mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-14 22:41:49 +00:00
953 lines
21 KiB
C++
953 lines
21 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2012 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "precompiled.h"
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#pragma hdrstop
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typedef struct
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{
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keyNum_t keynum;
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const char* name;
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const char* strId; // localized string id
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} keyname_t;
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#define NAMEKEY( code, strId ) { K_##code, #code, strId }
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#define NAMEKEY2( code ) { K_##code, #code, #code }
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#define ALIASKEY( alias, code ) { K_##code, alias, "" }
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// names not in this list can either be lowercase ascii, or '0xnn' hex sequences
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keyname_t keynames[] =
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{
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NAMEKEY( ESCAPE, "#str_07020" ),
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NAMEKEY2( 1 ),
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NAMEKEY2( 2 ),
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NAMEKEY2( 3 ),
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NAMEKEY2( 4 ),
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NAMEKEY2( 5 ),
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NAMEKEY2( 6 ),
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NAMEKEY2( 7 ),
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NAMEKEY2( 8 ),
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NAMEKEY2( 9 ),
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NAMEKEY2( 0 ),
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NAMEKEY( MINUS, "-" ),
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NAMEKEY( EQUALS, "=" ),
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NAMEKEY( BACKSPACE, "#str_07022" ),
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NAMEKEY( TAB, "#str_07018" ),
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NAMEKEY2( Q ),
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NAMEKEY2( W ),
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NAMEKEY2( E ),
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NAMEKEY2( R ),
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NAMEKEY2( T ),
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NAMEKEY2( Y ),
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NAMEKEY2( U ),
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NAMEKEY2( I ),
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NAMEKEY2( O ),
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NAMEKEY2( P ),
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NAMEKEY( LBRACKET, "[" ),
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NAMEKEY( RBRACKET, "]" ),
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NAMEKEY( ENTER, "#str_07019" ),
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NAMEKEY( LCTRL, "#str_07028" ),
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NAMEKEY2( A ),
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NAMEKEY2( S ),
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NAMEKEY2( D ),
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NAMEKEY2( F ),
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NAMEKEY2( G ),
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NAMEKEY2( H ),
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NAMEKEY2( J ),
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NAMEKEY2( K ),
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NAMEKEY2( L ),
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NAMEKEY( SEMICOLON, "#str_07129" ),
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NAMEKEY( APOSTROPHE, "#str_07130" ),
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NAMEKEY( GRAVE, "`" ),
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NAMEKEY( LSHIFT, "#str_07029" ),
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NAMEKEY( BACKSLASH, "\\" ),
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NAMEKEY2( Z ),
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NAMEKEY2( X ),
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NAMEKEY2( C ),
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NAMEKEY2( V ),
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NAMEKEY2( B ),
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NAMEKEY2( N ),
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NAMEKEY2( M ),
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NAMEKEY( COMMA, "," ),
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NAMEKEY( PERIOD, "." ),
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NAMEKEY( SLASH, "/" ),
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NAMEKEY( RSHIFT, "#str_bind_RSHIFT" ),
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NAMEKEY( KP_STAR, "#str_07126" ),
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NAMEKEY( LALT, "#str_07027" ),
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NAMEKEY( SPACE, "#str_07021" ),
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NAMEKEY( CAPSLOCK, "#str_07034" ),
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NAMEKEY( F1, "#str_07036" ),
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NAMEKEY( F2, "#str_07037" ),
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NAMEKEY( F3, "#str_07038" ),
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NAMEKEY( F4, "#str_07039" ),
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NAMEKEY( F5, "#str_07040" ),
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NAMEKEY( F6, "#str_07041" ),
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NAMEKEY( F7, "#str_07042" ),
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NAMEKEY( F8, "#str_07043" ),
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NAMEKEY( F9, "#str_07044" ),
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NAMEKEY( F10, "#str_07045" ),
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NAMEKEY( NUMLOCK, "#str_07125" ),
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NAMEKEY( SCROLL, "#str_07035" ),
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NAMEKEY( KP_7, "#str_07110" ),
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NAMEKEY( KP_8, "#str_07111" ),
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NAMEKEY( KP_9, "#str_07112" ),
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NAMEKEY( KP_MINUS, "#str_07123" ),
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NAMEKEY( KP_4, "#str_07113" ),
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NAMEKEY( KP_5, "#str_07114" ),
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NAMEKEY( KP_6, "#str_07115" ),
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NAMEKEY( KP_PLUS, "#str_07124" ),
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NAMEKEY( KP_1, "#str_07116" ),
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NAMEKEY( KP_2, "#str_07117" ),
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NAMEKEY( KP_3, "#str_07118" ),
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NAMEKEY( KP_0, "#str_07120" ),
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NAMEKEY( KP_DOT, "#str_07121" ),
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NAMEKEY( F11, "#str_07046" ),
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NAMEKEY( F12, "#str_07047" ),
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NAMEKEY2( F13 ),
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NAMEKEY2( F14 ),
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NAMEKEY2( F15 ),
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NAMEKEY2( KANA ),
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NAMEKEY2( CONVERT ),
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NAMEKEY2( NOCONVERT ),
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NAMEKEY2( YEN ),
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NAMEKEY( KP_EQUALS, "#str_07127" ),
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NAMEKEY2( CIRCUMFLEX ),
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NAMEKEY( AT, "@" ),
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NAMEKEY( COLON, ":" ),
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NAMEKEY( UNDERLINE, "_" ),
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NAMEKEY2( KANJI ),
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NAMEKEY2( STOP ),
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NAMEKEY2( AX ),
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NAMEKEY2( UNLABELED ),
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NAMEKEY( KP_ENTER, "#str_07119" ),
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NAMEKEY( RCTRL, "#str_bind_RCTRL" ),
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NAMEKEY( KP_COMMA, "," ),
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NAMEKEY( KP_SLASH, "#str_07122" ),
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NAMEKEY( PRINTSCREEN, "#str_07179" ),
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NAMEKEY( RALT, "#str_bind_RALT" ),
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NAMEKEY( PAUSE, "#str_07128" ),
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NAMEKEY( HOME, "#str_07052" ),
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NAMEKEY( UPARROW, "#str_07023" ),
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NAMEKEY( PGUP, "#str_07051" ),
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NAMEKEY( LEFTARROW, "#str_07025" ),
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NAMEKEY( RIGHTARROW, "#str_07026" ),
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NAMEKEY( END, "#str_07053" ),
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NAMEKEY( DOWNARROW, "#str_07024" ),
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NAMEKEY( PGDN, "#str_07050" ),
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NAMEKEY( INS, "#str_07048" ),
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NAMEKEY( DEL, "#str_07049" ),
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NAMEKEY( LWIN, "#str_07030" ),
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NAMEKEY( RWIN, "#str_07031" ),
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NAMEKEY( APPS, "#str_07032" ),
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NAMEKEY2( POWER ),
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NAMEKEY2( SLEEP ),
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// --
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NAMEKEY( MOUSE1, "#str_07054" ),
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NAMEKEY( MOUSE2, "#str_07055" ),
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NAMEKEY( MOUSE3, "#str_07056" ),
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NAMEKEY( MOUSE4, "#str_07057" ),
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NAMEKEY( MOUSE5, "#str_07058" ),
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NAMEKEY( MOUSE6, "#str_07059" ),
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NAMEKEY( MOUSE7, "#str_07060" ),
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NAMEKEY( MOUSE8, "#str_07061" ),
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NAMEKEY( MWHEELDOWN, "#str_07132" ),
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NAMEKEY( MWHEELUP, "#str_07131" ),
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NAMEKEY( JOY1, "#str_07062" ),
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NAMEKEY( JOY2, "#str_07063" ),
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NAMEKEY( JOY3, "#str_07064" ),
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NAMEKEY( JOY4, "#str_07065" ),
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NAMEKEY( JOY5, "#str_07066" ),
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NAMEKEY( JOY6, "#str_07067" ),
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NAMEKEY( JOY7, "#str_07068" ),
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NAMEKEY( JOY8, "#str_07069" ),
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NAMEKEY( JOY9, "#str_07070" ),
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NAMEKEY( JOY10, "#str_07071" ),
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NAMEKEY( JOY11, "#str_07072" ),
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NAMEKEY( JOY12, "#str_07073" ),
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NAMEKEY( JOY13, "#str_07074" ),
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NAMEKEY( JOY14, "#str_07075" ),
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NAMEKEY( JOY15, "#str_07076" ),
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NAMEKEY( JOY16, "#str_07077" ),
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NAMEKEY2( JOY_DPAD_UP ),
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NAMEKEY2( JOY_DPAD_DOWN ),
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NAMEKEY2( JOY_DPAD_LEFT ),
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NAMEKEY2( JOY_DPAD_RIGHT ),
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NAMEKEY2( JOY_STICK1_UP ),
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NAMEKEY2( JOY_STICK1_DOWN ),
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NAMEKEY2( JOY_STICK1_LEFT ),
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NAMEKEY2( JOY_STICK1_RIGHT ),
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NAMEKEY2( JOY_STICK2_UP ),
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NAMEKEY2( JOY_STICK2_DOWN ),
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NAMEKEY2( JOY_STICK2_LEFT ),
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NAMEKEY2( JOY_STICK2_RIGHT ),
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NAMEKEY2( JOY_TRIGGER1 ),
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NAMEKEY2( JOY_TRIGGER2 ),
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//------------------------
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// Aliases to make it easier to bind or to support old configs
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//------------------------
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ALIASKEY( "ALT", LALT ),
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ALIASKEY( "RIGHTALT", RALT ),
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ALIASKEY( "CTRL", LCTRL ),
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ALIASKEY( "SHIFT", LSHIFT ),
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ALIASKEY( "MENU", APPS ),
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ALIASKEY( "COMMAND", LALT ),
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ALIASKEY( "KP_HOME", KP_7 ),
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ALIASKEY( "KP_UPARROW", KP_8 ),
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ALIASKEY( "KP_PGUP", KP_9 ),
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ALIASKEY( "KP_LEFTARROW", KP_4 ),
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ALIASKEY( "KP_RIGHTARROW", KP_6 ),
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ALIASKEY( "KP_END", KP_1 ),
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ALIASKEY( "KP_DOWNARROW", KP_2 ),
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ALIASKEY( "KP_PGDN", KP_3 ),
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ALIASKEY( "KP_INS", KP_0 ),
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ALIASKEY( "KP_DEL", KP_DOT ),
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ALIASKEY( "KP_NUMLOCK", NUMLOCK ),
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ALIASKEY( "-", MINUS ),
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ALIASKEY( "=", EQUALS ),
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ALIASKEY( "[", LBRACKET ),
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ALIASKEY( "]", RBRACKET ),
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ALIASKEY( "\\", BACKSLASH ),
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ALIASKEY( "/", SLASH ),
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ALIASKEY( ",", COMMA ),
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ALIASKEY( ".", PERIOD ),
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{K_NONE, NULL, NULL}
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};
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class idKey
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{
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public:
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idKey()
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{
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down = false;
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repeats = 0;
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usercmdAction = 0;
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}
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bool down;
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int repeats; // if > 1, it is autorepeating
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idStr binding;
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int usercmdAction; // for testing by the asyncronous usercmd generation
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};
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bool key_overstrikeMode = false;
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idKey* keys = NULL;
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/*
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===================
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idKeyInput::ArgCompletion_KeyName
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===================
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*/
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void idKeyInput::ArgCompletion_KeyName( const idCmdArgs& args, void( *callback )( const char* s ) )
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{
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for( keyname_t* kn = keynames; kn->name; kn++ )
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{
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callback( va( "%s %s", args.Argv( 0 ), kn->name ) );
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}
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}
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/*
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===================
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idKeyInput::GetOverstrikeMode
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===================
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*/
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bool idKeyInput::GetOverstrikeMode()
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{
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return key_overstrikeMode;
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}
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/*
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===================
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idKeyInput::SetOverstrikeMode
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===================
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*/
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void idKeyInput::SetOverstrikeMode( bool state )
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{
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key_overstrikeMode = state;
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}
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/*
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===================
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idKeyInput::IsDown
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===================
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*/
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bool idKeyInput::IsDown( int keynum )
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{
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if( keynum == -1 )
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{
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return false;
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}
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return keys[keynum].down;
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}
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/*
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========================
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idKeyInput::StringToKeyNum
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========================
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*/
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keyNum_t idKeyInput::StringToKeyNum( const char* str )
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{
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if( !str || !str[0] )
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{
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return K_NONE;
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}
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// scan for a text match
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for( keyname_t* kn = keynames; kn->name; kn++ )
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{
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if( !idStr::Icmp( str, kn->name ) )
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{
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return kn->keynum;
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}
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}
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return K_NONE;
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}
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/*
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========================
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idKeyInput::KeyNumToString
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========================
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*/
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const char* idKeyInput::KeyNumToString( keyNum_t keynum )
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{
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// check for a key string
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for( keyname_t* kn = keynames; kn->name; kn++ )
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{
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if( keynum == kn->keynum )
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{
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return kn->name;
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}
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}
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return "?";
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}
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/*
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========================
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idKeyInput::LocalizedKeyName
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========================
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*/
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const char* idKeyInput::LocalizedKeyName( keyNum_t keynum )
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{
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// RB: FIXME
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#if defined(_WIN32)
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if( keynum < K_JOY1 )
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{
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// On the PC, we want to turn the scan code in to a key label that matches the currently selected keyboard layout
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unsigned char keystate[256] = { 0 };
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WCHAR temp[5];
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int scancode = ( int )keynum;
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int vkey = MapVirtualKey( keynum, MAPVK_VSC_TO_VK_EX );
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int result = -1;
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while( result < 0 )
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{
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result = ToUnicode( vkey, scancode, keystate, temp, sizeof( temp ) / sizeof( temp[0] ), 0 );
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}
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if( result > 0 && temp[0] > ' ' && iswprint( temp[0] ) )
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{
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static idStr bindStr;
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bindStr.Empty();
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bindStr.AppendUTF8Char( temp[0] );
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return bindStr;
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}
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}
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// check for a key string
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for( keyname_t* kn = keynames; kn->name; kn++ )
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{
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if( keynum == kn->keynum )
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{
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return idLocalization::GetString( kn->strId );
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}
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}
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return "????";
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#else
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return KeyNumToString( keynum );
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#endif
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// RB end
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}
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/*
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===================
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idKeyInput::SetBinding
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===================
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*/
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void idKeyInput::SetBinding( int keynum, const char* binding )
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{
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if( keynum == -1 )
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{
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return;
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}
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// Clear out all button states so we aren't stuck forever thinking this key is held down
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usercmdGen->Clear();
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// allocate memory for new binding
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keys[keynum].binding = binding;
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// find the action for the async command generation
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keys[keynum].usercmdAction = usercmdGen->CommandStringUsercmdData( binding );
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// consider this like modifying an archived cvar, so the
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// file write will be triggered at the next oportunity
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cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
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}
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/*
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===================
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idKeyInput::GetBinding
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===================
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*/
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const char* idKeyInput::GetBinding( int keynum )
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{
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if( keynum == -1 )
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{
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return "";
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}
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return keys[ keynum ].binding;
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}
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/*
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===================
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idKeyInput::GetUsercmdAction
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===================
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*/
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int idKeyInput::GetUsercmdAction( int keynum )
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{
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return keys[ keynum ].usercmdAction;
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}
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/*
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===================
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Key_Unbind_f
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===================
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*/
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void Key_Unbind_f( const idCmdArgs& args )
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{
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int b;
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if( args.Argc() != 2 )
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{
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common->Printf( "unbind <key> : remove commands from a key\n" );
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return;
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}
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b = idKeyInput::StringToKeyNum( args.Argv( 1 ) );
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if( b == -1 )
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{
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// If it wasn't a key, it could be a command
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if( !idKeyInput::UnbindBinding( args.Argv( 1 ) ) )
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{
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common->Printf( "\"%s\" isn't a valid key\n", args.Argv( 1 ) );
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}
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}
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else
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{
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idKeyInput::SetBinding( b, "" );
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}
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}
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/*
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===================
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Key_Unbindall_f
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===================
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*/
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void Key_Unbindall_f( const idCmdArgs& args )
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{
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for( int i = 0; i < K_LAST_KEY; i++ )
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{
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idKeyInput::SetBinding( i, "" );
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}
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}
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/*
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===================
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Key_Bind_f
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===================
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*/
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void Key_Bind_f( const idCmdArgs& args )
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{
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int i, c, b;
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char cmd[MAX_STRING_CHARS];
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c = args.Argc();
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if( c < 2 )
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{
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common->Printf( "bind <key> [command] : attach a command to a key\n" );
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return;
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}
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b = idKeyInput::StringToKeyNum( args.Argv( 1 ) );
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if( b == -1 )
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{
|
|
common->Printf( "\"%s\" isn't a valid key\n", args.Argv( 1 ) );
|
|
return;
|
|
}
|
|
|
|
if( c == 2 )
|
|
{
|
|
if( keys[b].binding.Length() )
|
|
{
|
|
common->Printf( "\"%s\" = \"%s\"\n", args.Argv( 1 ), keys[b].binding.c_str() );
|
|
}
|
|
else
|
|
{
|
|
common->Printf( "\"%s\" is not bound\n", args.Argv( 1 ) );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// copy the rest of the command line
|
|
cmd[0] = 0; // start out with a null string
|
|
for( i = 2; i < c; i++ )
|
|
{
|
|
strcat( cmd, args.Argv( i ) );
|
|
if( i != ( c - 1 ) )
|
|
{
|
|
strcat( cmd, " " );
|
|
}
|
|
}
|
|
|
|
idKeyInput::SetBinding( b, cmd );
|
|
}
|
|
|
|
/*
|
|
============
|
|
Key_BindUnBindTwo_f
|
|
|
|
binds keynum to bindcommand and unbinds if there are already two binds on the key
|
|
============
|
|
*/
|
|
void Key_BindUnBindTwo_f( const idCmdArgs& args )
|
|
{
|
|
int c = args.Argc();
|
|
if( c < 3 )
|
|
{
|
|
common->Printf( "bindunbindtwo <keynum> [command]\n" );
|
|
return;
|
|
}
|
|
int key = atoi( args.Argv( 1 ) );
|
|
idStr bind = args.Argv( 2 );
|
|
if( idKeyInput::NumBinds( bind ) >= 2 && !idKeyInput::KeyIsBoundTo( key, bind ) )
|
|
{
|
|
idKeyInput::UnbindBinding( bind );
|
|
}
|
|
idKeyInput::SetBinding( key, bind );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
idKeyInput::WriteBindings
|
|
|
|
Writes lines containing "bind key value"
|
|
============
|
|
*/
|
|
void idKeyInput::WriteBindings( idFile* f )
|
|
{
|
|
f->Printf( "unbindall\n" );
|
|
|
|
for( int i = 0; i < K_LAST_KEY; i++ )
|
|
{
|
|
if( keys[i].binding.Length() )
|
|
{
|
|
const char* name = KeyNumToString( ( keyNum_t )i );
|
|
f->Printf( "bind \"%s\" \"%s\"\n", name, keys[i].binding.c_str() );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
Key_ListBinds_f
|
|
============
|
|
*/
|
|
void Key_ListBinds_f( const idCmdArgs& args )
|
|
{
|
|
for( int i = 0; i < K_LAST_KEY; i++ )
|
|
{
|
|
if( keys[i].binding.Length() )
|
|
{
|
|
common->Printf( "%s \"%s\"\n", idKeyInput::KeyNumToString( ( keyNum_t )i ), keys[i].binding.c_str() );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::KeysFromBinding
|
|
returns the localized name of the key for the binding
|
|
============
|
|
*/
|
|
const char* idKeyInput::KeysFromBinding( const char* bind )
|
|
{
|
|
static char keyName[MAX_STRING_CHARS];
|
|
keyName[0] = 0;
|
|
|
|
if( bind && *bind )
|
|
{
|
|
for( int i = 0; i < K_LAST_KEY; i++ )
|
|
{
|
|
if( keys[i].binding.Icmp( bind ) == 0 )
|
|
{
|
|
if( keyName[0] != '\0' )
|
|
{
|
|
idStr::Append( keyName, sizeof( keyName ), idLocalization::GetString( "#str_07183" ) );
|
|
}
|
|
idStr::Append( keyName, sizeof( keyName ), LocalizedKeyName( ( keyNum_t )i ) );
|
|
}
|
|
}
|
|
}
|
|
if( keyName[0] == '\0' )
|
|
{
|
|
idStr::Copynz( keyName, idLocalization::GetString( "#str_07133" ), sizeof( keyName ) );
|
|
}
|
|
idStr::ToLower( keyName );
|
|
return keyName;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idKeyInput::KeyBindingsFromBinding
|
|
|
|
return: bindings for keyboard mouse and gamepad
|
|
========================
|
|
*/
|
|
keyBindings_t idKeyInput::KeyBindingsFromBinding( const char* bind, bool firstOnly, bool localized )
|
|
{
|
|
idStr keyboard;
|
|
idStr mouse;
|
|
idStr gamepad;
|
|
|
|
if( bind && *bind )
|
|
{
|
|
for( int i = 0; i < K_LAST_KEY; i++ )
|
|
{
|
|
if( keys[i].binding.Icmp( bind ) == 0 )
|
|
{
|
|
if( i >= K_JOY1 && i <= K_JOY_DPAD_RIGHT )
|
|
{
|
|
const char* gamepadKey = "";
|
|
if( localized )
|
|
{
|
|
gamepadKey = LocalizedKeyName( ( keyNum_t )i );
|
|
}
|
|
else
|
|
{
|
|
gamepadKey = KeyNumToString( ( keyNum_t )i );
|
|
}
|
|
if( idStr::Icmp( gamepadKey, "" ) != 0 )
|
|
{
|
|
if( !gamepad.IsEmpty() )
|
|
{
|
|
if( firstOnly )
|
|
{
|
|
continue;
|
|
}
|
|
gamepad.Append( ", " );
|
|
}
|
|
gamepad.Append( gamepadKey );
|
|
}
|
|
}
|
|
else if( i >= K_MOUSE1 && i <= K_MWHEELUP )
|
|
{
|
|
const char* mouseKey = "";
|
|
if( localized )
|
|
{
|
|
mouseKey = LocalizedKeyName( ( keyNum_t )i );
|
|
}
|
|
else
|
|
{
|
|
mouseKey = KeyNumToString( ( keyNum_t )i );
|
|
}
|
|
if( idStr::Icmp( mouseKey, "" ) != 0 )
|
|
{
|
|
if( !mouse.IsEmpty() )
|
|
{
|
|
if( firstOnly )
|
|
{
|
|
continue;
|
|
}
|
|
mouse.Append( ", " );
|
|
}
|
|
mouse.Append( mouseKey );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char* tmp = "";
|
|
if( localized )
|
|
{
|
|
tmp = LocalizedKeyName( ( keyNum_t )i );
|
|
}
|
|
else
|
|
{
|
|
tmp = KeyNumToString( ( keyNum_t )i );
|
|
}
|
|
if( idStr::Icmp( tmp, "" ) != 0 && idStr::Icmp( tmp, keyboard ) != 0 )
|
|
{
|
|
if( !keyboard.IsEmpty() )
|
|
{
|
|
if( firstOnly )
|
|
{
|
|
continue;
|
|
}
|
|
keyboard.Append( ", " );
|
|
}
|
|
keyboard.Append( tmp );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
keyBindings_t bindings;
|
|
bindings.gamepad = gamepad;
|
|
bindings.mouse = mouse;
|
|
bindings.keyboard = keyboard;
|
|
|
|
return bindings;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::BindingFromKey
|
|
returns the binding for the localized name of the key
|
|
============
|
|
*/
|
|
const char* idKeyInput::BindingFromKey( const char* key )
|
|
{
|
|
const int keyNum = idKeyInput::StringToKeyNum( key );
|
|
if( keyNum < 0 || keyNum >= K_LAST_KEY )
|
|
{
|
|
return NULL;
|
|
}
|
|
return keys[keyNum].binding.c_str();
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::UnbindBinding
|
|
============
|
|
*/
|
|
bool idKeyInput::UnbindBinding( const char* binding )
|
|
{
|
|
bool unbound = false;
|
|
if( binding && *binding )
|
|
{
|
|
for( int i = 0; i < K_LAST_KEY; i++ )
|
|
{
|
|
if( keys[i].binding.Icmp( binding ) == 0 )
|
|
{
|
|
SetBinding( i, "" );
|
|
unbound = true;
|
|
}
|
|
}
|
|
}
|
|
return unbound;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::NumBinds
|
|
============
|
|
*/
|
|
int idKeyInput::NumBinds( const char* binding )
|
|
{
|
|
int count = 0;
|
|
|
|
if( binding && *binding )
|
|
{
|
|
for( int i = 0; i < K_LAST_KEY; i++ )
|
|
{
|
|
if( keys[i].binding.Icmp( binding ) == 0 )
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::KeyIsBountTo
|
|
============
|
|
*/
|
|
bool idKeyInput::KeyIsBoundTo( int keynum, const char* binding )
|
|
{
|
|
if( keynum >= 0 && keynum < K_LAST_KEY )
|
|
{
|
|
return ( keys[keynum].binding.Icmp( binding ) == 0 );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::PreliminaryKeyEvent
|
|
|
|
Tracks global key up/down state
|
|
Called by the system for both key up and key down events
|
|
===================
|
|
*/
|
|
void idKeyInput::PreliminaryKeyEvent( int keynum, bool down )
|
|
{
|
|
keys[keynum].down = down;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idKeyInput::ExecKeyBinding
|
|
=================
|
|
*/
|
|
bool idKeyInput::ExecKeyBinding( int keynum )
|
|
{
|
|
// commands that are used by the async thread
|
|
// don't add text
|
|
if( keys[keynum].usercmdAction )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// send the bound action
|
|
if( keys[keynum].binding.Length() )
|
|
{
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, keys[keynum].binding.c_str() );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "\n" );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::ClearStates
|
|
===================
|
|
*/
|
|
void idKeyInput::ClearStates()
|
|
{
|
|
for( int i = 0; i < K_LAST_KEY; i++ )
|
|
{
|
|
if( keys[i].down )
|
|
{
|
|
PreliminaryKeyEvent( i, false );
|
|
}
|
|
keys[i].down = false;
|
|
}
|
|
|
|
// clear the usercommand states
|
|
usercmdGen->Clear();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::Init
|
|
===================
|
|
*/
|
|
void idKeyInput::Init()
|
|
{
|
|
|
|
keys = new( TAG_SYSTEM ) idKey[K_LAST_KEY];
|
|
|
|
// register our functions
|
|
cmdSystem->AddCommand( "bind", Key_Bind_f, CMD_FL_SYSTEM, "binds a command to a key", idKeyInput::ArgCompletion_KeyName );
|
|
cmdSystem->AddCommand( "bindunbindtwo", Key_BindUnBindTwo_f, CMD_FL_SYSTEM, "binds a key but unbinds it first if there are more than two binds" );
|
|
cmdSystem->AddCommand( "unbind", Key_Unbind_f, CMD_FL_SYSTEM, "unbinds any command from a key", idKeyInput::ArgCompletion_KeyName );
|
|
cmdSystem->AddCommand( "unbindall", Key_Unbindall_f, CMD_FL_SYSTEM, "unbinds any commands from all keys" );
|
|
cmdSystem->AddCommand( "listBinds", Key_ListBinds_f, CMD_FL_SYSTEM, "lists key bindings" );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::Shutdown
|
|
===================
|
|
*/
|
|
void idKeyInput::Shutdown()
|
|
{
|
|
delete [] keys;
|
|
keys = NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
========================
|
|
Key_CovertHIDCode
|
|
Converts from a USB HID code to a K_ code
|
|
========================
|
|
*/
|
|
int Key_CovertHIDCode( int hid )
|
|
{
|
|
if( hid >= 0 && hid <= 106 )
|
|
{
|
|
int table[] =
|
|
{
|
|
K_NONE, K_NONE, K_NONE, K_NONE,
|
|
K_A, K_B, K_C, K_D, K_E, K_F, K_G, K_H, K_I, K_J, K_K, K_L, K_M, K_N, K_O, K_P, K_Q, K_R, K_S, K_T, K_U, K_V, K_W, K_X, K_Y, K_Z,
|
|
K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0,
|
|
K_ENTER, K_ESCAPE, K_BACKSPACE, K_TAB, K_SPACE,
|
|
K_MINUS, K_EQUALS, K_LBRACKET, K_RBRACKET, K_BACKSLASH, K_NONE, K_SEMICOLON, K_APOSTROPHE, K_GRAVE, K_COMMA, K_PERIOD, K_SLASH, K_CAPSLOCK,
|
|
K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12,
|
|
K_PRINTSCREEN, K_SCROLL, K_PAUSE, K_INS, K_HOME, K_PGUP, K_DEL, K_END, K_PGDN, K_RIGHTARROW, K_LEFTARROW, K_DOWNARROW, K_UPARROW,
|
|
K_NUMLOCK, K_KP_SLASH, K_KP_STAR, K_KP_MINUS, K_KP_PLUS, K_KP_ENTER,
|
|
K_KP_1, K_KP_2, K_KP_3, K_KP_4, K_KP_5, K_KP_6, K_KP_7, K_KP_8, K_KP_9, K_KP_0, K_KP_DOT,
|
|
K_NONE, K_APPS, K_POWER, K_KP_EQUALS,
|
|
K_F13, K_F14, K_F15
|
|
};
|
|
return table[hid];
|
|
}
|
|
if( hid >= 224 && hid <= 231 )
|
|
{
|
|
int table[] =
|
|
{
|
|
K_LCTRL, K_LSHIFT, K_LALT, K_LWIN,
|
|
K_RCTRL, K_RSHIFT, K_RALT, K_RWIN
|
|
};
|
|
return table[hid - 224];
|
|
}
|
|
return K_NONE;
|
|
}
|