idCVar fs_debugResources;
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static idCVar fs_copyfiles;
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static idCVar fs_buildResources;
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static idCVar fs_game;
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static idCVar fs_game_base;
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static idCVar fs_enableBGL;
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static idCVar fs_debugBGL;
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idStr manifestName;
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idStrList fileManifest;
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idPreloadManifest preloadList;
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idList< idResourceContainer* > resourceFiles;
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byte* resourceBufferPtr;
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int resourceBufferSize;
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int resourceBufferAvailable;
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int numFilesOpenedAsCached;
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private:
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// .resource file creation
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void ClearResourcePacks();
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void WriteResourcePacks();
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void AddRenderProgs( idStrList& files );
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void AddFonts( idStrList& files );
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void ReplaceSeparators( idStr& path, char sep = PATHSEPARATOR_CHAR );
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int ListOSFiles( const char* directory, const char* extension, idStrList& list );
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idFileHandle OpenOSFile( const char* name, fsMode_t mode );
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void CloseOSFile( idFileHandle o );
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int DirectFileLength( idFileHandle o );
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void CopyFile( idFile* src, const char* toOSPath );
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int AddUnique( const char* name, idStrList& list, idHashIndex& hashIndex ) const;
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void GetExtensionList( const char* extension, idStrList& extensionList ) const;
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int GetFileList( const char* relativePath, const idStrList& extensions, idStrList& list, idHashIndex& hashIndex, bool fullRelativePath, const char* gamedir = NULL );
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int GetFileListTree( const char* relativePath, const idStrList& extensions, idStrList& list, idHashIndex& hashIndex, const char* gamedir = NULL );
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void AddGameDirectory( const char* path, const char* dir );
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int AddResourceFile( const char* resourceFileName );
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void RemoveMapResourceFile( const char* resourceFileName );
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void RemoveResourceFileByIndex( const int& idx );
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void RemoveResourceFile( const char* resourceFileName );
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int FindResourceFile( const char* resourceFileName );
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void SetupGameDirectories( const char* gameName );
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void Startup();
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void InitPrecache();
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void ReOpenCacheFiles();
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};
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idCVar idFileSystemLocal::fs_debug( "fs_debug", "0", CVAR_SYSTEM | CVAR_INTEGER, "", 0, 2, idCmdSystem::ArgCompletion_Integer<0, 2> );
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idCVar idFileSystemLocal::fs_debugResources( "fs_debugResources", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
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idCVar idFileSystemLocal::fs_enableBGL( "fs_enableBGL", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
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idCVar idFileSystemLocal::fs_debugBGL( "fs_debugBGL", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
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idCVar idFileSystemLocal::fs_copyfiles( "fs_copyfiles", "0", CVAR_SYSTEM | CVAR_INIT | CVAR_BOOL, "Copy every file touched to fs_savepath" );
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idCVar idFileSystemLocal::fs_buildResources( "fs_buildresources", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_INIT, "Copy every file touched to a resource file" );
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idCVar idFileSystemLocal::fs_game( "fs_game", "", CVAR_SYSTEM | CVAR_INIT | CVAR_SERVERINFO, "mod path" );
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idCVar idFileSystemLocal::fs_game_base( "fs_game_base", "", CVAR_SYSTEM | CVAR_INIT | CVAR_SERVERINFO, "alternate mod path, searched after the main fs_game path, before the basedir" );
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idCVar fs_basepath( "fs_basepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
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idCVar fs_savepath( "fs_savepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
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idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "1", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" );
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idCVar fs_enableBackgroundCaching( "fs_enableBackgroundCaching", "1", CVAR_SYSTEM , "if 1 allow the 360 to precache game files in the background" );
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idFileSystemLocal fileSystemLocal;
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idFileSystem* fileSystem = &fileSystemLocal;
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/*
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================
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idFileSystemLocal::ReadFromBGL
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================
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*/
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int idFileSystemLocal::ReadFromBGL( idFile* _resourceFile, void* _buffer, int _offset, int _len )
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{
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if( _resourceFile->Tell() != _offset )
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{
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_resourceFile->Seek( _offset, FS_SEEK_SET );
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}
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return _resourceFile->Read( _buffer, _len );
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}
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/*
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================
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idFileSystemLocal::StartPreload
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================
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*/
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void idFileSystemLocal::StartPreload( const idStrList& _preload )
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{
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}
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/*
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================
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idFileSystemLocal::StopPreload
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================
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*/
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void idFileSystemLocal::StopPreload()
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{
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}
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/*
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================
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idFileSystemLocal::idFileSystemLocal
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================
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*/
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idFileSystemLocal::idFileSystemLocal()
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{
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loadCount = 0;
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loadStack = 0;
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resourceBufferPtr = NULL;
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resourceBufferSize = 0;
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resourceBufferAvailable = 0;
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numFilesOpenedAsCached = 0;
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}
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/*
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===========
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idFileSystemLocal::FilenameCompare
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Ignore case and separator char distinctions
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===========
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*/
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bool idFileSystemLocal::FilenameCompare( const char* s1, const char* s2 ) const
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{
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int c1, c2;
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do
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{
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c1 = *s1++;
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c2 = *s2++;
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if( c1 >= 'a' && c1 <= 'z' )
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{
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c1 -= ( 'a' - 'A' );
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}
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if( c2 >= 'a' && c2 <= 'z' )
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{
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c2 -= ( 'a' - 'A' );
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}
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if( c1 == '\\' || c1 == ':' )
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{
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c1 = '/';
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}
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if( c2 == '\\' || c2 == ':' )
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{
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c2 = '/';
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}
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if( c1 != c2 )
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{
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return true; // strings not equal
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}
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}
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while( c1 );
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return false; // strings are equal
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}
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/*
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========================
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idFileSystemLocal::GetFileLength
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========================
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*/
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int idFileSystemLocal::GetFileLength( const char* relativePath )
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{
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idFile* f;
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int len;
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if( !IsInitialized() )
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{
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idLib::FatalError( "Filesystem call made without initialization" );
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}
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if( !relativePath || !relativePath[0] )
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{
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idLib::Warning( "idFileSystemLocal::GetFileLength with empty name" );
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return -1;
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}
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if( resourceFiles.Num() > 0 )
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{
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idResourceCacheEntry rc;
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if( GetResourceCacheEntry( relativePath, rc ) )
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{
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return rc.length;
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}
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}
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// look for it in the filesystem or pack files
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f = OpenFileRead( relativePath, false );
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if( f == NULL )
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{
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return -1;
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}
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len = ( int )f->Length();
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delete f;
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return len;
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}
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/*
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================
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idFileSystemLocal::OpenOSFile
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================
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*/
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idFileHandle idFileSystemLocal::OpenOSFile( const char* fileName, fsMode_t mode )
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{
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idFileHandle fp;
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DWORD dwAccess = 0;
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DWORD dwShare = 0;
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DWORD dwCreate = 0;
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DWORD dwFlags = 0;
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if( mode == FS_WRITE )
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{
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dwAccess = GENERIC_READ | GENERIC_WRITE;
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dwShare = FILE_SHARE_READ;
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dwCreate = CREATE_ALWAYS;
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dwFlags = FILE_ATTRIBUTE_NORMAL;
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}
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else if( mode == FS_READ )
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{
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dwAccess = GENERIC_READ;
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dwShare = FILE_SHARE_READ;
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dwCreate = OPEN_EXISTING;
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dwFlags = FILE_ATTRIBUTE_NORMAL;
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}
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else if( mode == FS_APPEND )
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{
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dwAccess = GENERIC_READ | GENERIC_WRITE;
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dwShare = FILE_SHARE_READ;
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|
dwCreate = OPEN_ALWAYS;
|
|
dwFlags = FILE_ATTRIBUTE_NORMAL;
|
|
}
|
|
|
|
fp = CreateFile( fileName, dwAccess, dwShare, NULL, dwCreate, dwFlags, NULL );
|
|
if( fp == INVALID_HANDLE_VALUE )
|
|
{
|
|
return NULL;
|
|
}
|
|
return fp;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::CloseOSFile
|
|
================
|
|
*/
|
|
void idFileSystemLocal::CloseOSFile( idFileHandle o )
|
|
{
|
|
::CloseHandle( o );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::DirectFileLength
|
|
================
|
|
*/
|
|
int idFileSystemLocal::DirectFileLength( idFileHandle o )
|
|
{
|
|
return GetFileSize( o, NULL );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::CreateOSPath
|
|
|
|
Creates any directories needed to store the given filename
|
|
============
|
|
*/
|
|
void idFileSystemLocal::CreateOSPath( const char* OSPath )
|
|
{
|
|
char* ofs;
|
|
|
|
// make absolutely sure that it can't back up the path
|
|
// FIXME: what about c: ?
|
|
if( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) )
|
|
{
|
|
#ifdef _DEBUG
|
|
common->DPrintf( "refusing to create relative path \"%s\"\n", OSPath );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
idStrStatic< MAX_OSPATH > path( OSPath );
|
|
path.SlashesToBackSlashes();
|
|
for( ofs = &path[ 1 ]; *ofs ; ofs++ )
|
|
{
|
|
if( *ofs == PATHSEPARATOR_CHAR )
|
|
{
|
|
// create the directory
|
|
*ofs = 0;
|
|
Sys_Mkdir( path );
|
|
*ofs = PATHSEPARATOR_CHAR;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::EnableBackgroundCache
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::EnableBackgroundCache( bool enable )
|
|
{
|
|
if( !fs_enableBackgroundCaching.GetBool() )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::BeginLevelLoad
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::BeginLevelLoad( const char* name, char* _blockBuffer, int _blockBufferSize )
|
|
{
|
|
|
|
if( name == NULL || *name == '\0' )
|
|
{
|
|
return;
|
|
}
|
|
|
|
resourceBufferPtr = ( byte* )_blockBuffer;
|
|
resourceBufferAvailable = _blockBufferSize;
|
|
resourceBufferSize = _blockBufferSize;
|
|
|
|
manifestName = name;
|
|
|
|
fileManifest.Clear();
|
|
preloadList.Clear();
|
|
|
|
EnableBackgroundCache( false );
|
|
|
|
ReOpenCacheFiles();
|
|
manifestName.StripPath();
|
|
|
|
if( resourceFiles.Num() > 0 )
|
|
{
|
|
AddResourceFile( va( "%s.resources", manifestName.c_str() ) );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::UnloadResourceContainer
|
|
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::UnloadResourceContainer( const char* name )
|
|
{
|
|
if( name == NULL || *name == '\0' )
|
|
{
|
|
return;
|
|
}
|
|
RemoveResourceFile( va( "%s.resources", name ) );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::UnloadMapResources
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::UnloadMapResources( const char* name )
|
|
{
|
|
if( name == NULL || *name == '\0' || idStr::Icmp( "_startup", name ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( resourceFiles.Num() > 0 )
|
|
{
|
|
RemoveMapResourceFile( va( "%s.resources", name ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::EndLevelLoad
|
|
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::EndLevelLoad()
|
|
{
|
|
if( fs_buildResources.GetBool() )
|
|
{
|
|
int saveCopyFiles = fs_copyfiles.GetInteger();
|
|
fs_copyfiles.SetInteger( 0 );
|
|
|
|
idStr manifestFileName = manifestName;
|
|
manifestFileName.StripPath();
|
|
manifestFileName.SetFileExtension( "manifest" );
|
|
manifestFileName.Insert( "maps/", 0 );
|
|
idFile* outFile = fileSystem->OpenFileWrite( manifestFileName );
|
|
if( outFile != NULL )
|
|
{
|
|
int num = fileManifest.Num();
|
|
outFile->WriteBig( num );
|
|
for( int i = 0; i < num; i++ )
|
|
{
|
|
outFile->WriteString( fileManifest[ i ] );
|
|
}
|
|
delete outFile;
|
|
}
|
|
|
|
idStrStatic< MAX_OSPATH > preloadName = manifestName;
|
|
preloadName.Insert( "maps/", 0 );
|
|
preloadName += ".preload";
|
|
idFile* fileOut = fileSystem->OpenFileWrite( preloadName, "fs_savepath" );
|
|
preloadList.WriteManifestToFile( fileOut );
|
|
delete fileOut;
|
|
|
|
fs_copyfiles.SetInteger( saveCopyFiles );
|
|
}
|
|
|
|
EnableBackgroundCache( true );
|
|
|
|
resourceBufferPtr = NULL;
|
|
resourceBufferAvailable = 0;
|
|
resourceBufferSize = 0;
|
|
|
|
}
|
|
|
|
bool FileExistsInAllManifests( const char* filename, idList< idFileManifest >& manifests )
|
|
{
|
|
for( int i = 0; i < manifests.Num(); i++ )
|
|
{
|
|
if( strstr( manifests[ i ].GetManifestName(), "_startup" ) != NULL )
|
|
{
|
|
continue;
|
|
}
|
|
if( strstr( manifests[ i ].GetManifestName(), "_pc" ) != NULL )
|
|
{
|
|
continue;
|
|
}
|
|
if( manifests[ i ].FindFile( filename ) == -1 )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool FileExistsInAllPreloadManifests( const char* filename, idList< idPreloadManifest >& manifests )
|
|
{
|
|
for( int i = 0; i < manifests.Num(); i++ )
|
|
{
|
|
if( strstr( manifests[ i ].GetManifestName(), "_startup" ) != NULL )
|
|
{
|
|
continue;
|
|
}
|
|
if( manifests[ i ].FindResource( filename ) == -1 )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void RemoveFileFromAllManifests( const char* filename, idList< idFileManifest >& manifests )
|
|
{
|
|
for( int i = 0; i < manifests.Num(); i++ )
|
|
{
|
|
if( strstr( manifests[ i ].GetManifestName(), "_startup" ) != NULL )
|
|
{
|
|
continue;
|
|
}
|
|
if( strstr( manifests[ i ].GetManifestName(), "_pc" ) != NULL )
|
|
{
|
|
continue;
|
|
}
|
|
manifests[ i ].RemoveAll( filename );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::AddPerPlatformResources
|
|
================
|
|
*/
|
|
void idFileSystemLocal::AddRenderProgs( idStrList& files )
|
|
{
|
|
idStrList work;
|
|
|
|
// grab all the renderprogs
|
|
idStr path = RelativePathToOSPath( "renderprogs/cgb", "fs_basepath" );
|
|
ListOSFiles( path, "*.cgb", work );
|
|
for( int i = 0; i < work.Num(); i++ )
|
|
{
|
|
files.Append( idStr( "renderprogs/cgb/" ) + work[i] );
|
|
}
|
|
|
|
path = RelativePathToOSPath( "renderprogs/hlsl", "fs_basepath" );
|
|
ListOSFiles( path, "*.v360", work );
|
|
for( int i = 0; i < work.Num(); i++ )
|
|
{
|
|
files.Append( idStr( "renderprogs/hlsl/" ) + work[i] );
|
|
}
|
|
ListOSFiles( path, "*.p360", work );
|
|
for( int i = 0; i < work.Num(); i++ )
|
|
{
|
|
files.Append( idStr( "renderprogs/hlsl/" ) + work[i] );
|
|
}
|
|
|
|
path = RelativePathToOSPath( "renderprogs/gl", "fs_basepath" );
|
|
ListOSFiles( path, "*.*", work );
|
|
for( int i = 0; i < work.Num(); i++ )
|
|
{
|
|
files.Append( idStr( "renderprogs/gl/" ) + work[i] );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::AddSoundResources
|
|
================
|
|
*/
|
|
void idFileSystemLocal::AddFonts( idStrList& files )
|
|
{
|
|
// temp fix for getting idaudio files in
|
|
idFileList* fl = ListFilesTree( "generated/images/newfonts", "*.bimage", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
files.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "newfonts", "*.dat", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
files.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
}
|
|
|
|
|
|
const char* excludeExtensions[] =
|
|
{
|
|
".idxma", ".idmsf", ".idwav", ".xma", ".msf", ".wav", ".resource"
|
|
};
|
|
const int numExcludeExtensions = sizeof( excludeExtensions ) / sizeof( excludeExtensions[ 0 ] );
|
|
|
|
bool IsExcludedFile( const idStr& resName )
|
|
{
|
|
for( int k = 0; k < numExcludeExtensions; k++ )
|
|
{
|
|
if( resName.Find( excludeExtensions[ k ], false ) >= 0 )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::IsBinaryModel
|
|
================
|
|
*/
|
|
bool idFileSystemLocal::IsBinaryModel( const idStr& resName ) const
|
|
{
|
|
idStrStatic< 32 > ext;
|
|
resName.ExtractFileExtension( ext );
|
|
if( ( ext.Icmp( "base" ) == 0 ) || ( ext.Icmp( "blwo" ) == 0 ) || ( ext.Icmp( "bflt" ) == 0 ) || ( ext.Icmp( "bma" ) == 0 ) )
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::IsSoundSample
|
|
================
|
|
*/
|
|
bool idFileSystemLocal::IsSoundSample( const idStr& resName ) const
|
|
{
|
|
idStrStatic< 32 > ext;
|
|
resName.ExtractFileExtension( ext );
|
|
if( ( ext.Icmp( "idxma" ) == 0 ) || ( ext.Icmp( "idwav" ) == 0 ) || ( ext.Icmp( "idmsf" ) == 0 ) || ( ext.Icmp( "xma" ) == 0 ) || ( ext.Icmp( "wav" ) == 0 ) || ( ext.Icmp( "msf" ) == 0 ) || ( ext.Icmp( "msadpcm" ) == 0 ) )
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void idFileSystemLocal::BuildOrderedStartupContainer()
|
|
{
|
|
idStrList orderedFiles( 1024 );
|
|
|
|
idFileList* fl = ListFilesTree( "materials", "*.mtr", true );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "renderprogs", "*.v360", true );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "renderprogs", "*.p360", true );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "renderprogs", "*.cgb", true );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "renderprogs/gl", "*.*", true );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "skins", "*.skin", true );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "sound", "*.sndshd", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "def", "*.def", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "fx", "*.fx", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "particles", "*.prt", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
fl = ListFilesTree( "af", "*.af", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
fl = ListFilesTree( "newpdas", "*.pda", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
orderedFiles.Append( "script/doom_main.script" );
|
|
orderedFiles.Append( "script/doom_defs.script" );
|
|
orderedFiles.Append( "script/doom_defs.script" );
|
|
orderedFiles.Append( "script/doom_events.script" );
|
|
orderedFiles.Append( "script/doom_util.script" );
|
|
orderedFiles.Append( "script/weapon_base.script" );
|
|
orderedFiles.Append( "script/ai_base.script" );
|
|
orderedFiles.Append( "script/weapon_fists.script" );
|
|
orderedFiles.Append( "script/weapon_pistol.script" );
|
|
orderedFiles.Append( "script/weapon_shotgun.script" );
|
|
orderedFiles.Append( "script/weapon_machinegun.script" );
|
|
orderedFiles.Append( "script/weapon_chaingun.script" );
|
|
orderedFiles.Append( "script/weapon_handgrenade.script" );
|
|
orderedFiles.Append( "script/weapon_plasmagun.script" );
|
|
orderedFiles.Append( "script/weapon_rocketlauncher.script" );
|
|
orderedFiles.Append( "script/weapon_bfg.script" );
|
|
orderedFiles.Append( "script/weapon_soulcube.script" );
|
|
orderedFiles.Append( "script/weapon_chainsaw.script" );
|
|
orderedFiles.Append( "script/weapon_flashlight.script" );
|
|
orderedFiles.Append( "script/weapon_pda.script" );
|
|
orderedFiles.Append( "script/ai_monster_base.script" );
|
|
orderedFiles.Append( "script/ai_monster_zombie_base.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_archvile.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_cherub.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_hellknight.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_imp.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_maggot.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_mancubus.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_pinky.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_revenant.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_trite.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_wraith.script" );
|
|
orderedFiles.Append( "script/ai_monster_flying_lostsoul.script" );
|
|
orderedFiles.Append( "script/ai_monster_flying_cacodemon.script" );
|
|
orderedFiles.Append( "script/ai_monster_zombie.script" );
|
|
orderedFiles.Append( "script/ai_monster_zombie_morgue.script" );
|
|
orderedFiles.Append( "script/ai_monster_zombie_sawyer.script" );
|
|
orderedFiles.Append( "script/ai_monster_zombie_bernie.script" );
|
|
orderedFiles.Append( "script/ai_monster_zombie_commando_cgun.script" );
|
|
orderedFiles.Append( "script/ai_monster_zombie_commando_tentacle.script" );
|
|
orderedFiles.Append( "script/ai_monster_zombie_security_pistol.script" );
|
|
orderedFiles.Append( "script/ai_monster_turret.script" );
|
|
orderedFiles.Append( "script/ai_monster_boss_vagary.script" );
|
|
orderedFiles.Append( "script/ai_monster_boss_cyberdemon.script" );
|
|
orderedFiles.Append( "script/ai_monster_boss_guardian.script" );
|
|
orderedFiles.Append( "script/ai_monster_boss_guardian_seeker.script" );
|
|
orderedFiles.Append( "script/ai_monster_boss_sabaoth.script" );
|
|
orderedFiles.Append( "script/ai_character.script" );
|
|
orderedFiles.Append( "script/ai_character_prone.script" );
|
|
orderedFiles.Append( "script/ai_character_sentry.script" );
|
|
orderedFiles.Append( "script/ai_player.script" );
|
|
orderedFiles.Append( "script/ai_alphalabs2_scientist1.script" );
|
|
orderedFiles.Append( "script/ai_cinematic_le.script" );
|
|
orderedFiles.Append( "script/map_admin1.script" );
|
|
orderedFiles.Append( "script/map_alphalabs1.script" );
|
|
orderedFiles.Append( "script/map_alphalabs2.script" );
|
|
orderedFiles.Append( "script/map_alphalabs3.script" );
|
|
orderedFiles.Append( "script/map_alphalabs3_crane.script" );
|
|
orderedFiles.Append( "script/map_alphalabs4.script" );
|
|
orderedFiles.Append( "script/map_caves.script" );
|
|
orderedFiles.Append( "script/map_caves2.script" );
|
|
orderedFiles.Append( "script/map_comm1.script" );
|
|
orderedFiles.Append( "script/map_commoutside_lift.script" );
|
|
orderedFiles.Append( "script/map_commoutside.script" );
|
|
orderedFiles.Append( "script/map_cpu.script" );
|
|
orderedFiles.Append( "script/map_cpuboss.script" );
|
|
orderedFiles.Append( "script/map_delta1.script" );
|
|
orderedFiles.Append( "script/map_delta2a.script" );
|
|
orderedFiles.Append( "script/map_delta2b.script" );
|
|
orderedFiles.Append( "script/map_delta3.script" );
|
|
orderedFiles.Append( "script/map_delta5.script" );
|
|
orderedFiles.Append( "script/map_enpro.script" );
|
|
orderedFiles.Append( "script/map_hell1.script" );
|
|
orderedFiles.Append( "script/map_hellhole.script" );
|
|
orderedFiles.Append( "script/map_recycling1.script" );
|
|
orderedFiles.Append( "script/map_recycling2.script" );
|
|
orderedFiles.Append( "script/map_site3.script" );
|
|
orderedFiles.Append( "script/map_marscity1.script" );
|
|
orderedFiles.Append( "script/map_marscity2.script" );
|
|
orderedFiles.Append( "script/map_mc_underground.script" );
|
|
orderedFiles.Append( "script/map_monorail.script" );
|
|
orderedFiles.Append( "script/d3xp_events.script" );
|
|
orderedFiles.Append( "script/weapon_bloodstone_passive.script" );
|
|
orderedFiles.Append( "script/weapon_bloodstone_active1.script" );
|
|
orderedFiles.Append( "script/weapon_bloodstone_active2.script" );
|
|
orderedFiles.Append( "script/weapon_bloodstone_active3.script" );
|
|
orderedFiles.Append( "script/weapon_shotgun_double.script" );
|
|
orderedFiles.Append( "script/weapon_grabber.script" );
|
|
orderedFiles.Append( "script/ai_monster_hunter_helltime.script" );
|
|
orderedFiles.Append( "script/ai_monster_hunter_berserk.script" );
|
|
orderedFiles.Append( "script/ai_monster_hunter_invul.script" );
|
|
orderedFiles.Append( "script/ai_monster_boss_maledict.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_vulgar.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_d3xp_bruiser.script" );
|
|
orderedFiles.Append( "script/ai_monster_dummy_target.script" );
|
|
orderedFiles.Append( "script/ai_monster_dummy.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_sentry.script" );
|
|
orderedFiles.Append( "script/ai_monster_demon_trite_jump.script" );
|
|
orderedFiles.Append( "script/ai_monster_turret_ancient.script" );
|
|
orderedFiles.Append( "script/ai_monster_flying_forgotten.script" );
|
|
orderedFiles.Append( "script/ai_character_erebus3.script" );
|
|
orderedFiles.Append( "script/d3xp_airlock.script" );
|
|
orderedFiles.Append( "script/d3xp_bloodstone.script" );
|
|
orderedFiles.Append( "script/map_erebus1.script" );
|
|
orderedFiles.Append( "script/map_erebus2_helltime.script" );
|
|
orderedFiles.Append( "script/map_erebus2.script" );
|
|
orderedFiles.Append( "script/map_erebus3.script" );
|
|
orderedFiles.Append( "script/map_erebus4.script" );
|
|
orderedFiles.Append( "script/map_erebus5.script" );
|
|
orderedFiles.Append( "script/map_erebus5_cloud.script" );
|
|
orderedFiles.Append( "script/map_erebus6.script" );
|
|
orderedFiles.Append( "script/map_erebus6_berzerk.script" );
|
|
orderedFiles.Append( "script/map_phobos1.script" );
|
|
orderedFiles.Append( "script/map_phobos2.script" );
|
|
orderedFiles.Append( "script/map_phobos2_invul.script" );
|
|
orderedFiles.Append( "script/map_phobos3.script" );
|
|
orderedFiles.Append( "script/map_phobos4.script" );
|
|
orderedFiles.Append( "script/map_deltax.script" );
|
|
orderedFiles.Append( "script/map_hell.script" );
|
|
orderedFiles.Append( "script/map_maledict.script" );
|
|
orderedFiles.Append( "script/d3le-ai_monster_boss_guardian2.script" );
|
|
orderedFiles.Append( "script/ai_follower.script" );
|
|
orderedFiles.Append( "generated/swf/shell.bswf" );
|
|
fl = ListFilesTree( "newfonts", "*.dat", false );
|
|
for( int i = 0; i < fl->GetList().Num(); i++ )
|
|
{
|
|
orderedFiles.AddUnique( fl->GetList()[i] );
|
|
}
|
|
FreeFileList( fl );
|
|
|
|
idResourceContainer::WriteResourceFile( "_ordered.resources", orderedFiles, false );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::WriteResourcePacks
|
|
================
|
|
*/
|
|
void idFileSystemLocal::WriteResourcePacks()
|
|
{
|
|
|
|
idStrList filesNotCommonToAllMaps( 16384 ); // files that are not shared by all maps, used to trim the common list
|
|
idStrList filesCommonToAllMaps( 16384 ); // files that are shared by all maps, will include startup files, renderprogs etc..
|
|
idPreloadManifest commonPreloads; // preload entries that exist in all map preload files
|
|
|
|
idStr path = RelativePathToOSPath( "maps/", "fs_savepath" );
|
|
|
|
idStrList manifestFiles;
|
|
ListOSFiles( path, ".manifest", manifestFiles );
|
|
idStrList preloadFiles;
|
|
ListOSFiles( path, ".preload", preloadFiles );
|
|
|
|
idList< idFileManifest > manifests; // list of all manifest files
|
|
// load all file manifests
|
|
for( int i = 0; i < manifestFiles.Num(); i++ )
|
|
{
|
|
idStr path = "maps/";
|
|
path += manifestFiles[ i ];
|
|
idFileManifest manifest;
|
|
if( manifest.LoadManifest( path ) )
|
|
{
|
|
//manifest.Print();
|
|
manifest.RemoveAll( va( "strings/%s", ID_LANG_ENGLISH ) ); // remove all .lang files
|
|
manifest.RemoveAll( va( "strings/%s", ID_LANG_FRENCH ) );
|
|
manifest.RemoveAll( va( "strings/%s", ID_LANG_ITALIAN ) );
|
|
manifest.RemoveAll( va( "strings/%s", ID_LANG_GERMAN ) );
|
|
manifest.RemoveAll( va( "strings/%s", ID_LANG_SPANISH ) );
|
|
manifest.RemoveAll( va( "strings/%s", ID_LANG_JAPANESE ) );
|
|
manifests.Append( manifest );
|
|
}
|
|
}
|
|
|
|
idList< idPreloadManifest > preloadManifests; // list of all preload manifest files
|
|
// load all preload manifests
|
|
for( int i = 0; i < preloadFiles.Num(); i++ )
|
|
{
|
|
idStr path = "maps/";
|
|
path += preloadFiles[ i ];
|
|
if( path.Find( "_startup", false ) >= 0 )
|
|
{
|
|
continue;
|
|
}
|
|
idPreloadManifest preload;
|
|
if( preload.LoadManifest( path ) )
|
|
{
|
|
preloadManifests.Append( preload );
|
|
//preload.Print();
|
|
}
|
|
}
|
|
|
|
// build common list of files
|
|
for( int i = 0; i < manifests.Num(); i++ )
|
|
{
|
|
idFileManifest& manifest = manifests[ i ];
|
|
for( int j = 0; j < manifest.NumFiles(); j++ )
|
|
{
|
|
idStr name = manifest.GetFileNameByIndex( j );
|
|
if( name.CheckExtension( ".cfg" ) || ( name.Find( ".lang", false ) >= 0 ) )
|
|
{
|
|
continue;
|
|
}
|
|
if( FileExistsInAllManifests( name, manifests ) )
|
|
{
|
|
filesCommonToAllMaps.AddUnique( name );
|
|
}
|
|
else
|
|
{
|
|
filesNotCommonToAllMaps.AddUnique( name );
|
|
}
|
|
}
|
|
}
|
|
// common list of preload reosurces, image, sample or models
|
|
for( int i = 0; i < preloadManifests.Num(); i++ )
|
|
{
|
|
idPreloadManifest& preload = preloadManifests[ i ];
|
|
for( int j = 0; j < preload.NumResources(); j++ )
|
|
{
|
|
idStr name = preload.GetResourceNameByIndex( j );
|
|
if( FileExistsInAllPreloadManifests( name, preloadManifests ) )
|
|
{
|
|
commonPreloads.Add( preload.GetPreloadByIndex( j ) );
|
|
idLib::Printf( "Common preload added %s\n", name.c_str() );
|
|
}
|
|
else
|
|
{
|
|
idLib::Printf( "preload missed %s\n", name.c_str() );
|
|
}
|
|
}
|
|
}
|
|
|
|
AddRenderProgs( filesCommonToAllMaps );
|
|
AddFonts( filesCommonToAllMaps );
|
|
|
|
idStrList work;
|
|
|
|
// remove all common files from each map manifest
|
|
for( int i = 0; i < manifests.Num(); i++ )
|
|
{
|
|
if( ( strstr( manifests[ i ].GetManifestName(), "_startup" ) != NULL ) || ( strstr( manifests[ i ].GetManifestName(), "_pc" ) != NULL ) )
|
|
{
|
|
continue;
|
|
}
|
|
//idLib::Printf( "%04d referenced files for %s\n", manifests[ i ].GetReferencedFileCount(), manifests[ i ].GetManifestName() );
|
|
|
|
for( int j = 0; j < filesCommonToAllMaps.Num(); j++ )
|
|
{
|
|
manifests[ i ].RemoveAll( filesCommonToAllMaps[ j ] );
|
|
}
|
|
//idLib::Printf( "%04d referenced files for %s\n", manifests[ i ].GetReferencedFileCount(), manifests[ i ].GetManifestName() );
|
|
}
|
|
|
|
idStrList commonImages( 2048 );
|
|
idStrList commonModels( 2048 );
|
|
idStrList commonAnims( 2048 );
|
|
idStrList commonCollision( 2048 );
|
|
idStrList soundFiles( 2048 ); // don't write these per map so we fit on disc
|
|
|
|
for( int i = 0; i < manifests.Num(); i++ )
|
|
{
|
|
idStr resourceFileName = manifests[ i ].GetManifestName();
|
|
if( resourceFileName.Find( "_startup.manifest", false ) >= 0 )
|
|
{
|
|
// add all the startup manifest files to the common list
|
|
for( int j = 0; j < manifests[ i ].NumFiles(); j++ )
|
|
{
|
|
idStr check = manifests[i].GetFileNameByIndex( j );
|
|
if( check.CheckExtension( ".cfg" ) == false )
|
|
{
|
|
filesCommonToAllMaps.AddUnique( check.c_str() );
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
idStaticList< idStr, 16384 > mapFiles; // map files from the manifest, these are static for easy debugging
|
|
idStaticList< idStr, 16384 > mapFilesTwo; // accumulates non bimage, bmodel and sample files
|
|
commonImages.Clear(); // collect images and models separately so they can be added in linear preload order
|
|
commonModels.Clear();
|
|
commonAnims.Clear();
|
|
commonCollision.Clear();
|
|
|
|
manifests[ i ].PopulateList( mapFiles );
|
|
|
|
for( int j = 0; j < mapFiles.Num(); j++ )
|
|
{
|
|
idStr& resName = mapFiles[ j ];
|
|
if( resName.Find( ".bimage", false ) >= 0 )
|
|
{
|
|
commonImages.AddUnique( resName );
|
|
continue;
|
|
}
|
|
if( IsBinaryModel( resName ) )
|
|
{
|
|
commonModels.AddUnique( resName );
|
|
continue;
|
|
}
|
|
if( IsSoundSample( resName ) )
|
|
{
|
|
soundFiles.AddUnique( resName );
|
|
continue;
|
|
}
|
|
if( resName.Find( ".bik", false ) >= 0 )
|
|
{
|
|
// don't add bik files
|
|
continue;
|
|
}
|
|
if( resName.Find( ".bmd5anim", false ) >= 0 )
|
|
{
|
|
commonAnims.AddUnique( resName );
|
|
continue;
|
|
}
|
|
if( resName.Find( ".bcmodel", false ) >= 0 )
|
|
{
|
|
commonCollision.AddUnique( resName );
|
|
continue;
|
|
}
|
|
if( resName.Find( ".lang", false ) >= 0 )
|
|
{
|
|
continue;
|
|
}
|
|
mapFilesTwo.AddUnique( resName );
|
|
}
|
|
|
|
for( int j = 0; j < commonImages.Num(); j++ )
|
|
{
|
|
mapFilesTwo.AddUnique( commonImages[ j ] );
|
|
}
|
|
for( int j = 0; j < commonModels.Num(); j++ )
|
|
{
|
|
mapFilesTwo.AddUnique( commonModels[ j ] );
|
|
}
|
|
for( int j = 0; j < commonAnims.Num(); j++ )
|
|
{
|
|
mapFilesTwo.AddUnique( commonAnims[ j ] );
|
|
}
|
|
for( int j = 0; j < commonCollision.Num(); j++ )
|
|
{
|
|
mapFilesTwo.AddUnique( commonCollision[ j ] );
|
|
}
|
|
// write map resources
|
|
idStrList mapFilesToWrite;
|
|
for( int j = 0; j < mapFilesTwo.Num(); j++ )
|
|
{
|
|
mapFilesToWrite.Append( mapFilesTwo[ j ] );
|
|
}
|
|
idResourceContainer::WriteResourceFile( resourceFileName, mapFilesToWrite, false );
|
|
}
|
|
|
|
// add the new manifests just written
|
|
path = RelativePathToOSPath( "maps", "fs_savepath" );
|
|
ListOSFiles( path, "*.preload", work );
|
|
for( int i = 0; i < work.Num(); i++ )
|
|
{
|
|
filesCommonToAllMaps.Append( idStr( "maps/" ) + work[ i ] );
|
|
}
|
|
|
|
filesCommonToAllMaps.Append( "_common.preload" );
|
|
|
|
// write out common models, images and sounds to separate containers
|
|
//idStrList commonSounds( 2048 );
|
|
commonImages.Clear();
|
|
commonModels.Clear();
|
|
|
|
idStrList commonFiles;
|
|
for( int i = 0; i < filesCommonToAllMaps.Num(); i++ )
|
|
{
|
|
idStr& resName = filesCommonToAllMaps[ i ];
|
|
if( resName.Find( ".bimage", false ) >= 0 )
|
|
{
|
|
commonImages.AddUnique( resName );
|
|
continue;
|
|
}
|
|
if( IsBinaryModel( resName ) )
|
|
{
|
|
commonModels.AddUnique( resName );
|
|
continue;
|
|
}
|
|
if( IsSoundSample( resName ) )
|
|
{
|
|
soundFiles.AddUnique( resName );
|
|
continue;
|
|
}
|
|
if( resName.Find( ".bik", false ) >= 0 )
|
|
{
|
|
// no bik files in the .resource
|
|
continue;
|
|
}
|
|
if( resName.Find( ".lang", false ) >= 0 )
|
|
{
|
|
// no bik files in the .resource
|
|
continue;
|
|
}
|
|
commonFiles.AddUnique( resName );
|
|
}
|
|
|
|
for( int j = 0; j < commonImages.Num(); j++ )
|
|
{
|
|
commonFiles.AddUnique( commonImages[ j ] );
|
|
}
|
|
for( int j = 0; j < commonModels.Num(); j++ )
|
|
{
|
|
commonFiles.AddUnique( commonModels[ j ] );
|
|
}
|
|
|
|
//idResourceContainer::WriteResourceFile( "_common_images", commonImages );
|
|
//idResourceContainer::WriteResourceFile( "_common_models", commonModels );
|
|
|
|
commonPreloads.WriteManifest( "_common.preload" );
|
|
idResourceContainer::WriteResourceFile( "_common", commonFiles, false );
|
|
|
|
|
|
idList< idStrList > soundOutputFiles;
|
|
soundOutputFiles.SetNum( 16 );
|
|
|
|
struct soundVOInfo_t
|
|
{
|
|
const char* filename;
|
|
const char* voqualifier;
|
|
idStrList* samples;
|
|
};
|
|
const soundVOInfo_t soundFileInfo[] =
|
|
{
|
|
{ "fr", "sound/vo/french/", &soundOutputFiles[ 0 ] },
|
|
{ "it", "sound/vo/italian/", &soundOutputFiles[ 1 ] },
|
|
{ "gr", "sound/vo/german/", &soundOutputFiles[ 2 ] },
|
|
{ "sp", "sound/vo/spanish/", &soundOutputFiles[ 3 ] },
|
|
{ "jp", "sound/vo/japanese/", &soundOutputFiles[ 4 ] },
|
|
{ "en", "sound/vo/", &soundOutputFiles[ 5 ] } // english last so the other langs are culled first
|
|
};
|
|
const int numSoundFiles = sizeof( soundFileInfo ) / sizeof( soundVOInfo_t );
|
|
|
|
for( int k = soundFiles.Num() - 1; k > 0; k-- )
|
|
{
|
|
for( int l = 0; l < numSoundFiles; l++ )
|
|
{
|
|
if( soundFiles[ k ].Find( soundFileInfo[ l ].voqualifier, false ) >= 0 )
|
|
{
|
|
soundFileInfo[ l ].samples->AddUnique( soundFiles[ k ] );
|
|
soundFiles.RemoveIndex( k );
|
|
}
|
|
}
|
|
}
|
|
|
|
for( int k = 0; k < numSoundFiles; k++ )
|
|
{
|
|
idStrList& sampleList = *soundFileInfo[ k ].samples;
|
|
|
|
// write pc
|
|
idResourceContainer::WriteResourceFile( va( "_sound_pc_%s", soundFileInfo[ k ].filename ), sampleList, false );
|
|
for( int l = 0; l < sampleList.Num(); l++ )
|
|
{
|
|
sampleList[ l ].Replace( ".idwav", ".idxma" );
|
|
}
|
|
}
|
|
|
|
idResourceContainer::WriteResourceFile( "_sound_pc", soundFiles, false );
|
|
for( int k = 0; k < soundFiles.Num(); k++ )
|
|
{
|
|
soundFiles[ k ].Replace( ".idwav", ".idxma" );
|
|
}
|
|
|
|
for( int k = 0; k < soundFiles.Num(); k++ )
|
|
{
|
|
soundFiles[ k ].Replace( ".idxma", ".idmsf" );
|
|
}
|
|
|
|
BuildOrderedStartupContainer();
|
|
|
|
ClearResourcePacks();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::CopyFile
|
|
|
|
Copy a fully specified file from one place to another`
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::CopyFile( const char* fromOSPath, const char* toOSPath )
|
|
{
|
|
|
|
idFile* src = OpenExplicitFileRead( fromOSPath );
|
|
if( src == NULL )
|
|
{
|
|
idLib::Warning( "Could not open %s for read", fromOSPath );
|
|
return;
|
|
}
|
|
|
|
if( idStr::Icmp( fromOSPath, toOSPath ) == 0 )
|
|
{
|
|
// same file can happen during build games
|
|
return;
|
|
}
|
|
|
|
CopyFile( src, toOSPath );
|
|
delete src;
|
|
|
|
if( strstr( fromOSPath, ".wav" ) != NULL )
|
|
{
|
|
idStrStatic< MAX_OSPATH > newFromPath = fromOSPath;
|
|
idStrStatic< MAX_OSPATH > newToPath = toOSPath;
|
|
|
|
idLib::Printf( "Copying console samples for %s\n", newFromPath.c_str() );
|
|
newFromPath.SetFileExtension( "xma" );
|
|
newToPath.SetFileExtension( "xma" );
|
|
src = OpenExplicitFileRead( newFromPath );
|
|
if( src == NULL )
|
|
{
|
|
idLib::Warning( "Could not open %s for read", newFromPath.c_str() );
|
|
}
|
|
else
|
|
{
|
|
CopyFile( src, newToPath );
|
|
delete src;
|
|
src = NULL;
|
|
}
|
|
|
|
newFromPath.SetFileExtension( "msf" );
|
|
newToPath.SetFileExtension( "msf" );
|
|
src = OpenExplicitFileRead( newFromPath );
|
|
if( src == NULL )
|
|
{
|
|
idLib::Warning( "Could not open %s for read", newFromPath.c_str() );
|
|
}
|
|
else
|
|
{
|
|
CopyFile( src, newToPath );
|
|
delete src;
|
|
}
|
|
|
|
newFromPath.BackSlashesToSlashes();
|
|
newFromPath.ToLower();
|
|
if( newFromPath.Find( "/vo/", false ) >= 0 )
|
|
{
|
|
for( int i = 0; i < Sys_NumLangs(); i++ )
|
|
{
|
|
const char* lang = Sys_Lang( i );
|
|
if( idStr::Icmp( lang, ID_LANG_ENGLISH ) == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
newFromPath = fromOSPath;
|
|
newToPath = toOSPath;
|
|
newFromPath.BackSlashesToSlashes();
|
|
newFromPath.ToLower();
|
|
newToPath.BackSlashesToSlashes();
|
|
newToPath.ToLower();
|
|
newFromPath.Replace( "/vo/", va( "/vo/%s/", lang ) );
|
|
newToPath.Replace( "/vo/", va( "/vo/%s/", lang ) );
|
|
|
|
src = OpenExplicitFileRead( newFromPath );
|
|
if( src == NULL )
|
|
{
|
|
idLib::Warning( "LOCALIZATION PROBLEM: Could not open %s for read", newFromPath.c_str() );
|
|
}
|
|
else
|
|
{
|
|
CopyFile( src, newToPath );
|
|
delete src;
|
|
src = NULL;
|
|
}
|
|
|
|
newFromPath.SetFileExtension( "xma" );
|
|
newToPath.SetFileExtension( "xma" );
|
|
src = OpenExplicitFileRead( newFromPath );
|
|
if( src == NULL )
|
|
{
|
|
idLib::Warning( "LOCALIZATION PROBLEM: Could not open %s for read", newFromPath.c_str() );
|
|
}
|
|
else
|
|
{
|
|
CopyFile( src, newToPath );
|
|
delete src;
|
|
src = NULL;
|
|
}
|
|
|
|
newFromPath.SetFileExtension( "msf" );
|
|
newToPath.SetFileExtension( "msf" );
|
|
src = OpenExplicitFileRead( newFromPath );
|
|
if( src == NULL )
|
|
{
|
|
idLib::Warning( "LOCALIZATION PROBLEM: Could not open %s for read", newFromPath.c_str() );
|
|
}
|
|
else
|
|
{
|
|
CopyFile( src, newToPath );
|
|
delete src;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::CopyFile
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::CopyFile( idFile* src, const char* toOSPath )
|
|
{
|
|
idFile* dst = OpenExplicitFileWrite( toOSPath );
|
|
if( dst == NULL )
|
|
{
|
|
idLib::Warning( "Could not open %s for write", toOSPath );
|
|
return;
|
|
}
|
|
|
|
common->Printf( "copy %s to %s\n", src->GetName(), toOSPath );
|
|
|
|
int len = src->Length();
|
|
int copied = 0;
|
|
while( copied < len )
|
|
{
|
|
byte buffer[4096];
|
|
int read = src->Read( buffer, Min( 4096, len - copied ) );
|
|
if( read <= 0 )
|
|
{
|
|
idLib::Warning( "Copy failed during read" );
|
|
break;
|
|
}
|
|
int written = dst->Write( buffer, read );
|
|
if( written < read )
|
|
{
|
|
idLib::Warning( "Copy failed during write" );
|
|
break;
|
|
}
|
|
copied += written;
|
|
}
|
|
|
|
delete dst;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idFileSystemLocal::ReplaceSeparators
|
|
|
|
Fix things up differently for win/unix/mac
|
|
====================
|
|
*/
|
|
void idFileSystemLocal::ReplaceSeparators( idStr& path, char sep )
|
|
{
|
|
char* s;
|
|
|
|
for( s = &path[ 0 ]; *s ; s++ )
|
|
{
|
|
if( *s == '/' || *s == '\\' )
|
|
{
|
|
*s = sep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
IsOSPath
|
|
========================
|
|
*/
|
|
static bool IsOSPath( const char* path )
|
|
{
|
|
assert( path );
|
|
|
|
if( idStr::Icmpn( path, "mtp:", 4 ) == 0 )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
if( idStr::Length( path ) >= 2 )
|
|
{
|
|
if( path[ 1 ] == ':' )
|
|
{
|
|
if( ( path[ 0 ] > 64 && path[ 0 ] < 91 ) || ( path[ 0 ] > 96 && path[ 0 ] < 123 ) )
|
|
{
|
|
// already an OS path starting with a drive.
|
|
return true;
|
|
}
|
|
}
|
|
if( path[ 0 ] == '\\' || path[ 0 ] == '/' )
|
|
{
|
|
// a root path
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idFileSystemLocal::BuildOSPath
|
|
========================
|
|
*/
|
|
const char* idFileSystemLocal::BuildOSPath( const char* base, const char* relativePath )
|
|
{
|
|
// handle case of this already being an OS path
|
|
if( IsOSPath( relativePath ) )
|
|
{
|
|
return relativePath;
|
|
}
|
|
|
|
return BuildOSPath( base, gameFolder, relativePath );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idFileSystemLocal::BuildOSPath
|
|
===================
|
|
*/
|
|
const char* idFileSystemLocal::BuildOSPath( const char* base, const char* game, const char* relativePath )
|
|
{
|
|
static char OSPath[MAX_STRING_CHARS];
|
|
idStr newPath;
|
|
|
|
// handle case of this already being an OS path
|
|
if( IsOSPath( relativePath ) )
|
|
{
|
|
return relativePath;
|
|
}
|
|
|
|
idStr strBase = base;
|
|
strBase.StripTrailing( '/' );
|
|
strBase.StripTrailing( '\\' );
|
|
sprintf( newPath, "%s/%s/%s", strBase.c_str(), game, relativePath );
|
|
ReplaceSeparators( newPath );
|
|
idStr::Copynz( OSPath, newPath, sizeof( OSPath ) );
|
|
return OSPath;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::OSPathToRelativePath
|
|
|
|
takes a full OS path, as might be found in data from a media creation
|
|
program, and converts it to a relativePath by stripping off directories
|
|
|
|
Returns false if the osPath tree doesn't match any of the existing
|
|
search paths.
|
|
|
|
================
|
|
*/
|
|
const char* idFileSystemLocal::OSPathToRelativePath( const char* OSPath )
|
|
{
|
|
if( ( OSPath[0] != '/' ) && ( OSPath[0] != '\\' ) && ( idStr::FindChar( OSPath, ':' ) < 0 ) )
|
|
{
|
|
// No colon and it doesn't start with a slash... it must already be a relative path
|
|
return OSPath;
|
|
}
|
|
idStaticList< idStrStatic< 32 >, 5 > basePaths;
|
|
basePaths.Append( "base" );
|
|
basePaths.Append( "d3xp" );
|
|
basePaths.Append( "d3le" );
|
|
if( fs_game.GetString()[0] != 0 )
|
|
{
|
|
basePaths.Append( fs_game.GetString() );
|
|
}
|
|
if( fs_game_base.GetString()[0] != 0 )
|
|
{
|
|
basePaths.Append( fs_game_base.GetString() );
|
|
}
|
|
idStaticList<int, MAX_OSPATH> slashes;
|
|
for( const char* s = OSPath; *s != 0; s++ )
|
|
{
|
|
if( *s == '/' || *s == '\\' )
|
|
{
|
|
slashes.Append( s - OSPath );
|
|
}
|
|
}
|
|
for( int n = 0; n < slashes.Num() - 1; n++ )
|
|
{
|
|
const char* start = OSPath + slashes[n] + 1;
|
|
const char* end = OSPath + slashes[n + 1];
|
|
int componentLength = end - start;
|
|
if( componentLength == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
for( int i = 0; i < basePaths.Num(); i++ )
|
|
{
|
|
if( componentLength != basePaths[i].Length() )
|
|
{
|
|
continue;
|
|
}
|
|
if( basePaths[i].Icmpn( start, componentLength ) == 0 )
|
|
{
|
|
// There are some files like:
|
|
// W:\d3xp\base\...
|
|
// But we can't search backwards because there are others like:
|
|
// W:\doom3\base\models\mapobjects\base\...
|
|
// So instead we check for 2 base paths next to each other and take the 2nd in that case
|
|
if( n < slashes.Num() - 2 )
|
|
{
|
|
const char* start2 = OSPath + slashes[n + 1] + 1;
|
|
const char* end2 = OSPath + slashes[n + 2];
|
|
int componentLength2 = end2 - start2;
|
|
if( componentLength2 > 0 )
|
|
{
|
|
for( int j = 0; j < basePaths.Num(); j++ )
|
|
{
|
|
if( componentLength2 != basePaths[j].Length() )
|
|
{
|
|
continue;
|
|
}
|
|
if( basePaths[j].Icmpn( start2, basePaths[j].Length() ) == 0 )
|
|
{
|
|
return end2 + 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return end + 1;
|
|
}
|
|
}
|
|
}
|
|
idLib::Warning( "OSPathToRelativePath failed on %s", OSPath );
|
|
return OSPath;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::RelativePathToOSPath
|
|
|
|
Returns a fully qualified path that can be used with stdio libraries
|
|
=====================
|
|
*/
|
|
const char* idFileSystemLocal::RelativePathToOSPath( const char* relativePath, const char* basePath )
|
|
{
|
|
const char* path = cvarSystem->GetCVarString( basePath );
|
|
if( !path[0] )
|
|
{
|
|
path = fs_savepath.GetString();
|
|
}
|
|
return BuildOSPath( path, gameFolder, relativePath );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::RemoveFile
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::RemoveFile( const char* relativePath )
|
|
{
|
|
idStr OSPath;
|
|
|
|
if( fs_basepath.GetString()[0] )
|
|
{
|
|
OSPath = BuildOSPath( fs_basepath.GetString(), gameFolder, relativePath );
|
|
::DeleteFile( OSPath );
|
|
}
|
|
|
|
OSPath = BuildOSPath( fs_savepath.GetString(), gameFolder, relativePath );
|
|
::DeleteFile( OSPath );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idFileSystemLocal::RemoveDir
|
|
========================
|
|
*/
|
|
bool idFileSystemLocal::RemoveDir( const char* relativePath )
|
|
{
|
|
bool success = true;
|
|
if( fs_savepath.GetString()[0] )
|
|
{
|
|
success &= Sys_Rmdir( BuildOSPath( fs_savepath.GetString(), relativePath ) );
|
|
}
|
|
success &= Sys_Rmdir( BuildOSPath( fs_basepath.GetString(), relativePath ) );
|
|
return success;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::ReadFile
|
|
|
|
Filename are relative to the search path
|
|
a null buffer will just return the file length and time without loading
|
|
timestamp can be NULL if not required
|
|
============
|
|
*/
|
|
int idFileSystemLocal::ReadFile( const char* relativePath, void** buffer, ID_TIME_T* timestamp )
|
|
{
|
|
|
|
idFile* f;
|
|
byte* buf;
|
|
int len;
|
|
bool isConfig;
|
|
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
return 0;
|
|
}
|
|
|
|
if( relativePath == NULL || !relativePath[0] )
|
|
{
|
|
common->FatalError( "idFileSystemLocal::ReadFile with empty name\n" );
|
|
return 0;
|
|
}
|
|
|
|
if( timestamp )
|
|
{
|
|
*timestamp = FILE_NOT_FOUND_TIMESTAMP;
|
|
}
|
|
|
|
if( buffer )
|
|
{
|
|
*buffer = NULL;
|
|
}
|
|
|
|
if( buffer == NULL && timestamp != NULL && resourceFiles.Num() > 0 )
|
|
{
|
|
static idResourceCacheEntry rc;
|
|
int size = 0;
|
|
if( GetResourceCacheEntry( relativePath, rc ) )
|
|
{
|
|
*timestamp = 0;
|
|
size = rc.length;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
buf = NULL; // quiet compiler warning
|
|
|
|
// if this is a .cfg file and we are playing back a journal, read
|
|
// it from the journal file
|
|
if( strstr( relativePath, ".cfg" ) == relativePath + strlen( relativePath ) - 4 )
|
|
{
|
|
isConfig = true;
|
|
if( eventLoop && eventLoop->JournalLevel() == 2 )
|
|
{
|
|
int r;
|
|
|
|
loadCount++;
|
|
loadStack++;
|
|
|
|
common->DPrintf( "Loading %s from journal file.\n", relativePath );
|
|
len = 0;
|
|
r = eventLoop->com_journalDataFile->Read( &len, sizeof( len ) );
|
|
if( r != sizeof( len ) )
|
|
{
|
|
*buffer = NULL;
|
|
return -1;
|
|
}
|
|
buf = ( byte* )Mem_ClearedAlloc( len + 1, TAG_IDFILE );
|
|
*buffer = buf;
|
|
r = eventLoop->com_journalDataFile->Read( buf, len );
|
|
if( r != len )
|
|
{
|
|
common->FatalError( "Read from journalDataFile failed" );
|
|
}
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[len] = 0;
|
|
|
|
return len;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
isConfig = false;
|
|
}
|
|
|
|
// look for it in the filesystem or pack files
|
|
f = OpenFileRead( relativePath, ( buffer != NULL ) );
|
|
if( f == NULL )
|
|
{
|
|
if( buffer )
|
|
{
|
|
*buffer = NULL;
|
|
}
|
|
return -1;
|
|
}
|
|
len = f->Length();
|
|
|
|
if( timestamp )
|
|
{
|
|
*timestamp = f->Timestamp();
|
|
}
|
|
|
|
if( !buffer )
|
|
{
|
|
CloseFile( f );
|
|
return len;
|
|
}
|
|
|
|
loadCount++;
|
|
loadStack++;
|
|
|
|
buf = ( byte* )Mem_ClearedAlloc( len + 1, TAG_IDFILE );
|
|
*buffer = buf;
|
|
|
|
f->Read( buf, len );
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[len] = 0;
|
|
CloseFile( f );
|
|
|
|
// if we are journalling and it is a config file, write it to the journal file
|
|
if( isConfig && eventLoop && eventLoop->JournalLevel() == 1 )
|
|
{
|
|
common->DPrintf( "Writing %s to journal file.\n", relativePath );
|
|
eventLoop->com_journalDataFile->Write( &len, sizeof( len ) );
|
|
eventLoop->com_journalDataFile->Write( buf, len );
|
|
eventLoop->com_journalDataFile->Flush();
|
|
}
|
|
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idFileSystemLocal::FreeFile
|
|
=============
|
|
*/
|
|
void idFileSystemLocal::FreeFile( void* buffer )
|
|
{
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
if( !buffer )
|
|
{
|
|
common->FatalError( "idFileSystemLocal::FreeFile( NULL )" );
|
|
}
|
|
loadStack--;
|
|
|
|
Mem_Free( buffer );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::WriteFile
|
|
|
|
Filenames are relative to the search path
|
|
============
|
|
*/
|
|
int idFileSystemLocal::WriteFile( const char* relativePath, const void* buffer, int size, const char* basePath )
|
|
{
|
|
idFile* f;
|
|
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if( !relativePath || !buffer )
|
|
{
|
|
common->FatalError( "idFileSystemLocal::WriteFile: NULL parameter" );
|
|
}
|
|
|
|
f = idFileSystemLocal::OpenFileWrite( relativePath, basePath );
|
|
if( !f )
|
|
{
|
|
common->Printf( "Failed to open %s\n", relativePath );
|
|
return -1;
|
|
}
|
|
|
|
size = f->Write( buffer, size );
|
|
|
|
CloseFile( f );
|
|
|
|
return size;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idFileSystemLocal::RenameFile
|
|
========================
|
|
*/
|
|
bool idFileSystemLocal::RenameFile( const char* relativePath, const char* newName, const char* basePath )
|
|
{
|
|
const char* path = cvarSystem->GetCVarString( basePath );
|
|
if( !path[0] )
|
|
{
|
|
path = fs_savepath.GetString();
|
|
}
|
|
|
|
idStr oldOSPath = BuildOSPath( path, gameFolder, relativePath );
|
|
idStr newOSPath = BuildOSPath( path, gameFolder, newName );
|
|
|
|
// this gives atomic-delete-on-rename, like POSIX rename()
|
|
// There is a MoveFileTransacted() on vista and above, not sure if that means there
|
|
// is a race condition inside MoveFileEx...
|
|
const bool success = ( MoveFileEx( oldOSPath.c_str(), newOSPath.c_str(), MOVEFILE_REPLACE_EXISTING ) != 0 );
|
|
|
|
if( !success )
|
|
{
|
|
const int err = GetLastError();
|
|
idLib::Warning( "RenameFile( %s, %s ) error %i", newOSPath.c_str(), oldOSPath.c_str(), err );
|
|
}
|
|
return success;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::AddUnique
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::AddUnique( const char* name, idStrList& list, idHashIndex& hashIndex ) const
|
|
{
|
|
int i, hashKey;
|
|
|
|
hashKey = hashIndex.GenerateKey( name );
|
|
for( i = hashIndex.First( hashKey ); i >= 0; i = hashIndex.Next( i ) )
|
|
{
|
|
if( list[i].Icmp( name ) == 0 )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
i = list.Append( name );
|
|
hashIndex.Add( hashKey, i );
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::GetExtensionList
|
|
===============
|
|
*/
|
|
void idFileSystemLocal::GetExtensionList( const char* extension, idStrList& extensionList ) const
|
|
{
|
|
int s, e, l;
|
|
|
|
l = idStr::Length( extension );
|
|
s = 0;
|
|
while( 1 )
|
|
{
|
|
e = idStr::FindChar( extension, '|', s, l );
|
|
if( e != -1 )
|
|
{
|
|
extensionList.Append( idStr( extension, s, e ) );
|
|
s = e + 1;
|
|
}
|
|
else
|
|
{
|
|
extensionList.Append( idStr( extension, s, l ) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::GetFileList
|
|
|
|
Does not clear the list first so this can be used to progressively build a file list.
|
|
When 'sort' is true only the new files added to the list are sorted.
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::GetFileList( const char* relativePath, const idStrList& extensions, idStrList& list, idHashIndex& hashIndex, bool fullRelativePath, const char* gamedir )
|
|
{
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if( !extensions.Num() )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if( !relativePath )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int pathLength = strlen( relativePath );
|
|
if( pathLength )
|
|
{
|
|
pathLength++; // for the trailing '/'
|
|
}
|
|
|
|
idStrStatic< MAX_OSPATH > strippedName;
|
|
if( resourceFiles.Num() > 0 )
|
|
{
|
|
int idx = resourceFiles.Num() - 1;
|
|
while( idx >= 0 )
|
|
{
|
|
for( int i = 0; i < resourceFiles[ idx ]->cacheTable.Num(); i++ )
|
|
{
|
|
idResourceCacheEntry& rt = resourceFiles[ idx ]->cacheTable[ i ];
|
|
// if the name is not long anough to at least contain the path
|
|
|
|
if( rt.filename.Length() <= pathLength )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// check for a path match without the trailing '/'
|
|
if( pathLength && idStr::Icmpn( rt.filename, relativePath, pathLength - 1 ) != 0 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// ensure we have a path, and not just a filename containing the path
|
|
if( rt.filename[ pathLength ] == '\0' || rt.filename[pathLength - 1] != '/' )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// make sure the file is not in a subdirectory
|
|
int j = pathLength;
|
|
for( ; rt.filename[j + 1] != '\0'; j++ )
|
|
{
|
|
if( rt.filename[ j ] == '/' )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if( rt.filename[ j + 1 ] )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// check for extension match
|
|
for( j = 0; j < extensions.Num(); j++ )
|
|
{
|
|
if( rt.filename.Length() >= extensions[j].Length() && extensions[j].Icmp( rt.filename.c_str() + rt.filename.Length() - extensions[j].Length() ) == 0 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if( j >= extensions.Num() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// unique the match
|
|
if( fullRelativePath )
|
|
{
|
|
idStr work = relativePath;
|
|
work += "/";
|
|
work += rt.filename.c_str() + pathLength;
|
|
work.StripTrailing( '/' );
|
|
AddUnique( work, list, hashIndex );
|
|
}
|
|
else
|
|
{
|
|
idStr work = rt.filename.c_str() + pathLength;
|
|
work.StripTrailing( '/' );
|
|
AddUnique( work, list, hashIndex );
|
|
}
|
|
}
|
|
idx--;
|
|
}
|
|
}
|
|
|
|
// search through the path, one element at a time, adding to list
|
|
for( int sp = searchPaths.Num() - 1; sp >= 0; sp-- )
|
|
{
|
|
if( gamedir != NULL && gamedir[0] != 0 )
|
|
{
|
|
if( searchPaths[sp].gamedir != gamedir )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
idStr netpath = BuildOSPath( searchPaths[sp].path, searchPaths[sp].gamedir, relativePath );
|
|
|
|
for( int i = 0; i < extensions.Num(); i++ )
|
|
{
|
|
|
|
// scan for files in the filesystem
|
|
idStrList sysFiles;
|
|
ListOSFiles( netpath, extensions[i], sysFiles );
|
|
|
|
// if we are searching for directories, remove . and ..
|
|
if( extensions[i][0] == '/' && extensions[i][1] == 0 )
|
|
{
|
|
sysFiles.Remove( "." );
|
|
sysFiles.Remove( ".." );
|
|
}
|
|
|
|
for( int j = 0; j < sysFiles.Num(); j++ )
|
|
{
|
|
// unique the match
|
|
if( fullRelativePath )
|
|
{
|
|
idStr work = relativePath;
|
|
work += "/";
|
|
work += sysFiles[j];
|
|
AddUnique( work, list, hashIndex );
|
|
}
|
|
else
|
|
{
|
|
AddUnique( sysFiles[j], list, hashIndex );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return list.Num();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::ListFiles
|
|
===============
|
|
*/
|
|
idFileList* idFileSystemLocal::ListFiles( const char* relativePath, const char* extension, bool sort, bool fullRelativePath, const char* gamedir )
|
|
{
|
|
idHashIndex hashIndex( 4096, 4096 );
|
|
idStrList extensionList;
|
|
|
|
idFileList* fileList = new( TAG_IDFILE ) idFileList;
|
|
fileList->basePath = relativePath;
|
|
|
|
GetExtensionList( extension, extensionList );
|
|
|
|
GetFileList( relativePath, extensionList, fileList->list, hashIndex, fullRelativePath, gamedir );
|
|
|
|
if( sort )
|
|
{
|
|
fileList->list.SortWithTemplate( idSort_PathStr() );
|
|
}
|
|
|
|
return fileList;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::GetFileListTree
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::GetFileListTree( const char* relativePath, const idStrList& extensions, idStrList& list, idHashIndex& hashIndex, const char* gamedir )
|
|
{
|
|
int i;
|
|
idStrList slash, folders( 128 );
|
|
idHashIndex folderHashIndex( 1024, 128 );
|
|
|
|
// recurse through the subdirectories
|
|
slash.Append( "/" );
|
|
GetFileList( relativePath, slash, folders, folderHashIndex, true, gamedir );
|
|
for( i = 0; i < folders.Num(); i++ )
|
|
{
|
|
if( folders[i][0] == '.' )
|
|
{
|
|
continue;
|
|
}
|
|
if( folders[i].Icmp( relativePath ) == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
GetFileListTree( folders[i], extensions, list, hashIndex, gamedir );
|
|
}
|
|
|
|
// list files in the current directory
|
|
GetFileList( relativePath, extensions, list, hashIndex, true, gamedir );
|
|
|
|
return list.Num();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::ListFilesTree
|
|
===============
|
|
*/
|
|
idFileList* idFileSystemLocal::ListFilesTree( const char* relativePath, const char* extension, bool sort, const char* gamedir )
|
|
{
|
|
idHashIndex hashIndex( 4096, 4096 );
|
|
idStrList extensionList;
|
|
|
|
idFileList* fileList = new( TAG_IDFILE ) idFileList();
|
|
fileList->basePath = relativePath;
|
|
fileList->list.SetGranularity( 4096 );
|
|
|
|
GetExtensionList( extension, extensionList );
|
|
|
|
GetFileListTree( relativePath, extensionList, fileList->list, hashIndex, gamedir );
|
|
|
|
if( sort )
|
|
{
|
|
fileList->list.SortWithTemplate( idSort_PathStr() );
|
|
}
|
|
|
|
return fileList;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::FreeFileList
|
|
===============
|
|
*/
|
|
void idFileSystemLocal::FreeFileList( idFileList* fileList )
|
|
{
|
|
delete fileList;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::ListOSFiles
|
|
|
|
call to the OS for a listing of files in an OS directory
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::ListOSFiles( const char* directory, const char* extension, idStrList& list )
|
|
{
|
|
if( !extension )
|
|
{
|
|
extension = "";
|
|
}
|
|
|
|
return Sys_ListFiles( directory, extension, list );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Dir_f
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Dir_f( const idCmdArgs& args )
|
|
{
|
|
idStr relativePath;
|
|
idStr extension;
|
|
idFileList* fileList;
|
|
int i;
|
|
|
|
if( args.Argc() < 2 || args.Argc() > 3 )
|
|
{
|
|
common->Printf( "usage: dir <directory> [extension]\n" );
|
|
return;
|
|
}
|
|
|
|
if( args.Argc() == 2 )
|
|
{
|
|
relativePath = args.Argv( 1 );
|
|
extension = "";
|
|
}
|
|
else
|
|
{
|
|
relativePath = args.Argv( 1 );
|
|
extension = args.Argv( 2 );
|
|
if( extension[0] != '.' )
|
|
{
|
|
common->Warning( "extension should have a leading dot" );
|
|
}
|
|
}
|
|
relativePath.BackSlashesToSlashes();
|
|
relativePath.StripTrailing( '/' );
|
|
|
|
common->Printf( "Listing of %s/*%s\n", relativePath.c_str(), extension.c_str() );
|
|
common->Printf( "---------------\n" );
|
|
|
|
fileList = fileSystemLocal.ListFiles( relativePath, extension );
|
|
|
|
for( i = 0; i < fileList->GetNumFiles(); i++ )
|
|
{
|
|
common->Printf( "%s\n", fileList->GetFile( i ) );
|
|
}
|
|
common->Printf( "%d files\n", fileList->list.Num() );
|
|
|
|
fileSystemLocal.FreeFileList( fileList );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::DirTree_f
|
|
================
|
|
*/
|
|
void idFileSystemLocal::DirTree_f( const idCmdArgs& args )
|
|
{
|
|
idStr relativePath;
|
|
idStr extension;
|
|
idFileList* fileList;
|
|
int i;
|
|
|
|
if( args.Argc() < 2 || args.Argc() > 3 )
|
|
{
|
|
common->Printf( "usage: dirtree <directory> [extension]\n" );
|
|
return;
|
|
}
|
|
|
|
if( args.Argc() == 2 )
|
|
{
|
|
relativePath = args.Argv( 1 );
|
|
extension = "";
|
|
}
|
|
else
|
|
{
|
|
relativePath = args.Argv( 1 );
|
|
extension = args.Argv( 2 );
|
|
if( extension[0] != '.' )
|
|
{
|
|
common->Warning( "extension should have a leading dot" );
|
|
}
|
|
}
|
|
relativePath.BackSlashesToSlashes();
|
|
relativePath.StripTrailing( '/' );
|
|
|
|
common->Printf( "Listing of %s/*%s /s\n", relativePath.c_str(), extension.c_str() );
|
|
common->Printf( "---------------\n" );
|
|
|
|
fileList = fileSystemLocal.ListFilesTree( relativePath, extension );
|
|
|
|
for( i = 0; i < fileList->GetNumFiles(); i++ )
|
|
{
|
|
common->Printf( "%s\n", fileList->GetFile( i ) );
|
|
}
|
|
common->Printf( "%d files\n", fileList->list.Num() );
|
|
|
|
fileSystemLocal.FreeFileList( fileList );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::ClearResourcePacks
|
|
================
|
|
*/
|
|
void idFileSystemLocal::ClearResourcePacks()
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::BuildGame_f
|
|
================
|
|
*/
|
|
void idFileSystemLocal::BuildGame_f( const idCmdArgs& args )
|
|
{
|
|
fileSystemLocal.WriteResourcePacks();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::WriteResourceFile_f
|
|
================
|
|
*/
|
|
void idFileSystemLocal::WriteResourceFile_f( const idCmdArgs& args )
|
|
{
|
|
if( args.Argc() != 2 )
|
|
{
|
|
common->Printf( "Usage: writeResourceFile <manifest file>\n" );
|
|
return;
|
|
}
|
|
|
|
idStrList manifest;
|
|
idResourceContainer::ReadManifestFile( args.Argv( 1 ), manifest );
|
|
idResourceContainer::WriteResourceFile( args.Argv( 1 ), manifest, false );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::UpdateResourceFile_f
|
|
================
|
|
*/
|
|
void idFileSystemLocal::UpdateResourceFile_f( const idCmdArgs& args )
|
|
{
|
|
if( args.Argc() < 3 )
|
|
{
|
|
common->Printf( "Usage: updateResourceFile <resource file> <files>\n" );
|
|
return;
|
|
}
|
|
|
|
idStr filename = args.Argv( 1 );
|
|
idStrList filesToAdd;
|
|
for( int i = 2; i < args.Argc(); i++ )
|
|
{
|
|
filesToAdd.Append( args.Argv( i ) );
|
|
}
|
|
idResourceContainer::UpdateResourceFile( filename, filesToAdd );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::ExtractResourceFile_f
|
|
================
|
|
*/
|
|
void idFileSystemLocal::ExtractResourceFile_f( const idCmdArgs& args )
|
|
{
|
|
if( args.Argc() < 3 )
|
|
{
|
|
common->Printf( "Usage: extractResourceFile <resource file> <outpath> <copysound>\n" );
|
|
return;
|
|
}
|
|
|
|
idStr filename = args.Argv( 1 );
|
|
idStr outPath = args.Argv( 2 );
|
|
bool copyWaves = ( args.Argc() > 3 );
|
|
idResourceContainer::ExtractResourceFile( filename, outPath, copyWaves );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::Path_f
|
|
============
|
|
*/
|
|
void idFileSystemLocal::Path_f( const idCmdArgs& args )
|
|
{
|
|
common->Printf( "Current search path:\n" );
|
|
for( int i = 0; i < fileSystemLocal.searchPaths.Num(); i++ )
|
|
{
|
|
common->Printf( "%s/%s\n", fileSystemLocal.searchPaths[i].path.c_str(), fileSystemLocal.searchPaths[i].gamedir.c_str() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::TouchFile_f
|
|
|
|
The only purpose of this function is to allow game script files to copy
|
|
arbitrary files furing an "fs_copyfiles 1" run.
|
|
============
|
|
*/
|
|
void idFileSystemLocal::TouchFile_f( const idCmdArgs& args )
|
|
{
|
|
idFile* f;
|
|
|
|
if( args.Argc() != 2 )
|
|
{
|
|
common->Printf( "Usage: touchFile <file>\n" );
|
|
return;
|
|
}
|
|
|
|
f = fileSystemLocal.OpenFileRead( args.Argv( 1 ) );
|
|
if( f )
|
|
{
|
|
fileSystemLocal.CloseFile( f );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::TouchFileList_f
|
|
|
|
Takes a text file and touches every file in it, use one file per line.
|
|
============
|
|
*/
|
|
void idFileSystemLocal::TouchFileList_f( const idCmdArgs& args )
|
|
{
|
|
|
|
if( args.Argc() != 2 )
|
|
{
|
|
common->Printf( "Usage: touchFileList <filename>\n" );
|
|
return;
|
|
}
|
|
|
|
const char* buffer = NULL;
|
|
idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
|
|
if( fileSystem->ReadFile( args.Argv( 1 ), ( void** )&buffer, NULL ) && buffer )
|
|
{
|
|
src.LoadMemory( buffer, strlen( buffer ), args.Argv( 1 ) );
|
|
if( src.IsLoaded() )
|
|
{
|
|
idToken token;
|
|
while( src.ReadToken( &token ) )
|
|
{
|
|
common->Printf( "%s\n", token.c_str() );
|
|
const bool captureToImage = false;
|
|
common->UpdateScreen( captureToImage );
|
|
idFile* f = fileSystemLocal.OpenFileRead( token );
|
|
if( f )
|
|
{
|
|
fileSystemLocal.CloseFile( f );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::GenerateResourceCRCs_f
|
|
|
|
Generates a CRC checksum file for each .resources file.
|
|
============
|
|
*/
|
|
void idFileSystemLocal::GenerateResourceCRCs_f( const idCmdArgs& args )
|
|
{
|
|
idLib::Printf( "Generating CRCs for resource files...\n" );
|
|
|
|
std::auto_ptr<idFileList> baseResourceFileList( fileSystem->ListFiles( ".", ".resources" ) );
|
|
if( baseResourceFileList.get() != NULL )
|
|
{
|
|
CreateCRCsForResourceFileList( *baseResourceFileList );
|
|
}
|
|
|
|
std::auto_ptr<idFileList> mapResourceFileList( fileSystem->ListFilesTree( "maps", ".resources" ) );
|
|
if( mapResourceFileList.get() != NULL )
|
|
{
|
|
CreateCRCsForResourceFileList( *mapResourceFileList );
|
|
}
|
|
|
|
idLib::Printf( "Done generating CRCs for resource files.\n" );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::CreateCRCsForResourceFileList
|
|
================
|
|
*/
|
|
void idFileSystemLocal::CreateCRCsForResourceFileList( const idFileList& list )
|
|
{
|
|
for( int fileIndex = 0; fileIndex < list.GetNumFiles(); ++fileIndex )
|
|
{
|
|
idLib::Printf( " Processing %s.\n", list.GetFile( fileIndex ) );
|
|
|
|
std::auto_ptr<idFile_Memory> currentFile( static_cast<idFile_Memory*>( fileSystem->OpenFileReadMemory( list.GetFile( fileIndex ) ) ) );
|
|
|
|
if( currentFile.get() == NULL )
|
|
{
|
|
idLib::Printf( " Error reading %s.\n", list.GetFile( fileIndex ) );
|
|
continue;
|
|
}
|
|
|
|
uint32 resourceMagic;
|
|
currentFile->ReadBig( resourceMagic );
|
|
|
|
if( resourceMagic != RESOURCE_FILE_MAGIC )
|
|
{
|
|
idLib::Printf( "Resource file magic number doesn't match, skipping %s.\n", list.GetFile( fileIndex ) );
|
|
continue;
|
|
}
|
|
|
|
int tableOffset;
|
|
currentFile->ReadBig( tableOffset );
|
|
|
|
int tableLength;
|
|
currentFile->ReadBig( tableLength );
|
|
|
|
// Read in the table
|
|
currentFile->Seek( tableOffset, FS_SEEK_SET );
|
|
|
|
int numFileResources;
|
|
currentFile->ReadBig( numFileResources );
|
|
|
|
idList< idResourceCacheEntry > cacheEntries;
|
|
cacheEntries.SetNum( numFileResources );
|
|
|
|
for( int innerFileIndex = 0; innerFileIndex < numFileResources; ++innerFileIndex )
|
|
{
|
|
cacheEntries[innerFileIndex].Read( currentFile.get() );
|
|
}
|
|
|
|
// All tables read, now seek to each one and calculate the CRC.
|
|
idTempArray< unsigned long > innerFileCRCs( numFileResources );
|
|
for( int innerFileIndex = 0; innerFileIndex < numFileResources; ++innerFileIndex )
|
|
{
|
|
const char* innerFileDataBegin = currentFile->GetDataPtr() + cacheEntries[innerFileIndex].offset;
|
|
|
|
innerFileCRCs[innerFileIndex] = CRC32_BlockChecksum( innerFileDataBegin, cacheEntries[innerFileIndex].length );
|
|
}
|
|
|
|
// Get the CRC for all the CRCs.
|
|
const unsigned long totalCRC = CRC32_BlockChecksum( innerFileCRCs.Ptr(), innerFileCRCs.Size() );
|
|
|
|
// Write the .crc file corresponding to the .resources file.
|
|
idStr crcFilename = list.GetFile( fileIndex );
|
|
crcFilename.SetFileExtension( ".crc" );
|
|
std::auto_ptr<idFile> crcOutputFile( fileSystem->OpenFileWrite( crcFilename, "fs_basepath" ) );
|
|
if( crcOutputFile.get() == NULL )
|
|
{
|
|
// RB: fixed potential crash because of "cannot pass objects of non-trivially-copyable type 'class idStr' through '...'"
|
|
idLib::Printf( "Error writing CRC file %s.\n", crcFilename.c_str() );
|
|
// RB end
|
|
continue;
|
|
}
|
|
|
|
const uint32 CRC_FILE_MAGIC = 0xCC00CC00; // I just made this up, it has no meaning.
|
|
const uint32 CRC_FILE_VERSION = 1;
|
|
crcOutputFile->WriteBig( CRC_FILE_MAGIC );
|
|
crcOutputFile->WriteBig( CRC_FILE_VERSION );
|
|
crcOutputFile->WriteBig( totalCRC );
|
|
crcOutputFile->WriteBig( numFileResources );
|
|
crcOutputFile->WriteBigArray( innerFileCRCs.Ptr(), numFileResources );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::AddResourceFile
|
|
================
|
|
*/
|
|
int idFileSystemLocal::AddResourceFile( const char* resourceFileName )
|
|
{
|
|
idStrStatic< MAX_OSPATH > resourceFile = va( "maps/%s", resourceFileName );
|
|
idResourceContainer* rc = new idResourceContainer();
|
|
if( rc->Init( resourceFile, resourceFiles.Num() ) )
|
|
{
|
|
resourceFiles.Append( rc );
|
|
common->Printf( "Loaded resource file %s\n", resourceFile.c_str() );
|
|
return resourceFiles.Num() - 1;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::FindResourceFile
|
|
================
|
|
*/
|
|
int idFileSystemLocal::FindResourceFile( const char* resourceFileName )
|
|
{
|
|
for( int i = 0; i < resourceFiles.Num(); i++ )
|
|
{
|
|
if( idStr::Icmp( resourceFileName, resourceFiles[ i ]->GetFileName() ) == 0 )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
/*
|
|
================
|
|
idFileSystemLocal::RemoveResourceFileByIndex
|
|
================
|
|
*/
|
|
void idFileSystemLocal::RemoveResourceFileByIndex( const int& idx )
|
|
{
|
|
if( idx >= 0 && idx < resourceFiles.Num() )
|
|
{
|
|
if( idx >= 0 && idx < resourceFiles.Num() )
|
|
{
|
|
delete resourceFiles[ idx ];
|
|
resourceFiles.RemoveIndex( idx );
|
|
for( int i = 0; i < resourceFiles.Num(); i++ )
|
|
{
|
|
// fixup any container indexes
|
|
resourceFiles[ i ]->SetContainerIndex( i );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::RemoveMapResourceFile
|
|
================
|
|
*/
|
|
void idFileSystemLocal::RemoveMapResourceFile( const char* resourceFileName )
|
|
{
|
|
int idx = FindResourceFile( va( "maps/%s", resourceFileName ) );
|
|
if( idx >= 0 )
|
|
{
|
|
RemoveResourceFileByIndex( idx );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::RemoveResourceFile
|
|
================
|
|
*/
|
|
void idFileSystemLocal::RemoveResourceFile( const char* resourceFileName )
|
|
{
|
|
int idx = FindResourceFile( resourceFileName );
|
|
if( idx >= 0 )
|
|
{
|
|
RemoveResourceFileByIndex( idx );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::AddGameDirectory
|
|
|
|
Sets gameFolder, adds the directory to the head of the search paths
|
|
================
|
|
*/
|
|
void idFileSystemLocal::AddGameDirectory( const char* path, const char* dir )
|
|
{
|
|
// check if the search path already exists
|
|
for( int i = 0; i < searchPaths.Num(); i++ )
|
|
{
|
|
if( searchPaths[i].path.Cmp( path ) == 0 && searchPaths[i].gamedir.Cmp( dir ) == 0 )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
gameFolder = dir;
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
searchpath_t& search = searchPaths.Alloc();
|
|
search.path = path;
|
|
search.gamedir = dir;
|
|
|
|
idStr pakfile = BuildOSPath( path, dir, "" );
|
|
pakfile[ pakfile.Length() - 1 ] = 0; // strip the trailing slash
|
|
|
|
idStrList pakfiles;
|
|
ListOSFiles( pakfile, ".resources", pakfiles );
|
|
pakfiles.SortWithTemplate( idSort_PathStr() );
|
|
if( pakfiles.Num() > 0 )
|
|
{
|
|
// resource files present, ignore pak files
|
|
for( int i = 0; i < pakfiles.Num(); i++ )
|
|
{
|
|
pakfile = pakfiles[i]; //BuildOSPath( path, dir, pakfiles[i] );
|
|
idResourceContainer* rc = new idResourceContainer();
|
|
if( rc->Init( pakfile, resourceFiles.Num() ) )
|
|
{
|
|
resourceFiles.Append( rc );
|
|
common->Printf( "Loaded resource file %s\n", pakfile.c_str() );
|
|
//com_productionMode.SetInteger( 2 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::SetupGameDirectories
|
|
|
|
Takes care of the correct search order.
|
|
================
|
|
*/
|
|
void idFileSystemLocal::SetupGameDirectories( const char* gameName )
|
|
{
|
|
// setup basepath
|
|
if( fs_basepath.GetString()[0] )
|
|
{
|
|
AddGameDirectory( fs_basepath.GetString(), gameName );
|
|
}
|
|
// setup savepath
|
|
if( fs_savepath.GetString()[0] )
|
|
{
|
|
AddGameDirectory( fs_savepath.GetString(), gameName );
|
|
}
|
|
}
|
|
|
|
|
|
const char* cachedStartupFiles[] =
|
|
{
|
|
"game:\\base\\video\\loadvideo.bik"
|
|
};
|
|
const int numStartupFiles = sizeof( cachedStartupFiles ) / sizeof( cachedStartupFiles[ 0 ] );
|
|
|
|
const char* cachedNormalFiles[] =
|
|
{
|
|
"game:\\base\\_sound_xenon_en.resources", // these will fail silently on the files that are not on disc
|
|
"game:\\base\\_sound_xenon_fr.resources",
|
|
"game:\\base\\_sound_xenon_jp.resources",
|
|
"game:\\base\\_sound_xenon_sp.resources",
|
|
"game:\\base\\_sound_xenon_it.resources",
|
|
"game:\\base\\_sound_xenon_gr.resources",
|
|
"game:\\base\\_sound_xenon.resources",
|
|
"game:\\base\\_common.resources",
|
|
"game:\\base\\_ordered.resources",
|
|
"game:\\base\\video\\mars_rotation.bik" // cache this to save the consumer from hearing SEEK.. SEEK... SEEK.. SEEK SEEEK while at the main menu
|
|
};
|
|
const int numNormalFiles = sizeof( cachedNormalFiles ) / sizeof( cachedNormalFiles[ 0 ] );
|
|
|
|
const char* dontCacheFiles[] =
|
|
{
|
|
"game:\\base\\maps\\*.*", // these will fail silently on the files that are not on disc
|
|
"game:\\base\\video\\*.*",
|
|
"game:\\base\\sound\\*.*",
|
|
};
|
|
const int numDontCacheFiles = sizeof( dontCacheFiles ) / sizeof( dontCacheFiles[ 0 ] );
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::InitPrecache
|
|
================
|
|
*/
|
|
void idFileSystemLocal::InitPrecache()
|
|
{
|
|
if( !fs_enableBackgroundCaching.GetBool() )
|
|
{
|
|
return;
|
|
}
|
|
numFilesOpenedAsCached = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::ReOpenCacheFiles
|
|
================
|
|
*/
|
|
void idFileSystemLocal::ReOpenCacheFiles()
|
|
{
|
|
|
|
if( !fs_enableBackgroundCaching.GetBool() )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Startup
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Startup()
|
|
{
|
|
common->Printf( "------ Initializing File System ------\n" );
|
|
|
|
InitPrecache();
|
|
|
|
SetupGameDirectories( BASE_GAMEDIR );
|
|
|
|
// fs_game_base override
|
|
if( fs_game_base.GetString()[0] &&
|
|
idStr::Icmp( fs_game_base.GetString(), BASE_GAMEDIR ) )
|
|
{
|
|
SetupGameDirectories( fs_game_base.GetString() );
|
|
}
|
|
|
|
// fs_game override
|
|
if( fs_game.GetString()[0] &&
|
|
idStr::Icmp( fs_game.GetString(), BASE_GAMEDIR ) &&
|
|
idStr::Icmp( fs_game.GetString(), fs_game_base.GetString() ) )
|
|
{
|
|
SetupGameDirectories( fs_game.GetString() );
|
|
}
|
|
|
|
// add our commands
|
|
cmdSystem->AddCommand( "dir", Dir_f, CMD_FL_SYSTEM, "lists a folder", idCmdSystem::ArgCompletion_FileName );
|
|
cmdSystem->AddCommand( "dirtree", DirTree_f, CMD_FL_SYSTEM, "lists a folder with subfolders" );
|
|
cmdSystem->AddCommand( "path", Path_f, CMD_FL_SYSTEM, "lists search paths" );
|
|
cmdSystem->AddCommand( "touchFile", TouchFile_f, CMD_FL_SYSTEM, "touches a file" );
|
|
cmdSystem->AddCommand( "touchFileList", TouchFileList_f, CMD_FL_SYSTEM, "touches a list of files" );
|
|
|
|
cmdSystem->AddCommand( "buildGame", BuildGame_f, CMD_FL_SYSTEM, "builds game pak files" );
|
|
cmdSystem->AddCommand( "writeResourceFile", WriteResourceFile_f, CMD_FL_SYSTEM, "writes a .resources file from a supplied manifest" );
|
|
cmdSystem->AddCommand( "extractResourceFile", ExtractResourceFile_f, CMD_FL_SYSTEM, "extracts to the supplied resource file to the supplied path" );
|
|
cmdSystem->AddCommand( "updateResourceFile", UpdateResourceFile_f, CMD_FL_SYSTEM, "updates or appends the supplied files in the supplied resource file" );
|
|
|
|
cmdSystem->AddCommand( "generateResourceCRCs", GenerateResourceCRCs_f, CMD_FL_SYSTEM, "Generates CRC checksums for all the resource files." );
|
|
|
|
// print the current search paths
|
|
Path_f( idCmdArgs() );
|
|
|
|
common->Printf( "file system initialized.\n" );
|
|
common->Printf( "--------------------------------------\n" );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Init
|
|
|
|
Called only at inital startup, not when the filesystem
|
|
is resetting due to a game change
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Init()
|
|
{
|
|
// allow command line parms to override our defaults
|
|
// we have to specially handle this, because normal command
|
|
// line variable sets don't happen until after the filesystem
|
|
// has already been initialized
|
|
common->StartupVariable( "fs_basepath" );
|
|
common->StartupVariable( "fs_savepath" );
|
|
common->StartupVariable( "fs_game" );
|
|
common->StartupVariable( "fs_game_base" );
|
|
common->StartupVariable( "fs_copyfiles" );
|
|
|
|
if( fs_basepath.GetString()[0] == '\0' )
|
|
{
|
|
fs_basepath.SetString( Sys_DefaultBasePath() );
|
|
}
|
|
if( fs_savepath.GetString()[0] == '\0' )
|
|
{
|
|
fs_savepath.SetString( Sys_DefaultSavePath() );
|
|
}
|
|
|
|
// try to start up normally
|
|
Startup();
|
|
|
|
// if we can't find default.cfg, assume that the paths are
|
|
// busted and error out now, rather than getting an unreadable
|
|
// graphics screen when the font fails to load
|
|
// Dedicated servers can run with no outside files at all
|
|
if( ReadFile( "default.cfg", NULL, NULL ) <= 0 )
|
|
{
|
|
common->FatalError( "Couldn't load default.cfg" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Restart
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Restart()
|
|
{
|
|
// free anything we currently have loaded
|
|
Shutdown( true );
|
|
|
|
Startup();
|
|
|
|
// if we can't find default.cfg, assume that the paths are
|
|
// busted and error out now, rather than getting an unreadable
|
|
// graphics screen when the font fails to load
|
|
if( ReadFile( "default.cfg", NULL, NULL ) <= 0 )
|
|
{
|
|
common->FatalError( "Couldn't load default.cfg" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Shutdown
|
|
|
|
Frees all resources and closes all files
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Shutdown( bool reloading )
|
|
{
|
|
gameFolder.Clear();
|
|
searchPaths.Clear();
|
|
|
|
resourceFiles.DeleteContents();
|
|
|
|
|
|
cmdSystem->RemoveCommand( "path" );
|
|
cmdSystem->RemoveCommand( "dir" );
|
|
cmdSystem->RemoveCommand( "dirtree" );
|
|
cmdSystem->RemoveCommand( "touchFile" );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::IsInitialized
|
|
================
|
|
*/
|
|
bool idFileSystemLocal::IsInitialized() const
|
|
{
|
|
return ( searchPaths.Num() != 0 );
|
|
}
|
|
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
Opening files
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
========================
|
|
idFileSystemLocal::GetResourceCacheEntry
|
|
|
|
Returns false if the entry isn't found
|
|
========================
|
|
*/
|
|
bool idFileSystemLocal::GetResourceCacheEntry( const char* fileName, idResourceCacheEntry& rc )
|
|
{
|
|
idStrStatic< MAX_OSPATH > canonical;
|
|
if( strstr( fileName, ":" ) != NULL )
|
|
{
|
|
// os path, convert to relative? scripts can pass in an OS path
|
|
//idLib::Printf( "RESOURCE: os path passed %s\n", fileName );
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
canonical = fileName;
|
|
}
|
|
|
|
canonical.BackSlashesToSlashes();
|
|
canonical.ToLower();
|
|
int idx = resourceFiles.Num() - 1;
|
|
while( idx >= 0 )
|
|
{
|
|
const int key = resourceFiles[ idx ]->cacheHash.GenerateKey( canonical, false );
|
|
for( int index = resourceFiles[ idx ]->cacheHash.GetFirst( key ); index != idHashIndex::NULL_INDEX; index = resourceFiles[ idx ]->cacheHash.GetNext( index ) )
|
|
{
|
|
idResourceCacheEntry& rt = resourceFiles[ idx ]->cacheTable[ index ];
|
|
if( idStr::Icmp( rt.filename, canonical ) == 0 )
|
|
{
|
|
rc.filename = rt.filename;
|
|
rc.length = rt.length;
|
|
rc.containerIndex = idx;
|
|
rc.offset = rt.offset;
|
|
return true;
|
|
}
|
|
}
|
|
idx--;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idFileSystemLocal::GetResourceFile
|
|
|
|
Returns NULL
|
|
========================
|
|
*/
|
|
|
|
idFile* idFileSystemLocal::GetResourceFile( const char* fileName, bool memFile )
|
|
{
|
|
|
|
if( resourceFiles.Num() == 0 )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static idResourceCacheEntry rc;
|
|
if( GetResourceCacheEntry( fileName, rc ) )
|
|
{
|
|
if( fs_debugResources.GetBool() )
|
|
{
|
|
idLib::Printf( "RES: loading file %s\n", rc.filename.c_str() );
|
|
}
|
|
idFile_InnerResource* file = new idFile_InnerResource( rc.filename, resourceFiles[ rc.containerIndex ]->resourceFile, rc.offset, rc.length );
|
|
if( file != NULL && ( memFile || rc.length <= resourceBufferAvailable ) || rc.length < 8 * 1024 * 1024 )
|
|
{
|
|
byte* buf = NULL;
|
|
if( rc.length < resourceBufferAvailable )
|
|
{
|
|
buf = resourceBufferPtr;
|
|
resourceBufferAvailable = 0;
|
|
}
|
|
else
|
|
{
|
|
if( fs_debugResources.GetBool() )
|
|
{
|
|
idLib::Printf( "MEM: Allocating %05d bytes for a resource load\n", rc.length );
|
|
}
|
|
buf = ( byte* )Mem_Alloc( rc.length, TAG_TEMP );
|
|
}
|
|
file->Read( ( void* )buf, rc.length );
|
|
|
|
if( buf == resourceBufferPtr )
|
|
{
|
|
file->SetResourceBuffer( buf );
|
|
return file;
|
|
}
|
|
else
|
|
{
|
|
idFile_Memory* mfile = new idFile_Memory( rc.filename, ( const char* )buf, rc.length );
|
|
if( mfile != NULL )
|
|
{
|
|
mfile->TakeDataOwnership();
|
|
delete file;
|
|
return mfile;
|
|
}
|
|
}
|
|
}
|
|
return file;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileReadFlags
|
|
|
|
Finds the file in the search path, following search flag recommendations
|
|
Returns filesize and an open FILE pointer.
|
|
Used for streaming data out of either a
|
|
separate file or a ZIP file.
|
|
===========
|
|
*/
|
|
idFile* idFileSystemLocal::OpenFileReadFlags( const char* relativePath, int searchFlags, bool allowCopyFiles, const char* gamedir )
|
|
{
|
|
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
return NULL;
|
|
}
|
|
|
|
if( relativePath == NULL )
|
|
{
|
|
common->FatalError( "idFileSystemLocal::OpenFileRead: NULL 'relativePath' parameter passed\n" );
|
|
return NULL;
|
|
}
|
|
|
|
// qpaths are not supposed to have a leading slash
|
|
if( relativePath[0] == '/' || relativePath[0] == '\\' )
|
|
{
|
|
relativePath++;
|
|
}
|
|
|
|
// make absolutely sure that it can't back up the path.
|
|
// The searchpaths do guarantee that something will always
|
|
// be prepended, so we don't need to worry about "c:" or "//limbo"
|
|
if( strstr( relativePath, ".." ) || strstr( relativePath, "::" ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// edge case
|
|
if( relativePath[0] == '\0' )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if( fs_debug.GetBool() )
|
|
{
|
|
idLib::Printf( "FILE DEBUG: opening %s\n", relativePath );
|
|
}
|
|
|
|
if( resourceFiles.Num() > 0 && fs_resourceLoadPriority.GetInteger() == 1 )
|
|
{
|
|
idFile* rf = GetResourceFile( relativePath, ( searchFlags & FSFLAG_RETURN_FILE_MEM ) != 0 );
|
|
if( rf != NULL )
|
|
{
|
|
return rf;
|
|
}
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
if( searchFlags & FSFLAG_SEARCH_DIRS )
|
|
{
|
|
for( int sp = searchPaths.Num() - 1; sp >= 0; sp-- )
|
|
{
|
|
if( gamedir != NULL && gamedir[0] != 0 )
|
|
{
|
|
if( searchPaths[sp].gamedir != gamedir )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
idStr netpath = BuildOSPath( searchPaths[sp].path, searchPaths[sp].gamedir, relativePath );
|
|
idFileHandle fp = OpenOSFile( netpath, FS_READ );
|
|
if( !fp )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
idFile_Permanent* file = new( TAG_IDFILE ) idFile_Permanent();
|
|
file->o = fp;
|
|
file->name = relativePath;
|
|
file->fullPath = netpath;
|
|
file->mode = ( 1 << FS_READ );
|
|
file->fileSize = DirectFileLength( file->o );
|
|
if( fs_debug.GetInteger() )
|
|
{
|
|
common->Printf( "idFileSystem::OpenFileRead: %s (found in '%s/%s')\n", relativePath, searchPaths[sp].path.c_str(), searchPaths[sp].gamedir.c_str() );
|
|
}
|
|
|
|
// if fs_copyfiles is set
|
|
if( allowCopyFiles )
|
|
{
|
|
|
|
idStr copypath;
|
|
idStr name;
|
|
copypath = BuildOSPath( fs_savepath.GetString(), searchPaths[sp].gamedir, relativePath );
|
|
netpath.ExtractFileName( name );
|
|
copypath.StripFilename();
|
|
copypath += PATHSEPARATOR_STR;
|
|
copypath += name;
|
|
|
|
if( fs_buildResources.GetBool() )
|
|
{
|
|
idStrStatic< MAX_OSPATH > relativePath = OSPathToRelativePath( copypath );
|
|
relativePath.BackSlashesToSlashes();
|
|
relativePath.ToLower();
|
|
|
|
if( IsSoundSample( relativePath ) )
|
|
{
|
|
idStrStatic< MAX_OSPATH > samplePath = relativePath;
|
|
samplePath.SetFileExtension( "idwav" );
|
|
if( samplePath.Find( "generated/" ) == -1 )
|
|
{
|
|
samplePath.Insert( "generated/", 0 );
|
|
}
|
|
fileManifest.AddUnique( samplePath );
|
|
if( relativePath.Find( "/vo/", false ) >= 0 )
|
|
{
|
|
// this is vo so add the language variants
|
|
for( int i = 0; i < Sys_NumLangs(); i++ )
|
|
{
|
|
const char* lang = Sys_Lang( i );
|
|
if( idStr::Icmp( lang, ID_LANG_ENGLISH ) == 0 )
|
|
{
|
|
continue;
|
|
}
|
|
samplePath = relativePath;
|
|
samplePath.Replace( "/vo/", va( "/vo/%s/", lang ) );
|
|
samplePath.SetFileExtension( "idwav" );
|
|
if( samplePath.Find( "generated/" ) == -1 )
|
|
{
|
|
samplePath.Insert( "generated/", 0 );
|
|
}
|
|
fileManifest.AddUnique( samplePath );
|
|
|
|
}
|
|
}
|
|
}
|
|
else if( relativePath.Icmpn( "guis/", 5 ) == 0 )
|
|
{
|
|
// this is a gui so add the language variants
|
|
for( int i = 0; i < Sys_NumLangs(); i++ )
|
|
{
|
|
const char* lang = Sys_Lang( i );
|
|
if( idStr::Icmp( lang, ID_LANG_ENGLISH ) == 0 )
|
|
{
|
|
fileManifest.Append( relativePath );
|
|
continue;
|
|
}
|
|
idStrStatic< MAX_OSPATH > guiPath = relativePath;
|
|
guiPath.Replace( "guis/", va( "guis/%s/", lang ) );
|
|
fileManifest.Append( guiPath );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// never add .amp files
|
|
if( strstr( relativePath, ".amp" ) == NULL )
|
|
{
|
|
fileManifest.Append( relativePath );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if( fs_copyfiles.GetBool() )
|
|
{
|
|
CopyFile( netpath, copypath );
|
|
}
|
|
}
|
|
|
|
if( searchFlags & FSFLAG_RETURN_FILE_MEM )
|
|
{
|
|
idFile_Memory* memFile = new( TAG_IDFILE ) idFile_Memory( file->name );
|
|
memFile->SetLength( file->fileSize );
|
|
file->Read( ( void* )memFile->GetDataPtr(), file->fileSize );
|
|
delete file;
|
|
memFile->TakeDataOwnership();
|
|
return memFile;
|
|
}
|
|
|
|
return file;
|
|
}
|
|
}
|
|
|
|
if( resourceFiles.Num() > 0 && fs_resourceLoadPriority.GetInteger() == 0 )
|
|
{
|
|
idFile* rf = GetResourceFile( relativePath, ( searchFlags & FSFLAG_RETURN_FILE_MEM ) != 0 );
|
|
if( rf != NULL )
|
|
{
|
|
return rf;
|
|
}
|
|
}
|
|
|
|
if( fs_debug.GetInteger( ) )
|
|
{
|
|
common->Printf( "Can't find %s\n", relativePath );
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileRead
|
|
===========
|
|
*/
|
|
idFile* idFileSystemLocal::OpenFileRead( const char* relativePath, bool allowCopyFiles, const char* gamedir )
|
|
{
|
|
return OpenFileReadFlags( relativePath, FSFLAG_SEARCH_DIRS, allowCopyFiles, gamedir );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileReadMemory
|
|
===========
|
|
*/
|
|
idFile* idFileSystemLocal::OpenFileReadMemory( const char* relativePath, bool allowCopyFiles, const char* gamedir )
|
|
{
|
|
return OpenFileReadFlags( relativePath, FSFLAG_SEARCH_DIRS | FSFLAG_RETURN_FILE_MEM, allowCopyFiles, gamedir );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileWrite
|
|
===========
|
|
*/
|
|
idFile* idFileSystemLocal::OpenFileWrite( const char* relativePath, const char* basePath )
|
|
{
|
|
|
|
const char* path;
|
|
idStr OSpath;
|
|
idFile_Permanent* f;
|
|
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
path = cvarSystem->GetCVarString( basePath );
|
|
if( !path[0] )
|
|
{
|
|
path = fs_savepath.GetString();
|
|
}
|
|
|
|
OSpath = BuildOSPath( path, gameFolder, relativePath );
|
|
|
|
if( fs_debug.GetInteger() )
|
|
{
|
|
common->Printf( "idFileSystem::OpenFileWrite: %s\n", OSpath.c_str() );
|
|
}
|
|
|
|
common->DPrintf( "writing to: %s\n", OSpath.c_str() );
|
|
CreateOSPath( OSpath );
|
|
|
|
f = new( TAG_IDFILE ) idFile_Permanent();
|
|
f->o = OpenOSFile( OSpath, FS_WRITE );
|
|
if( !f->o )
|
|
{
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = relativePath;
|
|
f->fullPath = OSpath;
|
|
f->mode = ( 1 << FS_WRITE );
|
|
f->handleSync = false;
|
|
f->fileSize = 0;
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenExplicitFileRead
|
|
===========
|
|
*/
|
|
idFile* idFileSystemLocal::OpenExplicitFileRead( const char* OSPath )
|
|
{
|
|
idFile_Permanent* f;
|
|
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if( fs_debug.GetInteger() )
|
|
{
|
|
common->Printf( "idFileSystem::OpenExplicitFileRead: %s\n", OSPath );
|
|
}
|
|
|
|
//common->DPrintf( "idFileSystem::OpenExplicitFileRead - reading from: %s\n", OSPath );
|
|
|
|
f = new( TAG_IDFILE ) idFile_Permanent();
|
|
f->o = OpenOSFile( OSPath, FS_READ );
|
|
if( !f->o )
|
|
{
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = OSPath;
|
|
f->fullPath = OSPath;
|
|
f->mode = ( 1 << FS_READ );
|
|
f->handleSync = false;
|
|
f->fileSize = DirectFileLength( f->o );
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenExplicitPakFile
|
|
===========
|
|
*/
|
|
idFile_Cached* idFileSystemLocal::OpenExplicitPakFile( const char* OSPath )
|
|
{
|
|
idFile_Cached* f;
|
|
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
//if ( fs_debug.GetInteger() ) {
|
|
// common->Printf( "idFileSystem::OpenExplicitFileRead: %s\n", OSPath );
|
|
//}
|
|
|
|
//common->DPrintf( "idFileSystem::OpenExplicitFileRead - reading from: %s\n", OSPath );
|
|
|
|
f = new( TAG_IDFILE ) idFile_Cached();
|
|
f->o = OpenOSFile( OSPath, FS_READ );
|
|
if( !f->o )
|
|
{
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = OSPath;
|
|
f->fullPath = OSPath;
|
|
f->mode = ( 1 << FS_READ );
|
|
f->handleSync = false;
|
|
f->fileSize = DirectFileLength( f->o );
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenExplicitFileWrite
|
|
===========
|
|
*/
|
|
idFile* idFileSystemLocal::OpenExplicitFileWrite( const char* OSPath )
|
|
{
|
|
idFile_Permanent* f;
|
|
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if( fs_debug.GetInteger() )
|
|
{
|
|
common->Printf( "idFileSystem::OpenExplicitFileWrite: %s\n", OSPath );
|
|
}
|
|
|
|
common->DPrintf( "writing to: %s\n", OSPath );
|
|
CreateOSPath( OSPath );
|
|
|
|
f = new( TAG_IDFILE ) idFile_Permanent();
|
|
f->o = OpenOSFile( OSPath, FS_WRITE );
|
|
if( !f->o )
|
|
{
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = OSPath;
|
|
f->fullPath = OSPath;
|
|
f->mode = ( 1 << FS_WRITE );
|
|
f->handleSync = false;
|
|
f->fileSize = 0;
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileAppend
|
|
===========
|
|
*/
|
|
idFile* idFileSystemLocal::OpenFileAppend( const char* relativePath, bool sync, const char* basePath )
|
|
{
|
|
|
|
const char* path;
|
|
idStr OSpath;
|
|
idFile_Permanent* f;
|
|
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
path = cvarSystem->GetCVarString( basePath );
|
|
if( !path[0] )
|
|
{
|
|
path = fs_savepath.GetString();
|
|
}
|
|
|
|
OSpath = BuildOSPath( path, gameFolder, relativePath );
|
|
CreateOSPath( OSpath );
|
|
|
|
if( fs_debug.GetInteger() )
|
|
{
|
|
common->Printf( "idFileSystem::OpenFileAppend: %s\n", OSpath.c_str() );
|
|
}
|
|
|
|
f = new( TAG_IDFILE ) idFile_Permanent();
|
|
f->o = OpenOSFile( OSpath, FS_APPEND );
|
|
if( !f->o )
|
|
{
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = relativePath;
|
|
f->fullPath = OSpath;
|
|
f->mode = ( 1 << FS_WRITE ) + ( 1 << FS_APPEND );
|
|
f->handleSync = sync;
|
|
f->fileSize = DirectFileLength( f->o );
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::OpenFileByMode
|
|
================
|
|
*/
|
|
idFile* idFileSystemLocal::OpenFileByMode( const char* relativePath, fsMode_t mode )
|
|
{
|
|
if( mode == FS_READ )
|
|
{
|
|
return OpenFileRead( relativePath );
|
|
}
|
|
if( mode == FS_WRITE )
|
|
{
|
|
return OpenFileWrite( relativePath );
|
|
}
|
|
if( mode == FS_APPEND )
|
|
{
|
|
return OpenFileAppend( relativePath, true );
|
|
}
|
|
common->FatalError( "idFileSystemLocal::OpenFileByMode: bad mode" );
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idFileSystemLocal::CloseFile
|
|
==============
|
|
*/
|
|
void idFileSystemLocal::CloseFile( idFile* f )
|
|
{
|
|
if( !IsInitialized() )
|
|
{
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
delete f;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::FindDLL
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::FindDLL( const char* name, char _dllPath[ MAX_OSPATH ] )
|
|
{
|
|
char dllName[MAX_OSPATH];
|
|
sys->DLL_GetFileName( name, dllName, MAX_OSPATH );
|
|
|
|
// from executable directory first - this is handy for developement
|
|
idStr dllPath = Sys_EXEPath( );
|
|
dllPath.StripFilename( );
|
|
dllPath.AppendPath( dllName );
|
|
idFile* dllFile = OpenExplicitFileRead( dllPath );
|
|
|
|
if( dllFile )
|
|
{
|
|
dllPath = dllFile->GetFullPath();
|
|
CloseFile( dllFile );
|
|
dllFile = NULL;
|
|
}
|
|
else
|
|
{
|
|
dllPath = "";
|
|
}
|
|
idStr::snPrintf( _dllPath, MAX_OSPATH, dllPath.c_str() );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::FindFile
|
|
===============
|
|
*/
|
|
findFile_t idFileSystemLocal::FindFile( const char* path )
|
|
{
|
|
idFile* f = OpenFileReadFlags( path, FSFLAG_SEARCH_DIRS );
|
|
if( f == NULL )
|
|
{
|
|
return FIND_NO;
|
|
}
|
|
delete f;
|
|
return FIND_YES;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::IsFolder
|
|
===============
|
|
*/
|
|
sysFolder_t idFileSystemLocal::IsFolder( const char* relativePath, const char* basePath )
|
|
{
|
|
return Sys_IsFolder( RelativePathToOSPath( relativePath, basePath ) );
|
|
}
|