mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-12 21:41:48 +00:00
100 lines
4.1 KiB
C++
100 lines
4.1 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __AASFILELOCAL_H__
|
|
#define __AASFILELOCAL_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
AAS File Local
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idAASFileLocal : public idAASFile
|
|
{
|
|
friend class idAASBuild;
|
|
friend class idAASReach;
|
|
friend class idAASCluster;
|
|
public:
|
|
idAASFileLocal();
|
|
virtual ~idAASFileLocal();
|
|
|
|
public:
|
|
virtual idVec3 EdgeCenter( int edgeNum ) const;
|
|
virtual idVec3 FaceCenter( int faceNum ) const;
|
|
virtual idVec3 AreaCenter( int areaNum ) const;
|
|
|
|
virtual idBounds EdgeBounds( int edgeNum ) const;
|
|
virtual idBounds FaceBounds( int faceNum ) const;
|
|
virtual idBounds AreaBounds( int areaNum ) const;
|
|
|
|
virtual int PointAreaNum( const idVec3& origin ) const;
|
|
virtual int PointReachableAreaNum( const idVec3& origin, const idBounds& searchBounds, const int areaFlags, const int excludeTravelFlags ) const;
|
|
virtual int BoundsReachableAreaNum( const idBounds& bounds, const int areaFlags, const int excludeTravelFlags ) const;
|
|
virtual void PushPointIntoAreaNum( int areaNum, idVec3& point ) const;
|
|
virtual bool Trace( aasTrace_t& trace, const idVec3& start, const idVec3& end ) const;
|
|
virtual void PrintInfo() const;
|
|
|
|
public:
|
|
bool Load( const idStr& fileName, unsigned int mapFileCRC );
|
|
bool Write( const idStr& fileName, unsigned int mapFileCRC );
|
|
|
|
int MemorySize() const;
|
|
void ReportRoutingEfficiency() const;
|
|
void Optimize();
|
|
void LinkReversedReachability();
|
|
void FinishAreas();
|
|
|
|
void Clear();
|
|
void DeleteReachabilities();
|
|
void DeleteClusters();
|
|
|
|
private:
|
|
bool ParseIndex( idLexer& src, idList<aasIndex_t>& indexes );
|
|
bool ParsePlanes( idLexer& src );
|
|
bool ParseVertices( idLexer& src );
|
|
bool ParseEdges( idLexer& src );
|
|
bool ParseFaces( idLexer& src );
|
|
bool ParseReachabilities( idLexer& src, int areaNum );
|
|
bool ParseAreas( idLexer& src );
|
|
bool ParseNodes( idLexer& src );
|
|
bool ParsePortals( idLexer& src );
|
|
bool ParseClusters( idLexer& src );
|
|
|
|
private:
|
|
int BoundsReachableAreaNum_r( int nodeNum, const idBounds& bounds, const int areaFlags, const int excludeTravelFlags ) const;
|
|
void MaxTreeDepth_r( int nodeNum, int& depth, int& maxDepth ) const;
|
|
int MaxTreeDepth() const;
|
|
int AreaContentsTravelFlags( int areaNum ) const;
|
|
idVec3 AreaReachableGoal( int areaNum ) const;
|
|
int NumReachabilities() const;
|
|
};
|
|
|
|
#endif /* !__AASFILELOCAL_H__ */
|