mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
133 lines
3.8 KiB
C++
133 lines
3.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __CINEMATIC_H__
|
|
#define __CINEMATIC_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
cinematic
|
|
|
|
Multiple idCinematics can run simultaniously.
|
|
A single idCinematic can be reused for multiple files if desired.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// cinematic states
|
|
typedef enum
|
|
{
|
|
FMV_IDLE,
|
|
FMV_PLAY, // play
|
|
FMV_EOF, // all other conditions, i.e. stop/EOF/abort
|
|
FMV_ID_BLT,
|
|
FMV_ID_IDLE,
|
|
FMV_LOOPED,
|
|
FMV_ID_WAIT
|
|
} cinStatus_t;
|
|
|
|
class idImage;
|
|
|
|
// a cinematic stream generates an image buffer, which the caller will upload to a texture
|
|
typedef struct
|
|
{
|
|
int imageWidth;
|
|
int imageHeight; // will be a power of 2
|
|
idImage* imageY;
|
|
idImage* imageCr;
|
|
idImage* imageCb;
|
|
int status;
|
|
} cinData_t;
|
|
|
|
class idCinematic
|
|
{
|
|
public:
|
|
// initialize cinematic play back data
|
|
static void InitCinematic( void );
|
|
|
|
// shutdown cinematic play back data
|
|
static void ShutdownCinematic( void );
|
|
|
|
// allocates and returns a private subclass that implements the methods
|
|
// This should be used instead of new
|
|
static idCinematic* Alloc();
|
|
|
|
// frees all allocated memory
|
|
virtual ~idCinematic();
|
|
|
|
// returns false if it failed to load
|
|
virtual bool InitFromFile( const char* qpath, bool looping );
|
|
|
|
// returns the length of the animation in milliseconds
|
|
virtual int AnimationLength();
|
|
|
|
// the pointers in cinData_t will remain valid until the next UpdateForTime() call
|
|
virtual cinData_t ImageForTime( int milliseconds );
|
|
|
|
// closes the file and frees all allocated memory
|
|
virtual void Close();
|
|
|
|
// sets the cinematic to start at that time (can be in the past)
|
|
virtual void ResetTime( int time );
|
|
|
|
// gets the time the cinematic started
|
|
virtual int GetStartTime();
|
|
|
|
virtual void ExportToTGA( bool skipExisting = true );
|
|
|
|
virtual float GetFrameRate() const;
|
|
};
|
|
|
|
/*
|
|
===============================================
|
|
|
|
Sound meter.
|
|
|
|
===============================================
|
|
*/
|
|
|
|
class idSndWindow : public idCinematic
|
|
{
|
|
public:
|
|
|
|
idSndWindow()
|
|
{
|
|
showWaveform = false;
|
|
}
|
|
~idSndWindow() {}
|
|
|
|
bool InitFromFile( const char* qpath, bool looping );
|
|
cinData_t ImageForTime( int milliseconds );
|
|
int AnimationLength();
|
|
|
|
private:
|
|
bool showWaveform;
|
|
};
|
|
|
|
#endif /* !__CINEMATIC_H__ */
|