doom3-bfg/neo/shaders/builtin
2022-05-14 10:18:08 +02:00
..
debug Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
fog Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
legacy Sync NVRHI branch by SP 2022-03-15 11:41:56 +01:00
lighting Cleanup 2022-04-29 17:51:58 +02:00
post Compile shaders to renderprogs2, removed motion_vectors.*.hlsl 2022-05-07 18:57:25 +02:00
SSAO TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
SSGI Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
video NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
VR NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
blit.ps.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
color.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
color.vs.hlsl Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00
depth.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
depth.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
depth_skinned.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
depth_skinned.vs.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
gbuffer.ps.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
gbuffer.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
gui.ps.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
gui.vs.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
mipmapgen.cs.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
rect.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
texture.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
texture.vs.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
texture_color.ps.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
texture_color.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
texture_color_skinned.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
texture_color_skinned.vs.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
texture_color_texgen.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
texture_color_texgen.vs.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
vertex_color.ps.hlsl Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00
vertex_color.vs.hlsl Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00