doom3-bfg/neo/ui/ListWindow.cpp

782 lines
17 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "DeviceContext.h"
#include "Window.h"
#include "UserInterfaceLocal.h"
#include "SliderWindow.h"
#include "ListWindow.h"
// Number of pixels above the text that the rect starts
static const int pixelOffset = 3;
// number of pixels between columns
static const int tabBorder = 4;
// Time in milliseconds between clicks to register as a double-click
static const int doubleClickSpeed = 300;
void idListWindow::CommonInit()
{
typed = "";
typedTime = 0;
clickTime = 0;
currentSel.Clear();
top = 0;
sizeBias = 0;
horizontal = false;
scroller = new( TAG_OLD_UI ) idSliderWindow( gui );
multipleSel = false;
}
idListWindow::idListWindow( idUserInterfaceLocal* g ) : idWindow( g )
{
gui = g;
CommonInit();
}
void idListWindow::SetCurrentSel( int sel )
{
currentSel.Clear();
currentSel.Append( sel );
}
void idListWindow::ClearSelection( int sel )
{
int cur = currentSel.FindIndex( sel );
if( cur >= 0 )
{
currentSel.RemoveIndex( cur );
}
}
void idListWindow::AddCurrentSel( int sel )
{
currentSel.Append( sel );
}
int idListWindow::GetCurrentSel()
{
return ( currentSel.Num() ) ? currentSel[0] : 0;
}
bool idListWindow::IsSelected( int index )
{
return ( currentSel.FindIndex( index ) >= 0 );
}
const char* idListWindow::HandleEvent( const sysEvent_t* event, bool* updateVisuals )
{
// need to call this to allow proper focus and capturing on embedded children
const char* ret = idWindow::HandleEvent( event, updateVisuals );
float vert = GetMaxCharHeight();
int numVisibleLines = textRect.h / vert;
int key = event->evValue;
if( event->evType == SE_KEY )
{
if( !event->evValue2 )
{
// We only care about key down, not up
return ret;
}
if( key == K_MOUSE1 || key == K_MOUSE2 )
{
// If the user clicked in the scroller, then ignore it
if( scroller->Contains( gui->CursorX(), gui->CursorY() ) )
{
return ret;
}
}
if( ( key == K_ENTER || key == K_KP_ENTER ) )
{
RunScript( ON_ENTER );
return cmd;
}
if( key == K_MWHEELUP )
{
key = K_UPARROW;
}
else if( key == K_MWHEELDOWN )
{
key = K_DOWNARROW;
}
if( key == K_MOUSE1 )
{
if( Contains( gui->CursorX(), gui->CursorY() ) )
{
int cur = ( int )( ( gui->CursorY() - actualY - pixelOffset ) / vert ) + top;
if( cur >= 0 && cur < listItems.Num() )
{
if( multipleSel && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) )
{
if( IsSelected( cur ) )
{
ClearSelection( cur );
}
else
{
AddCurrentSel( cur );
}
}
else
{
if( IsSelected( cur ) && ( gui->GetTime() < clickTime + doubleClickSpeed ) )
{
// Double-click causes ON_ENTER to get run
RunScript( ON_ENTER );
return cmd;
}
SetCurrentSel( cur );
clickTime = gui->GetTime();
}
}
else
{
SetCurrentSel( listItems.Num() - 1 );
}
}
}
else if( key == K_UPARROW || key == K_PGUP || key == K_DOWNARROW || key == K_PGDN )
{
int numLines = 1;
if( key == K_PGUP || key == K_PGDN )
{
numLines = numVisibleLines / 2;
}
if( key == K_UPARROW || key == K_PGUP )
{
numLines = -numLines;
}
if( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) )
{
top += numLines;
}
else
{
SetCurrentSel( GetCurrentSel() + numLines );
}
}
else
{
return ret;
}
}
else if( event->evType == SE_CHAR )
{
if( !idStr::CharIsPrintable( key ) )
{
return ret;
}
if( gui->GetTime() > typedTime + 1000 )
{
typed = "";
}
typedTime = gui->GetTime();
typed.Append( key );
for( int i = 0; i < listItems.Num(); i++ )
{
if( idStr::Icmpn( typed, listItems[i], typed.Length() ) == 0 )
{
SetCurrentSel( i );
break;
}
}
}
else
{
return ret;
}
if( GetCurrentSel() < 0 )
{
SetCurrentSel( 0 );
}
if( GetCurrentSel() >= listItems.Num() )
{
SetCurrentSel( listItems.Num() - 1 );
}
if( scroller->GetHigh() > 0.0f )
{
if( !idKeyInput::IsDown( K_LCTRL ) && !idKeyInput::IsDown( K_RCTRL ) )
{
if( top > GetCurrentSel() - 1 )
{
top = GetCurrentSel() - 1;
}
if( top < GetCurrentSel() - numVisibleLines + 2 )
{
top = GetCurrentSel() - numVisibleLines + 2;
}
}
if( top > listItems.Num() - 2 )
{
top = listItems.Num() - 2;
}
if( top < 0 )
{
top = 0;
}
scroller->SetValue( top );
}
else
{
top = 0;
scroller->SetValue( 0.0f );
}
if( key != K_MOUSE1 )
{
// Send a fake mouse click event so onAction gets run in our parents
const sysEvent_t ev = sys->GenerateMouseButtonEvent( 1, true );
idWindow::HandleEvent( &ev, updateVisuals );
}
if( currentSel.Num() > 0 )
{
for( int i = 0; i < currentSel.Num(); i++ )
{
gui->SetStateInt( va( "%s_sel_%i", listName.c_str(), i ), currentSel[i] );
}
}
else
{
gui->SetStateInt( va( "%s_sel_0", listName.c_str() ), 0 );
}
gui->SetStateInt( va( "%s_numsel", listName.c_str() ), currentSel.Num() );
return ret;
}
bool idListWindow::ParseInternalVar( const char* _name, idTokenParser* src )
{
if( idStr::Icmp( _name, "horizontal" ) == 0 )
{
horizontal = src->ParseBool();
return true;
}
if( idStr::Icmp( _name, "listname" ) == 0 )
{
ParseString( src, listName );
return true;
}
if( idStr::Icmp( _name, "tabstops" ) == 0 )
{
ParseString( src, tabStopStr );
return true;
}
if( idStr::Icmp( _name, "tabaligns" ) == 0 )
{
ParseString( src, tabAlignStr );
return true;
}
if( idStr::Icmp( _name, "multipleSel" ) == 0 )
{
multipleSel = src->ParseBool();
return true;
}
if( idStr::Icmp( _name, "tabvaligns" ) == 0 )
{
ParseString( src, tabVAlignStr );
return true;
}
if( idStr::Icmp( _name, "tabTypes" ) == 0 )
{
ParseString( src, tabTypeStr );
return true;
}
if( idStr::Icmp( _name, "tabIconSizes" ) == 0 )
{
ParseString( src, tabIconSizeStr );
return true;
}
if( idStr::Icmp( _name, "tabIconVOffset" ) == 0 )
{
ParseString( src, tabIconVOffsetStr );
return true;
}
idStr strName = _name;
if( idStr::Icmp( strName.Left( 4 ), "mtr_" ) == 0 )
{
idStr matName;
const idMaterial* mat;
ParseString( src, matName );
mat = declManager->FindMaterial( matName );
if( mat != NULL && !mat->TestMaterialFlag( MF_DEFAULTED ) )
{
mat->SetSort( SS_GUI );
}
iconMaterials.Set( _name, mat );
return true;
}
return idWindow::ParseInternalVar( _name, src );
}
idWinVar* idListWindow::GetWinVarByName( const char* _name, bool fixup, drawWin_t** owner )
{
return idWindow::GetWinVarByName( _name, fixup, owner );
}
void idListWindow::PostParse()
{
idWindow::PostParse();
InitScroller( horizontal );
idList<int> tabStops;
idList<int> tabAligns;
if( tabStopStr.Length() )
{
idParser src( tabStopStr, tabStopStr.Length(), "tabstops", LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS );
idToken tok;
while( src.ReadToken( &tok ) )
{
if( tok == "," )
{
continue;
}
tabStops.Append( atoi( tok ) );
}
}
if( tabAlignStr.Length() )
{
idParser src( tabAlignStr, tabAlignStr.Length(), "tabaligns", LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS );
idToken tok;
while( src.ReadToken( &tok ) )
{
if( tok == "," )
{
continue;
}
tabAligns.Append( atoi( tok ) );
}
}
idList<int> tabVAligns;
if( tabVAlignStr.Length() )
{
idParser src( tabVAlignStr, tabVAlignStr.Length(), "tabvaligns", LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS );
idToken tok;
while( src.ReadToken( &tok ) )
{
if( tok == "," )
{
continue;
}
tabVAligns.Append( atoi( tok ) );
}
}
idList<int> tabTypes;
if( tabTypeStr.Length() )
{
idParser src( tabTypeStr, tabTypeStr.Length(), "tabtypes", LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS );
idToken tok;
while( src.ReadToken( &tok ) )
{
if( tok == "," )
{
continue;
}
tabTypes.Append( atoi( tok ) );
}
}
idList<idVec2> tabSizes;
if( tabIconSizeStr.Length() )
{
idParser src( tabIconSizeStr, tabIconSizeStr.Length(), "tabiconsizes", LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS );
idToken tok;
while( src.ReadToken( &tok ) )
{
if( tok == "," )
{
continue;
}
idVec2 size;
size.x = atoi( tok );
src.ReadToken( &tok ); //","
src.ReadToken( &tok );
size.y = atoi( tok );
tabSizes.Append( size );
}
}
idList<float> tabIconVOffsets;
if( tabIconVOffsetStr.Length() )
{
idParser src( tabIconVOffsetStr, tabIconVOffsetStr.Length(), "tabiconvoffsets", LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS );
idToken tok;
while( src.ReadToken( &tok ) )
{
if( tok == "," )
{
continue;
}
tabIconVOffsets.Append( atof( tok ) );
}
}
int c = tabStops.Num();
bool doAligns = ( tabAligns.Num() == tabStops.Num() );
for( int i = 0; i < c; i++ )
{
idTabRect r;
r.x = tabStops[i];
r.w = ( i < c - 1 ) ? tabStops[i + 1] - r.x - tabBorder : -1;
r.align = ( doAligns ) ? tabAligns[i] : 0;
if( tabVAligns.Num() > 0 )
{
r.valign = tabVAligns[i];
}
else
{
r.valign = 0;
}
if( tabTypes.Num() > 0 )
{
r.type = tabTypes[i];
}
else
{
r.type = TAB_TYPE_TEXT;
}
if( tabSizes.Num() > 0 )
{
r.iconSize = tabSizes[i];
}
else
{
r.iconSize.Zero();
}
if( tabIconVOffsets.Num() > 0 )
{
r.iconVOffset = tabIconVOffsets[i];
}
else
{
r.iconVOffset = 0;
}
tabInfo.Append( r );
}
flags |= WIN_CANFOCUS;
}
/*
================
idListWindow::InitScroller
This is the same as in idEditWindow
================
*/
void idListWindow::InitScroller( bool horizontal )
{
const char* thumbImage = "guis/assets/scrollbar_thumb.tga";
const char* barImage = "guis/assets/scrollbarv.tga";
const char* scrollerName = "_scrollerWinV";
if( horizontal )
{
barImage = "guis/assets/scrollbarh.tga";
scrollerName = "_scrollerWinH";
}
const idMaterial* mat = declManager->FindMaterial( barImage );
mat->SetSort( SS_GUI );
sizeBias = mat->GetImageWidth();
idRectangle scrollRect;
if( horizontal )
{
sizeBias = mat->GetImageHeight();
scrollRect.x = 0;
scrollRect.y = ( clientRect.h - sizeBias );
scrollRect.w = clientRect.w;
scrollRect.h = sizeBias;
}
else
{
scrollRect.x = ( clientRect.w - sizeBias );
scrollRect.y = 0;
scrollRect.w = sizeBias;
scrollRect.h = clientRect.h;
}
scroller->InitWithDefaults( scrollerName, scrollRect, foreColor, matColor, mat->GetName(), thumbImage, !horizontal, true );
InsertChild( scroller, NULL );
scroller->SetBuddy( this );
}
void idListWindow::Draw( int time, float x, float y )
{
idVec4 color;
idStr work;
int count = listItems.Num();
idRectangle rect = textRect;
float scale = textScale;
float lineHeight = GetMaxCharHeight();
float bottom = textRect.Bottom();
float width = textRect.w;
if( scroller->GetHigh() > 0.0f )
{
if( horizontal )
{
bottom -= sizeBias;
}
else
{
width -= sizeBias;
rect.w = width;
}
}
if( noEvents || !Contains( gui->CursorX(), gui->CursorY() ) )
{
hover = false;
}
for( int i = top; i < count; i++ )
{
if( IsSelected( i ) )
{
rect.h = lineHeight;
dc->DrawFilledRect( rect.x, rect.y + pixelOffset, rect.w, rect.h, borderColor );
if( flags & WIN_FOCUS )
{
idVec4 color = borderColor;
color.w = 1.0f;
dc->DrawRect( rect.x, rect.y + pixelOffset, rect.w, rect.h, 1.0f, color );
}
}
rect.y ++;
rect.h = lineHeight - 1;
if( hover && !noEvents && Contains( rect, gui->CursorX(), gui->CursorY() ) )
{
color = hoverColor;
}
else
{
color = foreColor;
}
rect.h = lineHeight + pixelOffset;
rect.y --;
if( tabInfo.Num() > 0 )
{
int start = 0;
int tab = 0;
int stop = listItems[i].Find( '\t', 0 );
while( start < listItems[i].Length() )
{
if( tab >= tabInfo.Num() )
{
common->Warning( "idListWindow::Draw: gui '%s' window '%s' tabInfo.Num() exceeded", gui->GetSourceFile(), name.c_str() );
break;
}
listItems[i].Mid( start, stop - start, work );
rect.x = textRect.x + tabInfo[tab].x;
rect.w = ( tabInfo[tab].w == -1 ) ? width - tabInfo[tab].x : tabInfo[tab].w;
dc->PushClipRect( rect );
if( tabInfo[tab].type == TAB_TYPE_TEXT )
{
dc->DrawText( work, scale, tabInfo[tab].align, color, rect, false, -1 );
}
else if( tabInfo[tab].type == TAB_TYPE_ICON )
{
const idMaterial** hashMat;
const idMaterial* iconMat;
// leaving the icon name empty doesn't draw anything
if( work[0] != '\0' )
{
if( iconMaterials.Get( work, &hashMat ) == false )
{
iconMat = declManager->FindMaterial( "_default" );
}
else
{
iconMat = *hashMat;
}
idRectangle iconRect;
iconRect.w = tabInfo[tab].iconSize.x;
iconRect.h = tabInfo[tab].iconSize.y;
if( tabInfo[tab].align == idDeviceContext::ALIGN_LEFT )
{
iconRect.x = rect.x;
}
else if( tabInfo[tab].align == idDeviceContext::ALIGN_CENTER )
{
iconRect.x = rect.x + rect.w / 2.0f - iconRect.w / 2.0f;
}
else if( tabInfo[tab].align == idDeviceContext::ALIGN_RIGHT )
{
iconRect.x = rect.x + rect.w - iconRect.w;
}
if( tabInfo[tab].valign == 0 ) //Top
{
iconRect.y = rect.y + tabInfo[tab].iconVOffset;
}
else if( tabInfo[tab].valign == 1 ) //Center
{
iconRect.y = rect.y + rect.h / 2.0f - iconRect.h / 2.0f + tabInfo[tab].iconVOffset;
}
else if( tabInfo[tab].valign == 2 ) //Bottom
{
iconRect.y = rect.y + rect.h - iconRect.h + tabInfo[tab].iconVOffset;
}
dc->DrawMaterial( iconRect.x, iconRect.y, iconRect.w, iconRect.h, iconMat, idVec4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.0f, 1.0f );
}
}
dc->PopClipRect();
start = stop + 1;
stop = listItems[i].Find( '\t', start );
if( stop < 0 )
{
stop = listItems[i].Length();
}
tab++;
}
rect.x = textRect.x;
rect.w = width;
}
else
{
dc->DrawText( listItems[i], scale, 0, color, rect, false, -1 );
}
rect.y += lineHeight;
if( rect.y > bottom )
{
break;
}
}
}
void idListWindow::Activate( bool activate, idStr& act )
{
idWindow::Activate( activate, act );
if( activate )
{
UpdateList();
}
}
void idListWindow::HandleBuddyUpdate( idWindow* buddy )
{
top = scroller->GetValue();
}
void idListWindow::UpdateList()
{
idStr str, strName;
listItems.Clear();
for( int i = 0; i < MAX_LIST_ITEMS; i++ )
{
if( gui->State().GetString( va( "%s_item_%i", listName.c_str(), i ), "", str ) )
{
if( str.Length() )
{
listItems.Append( str );
}
}
else
{
break;
}
}
float vert = GetMaxCharHeight();
int fit = textRect.h / vert;
if( listItems.Num() < fit )
{
scroller->SetRange( 0.0f, 0.0f, 1.0f );
}
else
{
scroller->SetRange( 0.0f, ( listItems.Num() - fit ) + 1.0f, 1.0f );
}
SetCurrentSel( gui->State().GetInt( va( "%s_sel_0", listName.c_str() ) ) );
float value = scroller->GetValue();
if( value > listItems.Num() - 1 )
{
value = listItems.Num() - 1;
}
if( value < 0.0f )
{
value = 0.0f;
}
scroller->SetValue( value );
top = value;
typedTime = 0;
clickTime = 0;
typed = "";
}
void idListWindow::StateChanged( bool redraw )
{
UpdateList();
}