mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
1293 lines
42 KiB
Modula-2
1293 lines
42 KiB
Modula-2
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export fred {
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camera maps/fred/enpro/monitor.mb -range 1 200 -dest models/md5/cinematics/enpro/monitorcam
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camera maps/fred/enpro/monitor2.mb -range 1 32 -dest models/md5/cinematics/enpro/monitorcam2
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camera maps/fred/enpro/escape_shot1.mb -range 1 90 -dest models/md5/cinematics/enpro/escapecam1
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camera maps/fred/enpro/escape_shot2.mb -range 91 236 -dest models/md5/cinematics/enpro/escapecam2
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camera maps/fred/enpro/swann_campbell.mb -range 237 315 -dest models/md5/cinematics/enpro/escapecam3
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camera maps/fred/enpro/escape_shot3.mb -range 316 456 -dest models/md5/cinematics/enpro/escapecam4
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camera maps/fred/enpro/marine_battle_shot1.mb -range 1 170 -dest models/md5/cinematics/enpro/exitcam_shot1
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camera maps/fred/enpro/marine_battle_shot2.mb -range 171 259 -dest models/md5/cinematics/enpro/exitcam_shot2
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camera maps/fred/enpro/marine_battle_shot3.mb -range 260 321 -dest models/md5/cinematics/enpro/exitcam_shot3
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camera maps/fred/enpro/marine_battle_shot4.mb -range 350 420 -dest models/md5/cinematics/enpro/exitcam_shot4
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camera maps/fred/enpro/marine_battle_shot5.mb -range 452 510 -dest models/md5/cinematics/enpro/exitcam_shot5
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camera maps/fred/enpro/enpro_exit2.mb -range 511 698 -dest models/md5/cinematics/enpro/exitcam_shot6
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camera maps/fred/enpro/enpro_exit2.mb -range 699 740 -dest models/md5/cinematics/enpro/exitcam_shot7
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camera maps/fred/enpro/enpro_exit2.mb -range 741 979 -dest models/md5/cinematics/enpro/exitcam_shot8
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camera maps/fred/enpro/glassexplosion.mb -dest models/md5/cinematics/enpro/glassexplosioncam
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camera maps/fred/enpro/tuberide.mb -dest models/md5/cinematics/enpro/tuberidecam
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camera maps/fred/enpro/lostsoulintro.mb -range 1 219 -dest models/md5/cinematics/enpro/lostcam1
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camera maps/fred/enpro/lostsoulintro_poppy.mb -range 187 269 -dest models/md5/cinematics/enpro/lostcam2
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camera maps/fred/enpro/lostsoulintro.mb -range 284 320 -dest models/md5/cinematics/enpro/lostcam3
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camera maps/eric/enpro/wounded_marine.mb -range 1 92 -dest models/md5/cinematics/enpro/marine_cam1
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camera maps/eric/enpro/wounded_marine.mb -range 93 194 -dest models/md5/cinematics/enpro/marine_cam2
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camera maps/eric/enpro/wounded_marine.mb -range 195 340 -dest models/md5/cinematics/enpro/marine_cam3
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camera maps/eric/enpro/wounded_marine.mb -range 341 476 -dest models/md5/cinematics/enpro/marine_cam4
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camera maps/eric/enpro/wounded_marine.mb -range 477 571 -dest models/md5/cinematics/enpro/marine_cam5
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camera maps/eric/enpro/wounded_marine.mb -range 572 598 -dest models/md5/cinematics/enpro/marine_cam6
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addoptions -prefix ENV_
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mesh maps/fred/enpro/enpro_exit2.mb -range 1 1 -dest models/md5/cinematics/enpro/exithelmet
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anim maps/fred/enpro/enpro_exit2.mb -range 511 979 -dest models/md5/cinematics/enpro/exithelmet
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mesh maps/fred/enpro/lostsoulintro_poppy.mb -dest models/md5/cinematics/enpro/lostintro_spine
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anim maps/fred/enpro/lostsoulintro_poppy.mb -range 187 269 -dest models/md5/cinematics/enpro/lostintro_spine
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addoptions -prefix CHAIR_
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mesh maps/fred/enpro/lostsoulintro.mb -dest models/md5/cinematics/enpro/chair_lostintro
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anim maps/fred/enpro/lostsoulintro.mb -dest models/md5/cinematics/enpro/chair_lostintro
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addoptions -prefix LOST_ -keep lost_flame1 -parent lost_flame1 Head
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mesh maps/fred/enpro/lostsoulintro.mb -dest models/md5/cinematics/enpro/lostsoul_mesh
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anim maps/fred/enpro/lostsoulintro_poppy.mb -range 187 269 -dest models/md5/cinematics/enpro/lostsoul_lostintro1
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anim maps/fred/enpro/lostsoulintro.mb -range 284 320 -dest models/md5/cinematics/enpro/lostsoul_lostintro2
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}
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export fred {
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options -prefix w_ -keep Lknee Rknee -keep fireball ROT -parent fireball head_FK -parent spine_1 ROT -parent ROT root
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anim maps/eric/enpro/wounded_marine.mb -range 1 595 -dest models/md5/cinematics/enpro/marine_wraith
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}
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export fred {
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options -prefix W_ -keep Lknee Rknee -keep fireball ROT -parent fireball head_FK -parent spine_1 ROT -parent ROT root
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anim maps/fred/enpro/marine_battle_shot3.mb -range 260 321 -dest models/md5/cinematics/enpro/exit_wraith
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}
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export fred {
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options -prefix KEY_
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mesh maps/eric/enpro/wounded_marine.mb -dest models/md5/cinematics/enpro/wounded_keycard
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anim maps/eric/enpro/wounded_marine.mb -range 1 92 -dest models/md5/cinematics/enpro/wounded_keycard_a
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anim maps/eric/enpro/wounded_marine.mb -range 93 194 -dest models/md5/cinematics/enpro/wounded_keycard_b
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anim maps/eric/enpro/wounded_marine.mb -range 195 340 -dest models/md5/cinematics/enpro/wounded_keycard_c
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anim maps/eric/enpro/wounded_marine.mb -range 341 476 -dest models/md5/cinematics/enpro/wounded_keycard_d
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anim maps/eric/enpro/wounded_marine.mb -range 477 571 -dest models/md5/cinematics/enpro/wounded_keycard_e
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anim maps/eric/enpro/wounded_marine.mb -range 572 598 -dest models/md5/cinematics/enpro/wounded_keycard_f
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}
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entityDef enpro_exit_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"cinematic" "1"
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"anim exitshot_a" "models/md5/cinematics/enpro/exitcam_shot1.md5camera"
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"anim exitshot_c" "models/md5/cinematics/enpro/exitcam_shot2.md5camera"
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"anim exitshot_b" "models/md5/cinematics/enpro/exitcam_shot3.md5camera"
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"anim exitshot_d" "models/md5/cinematics/enpro/exitcam_shot4.md5camera"
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"anim exitshot_e" "models/md5/cinematics/enpro/exitcam_shot5.md5camera"
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"anim exitshot_f" "models/md5/cinematics/enpro/exitcam_shot6.md5camera"
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"anim exitshot_g" "models/md5/cinematics/enpro/exitcam_shot7.md5camera"
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"anim exitshot_h" "models/md5/cinematics/enpro/exitcam_shot8.md5camera"
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"anim exitshot_j" "models/md5/cinematics/le_enpro1/wraith_legs_pull_cam.camera"
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}
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model enpro_soldier1 {
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inherit npc_marine_w_mgun
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anim shot_a models/md5/cinematics/enpro/exitsoldier2_shot1.md5anim {
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frame 1 event ignoreDamage
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//frame 1 sound_global enpro_intro_imps
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//frame 1 sound_global enpro_intro_guns
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frame 6 sound_body player_sounds_footstep
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frame 25 sound_global enpro_intro
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frame 17 sound_body player_sounds_footstep
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frame 31 sound_body player_sounds_footstep
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frame 45 sound_body player_sounds_footstep
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frame 59 sound_body player_sounds_footstep
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frame 71 sound_body player_sounds_footstep
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frame 85 sound_body player_sounds_footstep
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frame 96 sound_body player_sounds_footstep
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frame 112 sound_body player_sounds_footstep
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frame 124 sound_body player_sounds_footstep
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frame 136 sound_body player_sounds_footstep
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frame 145 sound_body player_sounds_footstep
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}
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anim shot_b models/md5/cinematics/enpro/exitsoldier2_shot2.md5anim {
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frame 1 event ignoreDamage
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frame 58 sound_body player_sounds_footstep
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frame 66 sound_body player_sounds_footstep
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frame 74 sound_voice snd_hallway
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frame 75 sound_body player_sounds_footstep
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}
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anim shot_c models/md5/cinematics/enpro/exitsoldier2_shot3.md5anim {
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frame 1 event ignoreDamage
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frame 5 sound_body player_sounds_footstep
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frame 16 sound_body player_sounds_footstep
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frame 30 sound_body player_sounds_footstep
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frame 43 sound_body player_sounds_footstep
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frame 57 sound_body player_sounds_footstep
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}
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anim shot_d models/md5/cinematics/enpro/exitsoldier1_shot4.md5anim {
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frame 30 sound_global enpro_sfx_imps
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frame 68 sound_voice snd_what
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}
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anim shot_e models/md5/cinematics/enpro/exitsoldier2_shot5.md5anim {
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frame 1 event ignoreDamage
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frame 9 sound_body player_sounds_footstep
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frame 23 sound_body player_sounds_footstep
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frame 35 sound_body player_sounds_footstep
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frame 50 sound_body player_sounds_footstep
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}
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anim shot_f models/md5/cinematics/enpro/exitsoldier2_shot6.md5anim {
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frame 1 event ignoreDamage
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frame 4 sound_body player_sounds_footstep
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frame 9 sound_body player_sounds_footstep
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frame 32 sound_body player_sounds_footstep
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frame 41 sound_body player_sounds_footstep
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frame 52 sound_body player_sounds_footstep
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frame 116 sound_body player_sounds_footstep
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frame 155 sound_voice snd_what
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}
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anim shot_g models/md5/cinematics/enpro/exitsoldier2_shot7.md5anim {
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frame 1 event ignoreDamage
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frame 16 launch_missile RHANDCONNECTOR
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frame 16 sound_global enpro_intro_guns
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frame 18 launch_missile RHANDCONNECTOR
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frame 20 launch_missile RHANDCONNECTOR
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frame 22 launch_missile RHANDCONNECTOR
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frame 24 launch_missile RHANDCONNECTOR
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frame 26 launch_missile RHANDCONNECTOR
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frame 28 launch_missile RHANDCONNECTOR
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frame 32 launch_missile RHANDCONNECTOR
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frame 36 launch_missile RHANDCONNECTOR
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frame 40 launch_missile RHANDCONNECTOR
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}
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anim shot_h models/md5/cinematics/enpro/exitsoldier2_shot8.md5anim {
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frame 1 event ignoreDamage
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frame 3 launch_missile RHANDCONNECTOR
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frame 7 launch_missile RHANDCONNECTOR
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frame 10 launch_missile RHANDCONNECTOR
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frame 14 launch_missile RHANDCONNECTOR
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frame 18 launch_missile RHANDCONNECTOR
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frame 22 launch_missile RHANDCONNECTOR
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frame 25 launch_missile RHANDCONNECTOR
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frame 28 launch_missile RHANDCONNECTOR
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frame 32 launch_missile RHANDCONNECTOR
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frame 33 launch_missile RHANDCONNECTOR
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frame 36 launch_missile RHANDCONNECTOR
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frame 39 launch_missile RHANDCONNECTOR
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frame 41 launch_missile RHANDCONNECTOR
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frame 43 launch_missile RHANDCONNECTOR
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frame 61 sound_body player_sounds_footstep
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frame 66 sound_body player_sounds_footstep
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frame 71 sound_body player_sounds_footstep
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//test
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frame 63 launch_missile RHANDCONNECTOR
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frame 65 launch_missile RHANDCONNECTOR
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frame 68 launch_missile RHANDCONNECTOR
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frame 70 launch_missile RHANDCONNECTOR
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frame 73 launch_missile RHANDCONNECTOR
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frame 75 launch_missile RHANDCONNECTOR
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frame 78 launch_missile RHANDCONNECTOR
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frame 80 launch_missile RHANDCONNECTOR
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frame 82 launch_missile RHANDCONNECTOR
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frame 84 launch_missile RHANDCONNECTOR
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frame 86 launch_missile RHANDCONNECTOR
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frame 89 launch_missile RHANDCONNECTOR
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frame 91 launch_missile RHANDCONNECTOR
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frame 93 launch_missile RHANDCONNECTOR
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frame 95 launch_missile RHANDCONNECTOR
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frame 97 launch_missile RHANDCONNECTOR
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frame 100 launch_missile RHANDCONNECTOR
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frame 102 launch_missile RHANDCONNECTOR
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frame 105 launch_missile RHANDCONNECTOR
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frame 107 launch_missile RHANDCONNECTOR
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frame 109 launch_missile RHANDCONNECTOR
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frame 112 launch_missile RHANDCONNECTOR
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frame 114 launch_missile RHANDCONNECTOR
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frame 116 launch_missile RHANDCONNECTOR
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frame 119 launch_missile RHANDCONNECTOR
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frame 121 launch_missile RHANDCONNECTOR
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frame 123 launch_missile RHANDCONNECTOR
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frame 125 launch_missile RHANDCONNECTOR
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}
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}
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entityDef enpro_soldier1 {
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"inherit" "npc_base"
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"model" "enpro_soldier1"
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"sound_bone" "Chest"
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"def_projectile" "projectile_bullet_zsec_machinegun"
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"projectile_spread" "0"
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"num_projectiles" "1"
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"smoke_weapon" "cgsmoke.smoke"
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"smoke_wound_metal" "bulletricochet.prt"
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"smoke_wound_ricochet" "bulletricochet.prt"
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"mtr_flashShader" "muzzleflash"
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"flashTime" "0.15"
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"flashColor" "1 0.8 0.4"
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"flashRadius" "120"
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"cinematic" "1"
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"gib" "0"
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"model_gib" "models/md5/chars/skeleton_w_mgun.md5mesh"
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"mass" "5000"
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"ik_numlegs" "0"
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"ragdoll" ""
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"def_head" "head_marine_helmet"
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"head_joint" "Shoulders"
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"copy_joint_world eyecontrol" ""
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"num_cinematics" "6"
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"anim1" "shot_a"
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"anim2" "shot_c"
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"anim3" "shot_b"
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"anim4" "shot_d"
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"anim5" "shot_g"
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"anim6" "shot_h"
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"snd_hallway" "enpro_hallway_clear"
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"snd_what" "enpro_what_the_hell"
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}
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model enpro_soldier2 {
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inherit npc_marine_w_mgun
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anim shot_a models/md5/cinematics/enpro/exitsoldier1_shot1.md5anim {
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frame 1 event ignoreDamage
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frame 16 sound_body player_sounds_footstep
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frame 29 sound_body player_sounds_footstep
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frame 41 sound_body player_sounds_footstep
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frame 49 sound_body player_sounds_footstep
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frame 54 sound_body player_sounds_footstep
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frame 60 sound_body player_sounds_footstep
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frame 67 sound_body player_sounds_footstep
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frame 99 sound_body player_sounds_footstep
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frame 104 sound_body player_sounds_footstep
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frame 119 sound_body player_sounds_footstep
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frame 128 sound_body player_sounds_footstep
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frame 133 sound_body player_sounds_footstep
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frame 140 sound_body player_sounds_footstep
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frame 50 sound_voice snd_move_in
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}
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anim shot_b models/md5/cinematics/enpro/exitsoldier1_shot2.md5anim {
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frame 1 event ignoreDamage
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frame 3 sound_body player_sounds_footstep
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frame 11 sound_body player_sounds_footstep
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}
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anim shot_c models/md5/cinematics/enpro/exitsoldier1_shot3.md5anim {
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frame 1 event ignoreDamage
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frame 7 sound_body player_sounds_footstep
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frame 16 sound_body player_sounds_footstep
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frame 30 sound_body player_sounds_footstep
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frame 44 sound_body player_sounds_footstep
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frame 58 sound_body player_sounds_footstep
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frame 30 sound_voice snd_quiet
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}
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anim shot_d models/md5/cinematics/enpro/exitsoldier2_shot4.md5anim {
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frame 1 event ignoreDamage
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frame 12 sound_body player_sounds_footstep
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frame 24 sound_body player_sounds_footstep
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frame 36 sound_body player_sounds_footstep
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frame 48 sound_body player_sounds_footstep
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frame 60 sound_body player_sounds_footstep
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}
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anim shot_e models/md5/cinematics/enpro/exitsoldier1_shot5.md5anim {
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frame 1 event ignoreDamage
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frame 1 sound_voice snd_man_down
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frame 4 sound_body player_sounds_footstep
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frame 14 sound_body player_sounds_footstep
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frame 28 sound_body player_sounds_footstep
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frame 41 sound_body player_sounds_footstep
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frame 55 sound_body player_sounds_footstep
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}
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anim shot5b models/md5/cinematics/enpro/exitsoldier1_shot5.md5anim {
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frame 1 event ignoreDamage
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frame 4 sound_body player_sounds_footstep
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frame 14 sound_body player_sounds_footstep
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frame 28 sound_body player_sounds_footstep
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frame 41 sound_body player_sounds_footstep
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frame 55 sound_body player_sounds_footstep
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}
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anim shot_f models/md5/cinematics/enpro/exitsoldier1_shot6.md5anim {
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frame 1 event ignoreDamage
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frame 54 sound_voice snd_moving_right
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frame 59 sound_body player_sounds_footstep
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frame 68 sound_body player_sounds_footstep
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frame 77 sound_body player_sounds_footstep
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frame 82 sound_body player_sounds_footstep
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}
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anim shot_g models/md5/cinematics/enpro/exitsoldier1_shot7.md5anim {
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frame 1 event ignoreDamage
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}
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anim shot_h models/md5/cinematics/enpro/exitsoldier1_shot8.md5anim {
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frame 1 event ignoreDamage
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frame 9 launch_missile RHANDCONNECTOR
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frame 11 launch_missile RHANDCONNECTOR
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frame 14 launch_missile RHANDCONNECTOR
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frame 16 launch_missile RHANDCONNECTOR
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frame 18 launch_missile RHANDCONNECTOR
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frame 21 launch_missile RHANDCONNECTOR
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frame 24 launch_missile RHANDCONNECTOR
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frame 28 launch_missile RHANDCONNECTOR
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frame 31 launch_missile RHANDCONNECTOR
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frame 34 sound_body player_sounds_footstep
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frame 34 sound_voice snd_son
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frame 41 launch_missile RHANDCONNECTOR
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frame 43 launch_missile RHANDCONNECTOR
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frame 46 launch_missile RHANDCONNECTOR
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frame 48 launch_missile RHANDCONNECTOR
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frame 51 launch_missile RHANDCONNECTOR
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frame 53 launch_missile RHANDCONNECTOR
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frame 56 launch_missile RHANDCONNECTOR
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frame 59 launch_missile RHANDCONNECTOR
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frame 61 launch_missile RHANDCONNECTOR
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frame 64 sound_body player_sounds_footstep
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//test
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frame 63 launch_missile RHANDCONNECTOR
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frame 65 launch_missile RHANDCONNECTOR
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frame 68 launch_missile RHANDCONNECTOR
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frame 70 launch_missile RHANDCONNECTOR
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frame 73 launch_missile RHANDCONNECTOR
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frame 75 launch_missile RHANDCONNECTOR
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frame 78 launch_missile RHANDCONNECTOR
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frame 80 launch_missile RHANDCONNECTOR
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frame 82 launch_missile RHANDCONNECTOR
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frame 84 launch_missile RHANDCONNECTOR
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frame 86 launch_missile RHANDCONNECTOR
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frame 89 launch_missile RHANDCONNECTOR
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frame 91 launch_missile RHANDCONNECTOR
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frame 93 launch_missile RHANDCONNECTOR
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frame 95 launch_missile RHANDCONNECTOR
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frame 97 launch_missile RHANDCONNECTOR
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frame 100 launch_missile RHANDCONNECTOR
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frame 102 launch_missile RHANDCONNECTOR
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frame 105 launch_missile RHANDCONNECTOR
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frame 107 launch_missile RHANDCONNECTOR
|
|
frame 109 launch_missile RHANDCONNECTOR
|
|
frame 112 launch_missile RHANDCONNECTOR
|
|
frame 114 launch_missile RHANDCONNECTOR
|
|
frame 116 launch_missile RHANDCONNECTOR
|
|
frame 119 launch_missile RHANDCONNECTOR
|
|
frame 121 launch_missile RHANDCONNECTOR
|
|
frame 123 launch_missile RHANDCONNECTOR
|
|
frame 125 launch_missile RHANDCONNECTOR
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
entityDef enpro_soldier2 {
|
|
"inherit" "npc_base"
|
|
"model" "enpro_soldier2"
|
|
"sound_bone" "Chest"
|
|
"def_projectile" "projectile_bullet_zsec_machinegun"
|
|
"projectile_spread" "0"
|
|
"num_projectiles" "1"
|
|
"smoke_weapon" "cgsmoke.smoke"
|
|
"mtr_flashShader" "muzzleflash"
|
|
"flashTime" "0.15"
|
|
"flashColor" "1 0.8 0.4"
|
|
"flashRadius" "120"
|
|
"cinematic" "1"
|
|
"gib" "0"
|
|
"mass" "5000"
|
|
"model_gib" "models/md5/chars/skeleton_w_mgun.md5mesh"
|
|
|
|
"def_head" "head_marine_helmet"
|
|
"head_joint" "Shoulders"
|
|
"ik_numlegs" "0"
|
|
"ragdoll" ""
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
|
|
//"num_cinematics" "8"
|
|
//"anim1" "shot_a"
|
|
//"anim2" "shot_c"
|
|
//"anim3" "shot_b"
|
|
//"anim4" "shot_d"
|
|
//"anim5" "shot_e"
|
|
//"anim6" "shot_f"
|
|
//"anim7" "shot_g"
|
|
//"anim8" "shot_h"
|
|
|
|
"num_cinematics" "6"
|
|
"anim1" "shot_a"
|
|
"anim2" "shot_c"
|
|
"anim3" "shot_b"
|
|
"anim4" "shot_d"
|
|
"anim5" "shot_g"
|
|
"anim6" "shot_h"
|
|
|
|
|
|
|
|
"snd_move_in" "enpro_move_in"
|
|
"snd_quiet" "enpro_quiet"
|
|
"snd_moving_in" "enpro_moving_in"
|
|
"snd_man_down" "enpro_man_down"
|
|
"snd_moving_right" "enpro_moving_right"
|
|
"snd_son" "enpro_son_of_a"
|
|
|
|
}
|
|
|
|
model enpro_soldier3 {
|
|
inherit npc_marine_w_mgun
|
|
|
|
anim shot_a models/md5/cinematics/enpro/exitsoldier3_shot1.md5anim {
|
|
frame 1 event ignoreDamage
|
|
frame 91 sound_body player_sounds_footstep
|
|
frame 103 sound_body player_sounds_footstep
|
|
frame 117 sound_body player_sounds_footstep
|
|
frame 129 sound_body player_sounds_footstep
|
|
frame 144 sound_body player_sounds_footstep
|
|
frame 156 sound_body player_sounds_footstep
|
|
frame 169 sound_body player_sounds_footstep
|
|
}
|
|
anim shot_b models/md5/cinematics/enpro/exitsoldier3_shot2.md5anim {
|
|
frame 1 event ignoreDamage
|
|
frame 6 sound_body player_sounds_footstep
|
|
frame 14 sound_body player_sounds_footstep
|
|
frame 20 sound_body player_sounds_footstep
|
|
frame 28 sound_body player_sounds_footstep
|
|
frame 14 sound_voice snd_status
|
|
}
|
|
anim shot_c models/md5/cinematics/enpro/exitsoldier3_shot3.md5anim {
|
|
frame 1 event ignoreDamage
|
|
frame 5 sound_body player_sounds_footstep
|
|
frame 10 sound_body player_sounds_footstep
|
|
frame 18 sound_body player_sounds_footstep
|
|
frame 28 sound_body player_sounds_footstep
|
|
frame 36 sound_body player_sounds_footstep
|
|
frame 45 sound_body player_sounds_footstep
|
|
frame 53 sound_body player_sounds_footstep
|
|
frame 62 sound_body player_sounds_footstep
|
|
}
|
|
anim shot_d models/md5/cinematics/enpro/exitsoldier3_shot4.md5anim {
|
|
frame 1 event ignoreDamage
|
|
frame 21 sound_body player_sounds_footstep
|
|
frame 33 sound_body player_sounds_footstep
|
|
frame 42 sound_body player_sounds_footstep
|
|
frame 52 sound_body player_sounds_footstep
|
|
frame 61 sound_body player_sounds_footstep
|
|
|
|
frame 15 sound_voice snd_nothing_here
|
|
//frame 55 sound_body monster_demon_imp_sight
|
|
frame 55 sound_voice snd_pain
|
|
}
|
|
anim shot_e models/md5/cinematics/enpro/exitsoldier3_shot5.md5anim {
|
|
frame 1 event ignoreDamage
|
|
}
|
|
anim shot_f models/md5/cinematics/enpro/exitsoldier3_shot6.md5anim {
|
|
frame 1 event ignoreDamage
|
|
}
|
|
anim shot_g models/md5/cinematics/enpro/exitsoldier3_shot7.md5anim {
|
|
frame 1 event ignoreDamage
|
|
}
|
|
anim shot_h models/md5/cinematics/enpro/exitsoldier3_shot8.md5anim {
|
|
frame 1 event ignoreDamage
|
|
}
|
|
|
|
}
|
|
|
|
entityDef enpro_soldier3 {
|
|
"inherit" "npc_base"
|
|
"model" "enpro_soldier3"
|
|
"sound_bone" "Chest"
|
|
"def_projectile" "projectile_bullet_zsec_machinegun"
|
|
"projectile_spread" "0"
|
|
"num_projectiles" "1"
|
|
"smoke_weapon" "cgsmoke.smoke"
|
|
"mtr_flashShader" "muzzleflash"
|
|
"flashTime" "0.15"
|
|
"flashColor" "1 0.8 0.4"
|
|
"flashRadius" "120"
|
|
"cinematic" "1"
|
|
"gib" "0"
|
|
"model_gib" "models/md5/chars/skeleton_w_mgun.md5mesh"
|
|
"mass" "5000"
|
|
"ik_numlegs" "0"
|
|
"ragdoll" ""
|
|
|
|
"def_head" "head_marine_helmet"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
|
|
//"num_cinematics" "8"
|
|
//"anim1" "shot_a"
|
|
//"anim2" "shot_c"
|
|
//"anim3" "shot_b"
|
|
//"anim4" "shot_d"
|
|
//"anim5" "shot_e"
|
|
//"anim6" "shot_f"
|
|
//"anim7" "shot_g"
|
|
//"anim8" "shot_h"
|
|
|
|
"num_cinematics" "6"
|
|
"anim1" "shot_a"
|
|
"anim2" "shot_c"
|
|
"anim3" "shot_b"
|
|
"anim4" "shot_d"
|
|
"anim5" "shot_g"
|
|
"anim6" "shot_h"
|
|
|
|
|
|
|
|
"snd_status" "enpro_give_status"
|
|
"snd_nothing_here" "enpro_nothing_here"
|
|
"snd_pain" "enpro_pain"
|
|
|
|
}
|
|
|
|
model enpro_soldier4 {
|
|
inherit npc_marine_w_mgun
|
|
|
|
anim shot_a models/md5/cinematics/enpro/exitsoldier4_shot6.md5anim {
|
|
frame 1 event ignoreDamage
|
|
frame 4 sound_voice snd_johnny
|
|
frame 6 sound_body player_sounds_footstep
|
|
frame 13 sound_body player_sounds_footstep
|
|
frame 21 sound_body player_sounds_footstep
|
|
frame 89 sound_voice snd_watch
|
|
frame 179 sound_voice snd_fire
|
|
}
|
|
|
|
anim shot_b models/md5/cinematics/enpro/exitsoldier4_shot7.md5anim {
|
|
frame 1 event ignoreDamage
|
|
frame 19 launch_missile RHANDCONNECTOR
|
|
frame 23 launch_missile RHANDCONNECTOR
|
|
frame 25 launch_missile RHANDCONNECTOR
|
|
frame 27 launch_missile RHANDCONNECTOR
|
|
frame 30 launch_missile RHANDCONNECTOR
|
|
frame 32 launch_missile RHANDCONNECTOR
|
|
frame 35 launch_missile RHANDCONNECTOR
|
|
frame 38 launch_missile RHANDCONNECTOR
|
|
frame 41 launch_missile RHANDCONNECTOR
|
|
}
|
|
|
|
anim shot_c models/md5/cinematics/enpro/exitsoldier4_shot8.md5anim {
|
|
frame 1 event ignoreDamage
|
|
|
|
frame 73 sound_body player_sounds_footstep
|
|
frame 92 sound_body player_sounds_footstep
|
|
frame 102 sound_body player_sounds_footstep
|
|
frame 115 sound_body player_sounds_footstep
|
|
frame 128 sound_body player_sounds_footstep
|
|
|
|
frame 2 launch_missile RHANDCONNECTOR
|
|
frame 5 launch_missile RHANDCONNECTOR
|
|
frame 8 launch_missile RHANDCONNECTOR
|
|
frame 11 launch_missile RHANDCONNECTOR
|
|
frame 14 launch_missile RHANDCONNECTOR
|
|
frame 16 launch_missile RHANDCONNECTOR
|
|
frame 20 launch_missile RHANDCONNECTOR
|
|
|
|
frame 72 sound_voice snd_swing
|
|
frame 119 sound_voice snd_down
|
|
|
|
frame 139 launch_missile RHANDCONNECTOR
|
|
frame 141 launch_missile RHANDCONNECTOR
|
|
frame 143 launch_missile RHANDCONNECTOR
|
|
frame 146 launch_missile RHANDCONNECTOR
|
|
frame 148 launch_missile RHANDCONNECTOR
|
|
|
|
frame 150 launch_missile RHANDCONNECTOR
|
|
frame 152 launch_missile RHANDCONNECTOR
|
|
frame 154 launch_missile RHANDCONNECTOR
|
|
frame 156 launch_missile RHANDCONNECTOR
|
|
frame 158 launch_missile RHANDCONNECTOR
|
|
frame 160 launch_missile RHANDCONNECTOR
|
|
frame 164 launch_missile RHANDCONNECTOR
|
|
frame 168 launch_missile RHANDCONNECTOR
|
|
frame 170 launch_missile RHANDCONNECTOR
|
|
frame 172 launch_missile RHANDCONNECTOR
|
|
frame 173 launch_missile RHANDCONNECTOR
|
|
|
|
frame 155 trigger bulett_sparks_1
|
|
frame 157 trigger bulett_sparks_2
|
|
frame 159 trigger bulett_sparks_3
|
|
frame 161 trigger bulett_sparks_4
|
|
frame 163 trigger bulett_sparks_5
|
|
frame 165 trigger bulett_sparks_6
|
|
frame 167 trigger bulett_sparks_7
|
|
// frame 168 trigger bulett_sparks_8
|
|
// frame 169 trigger bulett_sparks_9
|
|
// frame 170 trigger bulett_sparks_10
|
|
// frame 171 trigger bulett_sparks_11
|
|
// frame 172 trigger bulett_sparks_12
|
|
|
|
|
|
frame 173 trigger pipe_explode1
|
|
frame 174 trigger pipe_explode1
|
|
frame 174 trigger fredminiexplode1
|
|
frame 176 trigger pipe_explode1
|
|
frame 178 trigger pipe_explode1
|
|
frame 210 trigger pipe_explode2
|
|
frame 211 trigger fredminiexplode2
|
|
frame 211 trigger pipe_explode2
|
|
frame 226 trigger pipe_explode3
|
|
frame 227 trigger fredminiexplode3
|
|
frame 228 trigger pipe_explode3
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
entityDef enpro_soldier4 {
|
|
"inherit" "npc_base"
|
|
"model" "enpro_soldier4"
|
|
"sound_bone" "Chest"
|
|
"def_projectile" "projectile_bullet_zsec_machinegun"
|
|
"projectile_spread" "0"
|
|
"num_projectiles" "1"
|
|
"smoke_weapon" "cgsmoke.smoke"
|
|
"mtr_flashShader" "muzzleflash"
|
|
"flashTime" "0.15"
|
|
"flashColor" "1 0.8 0.4"
|
|
"flashRadius" "120"
|
|
"cinematic" "1"
|
|
"gib" "0"
|
|
"model_gib" "models/md5/chars/skeleton_w_mgun.md5mesh"
|
|
"mass" "5000"
|
|
"ik_numlegs" "0"
|
|
"ragdoll" ""
|
|
|
|
"def_head" "head_marine_helmet"
|
|
"head_joint" "Shoulders"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
|
|
|
|
//"num_cinematics" "3"
|
|
//"anim1" "shot_a"
|
|
//"anim2" "shot_b"
|
|
//"anim3" "shot_c"
|
|
|
|
"num_cinematics" "2"
|
|
"anim1" "shot_b"
|
|
"anim2" "shot_c"
|
|
|
|
|
|
"snd_johnny" "enpro_johnny"
|
|
"snd_watch" "enpro_watch_yourself"
|
|
"snd_swing" "enpro_swinging_left"
|
|
"snd_down" "enpro_im_down"
|
|
"snd_fire" "enpro_fire_fire"
|
|
|
|
}
|
|
|
|
|
|
model enpro_exit_imp1 {
|
|
mesh models/md5/monsters/imp/imp.md5mesh
|
|
anim exit1 models/md5/cinematics/enpro/exitimp1.md5anim {
|
|
frame 13 trigger implight1
|
|
}
|
|
}
|
|
|
|
entityDef enpro_exit_imp1 {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_exit_imp1"
|
|
"anim" "exit1"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model enpro_exit_imp2 {
|
|
mesh models/md5/monsters/imp/imp.md5mesh
|
|
anim exitstart_a models/md5/cinematics/enpro/exitimp2a.md5anim
|
|
anim exitstart_b models/md5/cinematics/enpro/exitimp2b.md5anim
|
|
anim exitstart_c models/md5/cinematics/enpro/exitimp2c.md5anim
|
|
|
|
anim exit models/md5/cinematics/enpro/exitimp2.md5anim
|
|
|
|
}
|
|
|
|
entityDef enpro_exit_imp2 {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_exit_imp2"
|
|
"anim" "exit"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
entityDef enpro_exit_imp3 {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_exit_imp2"
|
|
"anim" "exitstart_a"
|
|
"cinematic" "1"
|
|
"auto_advance" "1"
|
|
"num_anims" "3"
|
|
"anim1" "exitstart_a"
|
|
"anim2" "exitstart_b"
|
|
"anim3" "exitstart_c"
|
|
}
|
|
|
|
model enpro_exit_helmet {
|
|
mesh models/md5/cinematics/enpro/exithelmet.md5mesh
|
|
anim exit models/md5/cinematics/enpro/exithelmet.md5anim {
|
|
frame 147 trigger helmetsplat
|
|
}
|
|
}
|
|
|
|
entityDef enpro_exit_helmet {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_exit_helmet"
|
|
"cinematic" "1"
|
|
"anim" "exit"
|
|
}
|
|
|
|
|
|
entityDef enpro_monitor_cam {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idCameraAnim"
|
|
"cinematic" "1"
|
|
|
|
"anim monitor" "models/md5/cinematics/enpro/monitorcam.md5camera"
|
|
"anim endmonitor" "models/md5/cinematics/enpro/monitorcam2.md5camera"
|
|
}
|
|
entityDef enpro_glass_cam {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idCameraAnim"
|
|
"cinematic" "1"
|
|
|
|
"anim glassexplosion" "models/md5/cinematics/enpro/glassexplosioncam.md5camera"
|
|
}
|
|
entityDef enpro_escape_cam {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idCameraAnim"
|
|
"cinematic" "1"
|
|
|
|
"anim escape1" "models/md5/cinematics/enpro/escapecam1.md5camera"
|
|
"anim escape2" "models/md5/cinematics/enpro/escapecam2.md5camera"
|
|
"anim escape3" "models/md5/cinematics/enpro/escapecam3.md5camera"
|
|
"anim escape4" "models/md5/cinematics/enpro/escapecam4.md5camera"
|
|
}
|
|
|
|
entityDef enpro_tuberide_cam {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
"cinematic" "1"
|
|
|
|
"spawnclass" "idCameraAnim"
|
|
|
|
"anim tuberide" "models/md5/cinematics/enpro/tuberidecam.md5camera"
|
|
}
|
|
|
|
entityDef enpro_lostintro_cam {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idCameraAnim"
|
|
"cinematic" "1"
|
|
|
|
"anim lostintro1" "models/md5/cinematics/enpro/lostcam1.md5camera"
|
|
"anim lostintro2" "models/md5/cinematics/enpro/lostcam2.md5camera"
|
|
"anim lostintro3" "models/md5/cinematics/enpro/lostcam3.md5camera"
|
|
}
|
|
|
|
model enpro_lost_spine {
|
|
mesh models/md5/cinematics/enpro/lostintro_spine.md5mesh
|
|
anim pop models/md5/cinematics/enpro/lostintro_spine.md5anim
|
|
}
|
|
|
|
entityDef enpro_lost_spine {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_lost_spine"
|
|
"cinematic" "1"
|
|
"anim" "pop"
|
|
}
|
|
|
|
|
|
model enpro_lost_chair {
|
|
mesh models/md5/cinematics/enpro/chair_lostintro.md5mesh
|
|
anim exit models/md5/cinematics/enpro/chair_lostintro.md5anim
|
|
|
|
}
|
|
|
|
entityDef enpro_lost_chair {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_lost_chair"
|
|
"cinematic" "1"
|
|
"anim" "exit"
|
|
}
|
|
|
|
|
|
model enpro_cin_female {
|
|
skin skins/poppy.skin
|
|
mesh models/md5/characters/poppy/poppy.md5mesh
|
|
anim af_pose models/md5/characters/poppy/initial.md5anim
|
|
anim lostintrostart models/md5/cinematics/enpro/fem_lostintrostart.md5anim
|
|
anim lostintro1 models/md5/cinematics/enpro/fem_lostintro1.md5anim {
|
|
frame 1 skin skins/poppy.skin
|
|
frame 1 sound_global enpro_lostsoul
|
|
frame 30 sound_voice2 enpro_chair
|
|
frame 65 sound_voice snd_help
|
|
frame 120 sound_body2 enpro_slow_whoosh
|
|
frame 165 skin skins/poppyfx1
|
|
frame 165 call setShaderTime
|
|
frame 167 sound_voice2 snd_leatherface
|
|
|
|
}
|
|
anim lostintro2 models/md5/cinematics/enpro/fem_lostintro2.md5anim {
|
|
frame 1 skin skins/poppyfx2
|
|
frame 1 sound_voice snd_scream
|
|
frame 15 trigger popemit
|
|
frame 43 trigger lostspurt1
|
|
frame 45 sound_voice2 snd_spinerip
|
|
frame 45 trigger func_smoke_1
|
|
frame 46 trigger lostspurt2
|
|
frame 46 sound_global monster_demon_lostsoul_sight
|
|
frame 47 event startRagdoll
|
|
}
|
|
|
|
}
|
|
|
|
entityDef enpro_cin_female {
|
|
"inherit" "cin_base"
|
|
"bleed" "1"
|
|
"model" "enpro_cin_female"
|
|
"anim" "lostintro"
|
|
"sound_bone" "Chest"
|
|
"ragdoll" "monster_zombie_zfem"
|
|
"velocityTime" "200"
|
|
"combatModel" "1"
|
|
"takeDamage" "1"
|
|
"cinematic" "1"
|
|
"skin" "skins/poppy.skin"
|
|
"health" "10"
|
|
|
|
"gib" "1"
|
|
"skin_dropGib" "skins/poppy_gib.skin"
|
|
"def_dropGibItem1" "moveable_item_head_pork"
|
|
"dropGibItem1Joint" "HEAD_headcontrol"
|
|
|
|
"def_dropGibItem2" "moveable_item_torso_pork"
|
|
"dropGibItem2Joint" "Chest"
|
|
|
|
"def_dropGibItem3" "moveable_item_rup_arm_pork"
|
|
"dropGibItem3Joint" "Ruparm"
|
|
|
|
"def_dropGibItem4" "moveable_item_left_waist_pork"
|
|
"dropGibItem4Joint" "Waist"
|
|
|
|
"def_dropGibItem5" "moveable_item_lup_leg_pork"
|
|
"dropGibItem5Joint" "Lupleg"
|
|
|
|
"def_dropGibItem6" "moveable_item_rup_leg_pork"
|
|
"dropGibItem6Joint" "Rupleg"
|
|
|
|
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
|
|
"dropGibItem7Joint" "Rloleg"
|
|
|
|
"def_dropGibItem8" "moveable_item_pelvis_pork"
|
|
"dropGibItem8Joint" "Hips"
|
|
|
|
|
|
"snd_help" "enpro_help_me"
|
|
"snd_scream" "enpro_scream"
|
|
"snd_spinerip" "enpro_spinerip"
|
|
"snd_leatherface" "enpro_leatherface"
|
|
"snd_chair" "enpro_chair"
|
|
"snd_gibbed" "sound_giblets"
|
|
"snd_bounce" "ragdoll_impact"
|
|
}
|
|
|
|
model enpro_cin_lostsoul {
|
|
mesh models/md5/cinematics/enpro/lostsoul_mesh.md5mesh
|
|
anim lostintro1 models/md5/cinematics/enpro/lostsoul_lostintro1.md5anim
|
|
anim lostintro2 models/md5/cinematics/enpro/lostsoul_lostintro2.md5anim {
|
|
frame 1 sound_voice2 enpro_cin_lsflight
|
|
}
|
|
}
|
|
|
|
entityDef enpro_cin_lostsoul {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_cin_lostsoul"
|
|
"anim" "lostintro1"
|
|
"sound_bone" "Head"
|
|
"auto_advance" "1"
|
|
"num_anims" "2"
|
|
"anim1" "lostintro1"
|
|
"anim2" "lostintro2"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
|
|
model enpro_cin_player {
|
|
mesh models/md5/characters/player/mocap/wepplayer.md5mesh
|
|
skin skins/player/shotgun.skin
|
|
|
|
anim monitor models/md5/cinematics/enpro/monitor_player.md5anim {
|
|
frame 1 sound_global enpro_coolantrod
|
|
frame 1 sound_global enpro_coolantrod_music
|
|
}
|
|
anim endmonitor models/md5/cinematics/enpro/monitor_player2.md5anim
|
|
anim lostintro1 models/md5/cinematics/enpro/player_lostintro1.md5anim
|
|
anim lostintro2 models/md5/cinematics/enpro/player_lostintro2.md5anim
|
|
//anim wounded1 models/md5/cinematics/enpro/marine_player1.md5anim {
|
|
// frame 463 trigger wsplat
|
|
//}
|
|
|
|
}
|
|
|
|
entityDef enpro_cin_player {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_cin_player"
|
|
"anim" "monitor"
|
|
"sound_bone" "Chest"
|
|
"spawnclass" "idAnimated"
|
|
"cinematic" "1"
|
|
|
|
}
|
|
|
|
|
|
model enpro_wounded_player {
|
|
|
|
skin skins/player/noweapon.skin
|
|
|
|
mesh models/md5/characters/player/mocap/player.md5mesh
|
|
|
|
|
|
channel torso ()
|
|
channel legs ( *origin )
|
|
|
|
|
|
anim idle models/md5/cinematics/enpro/marine_player1.md5anim
|
|
anim stand models/md5/cinematics/enpro/marine_player1.md5anim
|
|
|
|
anim wounded_a models/md5/cinematics/enpro/marine_player1.md5anim {
|
|
frame 1 sound_global enpro_wounded_music
|
|
}
|
|
anim wounded_b models/md5/cinematics/enpro/marine_player2.md5anim
|
|
anim wounded_c models/md5/cinematics/enpro/marine_player3.md5anim
|
|
anim wounded_d models/md5/cinematics/enpro/marine_player4.md5anim
|
|
anim wounded_e models/md5/cinematics/enpro/marine_player5.md5anim
|
|
anim wounded_f models/md5/cinematics/enpro/marine_player6.md5anim
|
|
|
|
}
|
|
|
|
entityDef enpro_wounded_player {
|
|
"inherit" "character_default"
|
|
"model" "enpro_wounded_player"
|
|
"anim" "wounded1"
|
|
"sound_bone" "Chest"
|
|
"size" ""
|
|
"cinematic" "1"
|
|
|
|
"auto_advance" "1"
|
|
"num_cinematics" "6"
|
|
"anim1" "wounded_a"
|
|
"anim2" "wounded_b"
|
|
"anim3" "wounded_c"
|
|
"anim4" "wounded_d"
|
|
"anim5" "wounded_e"
|
|
"anim6" "wounded_f"
|
|
|
|
"def_attach" "enpro_cin_machinegun"
|
|
//"def_attach" "underground_cin_pistol"
|
|
|
|
}
|
|
|
|
model enpro_cin_machinegun {
|
|
mesh models/md5/weapons/machinegun_world/worldmachinegun.md5mesh
|
|
anim idle models/md5/weapons/machinegun_world/machinegun_idle.md5anim
|
|
|
|
}
|
|
|
|
entityDef enpro_cin_machinegun {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_cin_machinegun"
|
|
"anim" "idle"
|
|
"joint" "Lhand"
|
|
"origin" "0 4 0"
|
|
"angles" "270 160 0"
|
|
"cinematic" "1"
|
|
}
|
|
|
|
model enpro_campbellhead {
|
|
|
|
inherit head_campbell
|
|
|
|
anim escape_a models/md5/heads/campbell/enpro/escape_campheadshot1.md5anim
|
|
anim escape_b models/md5/heads/campbell/enpro/escape_campheadshot2.md5anim
|
|
}
|
|
|
|
|
|
model enpro_campbell {
|
|
inherit char_campbell_bfg
|
|
|
|
anim escape_a models/md5/chars/campbell/enpro/campbell_escape1.md5anim
|
|
anim escape_b models/md5/chars/campbell/enpro/campbell_escape2.md5anim {
|
|
frame 10 sound_voice snd_convo1
|
|
frame 140 sound_voice snd_convo2
|
|
}
|
|
}
|
|
|
|
entityDef enpro_campbell {
|
|
"inherit" "char_campbell_bfg"
|
|
"model" "enpro_campbell"
|
|
"def_head" "enpro_campbellhead"
|
|
"head_joint" "Shoulders"
|
|
"cinematic" "1"
|
|
"ik_numLegs" "0"
|
|
|
|
"snd_convo1" "enpro_no_sir"
|
|
"snd_convo2" "enpro_yes_sir"
|
|
|
|
"num_cinematics" "2"
|
|
"anim1" "escape_a"
|
|
"anim2" "escape_b"
|
|
|
|
|
|
}
|
|
|
|
model enpro_swannhead {
|
|
|
|
inherit head_swann
|
|
|
|
anim escape_a models/md5/heads/swann/enpro/escape_swannheadshot1.md5anim
|
|
anim escape_b models/md5/heads/swann/enpro/escape_swannheadshot2.md5anim
|
|
}
|
|
|
|
|
|
model enpro_swann {
|
|
inherit char_swann
|
|
|
|
anim escape_a models/md5/cinematics/enpro/swann_escape1.md5anim {
|
|
frame 60 sound_voice enpro_do_u_see
|
|
}
|
|
anim escape_b models/md5/cinematics/enpro/swann_escape2.md5anim {
|
|
frame 40 sound_voice enpro_ok_lets_get_to
|
|
}
|
|
}
|
|
|
|
entityDef enpro_swann {
|
|
"inherit" "char_swann"
|
|
"model" "enpro_swann"
|
|
"def_head" "enpro_swannhead"
|
|
"head_joint" "Shoulders"
|
|
"ik_numLegs" "0"
|
|
"cinematic" "1"
|
|
|
|
"num_cinematics" "2"
|
|
"anim1" "escape_a"
|
|
"anim2" "escape_b"
|
|
|
|
"snd_convo1" "enpro_do_u_see"
|
|
"snd_convo2" "enpro_ok_lets_get_to"
|
|
}
|
|
|
|
model enpro_wounded_head {
|
|
skin skins/characters/npcs/head_asian_young.skin
|
|
mesh models/md5/characters/npcs/heads/h5.md5mesh
|
|
anim idle models/md5/characters/npcs/heads/h5idle.md5anim
|
|
anim stand models/md5/characters/npcs/heads/h5idle.md5anim
|
|
}
|
|
|
|
|
|
model enpro_wounded_marine {
|
|
inherit npc_marine
|
|
|
|
anim escape models/md5/cinematics/enpro/marine_escape.md5anim
|
|
}
|
|
|
|
entityDef enpro_wounded_marine {
|
|
"inherit" "npc_base"
|
|
"model" "enpro_wounded_marine"
|
|
"def_head" "enpro_wounded_head"
|
|
"head_joint" "Shoulders"
|
|
"sound_bone" "Chest"
|
|
"skin" "skins/characters/npcs/body_marine_bloody.skin"
|
|
"cinematic" "1"
|
|
"copy_joint_world eyecontrol" ""
|
|
}
|
|
|
|
|
|
model enpro_wounded_head2 {
|
|
skin skins/characters/npcs/head_asian_young.skin
|
|
mesh models/md5/characters/npcs/heads/h5.md5mesh
|
|
anim idle models/md5/characters/npcs/heads/h5idle.md5anim
|
|
anim stand models/md5/characters/npcs/heads/h5idle.md5anim
|
|
anim wounded_a models/md5/heads/asian_young/enpro/woundedmarine1.md5anim
|
|
anim wounded_b models/md5/heads/asian_young/enpro/woundedmarine2.md5anim
|
|
anim wounded_c models/md5/heads/asian_young/enpro/woundedmarine3.md5anim
|
|
anim wounded_d models/md5/heads/asian_young/enpro/woundedmarine4.md5anim
|
|
anim wounded_e models/md5/heads/asian_young/enpro/woundedmarine5.md5anim
|
|
anim wounded_f models/md5/heads/asian_young/enpro/woundedmarine6.md5anim
|
|
|
|
}
|
|
|
|
|
|
model enpro_wounded_marine2 {
|
|
inherit npc_marine
|
|
|
|
anim wounded_a models/md5/chars/enpro_wounded_marine/marine_wounded1.md5anim {
|
|
frame 53 sound_voice snd_wounded1
|
|
}
|
|
anim wounded_b models/md5/chars/enpro_wounded_marine/marine_wounded2.md5anim
|
|
anim wounded_c models/md5/chars/enpro_wounded_marine/marine_wounded3.md5anim {
|
|
frame 90 sound_voice snd_wounded2
|
|
}
|
|
anim wounded_d models/md5/chars/enpro_wounded_marine/marine_wounded4.md5anim {
|
|
frame 29 sound_voice snd_wounded3
|
|
|
|
}
|
|
anim wounded_e models/md5/chars/enpro_wounded_marine/marine_wounded5.md5anim {
|
|
frame 1 sound_voice2 enpro_cin_wraithnoise
|
|
frame 40 trigger wsplat
|
|
}
|
|
anim wounded_f models/md5/chars/enpro_wounded_marine/marine_wounded6.md5anim
|
|
|
|
}
|
|
|
|
entityDef enpro_wounded_marine2 {
|
|
"inherit" "npc_base"
|
|
"model" "enpro_wounded_marine2"
|
|
"def_head" "enpro_wounded_head2"
|
|
"head_joint" "Shoulders"
|
|
"sound_bone" "Chest"
|
|
"skin" "skins/characters/npcs/body_marine_bloody.skin"
|
|
"size" ""
|
|
"cinematic" "1"
|
|
"ik_numLegs" "0"
|
|
|
|
|
|
"health" "500"
|
|
"num_cinematics" "6"
|
|
"anim1" "wounded_a"
|
|
"anim2" "wounded_b"
|
|
"anim3" "wounded_c"
|
|
"anim4" "wounded_d"
|
|
"anim5" "wounded_e"
|
|
"anim6" "wounded_f"
|
|
|
|
"snd_wounded1" "enpro_wounded_marine1"
|
|
"snd_wounded2" "enpro_wounded_marine2"
|
|
"snd_wounded3" "enpro_wounded_marine3"
|
|
|
|
"copy_joint_world eyecontrol" ""
|
|
}
|
|
|
|
|
|
|
|
entityDef enpro_wounded_cam {
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
|
|
"spawnclass" "idCameraAnim"
|
|
"cinematic" "1"
|
|
|
|
"anim wounded1" "models/md5/cinematics/enpro/marine_cam1.md5camera"
|
|
"anim wounded2" "models/md5/cinematics/enpro/marine_cam2.md5camera"
|
|
"anim wounded3" "models/md5/cinematics/enpro/marine_cam3.md5camera"
|
|
"anim wounded4" "models/md5/cinematics/enpro/marine_cam4.md5camera"
|
|
"anim wounded5" "models/md5/cinematics/enpro/marine_cam5.md5camera"
|
|
"anim wounded6" "models/md5/cinematics/enpro/marine_cam6.md5camera"
|
|
}
|
|
|
|
model enpro_cin_wraith {
|
|
mesh models/md5/monsters/wraith/wraith.md5mesh
|
|
anim marine models/md5/cinematics/enpro/marine_wraith.md5anim
|
|
anim exit models/md5/cinematics/enpro/exit_wraith.md5anim {
|
|
frame 5 sound_body snd_footstep
|
|
frame 10 sound_body snd_footstep
|
|
frame 15 sound_body snd_footstep
|
|
frame 20 sound_body snd_footstep
|
|
}
|
|
|
|
|
|
}
|
|
|
|
entityDef enpro_cin_wraith {
|
|
"inherit" "cin_base"
|
|
"model" "enpro_cin_wraith"
|
|
"anim" "marine"
|
|
"cinematic" "1"
|
|
"snd_footstep" "monster_demon_wraith_footstep"
|
|
|
|
}
|
|
|
|
|
|
model enpro_keycard {
|
|
mesh models/md5/cinematics/enpro/wounded_keycard.md5mesh
|
|
anim marine_to_player_a models/md5/cinematics/enpro/wounded_keycard_a.md5anim
|
|
anim marine_to_player_b models/md5/cinematics/enpro/wounded_keycard_b.md5anim
|
|
anim marine_to_player_c models/md5/cinematics/enpro/wounded_keycard_c.md5anim
|
|
anim marine_to_player_d models/md5/cinematics/enpro/wounded_keycard_d.md5anim
|
|
anim marine_to_player_e models/md5/cinematics/enpro/wounded_keycard_e.md5anim
|
|
anim marine_to_player_f models/md5/cinematics/enpro/wounded_keycard_f.md5anim
|
|
|
|
}
|
|
|
|
entityDef enpro_keycard {
|
|
"model" "enpro_keycard"
|
|
"editor_color" "1 .5 0"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 64"
|
|
"size" ""
|
|
"cinematic" "1"
|
|
|
|
"auto_advance" "1"
|
|
"num_anims" "6"
|
|
"anim1" "marine_to_player_a"
|
|
"anim2" "marine_to_player_b"
|
|
"anim3" "marine_to_player_c"
|
|
"anim4" "marine_to_player_d"
|
|
"anim5" "marine_to_player_e"
|
|
"anim6" "marine_to_player_f"
|
|
|
|
"spawnclass" "idAnimated"
|
|
|
|
}
|